manquecorrigetouchesetparsing

This commit is contained in:
Ladebeze66 2024-01-21 21:43:07 +01:00
parent 05f1323377
commit 6d8196504c
34 changed files with 473 additions and 329 deletions

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@ -4,7 +4,7 @@
"C_Cpp_Runner.debuggerPath": "gdb",
"C_Cpp_Runner.cStandard": "",
"C_Cpp_Runner.cppStandard": "",
"C_Cpp_Runner.msvcBatchPath": "C:/Program Files/Microsoft Visual Studio/VR_NR/Community/VC/Auxiliary/Build/vcvarsall.bat",
"C_Cpp_Runner.msvcBatchPath": "",
"C_Cpp_Runner.useMsvc": false,
"C_Cpp_Runner.warnings": [
"-Wall",
@ -55,5 +55,8 @@
"C_Cpp_Runner.useLeakSanitizer": false,
"C_Cpp_Runner.showCompilationTime": false,
"C_Cpp_Runner.useLinkTimeOptimization": false,
"C_Cpp_Runner.msvcSecureNoWarnings": false
"C_Cpp_Runner.msvcSecureNoWarnings": false,
"files.associations": {
"math.h": "c"
}
}

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/14 16:56:52 by fgras-ca #+# #+# */
/* Updated: 2024/01/16 16:50:38 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 21:40:53 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -31,7 +31,7 @@
# define P2 PI/2
# define P3 3*PI/2
# define COLBUF 2
# define NUMRAY 1280
# define NUMRAY 10
# define FOVIEW 60
# define DISRAY 1000000
# define DOF 120
@ -39,6 +39,7 @@
# define HEIGHT 720
# define BOV 500
# define MAX_LINE_LENGTH 100000
typedef enum {
NORTH,
SOUTH,
@ -59,17 +60,29 @@ typedef struct s_img
int endian;
} t_img;
typedef struct s_struture_windows
{
void *mlx;
void *win;
int height;
int width;
} t_structure_windows;
typedef struct s_struture_map
{
char *map;
char *buff;
char **temp_list;
int i;
int j;
int temp;
int mapX;
int mapY;
int mapS;
char *map;
char *buff;
char **temp_list;
int i;
int j;
int temp;
int mapX;
int mapY;
int mapS;
float player_x;
float player_y;
char player_direction;
t_structure_windows wd;
} t_structure_map;
typedef struct s_struture_player
@ -108,14 +121,6 @@ typedef struct s_struture_img
int texture_height;
} t_structure_img;
typedef struct s_struture_windows
{
void *mlx;
void *win;
int height;
int width;
} t_structure_windows;
typedef struct s_texture
{
char *north;
@ -125,6 +130,17 @@ typedef struct s_texture
unsigned int floor_color;
unsigned int ceil_color;
} t_texture;
typedef struct s_map_params {
t_structure_map *map_info;
const char *buffer;
int length;
int *maxWidth;
int *height;
int *currentWidth;
int *isNewLine;
} t_map_params;
typedef struct s_structure_main
{
int fd;
@ -173,17 +189,6 @@ typedef struct s_position_params {
char direction;
} t_position_params;
typedef struct s_map_params {
t_structure_map *map_info;
const char *buffer;
int length;
int *maxWidth;
int *height;
int *currentWidth;
int *isNewLine;
} t_map_params;
typedef struct s_square_params {
t_structure_main *w;
int x;
@ -339,7 +344,7 @@ char **ft_split(char const *s, char c);
char *get_next_line(int fd);
/*ft_key.c 3/5*/
int *kill_prog(t_structure_main *w);
void move(int key, t_structure_main *w);
void move(t_structure_main *w, int key);
int deal_key(int key, t_structure_main *w);
size_t ft_strlen(const char *s);
char *ft_strdup(const char *src);

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/12 17:49:42 by fgras-ca #+# #+# */
/* Updated: 2024/01/17 21:47:17 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 21:17:37 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -31,6 +31,7 @@ void init_base_params(t_base_params *params, t_structure_main *w)
params->FOV = FOVIEW * (PI / 180);
params->DR = params->FOV / params->numrays;
params->ra = w->s_player.pa - (params->FOV / 2);
//printf("initbaseparams: %d , %f\n", params->tilesize, params->ra);
draw_background(w);
}
@ -62,27 +63,37 @@ void calculate_ray(t_base_params *base, t_ray_state *state,
rayparams->color = calc->color;
}
void drawrays2d(t_structure_main *w)
{
t_drawrays2d_params params;
void drawrays2d(t_structure_main *w) {
t_drawrays2d_params params;
init_base_params(&params.base_params, w);
params.ray_calc.w = w;
params.ray_calc.r = 0;
while (params.ray_calc.r++ < params.base_params.numrays)
{
params.base_params.ra = fmod(params.base_params.ra + 2 * PI, 2 * PI);
params.hrayparams = (t_ray_calc_params){w, params.base_params.ra,
&params.ray_state.disH, &params.ray_state.hx,
&params.ray_state.hy, &params.ray_state.hwalldir};
params.vrayparams = (t_ray_calc_params){w, params.base_params.ra,
&params.ray_state.disV, &params.ray_state.vx,
&params.ray_state.vy, &params.ray_state.vwalldir};
calculatehorizontalray(&params.hrayparams);
calculateverticalray(&params.vrayparams);
calculate_ray(&params.base_params, &params.ray_state,
&params.ray_calc, &params.rayparams);
drawray(&params.rayparams);
params.base_params.ra += params.base_params.DR;
}
init_base_params(&params.base_params, w);
params.ray_calc.w = w;
params.ray_calc.r = 0;
while (params.ray_calc.r++ < params.base_params.numrays) {
params.base_params.ra = fmod(params.base_params.ra + 2 * PI, 2 * PI);
// Ajout de logs pour les paramètres du rayon
printf("drawrays2d BEFORE: Ray #%d, Angle (ra) = %f\n", params.ray_calc.r, params.base_params.ra);
params.hrayparams = (t_ray_calc_params){w, params.base_params.ra,
&params.ray_state.disH, &params.ray_state.hx,
&params.ray_state.hy, &params.ray_state.hwalldir};
params.vrayparams = (t_ray_calc_params){w, params.base_params.ra,
&params.ray_state.disV, &params.ray_state.vx,
&params.ray_state.vy, &params.ray_state.vwalldir};
calculatehorizontalray(&params.hrayparams);
calculateverticalray(&params.vrayparams);
calculate_ray(&params.base_params, &params.ray_state,
&params.ray_calc, &params.rayparams);
printf("drawrays2d AFTER : Ray #%d, ra: %f\n", params.ray_calc.r, params.base_params.ra);
//Plus de logs après les calculs des rayons
//printf("drawrays2d: Ray #%d, Player Position: x = %f, y = %f, Angle (ra) = %f\n",
// params.ray_calc.r, w->s_player.px, w->s_player.py, params.base_params.ra);
//printf("Horizontal Ray: Distance = %f, x = %f, y = %f\n", params.ray_state.disH, params.ray_state.hx, params.ray_state.hy);
//printf("Vertical Ray: Distance = %f, x = %f, y = %f\n", params.ray_state.disV, params.ray_state.vx, params.ray_state.vy);
drawray(&params.rayparams);
params.base_params.ra += params.base_params.DR;
}
}

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/12 17:35:53 by fgras-ca #+# #+# */
/* Updated: 2024/01/14 17:19:42 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 19:55:50 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -20,6 +20,8 @@ void init_line_params(t_line_params *lineparams, t_ray_params *rayParams)
lineparams->x1 = (int)rayParams->rx;
lineparams->y1 = (int)rayParams->ry;
lineparams->color = rayParams->color;
//printf("init_line_params: Player Position: x0 = %d, y0 = %d\n", lineparams->x0, lineparams->y0);
//printf("init_line_params: Ray End Position: x1 = %d, y1 = %d\n", lineparams->x1, lineparams->y1);
}
void init_texture_params(t_texture_params *textureparams,
@ -54,6 +56,10 @@ void drawray(t_ray_params *rayparams)
textureparams.startX = rayparams->r * rayparams->raywidth
+ rayparams->backgroundOffsetX;
textureparams.endX = textureparams.startX + rayparams->raywidth;
//printf("drawray: Player Position: x = %f, y = %f\n", rayparams->w->s_player.px, rayparams->w->s_player.py);
//printf("drawray: Ray Angle: pa = %f\n", rayparams->w->s_player.pa);
//printf("drawray: Ray Distance: disT = %f\n", rayparams->disT);
//printf("drawray: Ray Height: lineH = %f\n", rayparams->lineH);
init_line_params(&lineparams, rayparams);
draw_line(&lineparams);
init_texture_params(&textureparams, rayparams);

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 23:19:39 by fgras-ca #+# #+# */
/* Updated: 2024/01/14 17:37:52 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 13:23:24 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -32,16 +32,21 @@ void draw_background(t_structure_main *w)
t_sky_ground_params ground_params;
backgroundoffsetx = BOV;
if (!w || !w->t)
{
fprintf(stderr, "Structure w or w->t not properly initialized.\n");
exit_error(w);
}
sky_params.w = w;
sky_params.startHeight = 0;
sky_params.endHeight = w->s_win.height / 2;
sky_params.color = 0xB2FFFF;
sky_params.color = w->t->ceil_color;
sky_params.backgroundOffsetX = backgroundoffsetx;
draw_sky_ground(&sky_params);
ground_params.w = w;
ground_params.startHeight = w->s_win.height / 2;
ground_params.endHeight = w->s_win.height;
ground_params.color = 0x280000;
ground_params.color = w->t->floor_color;
ground_params.backgroundOffsetX = backgroundoffsetx;
draw_sky_ground(&ground_params);
}

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/14 20:30:59 by fgras-ca #+# #+# */
/* Updated: 2024/01/17 21:45:36 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 14:06:26 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -16,8 +16,7 @@ void load_texture(t_structure_main *w, char *file_path, void **texture_ptr)
{
int width;
int height;
//w->s_win.mlx = mlx_init();
printf("file path %s\n", file_path);
width = 0;
height = 0;
*texture_ptr = mlx_xpm_file_to_image(w->s_win.mlx,
@ -29,24 +28,26 @@ void load_texture(t_structure_main *w, char *file_path, void **texture_ptr)
}
w->s_img.texture_width = width;
w->s_img.texture_height = height;
printf("height %d\n", height);
printf("width %d\n", width);
printf("Loaded texture from %s: width = %d, height = %d\n", file_path, width, height);
fflush(stdout);
}
void load_wall_textures(t_structure_main *w)
{
printf("load wall texture %s\n", w->t->north);
printf("load wall texture %s\n", w->t->south);
printf("load wall texture %s\n", w->t->east);
printf("load wall texture %s\n", w->t->west);
if (!w || !w->t)
{
fprintf(stderr, "Structures not properly initialized.\n");
exit_error(w);
}
if (!w->t->north || !w->t->south || !w->t->west || !w->t->east)
{
fprintf(stderr, "One or more texture paths are not set.\n");
exit_error(w);
}
load_texture(w, w->t->north, (void **)&w->s_img.north_texture);
load_texture(w, w->t->south, (void **)&w->s_img.south_texture);
load_texture(w, w->t->west, (void **)&w->s_img.west_texture);
load_texture(w, w->t->east, (void **)&w->s_img.east_texture);
printf("load wall texture %s\n", w->t->north);
printf("load wall texture %s\n", w->t->south);
printf("load wall texture %s\n", w->t->east);
printf("load wall texture %s\n", w->t->west);
}
void exit_error(t_structure_main *w)

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/12 17:39:11 by fgras-ca #+# #+# */
/* Updated: 2024/01/17 21:38:40 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 13:27:19 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -36,7 +36,6 @@ void draw_texture_line(t_texture_params *params, float y, int textureY)
put_pixel_img(params->w, x, y, color);
x++;
}
printf("draw_texture_line: texturex = %d, textureY = %d, color = %d\n", texturex, textureY, color);
}
void draw_texture(t_texture_params *params)
@ -56,32 +55,30 @@ void draw_texture(t_texture_params *params)
texturey = textureheight - 1;
draw_texture_line(params, y, texturey);
y++;
}printf("draw_texture: y = %f, texturey = %d\n", y, texturey);
}
}
void *get_selected_texture(t_structure_main *w, WallDirection wallDir)
{
void *texture = NULL;
if (wallDir == NORTH)
return (w->t->north);
return (w->s_img.north_texture);
else if (wallDir == SOUTH)
return (w->t->south);
return (w->s_img.south_texture);
else if (wallDir == WEST)
return (w->t->west);
return (w->s_img.west_texture);
else if (wallDir == EAST)
return (w->t->east);
return (w->s_img.east_texture);
else
{
fprintf(stderr, "Invalid wall direction.\n");
exit_error(w);
return (NULL);
}
if (texture == NULL) {
fprintf(stderr, "get_selected_texture: selected texture is NULL\n");
} else {
printf("get_selected_texture: selected texture = %p\n", texture);
}
if (texture == NULL)
fprintf(stderr, "get_selected_texture: selected texture is NULL\n");
else
printf("get_selected_texture: selected texture = %p\n", texture);
}
t_texture_data get_texture_data(void *texture)
@ -90,7 +87,6 @@ t_texture_data get_texture_data(void *texture)
texture_data.data = mlx_get_data_addr(texture, &texture_data.bpp,
&texture_data.size_line, &texture_data.endian);
printf("get_texture_data: bpp = %d, size_line = %d, endian = %d\n", texture_data.bpp, texture_data.size_line, texture_data.endian);
return (texture_data);
}
@ -103,13 +99,12 @@ int get_texture_color(t_structure_main *w, WallDirection wallDir,
selected_texture = get_selected_texture(w, wallDir);
if (selected_texture == NULL)
{
return (0);
}
texture_data = get_texture_data(selected_texture);
pixel_pos = (textureX + textureY * w->s_img.texture_width)
* (texture_data.bpp / 8);
printf("get_texture_color: textureX = %d, textureY = %d, pixel_pos = %d\n", textureX, textureY, pixel_pos);
if (textureX < 0 || textureX >= w->s_img.texture_width || textureY < 0)
return (0);
pixel_pos = textureX * (texture_data.bpp / 8) + textureY * texture_data.size_line;
if (pixel_pos < 0)
return (0);
return (*(int *)(texture_data.data + pixel_pos));
}

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/15 18:45:52 by fgras-ca #+# #+# */
/* Updated: 2024/01/17 21:22:18 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 19:40:29 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -29,33 +29,37 @@ int setup_and_load_map(int argc, char **argv, t_structure_main *w, t_texture *te
printf("Failed to load the map.\n");
return (0);
}
printf("set_up_andloadmap %s\n", textures->north);
printf("set_up_andloadmap %s\n", textures->south);
printf("set_up_andloadmap %s\n", textures->east);
printf("set_up_andloadmap %s\n", textures->west);
return (1);
}
void init_structure_main(t_structure_main *w)
{
if (w == NULL)
{
return ;
}
w->t = (t_texture *)malloc(sizeof(t_texture));
if (w->t != NULL)
{
ft_memset(w->t, 0, sizeof(t_texture));
}
ft_memset(&(w->s_win), 0, sizeof(t_structure_windows));
ft_memset(&(w->s_img), 0, sizeof(t_structure_img));
ft_memset(&(w->s_map), 0, sizeof(t_structure_map));
ft_memset(&(w->s_player), 0, sizeof(t_structure_player));
}
int main(int argc, char **argv)
{
t_structure_main w;
t_global_struct global_struct;
w.t = malloc(sizeof(t_texture));
if (w.t == NULL)
{
// Gérer l'erreur d'allocation
}
ft_memset(w.t, 0, sizeof(t_texture));
init_structure_main(&w);
global_struct.w = &w;
global_struct.state.jkl = -1;
global_struct.state.yui = 0;
if (!setup_and_load_map(argc, argv, &w, w.t))
return (1);
printf("main textures %s\n", w.t->north);
printf("main textures %s\n", w.t->south);
printf("main textures %s\n", w.t->east);
printf("main textures %s\n", w.t->west);
init_windows(&w);
mlx_loop_hook(w.s_win.mlx, (void *)sleep_mouse, &global_struct);
mlx_hook(w.s_win.win, 2, 1L << 0, deal_key, &w);
@ -65,5 +69,9 @@ int main(int argc, char **argv)
{
free(w.s_map.map);
}
if (w.t)
{
free(w.t);
}
return (0);
}

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@ -2,8 +2,8 @@ NO textures/NO.xpm
SO textures/SO.xpm
WE textures/WE.xpm
EA textures/EA.xpm
F 220, 100, 0
C 0, 255, 255
F 80, 75, 61
C 165, 176, 196
1111111 11111111111111111111 11111111111 11111111111111111111111111111111111111111111111111111111111111
111111000001110000000000000000001 10000000001 10000000000000000000000000000000001111111111111111111111111111
@ -17,7 +17,7 @@ C 0, 255, 255
100000000000000000111100000000000000000000000000000000000000000000000000000000000011111111111111111111111 1000000000001
100000100000000000000000000000000000000000000000000000000000000000000000000000000011111111111111111111111 1000000000001
110000100000011111100000000000000000000000000000000000000000000000000000000000000000000000000000000000001 1000000000001
10000100000011 1100000000000000000000000000000000000000000000000000000000000000000000000000000000000001 1000000000001
10000100000011 1100000000000000000000000000000000000000000000N00000000000000000000000000000000000000001 1000000000001
110000100000011 1100000000000000000000000000000000000000000000000000000000000000000000000000000000000001 1000000000001
100000100000011111100000000000000000000000000000000000000000000000000000000000000000000000000000000000001 1000000000001
100000000000000000000000000000000000000000000000000000000000000000000000000000000011111111111111111111111 1000000000001

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@ -6,45 +6,48 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:09:52 by fgras-ca #+# #+# */
/* Updated: 2024/01/11 20:35:31 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 21:40:56 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void calculate_future_position(t_position_params *params)
{
*(params->future_px) = params->px + params->pdx + params->collisionBuffer;
*(params->future_py) = params->py + params->pdy + params->collisionBuffer;
void calculate_future_position(t_position_params *params) {
*(params->future_px) = params->px + params->pdx + params->collisionBuffer;
*(params->future_py) = params->py + params->pdy + params->collisionBuffer;
printf("calculate_future_position: Current px = %d, pdx = %d, collisionBuffer = %d\n", params->px, params->pdx, params->collisionBuffer);
printf("calculate_future_position: Current py = %d, pdy = %d, collisionBuffer = %d\n", params->py, params->pdy, params->collisionBuffer);
printf("calculate_future_position: Calculated Future Position: x = %d, y = %d\n", *(params->future_px), *(params->future_py));
}
int check_collision(t_structure_main *w, int future_px, int future_py)
{
int future_ipx;
int future_ipy;
int check_collision(t_structure_main *w, int future_px, int future_py) {
int future_ipx = future_px / w->s_map.mapS;
int future_ipy = future_py / w->s_map.mapS;
future_ipx = future_px / w->s_map.mapS;
future_ipy = future_py / w->s_map.mapS;
return (w->s_map.map[future_ipy * w->s_map.mapX + future_ipx] == '0');
printf("check_collision: Checking Collision at Future Map Index: x = %d, y = %d\n", future_ipx, future_ipy);
printf("check_collision: Collision Status: %s\n", w->s_map.map[future_ipy * w->s_map.mapX + future_ipx] == '0' ? "No Collision" : "Collision Detected");
return (w->s_map.map[future_ipy * w->s_map.mapX + future_ipx] == '0');
}
void calculate_future_position_right_left(t_position_params *params)
{
double angle;
int collision_px;
int collision_py;
void calculate_future_position_right_left(t_position_params *params) {
double angle = params->pa;
int collision_px;
int collision_py;
angle = params->pa;
if (params->direction == 'd')
angle += M_PI_2;
else
angle -= M_PI_2;
*(params->future_px) = params->px + (int)(cos(angle) * 5);
*(params->future_py) = params->py + (int)(sin(angle) * 5);
collision_px = *(params->future_px) + (int)(cos(params->pa)
* params->collisionBuffer);
collision_py = *(params->future_py) + (int)(sin(params->pa)
* params->collisionBuffer);
*(params->future_px) = collision_px;
*(params->future_py) = collision_py;
if (params->direction == 'd')
angle += M_PI_2;
else
angle -= M_PI_2;
*(params->future_px) = params->px + (int)(cos(angle) * 5);
*(params->future_py) = params->py + (int)(sin(angle) * 5);
collision_px = *(params->future_px) + (int)(cos(params->pa) * params->collisionBuffer);
collision_py = *(params->future_py) + (int)(sin(params->pa) * params->collisionBuffer);
*(params->future_px) = collision_px;
*(params->future_py) = collision_py;
printf("calculate_future_position_right_left: Current px = %d, py = %d, direction = %c\n", params->px, params->py, params->direction);
printf("calculate_future_position_right_left: Calculated Future Position: x = %d, y = %d\n", collision_px, collision_py);
}

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:17:56 by fgras-ca #+# #+# */
/* Updated: 2024/01/12 20:28:07 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 21:12:41 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -35,37 +35,44 @@ int *kill_prog(t_structure_main *w)
return (0);
}
void adjust_player_angle(t_structure_main *w, int key)
void adjust_player_angle(t_structure_main *w, int key)
{
double angle_adjustment;
double angle_adjustment;
printf("adjust_player_angle: Key pressed: %d\n", key);
printf("adjust_player_angle: Before adjustment - pa: %f\n", w->s_player.pa);
if (key != 65361 && key != 65363)
return ;
angle_adjustment = 16 * ((PI / 3) / NUMRAY);
if (key == 65361)
{
w->s_player.pa -= angle_adjustment;
if (w->s_player.pa < 0)
w->s_player.pa += 2 * PI;
}
else
{
w->s_player.pa += angle_adjustment;
if (w->s_player.pa > 2 * PI)
w->s_player.pa -= 2 * PI;
}
w->s_player.pdx = cos(w->s_player.pa) * 5;
w->s_player.pdy = sin(w->s_player.pa) * 5;
if (key != 65361 && key != 65363)
return;
angle_adjustment = 16 * ((PI / 3) / NUMRAY);
if (key == 65361)
{
w->s_player.pa -= angle_adjustment;
if (w->s_player.pa < 0)
w->s_player.pa += 2 * PI;
}
else
{
w->s_player.pa += angle_adjustment;
if (w->s_player.pa > 2 * PI)
w->s_player.pa -= 2 * PI;
}
w->s_player.pdx = cos(w->s_player.pa) * 5;
w->s_player.pdy = sin(w->s_player.pa) * 5;
printf("adjust_player_angle: After adjustment - pa: %f\n", w->s_player.pa);
}
void handle_movement_keys(int key, t_structure_main *w)
void handle_movement_keys(t_structure_main *w, int key)
{
if (key == 119 || key == 100 || key == 115 || key == 97)
move(key, w);
{
adjust_player_angle(w, key);
move(w, key);
}
}
int deal_key(int key, t_structure_main *w)
{
printf("deal_key: Key received: %d\n", key);
if (key == 65307)
{
kill_prog(w);
@ -74,12 +81,10 @@ int deal_key(int key, t_structure_main *w)
{
adjust_player_angle(w, key);
}
else if (key == 65362 || key == 65364 || key == 114 || key == 102)
{
}
else
{
handle_movement_keys(key, w);
handle_movement_keys(w, key);
}
printf("deal_key: Key handled: %d\n", key);
return (key);
}

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@ -6,105 +6,117 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:08:25 by fgras-ca #+# #+# */
/* Updated: 2024/01/11 20:35:09 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 21:09:26 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void move_forward(t_structure_main *w, int key)
void move_forward(t_structure_main *w, int key)
{
t_position_params params;
int future_px;
int future_py;
printf("move_forward: Key pressed: %d\n", key);
printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
t_position_params params;
int future_px;
int future_py;
if (key != 119)
return ;
params.future_px = &future_px;
params.future_py = &future_py;
params.pdx = w->s_player.pdx;
params.pdy = w->s_player.pdy;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
calculate_future_position(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px += w->s_player.pdx;
w->s_player.py += w->s_player.pdy;
}
if (key != 119)
return;
params.future_px = &future_px;
params.future_py = &future_py;
params.pdx = w->s_player.pdx;
params.pdy = w->s_player.pdy;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
calculate_future_position(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px += w->s_player.pdx;
w->s_player.py += w->s_player.pdy;
}
printf("move_forward: After move - px: %f, py: %f\n", w->s_player.px, w->s_player.py);
}
void move_backward(t_structure_main *w, int key)
void move_backward(t_structure_main *w, int key)
{
t_position_params params;
int future_px;
int future_py;
printf("move_forward: Key pressed: %d\n", key);
printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
t_position_params params;
int future_px;
int future_py;
if (key != 115)
return ;
params.future_px = &future_px;
params.future_py = &future_py;
params.pdx = -w->s_player.pdx;
params.pdy = -w->s_player.pdy;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
calculate_future_position(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px -= w->s_player.pdx;
w->s_player.py -= w->s_player.pdy;
}
if (key != 115)
return;
params.future_px = &future_px;
params.future_py = &future_py;
params.pdx = -w->s_player.pdx;
params.pdy = -w->s_player.pdy;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
calculate_future_position(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px -= w->s_player.pdx;
w->s_player.py -= w->s_player.pdy;
}
printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
}
void move_right(t_structure_main *w, int key)
void move_right(t_structure_main *w, int key)
{
t_position_params params;
int future_px;
int future_py;
printf("move_forward: Key pressed: %d\n", key);
printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
t_position_params params;
int future_px;
int future_py;
if (key != 100)
return ;
params.future_px = &future_px;
params.future_py = &future_py;
params.pa = w->s_player.pa;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
params.direction = 'd';
calculate_future_position_right_left(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px = future_px;
w->s_player.py = future_py;
}
if (key != 100)
return;
params.future_px = &future_px;
params.future_py = &future_py;
params.pa = w->s_player.pa;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
params.direction = 'd';
calculate_future_position_right_left(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px = future_px;
w->s_player.py = future_py;
}
printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
}
void move_left(t_structure_main *w, int key)
void move_left(t_structure_main *w, int key)
{
t_position_params params;
int future_px;
int future_py;
printf("move_forward: Key pressed: %d\n", key);
printf("move_forward: Before move - px: %f, py: %f, pdx: %f, pdy: %f\n", w->s_player.px, w->s_player.py, w->s_player.pdx, w->s_player.pdy);
t_position_params params;
int future_px;
int future_py;
if (key != 97)
return ;
params.future_px = &future_px;
params.future_py = &future_py;
params.pa = w->s_player.pa;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
params.direction = 'a';
calculate_future_position_right_left(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px = future_px;
w->s_player.py = future_py;
}
if (key != 97)
return;
params.future_px = &future_px;
params.future_py = &future_py;
params.pa = w->s_player.pa;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
params.direction = 'a';
calculate_future_position_right_left(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px = future_px;
w->s_player.py = future_py;
}
printf("Move Backward: Player position after moving backward: x = %f, y = %f\n", w->s_player.px, w->s_player.py);
}
void move(int key, t_structure_main *w)
void move(t_structure_main *w, int key)
{
move_forward(w, key);
move_backward(w, key);

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/15 20:04:23 by fgras-ca #+# #+# */
/* Updated: 2024/01/16 17:47:49 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 11:54:07 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -43,7 +43,7 @@ bool handle_colors(int fd, t_texture *textures)
{
line[i] = '\0';
printf("Ligne lue pour les couleurs: '%s'\n", line);
if (process_color_line(line, textures))
if ((line[0] == 'F' || line[0] == 'C') && process_color_line(line, textures))
color_count++;
i = 0;
}
@ -100,9 +100,5 @@ bool load_cub_file(const char *filename,
printf("No map data found in file.\n");
result = false;
}
printf("loadcubfile %s\n", textures->north);
printf("loadcubfile %s\n", textures->south);
printf("loadcubfile %s\n", textures->east);
printf("loadcubfile %s\n", textures->west);
return (cleanup_and_close(fd, map_buffer, result));
}

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@ -6,12 +6,33 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:43:46 by fgras-ca #+# #+# */
/* Updated: 2024/01/16 15:22:35 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 13:21:28 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void calculate_map_scale(t_structure_map *map_info)
{
int maps_x;
int maps_y;
map_info->wd.width = WIDTH;
map_info->wd.height = HEIGHT;
if (map_info->mapX == 0 || map_info->mapY == 0)
{
fprintf(stderr, "Erreur: mapX ou mapY est zéro.\n");
map_info->mapS = 0;
return ;
}
maps_x = map_info->wd.width / (map_info->mapX * 4);
maps_y = map_info->wd.height / (map_info->mapY * 2);
if (maps_x < maps_y)
map_info->mapS = maps_x;
else
map_info->mapS = maps_y;
}
bool init_map_info(t_structure_map *map_info, int maxWidth, int height)
{
map_info->mapX = maxWidth;
@ -39,7 +60,52 @@ bool copy_map_data_and_check(t_map_params *params)
return (true);
}
bool process_map(const char *buffer, int length, t_structure_map *map_info)
bool find_player_position_and_direction(const char *map_content, int length, t_structure_map *map_info)
{
int i;
int line_number;
int column_number;
bool found_player;
char current_char;
i = 0;
line_number = 0;
column_number = 0;
found_player = false;
calculate_map_scale(map_info);
while (i < length)
{
current_char = map_content[i];
if (current_char == 'N' || current_char == 'S' || current_char == 'E' || current_char == 'W')
{
if (found_player)
{
printf("Multiple player start positions found. Invalid map.\n");
return (false);
}
found_player = true;
map_info->player_x = column_number * map_info->mapS + map_info->mapS / 2;
map_info->player_y = line_number * map_info->mapS + map_info->mapS / 2;
map_info->player_direction = current_char;
}
if (current_char == '\n')
{
line_number++;
column_number = 0;
}
else
column_number++;
i++;
}
if (!found_player)
{
printf("Player start position not found. Invalid map.\n");
return (false);
}
return (true);
}
bool parse_map(const char *buffer, int length, t_structure_map *map_info)
{
int maxwidth;
int height;
@ -62,35 +128,8 @@ bool process_map(const char *buffer, int length, t_structure_map *map_info)
return (false);
}
if (!init_map_info(map_info, maxwidth, height))
{
return (false);
}
return (copy_map_data_and_check(&map_params));
}
bool parse_map(const char *map_content, int length, t_structure_map *map_info)
{
t_map_params map_params;
int max_width;
int height;
max_width = 0;
height = 0;
printf("Received map content (length = %d): \n%s\n", length, map_content);
map_params.map_info = map_info;
map_params.buffer = map_content;
map_params.length = length;
map_params.maxWidth = &max_width;
map_params.height = &height;
map_params.currentWidth = NULL;
map_params.isNewLine = NULL;
get_map_dimensions(&map_params);
if (max_width <= 0 || height <= 0)
{
printf("Invalid map dimensions: maxWidth=%d, height=%d\n", max_width, height);
return (false);
}
if (!init_map_info(map_info, max_width, height))
if (!find_player_position_and_direction(buffer, length, map_info))
return (false);
return (copy_map_data_and_check(&map_params));
}

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/16 16:19:13 by fgras-ca #+# #+# */
/* Updated: 2024/01/16 17:31:12 by fgras-ca ### ########.fr */
/* Updated: 2024/01/20 11:15:41 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -37,7 +37,6 @@ bool parse_texture_line(const char *line, t_texture *textures)
textures->west = ft_strdup(path);
else if (ft_strcmp(direction, "EA") == 0)
textures->east = ft_strdup(path);
printf("parse texture %s\n", textures->north);
return (true);
}
@ -66,25 +65,41 @@ bool handle_map(int fd, char **map_buffer, int *map_length)
return (true);
}
bool parse_number_from_str(const char **str, int *number)
{
*number = 0;
while (**str >= '0' && **str <= '9')
{
*number = *number * 10 + (**str - '0');
(*str)++;
}
if (**str != ',' && **str != ' ' && **str != '\0')
{
return (false);
}
return (true);
}
bool parse_color_line(const char *line, unsigned int *color)
{
int r;
int r;
int g;
int b;
int i;
const char *ptr;
r = 0;
g = 0;
b = 0;
i = 0;
while (line[i] != ',' && line[i] != '\0')
r = r * 10 + (line[i++] - '0');
i++;
while (line[i] != ',' && line[i] != '\0')
g = g * 10 + (line[i++] - '0');
i++;
while (line[i] != ' ' && line[i] != '\0')
b = b * 10 + (line[i++] - '0');
ptr = line;
while (*ptr == ' ') ptr++;
if (!parse_number_from_str(&ptr, &r) || *ptr++ != ',')
return (false);
while (*ptr == ' ') ptr++;
if (!parse_number_from_str(&ptr, &g) || *ptr++ != ',')
return (false);
while (*ptr == ' ') ptr++;
if (!parse_number_from_str(&ptr, &b))
return (false);
*color = (r << 16) | (g << 8) | b;
return (true);
}

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@ -6,21 +6,56 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/14 20:09:23 by fgras-ca #+# #+# */
/* Updated: 2024/01/17 21:15:02 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 14:33:45 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void init_player(t_structure_main *w)
void init_player(t_structure_main *w)
{
w->s_player.px = 10;
w->s_player.py = 10;
w->s_player.pa = 0.1;
w->s_player.pdx = cos(w->s_player.pa) * 5;
w->s_player.pdy = sin(w->s_player.pa) * 5;
// Ajouter des logs pour vérifier les valeurs
printf("Initialisation du joueur:\n");
printf("Position X: %f\n", w->s_map.player_x);
printf("Position Y: %f\n", w->s_map.player_y);
w->s_player.px = w->s_map.player_x;
w->s_player.py = w->s_map.player_y;
if (w->s_map.player_direction == 'N')
{
w->s_player.pa = M_PI;
w->s_player.pdx = 0;
w->s_player.pdy = -5;
}
else if (w->s_map.player_direction == 'S')
{
w->s_player.pa = 0;
w->s_player.pdx = 0;
w->s_player.pdy = 5;
}
else if (w->s_map.player_direction == 'E')
{
w->s_player.pa = M_PI / 2;
w->s_player.pdx = 5;
w->s_player.pdy = 0;
}
else if (w->s_map.player_direction == 'W')
{
w->s_player.pa = 3 * M_PI / 2;
w->s_player.pdx = -5;
w->s_player.pdy = 0;
}
// Ajouter des logs pour vérifier les valeurs après l'initialisation
printf("Angle de direction: %f radians\n", w->s_player.pa);
printf("Vecteur de déplacement X: %f\n", w->s_player.pdx);
printf("Vecteur de déplacement Y: %f\n", w->s_player.pdy);
}
void init_mlx_and_window(t_structure_main *w)
{
w->s_win.mlx = mlx_init();

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@ -6,37 +6,46 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/15 19:50:24 by fgras-ca #+# #+# */
/* Updated: 2024/01/15 19:51:24 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 21:10:56 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void rescale_sprite(t_structure_main *w, t_state *state)
{
t_rescale_params params;
void rescale_sprite(t_structure_main *w, t_state *state) {
t_rescale_params params;
params.original_img = w->s_img.roomadslam[state->jkl];
params.original_width = 112;
params.original_height = 112;
params.new_width = w->s_map.mapS;
params.new_height = w->s_map.mapS;
params.px = w->s_player.px - w->s_map.mapS / 2;
params.py = w->s_player.py - w->s_map.mapS / 2;
rescale_image(&params, w);
params.original_img = w->s_img.roomadslam[state->jkl];
params.original_width = 112;
params.original_height = 112;
params.new_width = w->s_map.mapS;
params.new_height = w->s_map.mapS;
params.px = w->s_player.px - w->s_map.mapS / 2; // Ajustez cette ligne si nécessaire
params.py = w->s_player.py - w->s_map.mapS / 2; // Ajustez cette ligne si nécessaire
//Sprintf("rescale_sprite: Player sprite position: x = %d, y = %d\n", params.px, params.py);
rescale_image(&params, w);
}
void refresh_window(t_structure_main *w, t_state *state)
{
printf("refresh_window: Destroying old image\n");
mlx_destroy_image(w->s_win.mlx, w->s_img.buffer);
//printf("refresh_window: Creating new image\n");
w->s_img.buffer = mlx_new_image(w->s_win.mlx, w->s_win.width,
w->s_win.height);
//printf("refresh_window: Getting data address\n");
w->s_img.addr = mlx_get_data_addr(w->s_img.buffer,
&(w->s_img.bpp), &(w->s_img.line_len), &(w->s_img.endian));
//printf("refresh_window: Drawing map\n");
draw_map(w);
//printf("refresh_window: Drawing rays 2D\n");
drawrays2d(w);
//printf("refresh_window: Putting image to window\n");
mlx_put_image_to_window(w->s_win.mlx, w->s_win.win, w->s_img.buffer, 0, 0);
//printf("refresh_window: Rescaling sprite\n");
rescale_sprite(w, state);
printf("refresh_window: Window refreshed\n");
}
void handle_mouse_movement(t_structure_main *w)
@ -44,6 +53,7 @@ void handle_mouse_movement(t_structure_main *w)
int x;
int y;
mlx_mouse_get_pos(w->s_win.mlx, w->s_win.win, &x, &y);
if ((x > 0 && x < w->s_win.height) && (y > 0 && y < w->s_win.width))
{
@ -55,6 +65,7 @@ void handle_mouse_movement(t_structure_main *w)
deal_key(65363, w);
}
}
//printf("handle_mouse_movement: Mouse position: x = %d, y = %d\n", x, y);
}
void r_window(t_structure_main *w, t_state *state)
@ -73,9 +84,13 @@ void sleep_mouse(t_global_struct *global_struct)
{
global_struct->state.yui = 0;
global_struct->state.jkl++;
//printf("sleep_mouse: Iteration %d - Updating window and handling mouse movement\n", global_struct->state.jkl);
r_window(global_struct->w, &global_struct->state);
handle_mouse_movement(global_struct->w);
}
if (global_struct->state.jkl == 10)
global_struct->state.jkl = -1;
{
//printf("sleep_mouse: Resetting state.jkl to -1\n");
global_struct->state.jkl = -1;
}
}

View File

@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/14 19:15:53 by fgras-ca #+# #+# */
/* Updated: 2024/01/17 21:26:12 by fgras-ca ### ########.fr */
/* Updated: 2024/01/21 14:08:12 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -71,19 +71,6 @@ void init_buffer(t_structure_main *w)
w->s_win.width, w->s_win.height);
}
void calculate_map_scale(t_structure_main *w)
{
int maps_x;
int maps_y;
maps_x = w->s_win.width / (w->s_map.mapX * 4);
maps_y = w->s_win.height / (w->s_map.mapY * 2);
if (maps_x < maps_y)
w->s_map.mapS = maps_x;
else
w->s_map.mapS = maps_y;
}
void init_windows(t_structure_main *w)
{
int temp;
@ -92,6 +79,10 @@ void init_windows(t_structure_main *w)
w->s_win.height = HEIGHT;
init_player(w);
init_mlx_and_window(w);
w->s_img.north_texture = NULL;
w->s_img.south_texture = NULL;
w->s_img.west_texture = NULL;
w->s_img.east_texture = NULL;
load_textures(w, &temp);
init_buffer(w);
load_wall_textures(w);
@ -102,5 +93,4 @@ void init_windows(t_structure_main *w)
gettimeofday(&(w->start_time), NULL);
w->end_time = w->start_time;
w->frame_count = 0;
calculate_map_scale(w);
}

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