mirror of
https://github.com/Ladebeze66/cub3D.git
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220124
This commit is contained in:
parent
6d8196504c
commit
84c17810af
BIN
versionmod/cub3d
BIN
versionmod/cub3d
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@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/12 17:49:42 by fgras-ca #+# #+# */
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/* Updated: 2024/01/21 21:17:37 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/22 16:15:17 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -31,7 +31,7 @@ void init_base_params(t_base_params *params, t_structure_main *w)
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params->FOV = FOVIEW * (PI / 180);
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params->DR = params->FOV / params->numrays;
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params->ra = w->s_player.pa - (params->FOV / 2);
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//printf("initbaseparams: %d , %f\n", params->tilesize, params->ra);
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printf("init_base_params: Player Position: x = %f, y = %f, Angle = %f\n", w->s_player.px, w->s_player.py, w->s_player.pa);
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draw_background(w);
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}
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@ -61,6 +61,7 @@ void calculate_ray(t_base_params *base, t_ray_state *state,
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rayparams->r = calc->r;
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rayparams->numRays = base->numrays;
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rayparams->color = calc->color;
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printf("calculate_ray: Ray #%d, Distance = %f, rx = %f, ry = %f, Wall Direction = %d\n", calc->r, rayparams->disT, rayparams->rx, rayparams->ry, rayparams->wallDir);
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}
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void drawrays2d(t_structure_main *w) {
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@ -73,7 +74,7 @@ void drawrays2d(t_structure_main *w) {
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params.base_params.ra = fmod(params.base_params.ra + 2 * PI, 2 * PI);
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// Ajout de logs pour les paramètres du rayon
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printf("drawrays2d BEFORE: Ray #%d, Angle (ra) = %f\n", params.ray_calc.r, params.base_params.ra);
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//printf("drawrays2d BEFORE: Ray #%d, Angle (ra) = %f\n", params.ray_calc.r, params.base_params.ra);
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params.hrayparams = (t_ray_calc_params){w, params.base_params.ra,
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¶ms.ray_state.disH, ¶ms.ray_state.hx,
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@ -85,14 +86,14 @@ void drawrays2d(t_structure_main *w) {
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calculateverticalray(¶ms.vrayparams);
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calculate_ray(¶ms.base_params, ¶ms.ray_state,
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¶ms.ray_calc, ¶ms.rayparams);
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printf("drawrays2d AFTER : Ray #%d, ra: %f\n", params.ray_calc.r, params.base_params.ra);
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printf("drawrays2d AFTER : Ray #%d, ra: %f\n", params.ray_calc.r, params.base_params.ra);
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//Plus de logs après les calculs des rayons
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//printf("drawrays2d: Ray #%d, Player Position: x = %f, y = %f, Angle (ra) = %f\n",
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// params.ray_calc.r, w->s_player.px, w->s_player.py, params.base_params.ra);
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//printf("Horizontal Ray: Distance = %f, x = %f, y = %f\n", params.ray_state.disH, params.ray_state.hx, params.ray_state.hy);
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//printf("Vertical Ray: Distance = %f, x = %f, y = %f\n", params.ray_state.disV, params.ray_state.vx, params.ray_state.vy);
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//printf("Drawray start\n");
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drawray(¶ms.rayparams);
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params.base_params.ra += params.base_params.DR;
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}
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@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/12 17:35:53 by fgras-ca #+# #+# */
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/* Updated: 2024/01/21 19:55:50 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/22 15:44:42 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/11 14:09:52 by fgras-ca #+# #+# */
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/* Updated: 2024/01/21 21:40:56 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/22 13:25:35 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,17 +16,17 @@ void calculate_future_position(t_position_params *params) {
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*(params->future_px) = params->px + params->pdx + params->collisionBuffer;
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*(params->future_py) = params->py + params->pdy + params->collisionBuffer;
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printf("calculate_future_position: Current px = %d, pdx = %d, collisionBuffer = %d\n", params->px, params->pdx, params->collisionBuffer);
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printf("calculate_future_position: Current py = %d, pdy = %d, collisionBuffer = %d\n", params->py, params->pdy, params->collisionBuffer);
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printf("calculate_future_position: Calculated Future Position: x = %d, y = %d\n", *(params->future_px), *(params->future_py));
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//printf("calculate_future_position: Current px = %d, pdx = %d, collisionBuffer = %d\n", params->px, params->pdx, params->collisionBuffer);
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//printf("calculate_future_position: Current py = %d, pdy = %d, collisionBuffer = %d\n", params->py, params->pdy, params->collisionBuffer);
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//printf("calculate_future_position: Calculated Future Position: x = %d, y = %d\n", *(params->future_px), *(params->future_py));
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}
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int check_collision(t_structure_main *w, int future_px, int future_py) {
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int future_ipx = future_px / w->s_map.mapS;
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int future_ipy = future_py / w->s_map.mapS;
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printf("check_collision: Checking Collision at Future Map Index: x = %d, y = %d\n", future_ipx, future_ipy);
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printf("check_collision: Collision Status: %s\n", w->s_map.map[future_ipy * w->s_map.mapX + future_ipx] == '0' ? "No Collision" : "Collision Detected");
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//printf("check_collision: Checking Collision at Future Map Index: x = %d, y = %d\n", future_ipx, future_ipy);
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//printf("check_collision: Collision Status: %s\n", w->s_map.map[future_ipy * w->s_map.mapX + future_ipx] == '0' ? "No Collision" : "Collision Detected");
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return (w->s_map.map[future_ipy * w->s_map.mapX + future_ipx] == '0');
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}
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@ -48,6 +48,6 @@ void calculate_future_position_right_left(t_position_params *params) {
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*(params->future_px) = collision_px;
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*(params->future_py) = collision_py;
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printf("calculate_future_position_right_left: Current px = %d, py = %d, direction = %c\n", params->px, params->py, params->direction);
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printf("calculate_future_position_right_left: Calculated Future Position: x = %d, y = %d\n", collision_px, collision_py);
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//printf("calculate_future_position_right_left: Current px = %d, py = %d, direction = %c\n", params->px, params->py, params->direction);
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//printf("calculate_future_position_right_left: Calculated Future Position: x = %d, y = %d\n", collision_px, collision_py);
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}
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@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/11 14:17:56 by fgras-ca #+# #+# */
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/* Updated: 2024/01/21 21:12:41 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/22 16:24:44 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -35,32 +35,26 @@ int *kill_prog(t_structure_main *w)
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return (0);
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}
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void adjust_player_angle(t_structure_main *w, int key)
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{
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double angle_adjustment;
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printf("adjust_player_angle: Key pressed: %d\n", key);
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printf("adjust_player_angle: Before adjustment - pa: %f\n", w->s_player.pa);
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void adjust_player_angle(t_structure_main *w, int key) {
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const double rotation_speed = 0.174533; // Environ 10 degrés en radians
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if (key != 65361 && key != 65363)
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return;
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angle_adjustment = 16 * ((PI / 3) / NUMRAY);
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if (key == 65361)
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{
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w->s_player.pa -= angle_adjustment;
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if (w->s_player.pa < 0)
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w->s_player.pa += 2 * PI;
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if (key == 65363) { // Touche droite
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w->s_player.pa += rotation_speed;
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} else if (key == 65361) { // Touche gauche
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w->s_player.pa -= rotation_speed;
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}
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else
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{
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w->s_player.pa += angle_adjustment;
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if (w->s_player.pa > 2 * PI)
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w->s_player.pa -= 2 * PI;
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// Normalisation de l'angle
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if (w->s_player.pa < 0) {
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w->s_player.pa += 2 * M_PI;
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} else if (w->s_player.pa >= 2 * M_PI) {
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w->s_player.pa -= 2 * M_PI;
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}
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w->s_player.pdx = cos(w->s_player.pa) * 5;
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w->s_player.pdy = sin(w->s_player.pa) * 5;
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printf("adjust_player_angle: After adjustment - pa: %f\n", w->s_player.pa);
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}
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void handle_movement_keys(t_structure_main *w, int key)
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{
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if (key == 119 || key == 100 || key == 115 || key == 97)
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@ -81,7 +75,7 @@ int deal_key(int key, t_structure_main *w)
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{
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adjust_player_angle(w, key);
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}
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else
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else if (key == 119 || key == 100 || key == 115 || key == 97)
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{
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handle_movement_keys(w, key);
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}
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Binary file not shown.
@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/11 14:08:25 by fgras-ca #+# #+# */
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/* Updated: 2024/01/21 21:09:26 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/22 16:10:32 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -35,6 +35,7 @@ void move_forward(t_structure_main *w, int key)
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w->s_player.px += w->s_player.pdx;
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w->s_player.py += w->s_player.pdy;
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}
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//printf("move %d, pa %f\n", key, w->s_player.pa);
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printf("move_forward: After move - px: %f, py: %f\n", w->s_player.px, w->s_player.py);
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}
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@ -61,6 +62,7 @@ void move_backward(t_structure_main *w, int key)
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w->s_player.px -= w->s_player.pdx;
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w->s_player.py -= w->s_player.pdy;
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}
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//printf("move %d, pa %f\n", key, w->s_player.pa);
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printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
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}
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@ -87,6 +89,7 @@ void move_right(t_structure_main *w, int key)
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w->s_player.px = future_px;
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w->s_player.py = future_py;
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}
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//printf("move %d, pa %f\n", key, w->s_player.pa);
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printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
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}
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@ -113,6 +116,7 @@ void move_left(t_structure_main *w, int key)
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w->s_player.px = future_px;
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w->s_player.py = future_py;
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}
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//printf("move %d, pa %f\n", key, w->s_player.pa);
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printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
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}
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@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/14 20:09:23 by fgras-ca #+# #+# */
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/* Updated: 2024/01/21 14:33:45 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/22 14:16:09 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,48 +14,35 @@
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void init_player(t_structure_main *w)
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{
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// Ajouter des logs pour vérifier les valeurs
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printf("Initialisation du joueur:\n");
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printf("Position X: %f\n", w->s_map.player_x);
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printf("Position Y: %f\n", w->s_map.player_y);
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//printf("Initialisation du joueur:\n");
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w->s_player.px = w->s_map.player_x;
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w->s_player.py = w->s_map.player_y;
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if (w->s_map.player_direction == 'N')
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{
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w->s_player.pa = M_PI;
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w->s_player.pdx = 0;
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w->s_player.pdy = -5;
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}
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else if (w->s_map.player_direction == 'S')
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{
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w->s_player.pa = 0;
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w->s_player.pdx = 0;
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w->s_player.pdy = 5;
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}
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else if (w->s_map.player_direction == 'E')
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{
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w->s_player.pa = M_PI / 2;
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w->s_player.pdx = 5;
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w->s_player.pdy = 0;
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}
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else if (w->s_map.player_direction == 'W')
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{
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w->s_player.pa = 3 * M_PI / 2;
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w->s_player.pdx = -5;
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w->s_player.pdy = 0;
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}
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// Ajouter des logs pour vérifier les valeurs après l'initialisation
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w->s_player.pdx = cos(w->s_player.pa) * 5;
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w->s_player.pdy = sin(w->s_player.pa) * 5;
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printf("Angle de direction: %f radians\n", w->s_player.pa);
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printf("Vecteur de déplacement X: %f\n", w->s_player.pdx);
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printf("Vecteur de déplacement Y: %f\n", w->s_player.pdy);
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//printf("Vecteur de déplacement X: %f\n", w->s_player.pdx);
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//printf("Vecteur de déplacement Y: %f\n", w->s_player.pdy);
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}
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void init_mlx_and_window(t_structure_main *w)
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{
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w->s_win.mlx = mlx_init();
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@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/15 19:50:24 by fgras-ca #+# #+# */
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/* Updated: 2024/01/21 21:10:56 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/22 15:41:55 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -29,23 +29,23 @@ void rescale_sprite(t_structure_main *w, t_state *state) {
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void refresh_window(t_structure_main *w, t_state *state)
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{
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printf("refresh_window: Destroying old image\n");
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//printf("refresh_window: Destroying old image\n");
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mlx_destroy_image(w->s_win.mlx, w->s_img.buffer);
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//printf("refresh_window: Creating new image\n");
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w->s_img.buffer = mlx_new_image(w->s_win.mlx, w->s_win.width,
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w->s_win.height);
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//printf("refresh_window: Getting data address\n");
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printf("refresh_window: Getting data address\n");
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w->s_img.addr = mlx_get_data_addr(w->s_img.buffer,
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&(w->s_img.bpp), &(w->s_img.line_len), &(w->s_img.endian));
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//printf("refresh_window: Drawing map\n");
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printf("refresh_window: Drawing map\n");
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draw_map(w);
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//printf("refresh_window: Drawing rays 2D\n");
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printf("refresh_window: Drawing rays 2D\n");
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drawrays2d(w);
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//printf("refresh_window: Putting image to window\n");
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mlx_put_image_to_window(w->s_win.mlx, w->s_win.win, w->s_img.buffer, 0, 0);
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//printf("refresh_window: Rescaling sprite\n");
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rescale_sprite(w, state);
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printf("refresh_window: Window refreshed\n");
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//printf("refresh_window: Window refreshed\n");
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}
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void handle_mouse_movement(t_structure_main *w)
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