/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_find_player_position.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: fgras-ca +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/01/23 19:54:51 by fgras-ca #+# #+# */ /* Updated: 2024/01/23 20:22:20 by fgras-ca ### ########.fr */ /* */ /* ************************************************************************** */ #include "../cub3d.h" static void initialize_variables(int *i, int *line_number, int *column_number, bool *found_player) { *i = 0; *line_number = 0; *column_number = 0; *found_player = false; } static bool check_for_player(char current_char, bool *found_player) { if (current_char == 'N' || current_char == 'S' || current_char == 'E' || current_char == 'W') { if (*found_player) { printf("Multiple player start positions found. Invalid map.\n"); return false; } *found_player = true; } return true; } static void update_player_info(t_structure_map *map_info, int line_number, int column_number, char player_direction) { map_info->player_x = column_number * map_info->mapS + map_info->mapS / 2; map_info->player_y = line_number * map_info->mapS + map_info->mapS / 2; map_info->player_direction = player_direction; printf("Player found: x = %f, y = %f, direction = %c\n", map_info->player_x, map_info->player_y, map_info->player_direction); } static void update_position(char current_char, int *line_number, int *column_number) { if (current_char == '\n') { (*line_number)++; *column_number = 0; } else { (*column_number)++; } } static bool check_for_multiple_players(bool found_player) { if (found_player) { printf("Multiple player start positions found. Invalid map.\n"); return false; } return true; } bool find_player_position_and_direction(const char *map_content, int length, t_structure_map *map_info) { int i; int line_number; int column_number; bool found_player; initialize_variables(&i, &line_number, &column_number, &found_player); while (i < length) { char current_char = map_content[i]; if (!found_player && (current_char == 'N' || current_char == 'S' || current_char == 'E' || current_char == 'W')) { if (check_for_multiple_players(found_player)) { found_player = true; update_player_info(map_info, line_number, column_number, current_char); } else { return false; } } calculate_map(map_info); update_position(current_char, &line_number, &column_number); i++; } if (!found_player) { printf("Player start position not found. Invalid map.\n"); return false; } return true; }