cub3D/versionmod/move/ft_move.c
Ladebeze66 84c17810af 220124
2024-01-22 16:33:54 +01:00

130 lines
4.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_move.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:08:25 by fgras-ca #+# #+# */
/* Updated: 2024/01/22 16:10:32 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void move_forward(t_structure_main *w, int key)
{
printf("move_forward: Key pressed: %d\n", key);
printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
t_position_params params;
int future_px;
int future_py;
if (key != 119)
return;
params.future_px = &future_px;
params.future_py = &future_py;
params.pdx = w->s_player.pdx;
params.pdy = w->s_player.pdy;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
calculate_future_position(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px += w->s_player.pdx;
w->s_player.py += w->s_player.pdy;
}
//printf("move %d, pa %f\n", key, w->s_player.pa);
printf("move_forward: After move - px: %f, py: %f\n", w->s_player.px, w->s_player.py);
}
void move_backward(t_structure_main *w, int key)
{
printf("move_forward: Key pressed: %d\n", key);
printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
t_position_params params;
int future_px;
int future_py;
if (key != 115)
return;
params.future_px = &future_px;
params.future_py = &future_py;
params.pdx = -w->s_player.pdx;
params.pdy = -w->s_player.pdy;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
calculate_future_position(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px -= w->s_player.pdx;
w->s_player.py -= w->s_player.pdy;
}
//printf("move %d, pa %f\n", key, w->s_player.pa);
printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
}
void move_right(t_structure_main *w, int key)
{
printf("move_forward: Key pressed: %d\n", key);
printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
t_position_params params;
int future_px;
int future_py;
if (key != 100)
return;
params.future_px = &future_px;
params.future_py = &future_py;
params.pa = w->s_player.pa;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
params.direction = 'd';
calculate_future_position_right_left(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px = future_px;
w->s_player.py = future_py;
}
//printf("move %d, pa %f\n", key, w->s_player.pa);
printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
}
void move_left(t_structure_main *w, int key)
{
printf("move_forward: Key pressed: %d\n", key);
printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
t_position_params params;
int future_px;
int future_py;
if (key != 97)
return;
params.future_px = &future_px;
params.future_py = &future_py;
params.pa = w->s_player.pa;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
params.direction = 'a';
calculate_future_position_right_left(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px = future_px;
w->s_player.py = future_py;
}
//printf("move %d, pa %f\n", key, w->s_player.pa);
printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
}
void move(t_structure_main *w, int key)
{
move_forward(w, key);
move_backward(w, key);
move_right(w, key);
move_left(w, key);
}