cub3D/parsing/ft_find_player_position.c

102 lines
3.2 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_find_player_position.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/23 19:54:51 by fgras-ca #+# #+# */
/* Updated: 2024/01/23 20:22:20 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
static void initialize_variables(int *i, int *line_number, int *column_number, bool *found_player)
{
*i = 0;
*line_number = 0;
*column_number = 0;
*found_player = false;
}
static bool check_for_player(char current_char, bool *found_player)
{
if (current_char == 'N' || current_char == 'S' || current_char == 'E' || current_char == 'W')
{
if (*found_player)
{
printf("Multiple player start positions found. Invalid map.\n");
return false;
}
*found_player = true;
}
return true;
}
static void update_player_info(t_structure_map *map_info, int line_number, int column_number, char player_direction)
{
map_info->player_x = column_number * map_info->mapS + map_info->mapS / 2;
map_info->player_y = line_number * map_info->mapS + map_info->mapS / 2;
map_info->player_direction = player_direction;
printf("Player found: x = %f, y = %f, direction = %c\n", map_info->player_x, map_info->player_y, map_info->player_direction);
}
static void update_position(char current_char, int *line_number, int *column_number)
{
if (current_char == '\n')
{
(*line_number)++;
*column_number = 0;
}
else
{
(*column_number)++;
}
}
static bool check_for_multiple_players(bool found_player)
{
if (found_player)
{
printf("Multiple player start positions found. Invalid map.\n");
return false;
}
return true;
}
bool find_player_position_and_direction(const char *map_content, int length, t_structure_map *map_info)
{
int i;
int line_number;
int column_number;
bool found_player;
initialize_variables(&i, &line_number, &column_number, &found_player);
while (i < length)
{
char current_char = map_content[i];
if (!found_player && (current_char == 'N' || current_char == 'S' || current_char == 'E' || current_char == 'W'))
{
if (check_for_multiple_players(found_player))
{
found_player = true;
update_player_info(map_info, line_number, column_number, current_char);
}
else
{
return false;
}
}
calculate_map(map_info);
update_position(current_char, &line_number, &column_number);
i++;
}
if (!found_player)
{
printf("Player start position not found. Invalid map.\n");
return false;
}
return true;
}