theouche merge ok

This commit is contained in:
CHIBOUB Chakib 2024-07-31 17:53:40 +02:00
commit fc1681ca21
8 changed files with 89 additions and 13 deletions

4
.env
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@ -11,5 +11,5 @@ POSTGRES_PASSWORD=qwerty
DB_HOST=db
DB_PORT=5432
PROJECT_PATH=/home/mchiboub/42cursus/transcendence/pong
POSTGRES_DATA_PATH=/home/mchiboub/42cursus/transcendence/data/db
PROJECT_PATH=${PWD}/pong
POSTGRES_DATA_PATH=${PWD}/data/db

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@ -28,6 +28,8 @@ destroy:
logs:
$(COMPOSE) logs -f $(CONTAINER)
re: destroy up
ps:
$(COMPOSE) ps

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@ -5,6 +5,51 @@ import asyncio
import random
from .utils import endfortheouche
class BotPlayer:
def __init__(self, game_state, speed):
self.game_state = game_state
self.speed = speed
async def update_bot_position(self):
print("Update bot position started")
try:
target_y = self.predict_ball_position()
#print(f"Target Y: {target_y}")
player2_position = self.game_state['player2_position']
#print(f"Player2 Position: {player2_position}")
if player2_position < target_y < player2_position + 80:
print("Bot is already aligned with the ball, no move needed.")
elif player2_position < target_y:
new_position = min(player2_position + (5 * self.speed), 300)
print(f"Moving bot down to {new_position}")
self.game_state['player2_position'] = new_position
elif player2_position + 80 > target_y:
new_position = max(player2_position - (5 * self.speed), 0)
print(f"Moving bot up to {new_position}")
self.game_state['player2_position'] = new_position
#await asyncio.sleep(1) # Rafraîchir toutes les secondes
except Exception as e:
print(f"Error in BotPlayer.update_bot_position: {e}")
def predict_ball_position(self):
# Prédire la future position de la balle en tenant compte de sa vitesse
ball_y = self.game_state['ball_position']['y']
ball_speed_y = self.game_state['ball_velocity']['y']
# Prédiction simple, peut être améliorée pour plus de précision
future_ball_y = ball_y + ball_speed_y * 1 # prédire pour la prochaine seconde
# Gérer les rebonds sur les limites
if future_ball_y < 0:
future_ball_y = -future_ball_y
elif future_ball_y > 300:
future_ball_y = 600 - future_ball_y
return future_ball_y
class Game:
def __init__(self, game_id, player1, player2):
self.game_id = game_id
@ -29,14 +74,21 @@ class Game:
self.bt1 = 0
self.bt2 = 0
if self.botgame:
self.bot_player = BotPlayer(self.game_state, self.speed)
async def start_game(self):
print(f"- Game #{self.game_id} STARTED")
self.game_loop_task = asyncio.create_task(self.game_loop())
async def game_loop(self):
#print("Here, ok")
while True:
if self.botgame:
#print('still ok')
#await self.bot_player.update_bot_position()
await self.update_bot_position()
#print('is it ok ?? ')
await self.handle_pad_movement()
self.update_game_state()
await self.send_game_state()
@ -114,6 +166,7 @@ class Game:
if self.ended:
return
if player == self.player1:
print(f"Key press: {key}")
if key == 'arrowup':
self.p1_mov = -1
#self.game_state['player1_position'] = max(self.game_state['player1_position'] - 25, 0)
@ -164,9 +217,9 @@ class Game:
await self.player1.send(end_message)
if not self.botgame:
await self.player2.send(end_message)
#await endfortheouche(self.game_state['player1_name'], self.game_state['player2_name'],
# self.game_state['player1_score'], self.game_state['player2_score'],
# self.bt1, self.bt2, 42, False, None)
await endfortheouche(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, 42, False, None)
### pour Theo ###
# nickname player1

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@ -40,7 +40,7 @@ class MatchMaker:
await asyncio.sleep(1)
self.timer += 1
# Waiting for more than 30s -> BOT game
if self.timer >= 30 and self.waiting_players:
if self.timer >= 3 and self.waiting_players:
player1 = self.waiting_players.pop(0)
print(f"*** MATCH FOUND: {player1.user.username} vs BOT")
self.botgame = True
@ -98,3 +98,6 @@ class MatchMaker:
# Instance of the class
match_maker = MatchMaker()
# to get what you want use get_player_p_win(player_name) !! (voir utils.py)
#

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@ -1,4 +1,4 @@
# Generated by Django 5.0.7 on 2024-07-31 13:42
# Generated by Django 5.0.7 on 2024-07-31 15:16
import django.db.models.deletion
from django.db import migrations, models
@ -24,7 +24,7 @@ class Migration(migrations.Migration):
('m_score_adv_match', models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True)),
('best_score', models.PositiveSmallIntegerField(default=0)),
('m_nbr_ball_touch', models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True)),
('total_duration', models.DurationField(blank=True, null=True)),
('total_duration', models.DecimalField(blank=True, decimal_places=2, max_digits=7, null=True)),
('m_duration', models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True)),
('num_participated_tournaments', models.PositiveSmallIntegerField(default=0)),
('num_won_tournaments', models.PositiveSmallIntegerField(default=0)),

View File

@ -15,7 +15,7 @@ class Player(models.Model):
m_score_adv_match = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
best_score = models.PositiveSmallIntegerField(default=0)
m_nbr_ball_touch = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
total_duration = models.DurationField(null=True, blank=True)
total_duration = models.DecimalField(max_digits=7, decimal_places=2, null=True, blank=True)
m_duration = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
num_participated_tournaments = models.PositiveSmallIntegerField(default=0)
num_won_tournaments = models.PositiveSmallIntegerField(default=0)

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@ -9,20 +9,26 @@ async def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_
# Check if player p1 exists, if not create
if not await database_sync_to_async(Player.objects.filter(name=p1).exists)():
player_1 = await create_player(p1)
print("############# PLAYER DONE")
else:
player_1 = await database_sync_to_async(Player.objects.get)(name=p1)
# Check if player p2 exists, if not create
if not await database_sync_to_async(Player.objects.filter(name=p2).exists)():
player_2 = await create_player(p2)
print("############# PLAYER DONE")
else:
player_2 = await database_sync_to_async(Player.objects.get)(name=p2)
# create Match
print("############# BEFORE MATCH")
await create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
print("############# AFTER DONE")
# Update data p1 et p2
await uptdate_player_statistics(p1)
print("############# END STAT P1")
await uptdate_player_statistics(p2)
@database_sync_to_async
@ -92,11 +98,14 @@ def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_
@database_sync_to_async
def uptdate_player_statistics(player_name):
print("############# BEG STAT P")
player = get_object_or_404(Player, name=player_name)
# Filtrer les matchs où le joueur est joueur 1 ou joueur 2
print("############# HERE")
matches_as_player1 = Match.objects.filter(player1=player)
matches_as_player2 = Match.objects.filter(player2=player)
print("############# ACTUALLY, IT'S GOOD")
# Calculer les statistiques
total_match = matches_as_player1.count() + matches_as_player2.count()
@ -118,9 +127,9 @@ def uptdate_player_statistics(player_name):
return
won_matches = Match.objects.filter(winner=player)
part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
""" part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
won_tourn = Tournoi.objects.filter(winner=player)
won_tourn = Tournoi.objects.filter(winner=player) """
total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
@ -138,8 +147,8 @@ def uptdate_player_statistics(player_name):
nbr_ball_touch += matches_as_player2.aggregate(Sum('nbr_ball_touch_p2'))['nbr_ball_touch_p2__sum'] or 0
m_nbr_ball_touch = nbr_ball_touch / total_match
total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum']
total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum']
total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum'] or 0
total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum'] or 0
m_duration = total_duration / total_match
""" total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
@ -164,6 +173,13 @@ def uptdate_player_statistics(player_name):
player.num_won_tournaments = total_win_tourn """
player.save()
print("CHAKU IS THE BEST")
def get_player_p_win(player_name):
# Rechercher le joueur par son nom
player = get_object_or_404(Player, name=player_name)
# Retourner la valeur de p_win
return player.p_win
""" def complete_match(match_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration):

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@ -204,12 +204,14 @@ document.addEventListener('DOMContentLoaded', () => {
function handleKeyDown(event) {
if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
console.log('Key press: ', event.key);
sendKeyPress(event.key.toLowerCase());
}
}
function sendKeyPress(key) {
if (socket.readyState === WebSocket.OPEN) {
console.log('Key sent: ', key);
socket.send(JSON.stringify({ type: 'key_press', key }));
}
}