mirror of
https://github.com/Ladebeze66/cub3D.git
synced 2025-12-15 13:46:57 +01:00
jeudi
This commit is contained in:
parent
4e8cb2de1b
commit
50ff43445b
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
@ -55,5 +55,8 @@
|
||||
"C_Cpp_Runner.useLeakSanitizer": false,
|
||||
"C_Cpp_Runner.showCompilationTime": false,
|
||||
"C_Cpp_Runner.useLinkTimeOptimization": false,
|
||||
"C_Cpp_Runner.msvcSecureNoWarnings": false
|
||||
"C_Cpp_Runner.msvcSecureNoWarnings": false,
|
||||
"files.associations": {
|
||||
"cmath": "c"
|
||||
}
|
||||
}
|
||||
36
cub3d.h
36
cub3d.h
@ -6,7 +6,7 @@
|
||||
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/01/14 16:56:52 by fgras-ca #+# #+# */
|
||||
/* Updated: 2024/01/23 21:07:38 by fgras-ca ### ########.fr */
|
||||
/* Updated: 2024/01/25 14:56:20 by fgras-ca ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -35,9 +35,9 @@
|
||||
# define FOVIEW 60
|
||||
# define DISRAY 1000000
|
||||
# define DOF 120
|
||||
# define WIDTH 1280
|
||||
# define WIDTH 1780
|
||||
# define HEIGHT 720
|
||||
# define BOV 0
|
||||
# define BOV 500
|
||||
# define MAX_LINE_LENGTH 100000
|
||||
|
||||
typedef enum {
|
||||
@ -225,8 +225,24 @@ typedef struct s_line_deltas {
|
||||
t_line_params *params;
|
||||
} t_line_deltas;
|
||||
|
||||
|
||||
|
||||
typedef struct s_texture_params {
|
||||
t_structure_main *w;
|
||||
int startX;
|
||||
int endX;
|
||||
float lineOff;
|
||||
float lineH;
|
||||
WallDirection wallDir;
|
||||
float rx;
|
||||
float ry;
|
||||
float disT;
|
||||
} t_texture_params;
|
||||
|
||||
typedef struct s_ray_params {
|
||||
t_structure_main *w;
|
||||
t_square_params sq;
|
||||
t_texture_params texture;
|
||||
int r;
|
||||
int tileSize;
|
||||
float rx;
|
||||
@ -243,18 +259,6 @@ typedef struct s_ray_params {
|
||||
int raywidth;
|
||||
} t_ray_params;
|
||||
|
||||
typedef struct s_texture_params {
|
||||
t_structure_main *w;
|
||||
int startX;
|
||||
int endX;
|
||||
float lineOff;
|
||||
float lineH;
|
||||
WallDirection wallDir;
|
||||
float rx;
|
||||
float ry;
|
||||
float disT;
|
||||
} t_texture_params;
|
||||
|
||||
typedef struct s_ray_calc_params {
|
||||
t_structure_main *w;
|
||||
float ra;
|
||||
@ -384,6 +388,7 @@ void calculate_map(t_structure_map *map_info);
|
||||
void load_wall_textures(t_structure_main *w);
|
||||
void draw_texture(t_texture_params *tex_params);
|
||||
int get_texture_color(t_structure_main *w, WallDirection wallDir, int textureX, int textureY);
|
||||
void draw_yolo(t_ray_params *rparams, t_texture_params *tparams, int deca);
|
||||
/*3D view*/
|
||||
void drawray(t_ray_params *ray_params);
|
||||
void draw_background(t_structure_main *w);
|
||||
@ -396,6 +401,7 @@ void put_pixel_img(t_structure_main *w, int x, int y, int color);
|
||||
void draw_square_raw(t_square_params *params);
|
||||
void draw_line(t_line_params *params);
|
||||
void drawrays2d(t_structure_main *w);
|
||||
void draw_black_ground(t_ray_params *params);
|
||||
//Ray
|
||||
void calculateverticalray(t_ray_calc_params *params);
|
||||
void handle_ra_vertical(t_ray_calc_params *params, float nTan, int tileSize);
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/01/12 17:35:53 by fgras-ca #+# #+# */
|
||||
/* Updated: 2024/01/23 20:46:34 by fgras-ca ### ########.fr */
|
||||
/* Updated: 2024/01/25 14:58:34 by fgras-ca ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -38,6 +38,9 @@ void drawray(t_ray_params *rayparams)
|
||||
{
|
||||
t_line_params lineparams;
|
||||
t_texture_params textureparams;
|
||||
float olineh;
|
||||
int deca;
|
||||
int color;
|
||||
|
||||
rayparams->start3DHeight = 0;
|
||||
rayparams->max3DHeight = rayparams->w->s_win.height
|
||||
@ -49,6 +52,7 @@ void drawray(t_ray_params *rayparams)
|
||||
rayparams->lineH = rayparams->max3DHeight;
|
||||
}
|
||||
rayparams->lineOff = ((rayparams->max3DHeight - rayparams->lineH) / 2);
|
||||
olineh = (rayparams->w->s_map.mapS * rayparams->w->s_win.height) / rayparams->disT;
|
||||
rayparams->backgroundOffsetX = BOV;
|
||||
rayparams->raywidth = rayparams->w->s_win.width / rayparams->numRays;
|
||||
textureparams.startX = rayparams->r * rayparams->raywidth
|
||||
@ -57,5 +61,75 @@ void drawray(t_ray_params *rayparams)
|
||||
init_texture_params(&textureparams, rayparams);
|
||||
init_line_params(&lineparams, rayparams);
|
||||
draw_line(&lineparams);
|
||||
draw_texture(&textureparams);
|
||||
if (olineh > rayparams->w->s_win.height)
|
||||
deca = olineh - rayparams->w->s_win.height;
|
||||
else
|
||||
deca = 0;
|
||||
//draw_black_ground(rayparams);
|
||||
if (deca != 0)
|
||||
draw_yolo(rayparams, &textureparams, deca);
|
||||
else
|
||||
draw_texture(&textureparams);
|
||||
}
|
||||
|
||||
void draw_yolo(t_ray_params *rparams, t_texture_params *tparams, int deca)
|
||||
{
|
||||
int texturewidth;
|
||||
int textureheight;
|
||||
int i;
|
||||
int y;
|
||||
int x;
|
||||
float perspectivefactor;
|
||||
int texturex;
|
||||
int color;
|
||||
|
||||
texturewidth = tparams->w->s_img.texture_width;
|
||||
textureheight = tparams->w->s_img.texture_height;
|
||||
i = 0;
|
||||
for (y = rparams->lineOff; y < rparams->lineOff + rparams->lineH; y++) {
|
||||
// La variable perspectiveFactor permet de mapper la texture en tenant compte de la perspective
|
||||
perspectivefactor = (float)(y - rparams->lineOff) / rparams->lineH;
|
||||
int textureY = perspectivefactor * (textureheight );
|
||||
if (textureY >= textureheight) {
|
||||
textureY = textureheight - 1;
|
||||
}
|
||||
|
||||
//for (int x = startX; x < endX; x++) {
|
||||
x = tparams->startX;
|
||||
switch (tparams->wallDir) {
|
||||
case NORTH:
|
||||
case SOUTH:
|
||||
// Assurez-vous que rx est normalisé correctement pour le mappage de texture
|
||||
texturex = (int)(tparams->rx * texturewidth / tparams->w->s_map.mapS) % texturewidth;
|
||||
break;
|
||||
case WEST:
|
||||
case EAST:
|
||||
// Assurez-vous que ry est normalisé correctement pour le mappage de texture
|
||||
texturex = (int)(tparams->ry * texturewidth / tparams->w->s_map.mapS) % texturewidth;
|
||||
break;
|
||||
}
|
||||
if (texturex >= texturewidth) {
|
||||
texturex = texturewidth - 1;
|
||||
}
|
||||
//printf("%f %f\n",lineOff, lineOff/lineH);
|
||||
|
||||
|
||||
color = get_texture_color(tparams->w, tparams->wallDir, texturex, y);
|
||||
|
||||
|
||||
// BLOCK OK MEH
|
||||
// float ww = ((720+merde)/lineH);
|
||||
// //printf("%d %d %d\n", t ,td, merde);
|
||||
// put_pixel_img(w, x, (int)(iii*ww)-merde/2, color);
|
||||
// iii++;
|
||||
|
||||
int a = tparams->lineOff - deca / 2;
|
||||
int b = tparams->lineH + (deca /2);
|
||||
int c = tparams->lineH;
|
||||
double step = (b - a)/(double)(c - 1);
|
||||
//printf("%d %d %d\n", t ,td, merde);
|
||||
put_pixel_img(tparams->w, x, (int)(a + i * step), color);
|
||||
i++;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/01/11 23:19:39 by fgras-ca #+# #+# */
|
||||
/* Updated: 2024/01/20 11:18:10 by fgras-ca ### ########.fr */
|
||||
/* Updated: 2024/01/25 14:56:59 by fgras-ca ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -45,3 +45,16 @@ void draw_background(t_structure_main *w)
|
||||
ground_params.backgroundOffsetX = backgroundoffsetx;
|
||||
draw_sky_ground(&ground_params);
|
||||
}
|
||||
|
||||
void draw_black_ground(t_ray_params *params)
|
||||
{
|
||||
t_square_params square_params;
|
||||
|
||||
square_params.w = params->w;
|
||||
square_params.y = params->texture.startX;
|
||||
square_params.x = params->lineOff;
|
||||
square_params.yo = params->texture.startX + 1;
|
||||
square_params.xo = params->lineOff + params->lineH ;
|
||||
square_params.color = 0x000000;
|
||||
draw_square_raw(&square_params);
|
||||
}
|
||||
@ -6,7 +6,7 @@
|
||||
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/01/11 14:17:56 by fgras-ca #+# #+# */
|
||||
/* Updated: 2024/01/12 20:28:07 by fgras-ca ### ########.fr */
|
||||
/* Updated: 2024/01/25 12:41:41 by fgras-ca ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -77,6 +77,14 @@ int deal_key(int key, t_structure_main *w)
|
||||
else if (key == 65362 || key == 65364 || key == 114 || key == 102)
|
||||
{
|
||||
}
|
||||
else if (key == 101) //e door
|
||||
{
|
||||
printf("Touche 101\n");
|
||||
if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] == '1')
|
||||
w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] = '2';
|
||||
else if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] == '2')
|
||||
w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] = '1';
|
||||
}
|
||||
else
|
||||
{
|
||||
handle_movement_keys(key, w);
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/01/11 14:08:25 by fgras-ca #+# #+# */
|
||||
/* Updated: 2024/01/11 20:35:09 by fgras-ca ### ########.fr */
|
||||
/* Updated: 2024/01/25 15:09:55 by fgras-ca ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -18,20 +18,12 @@ void move_forward(t_structure_main *w, int key)
|
||||
int future_px;
|
||||
int future_py;
|
||||
|
||||
if (key != 119)
|
||||
return ;
|
||||
params.future_px = &future_px;
|
||||
params.future_py = &future_py;
|
||||
params.pdx = w->s_player.pdx;
|
||||
params.pdy = w->s_player.pdy;
|
||||
params.collisionBuffer = COLBUF;
|
||||
params.px = w->s_player.px;
|
||||
params.py = w->s_player.py;
|
||||
calculate_future_position(¶ms);
|
||||
if (check_collision(w, future_px, future_py))
|
||||
if (key == 119 )
|
||||
{
|
||||
w->s_player.px += w->s_player.pdx;
|
||||
w->s_player.py += w->s_player.pdy;
|
||||
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa) * w->s_map.mapS))/w->s_map.mapS)]=='0')
|
||||
w->s_player.px += cos(w->s_player.pa) * w->s_map.mapS;
|
||||
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
|
||||
w->s_player.py += sin(w->s_player.pa) * w->s_map.mapS;
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,20 +33,12 @@ void move_backward(t_structure_main *w, int key)
|
||||
int future_px;
|
||||
int future_py;
|
||||
|
||||
if (key != 115)
|
||||
return ;
|
||||
params.future_px = &future_px;
|
||||
params.future_py = &future_py;
|
||||
params.pdx = -w->s_player.pdx;
|
||||
params.pdy = -w->s_player.pdy;
|
||||
params.collisionBuffer = COLBUF;
|
||||
params.px = w->s_player.px;
|
||||
params.py = w->s_player.py;
|
||||
calculate_future_position(¶ms);
|
||||
if (check_collision(w, future_px, future_py))
|
||||
if (key == 115 )
|
||||
{
|
||||
w->s_player.px -= w->s_player.pdx;
|
||||
w->s_player.py -= w->s_player.pdy;
|
||||
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa + (PI)) * w->s_map.mapS))/w->s_map.mapS)]=='0')
|
||||
w->s_player.px += cos(w->s_player.pa + (PI)) * w->s_map.mapS;
|
||||
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa + (PI)) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
|
||||
w->s_player.py += sin(w->s_player.pa + (PI)) * w->s_map.mapS;
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,20 +48,12 @@ void move_right(t_structure_main *w, int key)
|
||||
int future_px;
|
||||
int future_py;
|
||||
|
||||
if (key != 100)
|
||||
return ;
|
||||
params.future_px = &future_px;
|
||||
params.future_py = &future_py;
|
||||
params.pa = w->s_player.pa;
|
||||
params.collisionBuffer = COLBUF;
|
||||
params.px = w->s_player.px;
|
||||
params.py = w->s_player.py;
|
||||
params.direction = 'd';
|
||||
calculate_future_position_right_left(¶ms);
|
||||
if (check_collision(w, future_px, future_py))
|
||||
{
|
||||
w->s_player.px = future_px;
|
||||
w->s_player.py = future_py;
|
||||
if (key == 100 )
|
||||
{
|
||||
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa + (PI/2)) * w->s_map.mapS))/w->s_map.mapS)]=='0')
|
||||
w->s_player.px += cos(w->s_player.pa + (PI/2)) * w->s_map.mapS;
|
||||
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa + (PI/2)) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
|
||||
w->s_player.py += sin(w->s_player.pa + (PI/2)) * w->s_map.mapS;
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,23 +63,16 @@ void move_left(t_structure_main *w, int key)
|
||||
int future_px;
|
||||
int future_py;
|
||||
|
||||
if (key != 97)
|
||||
return ;
|
||||
params.future_px = &future_px;
|
||||
params.future_py = &future_py;
|
||||
params.pa = w->s_player.pa;
|
||||
params.collisionBuffer = COLBUF;
|
||||
params.px = w->s_player.px;
|
||||
params.py = w->s_player.py;
|
||||
params.direction = 'a';
|
||||
calculate_future_position_right_left(¶ms);
|
||||
if (check_collision(w, future_px, future_py))
|
||||
if (key == 97)
|
||||
{
|
||||
w->s_player.px = future_px;
|
||||
w->s_player.py = future_py;
|
||||
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS))/w->s_map.mapS)]=='0')
|
||||
w->s_player.px += cos(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS;
|
||||
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
|
||||
w->s_player.py += sin(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void move(int key, t_structure_main *w)
|
||||
{
|
||||
move_forward(w, key);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user