mirror of
https://github.com/Ladebeze66/cub3D.git
synced 2025-12-15 21:56:57 +01:00
130 lines
4.7 KiB
C
130 lines
4.7 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ft_move.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/11 14:08:25 by fgras-ca #+# #+# */
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/* Updated: 2024/01/22 16:10:32 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../cub3d.h"
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void move_forward(t_structure_main *w, int key)
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{
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printf("move_forward: Key pressed: %d\n", key);
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printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
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t_position_params params;
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int future_px;
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int future_py;
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if (key != 119)
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return;
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params.future_px = &future_px;
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params.future_py = &future_py;
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params.pdx = w->s_player.pdx;
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params.pdy = w->s_player.pdy;
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params.collisionBuffer = COLBUF;
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params.px = w->s_player.px;
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params.py = w->s_player.py;
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calculate_future_position(¶ms);
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if (check_collision(w, future_px, future_py))
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{
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w->s_player.px += w->s_player.pdx;
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w->s_player.py += w->s_player.pdy;
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}
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//printf("move %d, pa %f\n", key, w->s_player.pa);
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printf("move_forward: After move - px: %f, py: %f\n", w->s_player.px, w->s_player.py);
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}
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void move_backward(t_structure_main *w, int key)
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{
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printf("move_forward: Key pressed: %d\n", key);
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printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
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t_position_params params;
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int future_px;
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int future_py;
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if (key != 115)
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return;
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params.future_px = &future_px;
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params.future_py = &future_py;
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params.pdx = -w->s_player.pdx;
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params.pdy = -w->s_player.pdy;
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params.collisionBuffer = COLBUF;
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params.px = w->s_player.px;
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params.py = w->s_player.py;
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calculate_future_position(¶ms);
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if (check_collision(w, future_px, future_py))
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{
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w->s_player.px -= w->s_player.pdx;
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w->s_player.py -= w->s_player.pdy;
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}
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//printf("move %d, pa %f\n", key, w->s_player.pa);
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printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
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}
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void move_right(t_structure_main *w, int key)
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{
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printf("move_forward: Key pressed: %d\n", key);
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printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
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t_position_params params;
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int future_px;
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int future_py;
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if (key != 100)
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return;
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params.future_px = &future_px;
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params.future_py = &future_py;
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params.pa = w->s_player.pa;
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params.collisionBuffer = COLBUF;
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params.px = w->s_player.px;
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params.py = w->s_player.py;
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params.direction = 'd';
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calculate_future_position_right_left(¶ms);
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if (check_collision(w, future_px, future_py))
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{
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w->s_player.px = future_px;
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w->s_player.py = future_py;
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}
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//printf("move %d, pa %f\n", key, w->s_player.pa);
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printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
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}
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void move_left(t_structure_main *w, int key)
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{
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printf("move_forward: Key pressed: %d\n", key);
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printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
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t_position_params params;
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int future_px;
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int future_py;
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if (key != 97)
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return;
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params.future_px = &future_px;
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params.future_py = &future_py;
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params.pa = w->s_player.pa;
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params.collisionBuffer = COLBUF;
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params.px = w->s_player.px;
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params.py = w->s_player.py;
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params.direction = 'a';
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calculate_future_position_right_left(¶ms);
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if (check_collision(w, future_px, future_py))
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{
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w->s_player.px = future_px;
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w->s_player.py = future_py;
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}
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//printf("move %d, pa %f\n", key, w->s_player.pa);
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printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
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}
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void move(t_structure_main *w, int key)
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{
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move_forward(w, key);
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move_backward(w, key);
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move_right(w, key);
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move_left(w, key);
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}
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