This commit is contained in:
Ladebeze66 2024-01-25 15:16:02 +01:00
parent 4e8cb2de1b
commit 50ff43445b
6 changed files with 147 additions and 74 deletions

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@ -55,5 +55,8 @@
"C_Cpp_Runner.useLeakSanitizer": false,
"C_Cpp_Runner.showCompilationTime": false,
"C_Cpp_Runner.useLinkTimeOptimization": false,
"C_Cpp_Runner.msvcSecureNoWarnings": false
"C_Cpp_Runner.msvcSecureNoWarnings": false,
"files.associations": {
"cmath": "c"
}
}

36
cub3d.h
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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/14 16:56:52 by fgras-ca #+# #+# */
/* Updated: 2024/01/23 21:07:38 by fgras-ca ### ########.fr */
/* Updated: 2024/01/25 14:56:20 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -35,9 +35,9 @@
# define FOVIEW 60
# define DISRAY 1000000
# define DOF 120
# define WIDTH 1280
# define WIDTH 1780
# define HEIGHT 720
# define BOV 0
# define BOV 500
# define MAX_LINE_LENGTH 100000
typedef enum {
@ -225,8 +225,24 @@ typedef struct s_line_deltas {
t_line_params *params;
} t_line_deltas;
typedef struct s_texture_params {
t_structure_main *w;
int startX;
int endX;
float lineOff;
float lineH;
WallDirection wallDir;
float rx;
float ry;
float disT;
} t_texture_params;
typedef struct s_ray_params {
t_structure_main *w;
t_square_params sq;
t_texture_params texture;
int r;
int tileSize;
float rx;
@ -243,18 +259,6 @@ typedef struct s_ray_params {
int raywidth;
} t_ray_params;
typedef struct s_texture_params {
t_structure_main *w;
int startX;
int endX;
float lineOff;
float lineH;
WallDirection wallDir;
float rx;
float ry;
float disT;
} t_texture_params;
typedef struct s_ray_calc_params {
t_structure_main *w;
float ra;
@ -384,6 +388,7 @@ void calculate_map(t_structure_map *map_info);
void load_wall_textures(t_structure_main *w);
void draw_texture(t_texture_params *tex_params);
int get_texture_color(t_structure_main *w, WallDirection wallDir, int textureX, int textureY);
void draw_yolo(t_ray_params *rparams, t_texture_params *tparams, int deca);
/*3D view*/
void drawray(t_ray_params *ray_params);
void draw_background(t_structure_main *w);
@ -396,6 +401,7 @@ void put_pixel_img(t_structure_main *w, int x, int y, int color);
void draw_square_raw(t_square_params *params);
void draw_line(t_line_params *params);
void drawrays2d(t_structure_main *w);
void draw_black_ground(t_ray_params *params);
//Ray
void calculateverticalray(t_ray_calc_params *params);
void handle_ra_vertical(t_ray_calc_params *params, float nTan, int tileSize);

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/12 17:35:53 by fgras-ca #+# #+# */
/* Updated: 2024/01/23 20:46:34 by fgras-ca ### ########.fr */
/* Updated: 2024/01/25 14:58:34 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -38,6 +38,9 @@ void drawray(t_ray_params *rayparams)
{
t_line_params lineparams;
t_texture_params textureparams;
float olineh;
int deca;
int color;
rayparams->start3DHeight = 0;
rayparams->max3DHeight = rayparams->w->s_win.height
@ -49,6 +52,7 @@ void drawray(t_ray_params *rayparams)
rayparams->lineH = rayparams->max3DHeight;
}
rayparams->lineOff = ((rayparams->max3DHeight - rayparams->lineH) / 2);
olineh = (rayparams->w->s_map.mapS * rayparams->w->s_win.height) / rayparams->disT;
rayparams->backgroundOffsetX = BOV;
rayparams->raywidth = rayparams->w->s_win.width / rayparams->numRays;
textureparams.startX = rayparams->r * rayparams->raywidth
@ -57,5 +61,75 @@ void drawray(t_ray_params *rayparams)
init_texture_params(&textureparams, rayparams);
init_line_params(&lineparams, rayparams);
draw_line(&lineparams);
draw_texture(&textureparams);
if (olineh > rayparams->w->s_win.height)
deca = olineh - rayparams->w->s_win.height;
else
deca = 0;
//draw_black_ground(rayparams);
if (deca != 0)
draw_yolo(rayparams, &textureparams, deca);
else
draw_texture(&textureparams);
}
void draw_yolo(t_ray_params *rparams, t_texture_params *tparams, int deca)
{
int texturewidth;
int textureheight;
int i;
int y;
int x;
float perspectivefactor;
int texturex;
int color;
texturewidth = tparams->w->s_img.texture_width;
textureheight = tparams->w->s_img.texture_height;
i = 0;
for (y = rparams->lineOff; y < rparams->lineOff + rparams->lineH; y++) {
// La variable perspectiveFactor permet de mapper la texture en tenant compte de la perspective
perspectivefactor = (float)(y - rparams->lineOff) / rparams->lineH;
int textureY = perspectivefactor * (textureheight );
if (textureY >= textureheight) {
textureY = textureheight - 1;
}
//for (int x = startX; x < endX; x++) {
x = tparams->startX;
switch (tparams->wallDir) {
case NORTH:
case SOUTH:
// Assurez-vous que rx est normalisé correctement pour le mappage de texture
texturex = (int)(tparams->rx * texturewidth / tparams->w->s_map.mapS) % texturewidth;
break;
case WEST:
case EAST:
// Assurez-vous que ry est normalisé correctement pour le mappage de texture
texturex = (int)(tparams->ry * texturewidth / tparams->w->s_map.mapS) % texturewidth;
break;
}
if (texturex >= texturewidth) {
texturex = texturewidth - 1;
}
//printf("%f %f\n",lineOff, lineOff/lineH);
color = get_texture_color(tparams->w, tparams->wallDir, texturex, y);
// BLOCK OK MEH
// float ww = ((720+merde)/lineH);
// //printf("%d %d %d\n", t ,td, merde);
// put_pixel_img(w, x, (int)(iii*ww)-merde/2, color);
// iii++;
int a = tparams->lineOff - deca / 2;
int b = tparams->lineH + (deca /2);
int c = tparams->lineH;
double step = (b - a)/(double)(c - 1);
//printf("%d %d %d\n", t ,td, merde);
put_pixel_img(tparams->w, x, (int)(a + i * step), color);
i++;
//}
}
}

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 23:19:39 by fgras-ca #+# #+# */
/* Updated: 2024/01/20 11:18:10 by fgras-ca ### ########.fr */
/* Updated: 2024/01/25 14:56:59 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -45,3 +45,16 @@ void draw_background(t_structure_main *w)
ground_params.backgroundOffsetX = backgroundoffsetx;
draw_sky_ground(&ground_params);
}
void draw_black_ground(t_ray_params *params)
{
t_square_params square_params;
square_params.w = params->w;
square_params.y = params->texture.startX;
square_params.x = params->lineOff;
square_params.yo = params->texture.startX + 1;
square_params.xo = params->lineOff + params->lineH ;
square_params.color = 0x000000;
draw_square_raw(&square_params);
}

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:17:56 by fgras-ca #+# #+# */
/* Updated: 2024/01/12 20:28:07 by fgras-ca ### ########.fr */
/* Updated: 2024/01/25 12:41:41 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -77,6 +77,14 @@ int deal_key(int key, t_structure_main *w)
else if (key == 65362 || key == 65364 || key == 114 || key == 102)
{
}
else if (key == 101) //e door
{
printf("Touche 101\n");
if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] == '1')
w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] = '2';
else if (w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] == '2')
w->s_map.map[(int)((w->s_player.py + sin(w->s_player.pa) * 7)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + cos(w->s_player.pa) * 7)/w->s_map.mapS)] = '1';
}
else
{
handle_movement_keys(key, w);

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@ -6,7 +6,7 @@
/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 14:08:25 by fgras-ca #+# #+# */
/* Updated: 2024/01/11 20:35:09 by fgras-ca ### ########.fr */
/* Updated: 2024/01/25 15:09:55 by fgras-ca ### ########.fr */
/* */
/* ************************************************************************** */
@ -18,20 +18,12 @@ void move_forward(t_structure_main *w, int key)
int future_px;
int future_py;
if (key != 119)
return ;
params.future_px = &future_px;
params.future_py = &future_py;
params.pdx = w->s_player.pdx;
params.pdy = w->s_player.pdy;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
calculate_future_position(&params);
if (check_collision(w, future_px, future_py))
if (key == 119 )
{
w->s_player.px += w->s_player.pdx;
w->s_player.py += w->s_player.pdy;
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa) * w->s_map.mapS))/w->s_map.mapS)]=='0')
w->s_player.px += cos(w->s_player.pa) * w->s_map.mapS;
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
w->s_player.py += sin(w->s_player.pa) * w->s_map.mapS;
}
}
@ -41,20 +33,12 @@ void move_backward(t_structure_main *w, int key)
int future_px;
int future_py;
if (key != 115)
return ;
params.future_px = &future_px;
params.future_py = &future_py;
params.pdx = -w->s_player.pdx;
params.pdy = -w->s_player.pdy;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
calculate_future_position(&params);
if (check_collision(w, future_px, future_py))
if (key == 115 )
{
w->s_player.px -= w->s_player.pdx;
w->s_player.py -= w->s_player.pdy;
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa + (PI)) * w->s_map.mapS))/w->s_map.mapS)]=='0')
w->s_player.px += cos(w->s_player.pa + (PI)) * w->s_map.mapS;
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa + (PI)) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
w->s_player.py += sin(w->s_player.pa + (PI)) * w->s_map.mapS;
}
}
@ -64,20 +48,12 @@ void move_right(t_structure_main *w, int key)
int future_px;
int future_py;
if (key != 100)
return ;
params.future_px = &future_px;
params.future_py = &future_py;
params.pa = w->s_player.pa;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
params.direction = 'd';
calculate_future_position_right_left(&params);
if (check_collision(w, future_px, future_py))
{
w->s_player.px = future_px;
w->s_player.py = future_py;
if (key == 100 )
{
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa + (PI/2)) * w->s_map.mapS))/w->s_map.mapS)]=='0')
w->s_player.px += cos(w->s_player.pa + (PI/2)) * w->s_map.mapS;
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa + (PI/2)) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
w->s_player.py += sin(w->s_player.pa + (PI/2)) * w->s_map.mapS;
}
}
@ -87,23 +63,16 @@ void move_left(t_structure_main *w, int key)
int future_px;
int future_py;
if (key != 97)
return ;
params.future_px = &future_px;
params.future_py = &future_py;
params.pa = w->s_player.pa;
params.collisionBuffer = COLBUF;
params.px = w->s_player.px;
params.py = w->s_player.py;
params.direction = 'a';
calculate_future_position_right_left(&params);
if (check_collision(w, future_px, future_py))
if (key == 97)
{
w->s_player.px = future_px;
w->s_player.py = future_py;
if (w->s_map.map[(int)((w->s_player.py)/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px + (cos(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS))/w->s_map.mapS)]=='0')
w->s_player.px += cos(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS;
if (w->s_map.map[(int)((w->s_player.py + (sin(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS))/w->s_map.mapS) * w->s_map.mapX + (int)((w->s_player.px)/w->s_map.mapS)]=='0')
w->s_player.py += sin(w->s_player.pa + (3*(PI/2))) * w->s_map.mapS;
}
}
void move(int key, t_structure_main *w)
{
move_forward(w, key);