cub3D/versionmod/window/ft_refresh_window.c
Ladebeze66 84c17810af 220124
2024-01-22 16:33:54 +01:00

97 lines
3.3 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_refresh_window.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/15 19:50:24 by fgras-ca #+# #+# */
/* Updated: 2024/01/22 15:41:55 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void rescale_sprite(t_structure_main *w, t_state *state) {
t_rescale_params params;
params.original_img = w->s_img.roomadslam[state->jkl];
params.original_width = 112;
params.original_height = 112;
params.new_width = w->s_map.mapS;
params.new_height = w->s_map.mapS;
params.px = w->s_player.px - w->s_map.mapS / 2; // Ajustez cette ligne si nécessaire
params.py = w->s_player.py - w->s_map.mapS / 2; // Ajustez cette ligne si nécessaire
//Sprintf("rescale_sprite: Player sprite position: x = %d, y = %d\n", params.px, params.py);
rescale_image(&params, w);
}
void refresh_window(t_structure_main *w, t_state *state)
{
//printf("refresh_window: Destroying old image\n");
mlx_destroy_image(w->s_win.mlx, w->s_img.buffer);
//printf("refresh_window: Creating new image\n");
w->s_img.buffer = mlx_new_image(w->s_win.mlx, w->s_win.width,
w->s_win.height);
printf("refresh_window: Getting data address\n");
w->s_img.addr = mlx_get_data_addr(w->s_img.buffer,
&(w->s_img.bpp), &(w->s_img.line_len), &(w->s_img.endian));
printf("refresh_window: Drawing map\n");
draw_map(w);
printf("refresh_window: Drawing rays 2D\n");
drawrays2d(w);
//printf("refresh_window: Putting image to window\n");
mlx_put_image_to_window(w->s_win.mlx, w->s_win.win, w->s_img.buffer, 0, 0);
//printf("refresh_window: Rescaling sprite\n");
rescale_sprite(w, state);
//printf("refresh_window: Window refreshed\n");
}
void handle_mouse_movement(t_structure_main *w)
{
int x;
int y;
mlx_mouse_get_pos(w->s_win.mlx, w->s_win.win, &x, &y);
if ((x > 0 && x < w->s_win.height) && (y > 0 && y < w->s_win.width))
{
if (x != w->s_win.height / 2)
{
if (x < w->s_win.height / 2)
deal_key(65361, w);
else
deal_key(65363, w);
}
}
//printf("handle_mouse_movement: Mouse position: x = %d, y = %d\n", x, y);
}
void r_window(t_structure_main *w, t_state *state)
{
refresh_window(w, state);
}
void sleep_mouse(t_global_struct *global_struct)
{
if (global_struct->state.yui < 10)
{
usleep(1000);
global_struct->state.yui++;
}
else
{
global_struct->state.yui = 0;
global_struct->state.jkl++;
//printf("sleep_mouse: Iteration %d - Updating window and handling mouse movement\n", global_struct->state.jkl);
r_window(global_struct->w, &global_struct->state);
handle_mouse_movement(global_struct->w);
}
if (global_struct->state.jkl == 10)
{
//printf("sleep_mouse: Resetting state.jkl to -1\n");
global_struct->state.jkl = -1;
}
}