mirror of
https://github.com/Ladebeze66/cub3D.git
synced 2025-12-15 21:56:57 +01:00
82 lines
2.8 KiB
C
82 lines
2.8 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ft_move.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/11 14:08:25 by fgras-ca #+# #+# */
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/* Updated: 2024/01/25 18:33:49 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../cub3d.h"
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void move_forward(t_structure_main *w, int key) {
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double future_px;
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double future_py;
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if (key == 119) { // Touche 'w' pour avancer
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future_px = w->s_player.px + cos(w->s_player.pa) * w->s_map.mapS;
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future_py = w->s_player.py + sin(w->s_player.pa) * w->s_map.mapS;
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if (can_move_to(w, future_px, future_py)) {
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w->s_player.px = future_px;
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w->s_player.py = future_py;
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}
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}
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}
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void move_backward(t_structure_main *w, int key) {
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double future_px;
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double future_py;
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if (key == 115) { // Touche 's' pour reculer
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future_px = w->s_player.px - cos(w->s_player.pa) * w->s_map.mapS;
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future_py = w->s_player.py - sin(w->s_player.pa) * w->s_map.mapS;
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if (can_move_to(w, future_px, future_py)) {
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w->s_player.px = future_px;
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w->s_player.py = future_py;
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}
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}
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}
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void move_right(t_structure_main *w, int key) {
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double future_px;
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double future_py;
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if (key == 100) { // Touche 'd' pour aller à droite
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future_px = w->s_player.px + cos(w->s_player.pa + (PI/2)) * w->s_map.mapS;
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future_py = w->s_player.py + sin(w->s_player.pa + (PI/2)) * w->s_map.mapS;
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if (can_move_to(w, future_px, future_py)) {
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w->s_player.px = future_px;
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w->s_player.py = future_py;
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}
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}
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}
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void move_left(t_structure_main *w, int key) {
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double future_px;
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double future_py;
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if (key == 97) { // Touche 'a' pour aller à gauche
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future_px = w->s_player.px + cos(w->s_player.pa - (PI/2)) * w->s_map.mapS;
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future_py = w->s_player.py + sin(w->s_player.pa - (PI/2)) * w->s_map.mapS;
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if (can_move_to(w, future_px, future_py)) {
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w->s_player.px = future_px;
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w->s_player.py = future_py;
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}
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}
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}
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void move(int key, t_structure_main *w)
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{
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move_forward(w, key);
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move_backward(w, key);
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move_right(w, key);
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move_left(w, key);
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}
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