This commit is contained in:
2024-01-28 22:59:54 +01:00
parent 50ff43445b
commit fcbbe51d52
26 changed files with 82445 additions and 291 deletions

View File

@@ -6,45 +6,29 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:09:52 by fgras-ca #+# #+# */
/* Updated: 2024/01/11 20:35:31 by fgras-ca ### ########.fr */
/* Updated: 2024/01/25 20:43:43 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void calculate_future_position(t_position_params *params)
{
*(params->future_px) = params->px + params->pdx + params->collisionBuffer;
*(params->future_py) = params->py + params->pdy + params->collisionBuffer;
}
int can_move_to(t_structure_main *w, double future_x, double future_y) {
int map_x, map_y;
int check_collision(t_structure_main *w, int future_px, int future_py)
{
int future_ipx;
int future_ipy;
// Vérification manuelle de chaque position autour de la future position
int dx[] = {0, 0, -COLBUF, COLBUF, -COLBUF, COLBUF, -COLBUF, COLBUF};
int dy[] = {-COLBUF, COLBUF, 0, 0, -COLBUF, -COLBUF, COLBUF, COLBUF};
future_ipx = future_px / w->s_map.mapS;
future_ipy = future_py / w->s_map.mapS;
return (w->s_map.map[future_ipy * w->s_map.mapX + future_ipx] == '0');
}
for (int i = 0; i < 8; i++) {
map_x = (int)((future_x + dx[i]) / w->s_map.mapS);
map_y = (int)((future_y + dy[i]) / w->s_map.mapS);
char map_position = w->s_map.map[map_y * w->s_map.mapX + map_x];
if (map_position != '0' && map_position != '3') {
printf("Collision détectée à x = %d, y = %d\n", map_x, map_y);
return 0; // Collision détectée, ne peut pas se déplacer
}
}
void calculate_future_position_right_left(t_position_params *params)
{
double angle;
int collision_px;
int collision_py;
angle = params->pa;
if (params->direction == 'd')
angle += M_PI_2;
else
angle -= M_PI_2;
*(params->future_px) = params->px + (int)(cos(angle) * 5);
*(params->future_py) = params->py + (int)(sin(angle) * 5);
collision_px = *(params->future_px) + (int)(cos(params->pa)
* params->collisionBuffer);
collision_py = *(params->future_py) + (int)(sin(params->pa)
* params->collisionBuffer);
*(params->future_px) = collision_px;
*(params->future_py) = collision_py;
printf("Pas de collision, peut se déplacer\n");
return 1; // Pas de collision, peut se déplacer
}

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@@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:17:56 by fgras-ca #+# #+# */
/* Updated: 2024/01/25 12:41:41 by fgras-ca ### ########.fr */
/* Updated: 2024/01/25 18:45:14 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@@ -41,7 +41,7 @@ void adjust_player_angle(t_structure_main *w, int key)
if (key != 65361 && key != 65363)
return ;
angle_adjustment = 16 * ((PI / 3) / NUMRAY);
angle_adjustment = 4 * (PI/180);
if (key == 65361)
{
w->s_player.pa -= angle_adjustment;
@@ -80,10 +80,10 @@ int deal_key(int key, t_structure_main *w)
else if (key == 101) //e door
{
printf("Touche 101\n");
if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] == '1')
if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] == '2')
w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] = '3';
else if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] == '3')
w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] = '2';
else if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] == '2')
w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] = '1';
}
else
{

View File

@@ -6,73 +6,72 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:08:25 by fgras-ca #+# #+# */
/* Updated: 2024/01/25 15:09:55 by fgras-ca ### ########.fr */
/* Updated: 2024/01/25 18:33:49 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d.h"
void move_forward(t_structure_main *w, int key)
{
t_position_params params;
int future_px;
int future_py;
void move_forward(t_structure_main *w, int key) {
double future_px;
double future_py;
if (key == 119 )
{
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa) * w->s_map.mapS))/w->s_map.mapS)]=='0')
w->s_player.px += cos(w->s_player.pa) * w->s_map.mapS;
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
w->s_player.py += sin(w->s_player.pa) * w->s_map.mapS;
}
if (key == 119) { // Touche 'w' pour avancer
future_px = w->s_player.px + cos(w->s_player.pa) * w->s_map.mapS;
future_py = w->s_player.py + sin(w->s_player.pa) * w->s_map.mapS;
if (can_move_to(w, future_px, future_py)) {
w->s_player.px = future_px;
w->s_player.py = future_py;
}
}
}
void move_backward(t_structure_main *w, int key)
{
t_position_params params;
int future_px;
int future_py;
void move_backward(t_structure_main *w, int key) {
double future_px;
double future_py;
if (key == 115 )
{
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa + (PI)) * w->s_map.mapS))/w->s_map.mapS)]=='0')
w->s_player.px += cos(w->s_player.pa + (PI)) * w->s_map.mapS;
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa + (PI)) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
w->s_player.py += sin(w->s_player.pa + (PI)) * w->s_map.mapS;
}
if (key == 115) { // Touche 's' pour reculer
future_px = w->s_player.px - cos(w->s_player.pa) * w->s_map.mapS;
future_py = w->s_player.py - sin(w->s_player.pa) * w->s_map.mapS;
if (can_move_to(w, future_px, future_py)) {
w->s_player.px = future_px;
w->s_player.py = future_py;
}
}
}
void move_right(t_structure_main *w, int key)
{
t_position_params params;
int future_px;
int future_py;
void move_right(t_structure_main *w, int key) {
double future_px;
double future_py;
if (key == 100 )
{
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa + (PI/2)) * w->s_map.mapS))/w->s_map.mapS)]=='0')
w->s_player.px += cos(w->s_player.pa + (PI/2)) * w->s_map.mapS;
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa + (PI/2)) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
w->s_player.py += sin(w->s_player.pa + (PI/2)) * w->s_map.mapS;
}
if (key == 100) { // Touche 'd' pour aller à droite
future_px = w->s_player.px + cos(w->s_player.pa + (PI/2)) * w->s_map.mapS;
future_py = w->s_player.py + sin(w->s_player.pa + (PI/2)) * w->s_map.mapS;
if (can_move_to(w, future_px, future_py)) {
w->s_player.px = future_px;
w->s_player.py = future_py;
}
}
}
void move_left(t_structure_main *w, int key)
{
t_position_params params;
int future_px;
int future_py;
void move_left(t_structure_main *w, int key) {
double future_px;
double future_py;
if (key == 97)
{
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS))/w->s_map.mapS)]=='0')
w->s_player.px += cos(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS;
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
w->s_player.py += sin(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS;
}
if (key == 97) { // Touche 'a' pour aller à gauche
future_px = w->s_player.px + cos(w->s_player.pa - (PI/2)) * w->s_map.mapS;
future_py = w->s_player.py + sin(w->s_player.pa - (PI/2)) * w->s_map.mapS;
if (can_move_to(w, future_px, future_py)) {
w->s_player.px = future_px;
w->s_player.py = future_py;
}
}
}
void move(int key, t_structure_main *w)
{
move_forward(w, key);