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https://github.com/AudebertAdrien/ft_transcendence.git
synced 2025-12-16 05:57:48 +01:00
It worked git add .git add .!
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@ -89,6 +89,7 @@ class Game:
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#await self.bot_player.update_bot_position()
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await self.update_bot_position()
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#print('is it ok ?? ')
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await self.handle_pad_movement()
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self.update_game_state()
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await self.send_game_state()
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await asyncio.sleep(1/60) # Around 60 FPS
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@ -165,6 +166,7 @@ class Game:
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if self.ended:
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return
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if player == self.player1:
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print(f"Key press: {key}")
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if key == 'arrowup':
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self.p1_mov = -1
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#self.game_state['player1_position'] = max(self.game_state['player1_position'] - 25, 0)
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@ -40,7 +40,7 @@ class MatchMaker:
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await asyncio.sleep(1)
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self.timer += 1
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# Waiting for more than 30s -> BOT game
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if self.timer >= 30 and self.waiting_players:
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if self.timer >= 3 and self.waiting_players:
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player1 = self.waiting_players.pop(0)
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print(f"*** MATCH FOUND: {player1.user.username} vs BOT")
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self.botgame = True
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@ -98,3 +98,6 @@ class MatchMaker:
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# Instance of the class
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match_maker = MatchMaker()
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# to get what you want use get_player_p_win(player_name) !! (voir utils.py)
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#
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@ -1,4 +1,4 @@
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# Generated by Django 5.0.7 on 2024-07-31 13:42
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# Generated by Django 5.0.7 on 2024-07-31 15:16
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import django.db.models.deletion
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from django.db import migrations, models
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@ -24,7 +24,7 @@ class Migration(migrations.Migration):
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('m_score_adv_match', models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True)),
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('best_score', models.PositiveSmallIntegerField(default=0)),
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('m_nbr_ball_touch', models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True)),
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('total_duration', models.DurationField(blank=True, null=True)),
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('total_duration', models.DecimalField(blank=True, decimal_places=2, max_digits=7, null=True)),
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('m_duration', models.DecimalField(blank=True, decimal_places=2, max_digits=5, null=True)),
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('num_participated_tournaments', models.PositiveSmallIntegerField(default=0)),
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('num_won_tournaments', models.PositiveSmallIntegerField(default=0)),
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@ -15,7 +15,7 @@ class Player(models.Model):
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m_score_adv_match = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
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best_score = models.PositiveSmallIntegerField(default=0)
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m_nbr_ball_touch = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
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total_duration = models.DurationField(null=True, blank=True)
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total_duration = models.DecimalField(max_digits=7, decimal_places=2, null=True, blank=True)
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m_duration = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
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num_participated_tournaments = models.PositiveSmallIntegerField(default=0)
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num_won_tournaments = models.PositiveSmallIntegerField(default=0)
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@ -9,20 +9,26 @@ async def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_
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# Check if player p1 exists, if not create
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if not await database_sync_to_async(Player.objects.filter(name=p1).exists)():
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player_1 = await create_player(p1)
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print("############# PLAYER DONE")
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else:
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player_1 = await database_sync_to_async(Player.objects.get)(name=p1)
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# Check if player p2 exists, if not create
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if not await database_sync_to_async(Player.objects.filter(name=p2).exists)():
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player_2 = await create_player(p2)
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print("############# PLAYER DONE")
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else:
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player_2 = await database_sync_to_async(Player.objects.get)(name=p2)
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# create Match
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print("############# BEFORE MATCH")
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await create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
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print("############# AFTER DONE")
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# Update data p1 et p2
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await uptdate_player_statistics(p1)
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print("############# END STAT P1")
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await uptdate_player_statistics(p2)
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@database_sync_to_async
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@ -92,11 +98,14 @@ def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_
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@database_sync_to_async
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def uptdate_player_statistics(player_name):
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print("############# BEG STAT P")
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player = get_object_or_404(Player, name=player_name)
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# Filtrer les matchs où le joueur est joueur 1 ou joueur 2
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print("############# HERE")
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matches_as_player1 = Match.objects.filter(player1=player)
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matches_as_player2 = Match.objects.filter(player2=player)
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print("############# ACTUALLY, IT'S GOOD")
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# Calculer les statistiques
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total_match = matches_as_player1.count() + matches_as_player2.count()
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@ -118,9 +127,9 @@ def uptdate_player_statistics(player_name):
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return
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won_matches = Match.objects.filter(winner=player)
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part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
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""" part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
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part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
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won_tourn = Tournoi.objects.filter(winner=player)
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won_tourn = Tournoi.objects.filter(winner=player) """
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total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
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total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
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@ -138,8 +147,8 @@ def uptdate_player_statistics(player_name):
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nbr_ball_touch += matches_as_player2.aggregate(Sum('nbr_ball_touch_p2'))['nbr_ball_touch_p2__sum'] or 0
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m_nbr_ball_touch = nbr_ball_touch / total_match
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total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum']
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total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum']
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total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum'] or 0
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total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum'] or 0
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m_duration = total_duration / total_match
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""" total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
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@ -164,6 +173,13 @@ def uptdate_player_statistics(player_name):
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player.num_won_tournaments = total_win_tourn """
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player.save()
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print("CHAKU IS THE BEST")
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def get_player_p_win(player_name):
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# Rechercher le joueur par son nom
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player = get_object_or_404(Player, name=player_name)
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# Retourner la valeur de p_win
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return player.p_win
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""" def complete_match(match_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration):
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@ -205,14 +205,15 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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function handleKeyDown(event) {
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console.log('Key press: ', event.key);
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if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
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console.log('Key press: ', event.key);
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sendKeyPress(event.key.toLowerCase());
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}
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}
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function sendKeyPress(key) {
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if (socket.readyState === WebSocket.OPEN) {
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console.log('Key sent: ', key);
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socket.send(JSON.stringify({ type: 'key_press', key }));
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}
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}
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