mirror of
https://github.com/AudebertAdrien/ft_transcendence.git
synced 2026-11-10 00:57:07 +01:00
merge final fernand
This commit is contained in:
@@ -3,9 +3,11 @@
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import json
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from channels.generic.websocket import AsyncWebsocketConsumer
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from django.contrib.auth.models import User
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from asgiref.sync import sync_to_async
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from channels.db import database_sync_to_async
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from .matchmaking import match_maker
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from .tournament import tournament_match_maker
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from .models import Player
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import asyncio
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class GameConsumer(AsyncWebsocketConsumer):
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@@ -104,3 +106,235 @@ class GameConsumer(AsyncWebsocketConsumer):
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async def set_game(self, game):
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print(f"({self.user}) Game set to: {game}")
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self.game = game
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class ChatConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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self.room_group_name = self.scope['url_route']['kwargs']['room_name']
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await self.accept()
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await self.channel_layer.group_add(
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self.room_group_name,
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self.channel_name
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)
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self.username = self.scope['user'].username
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async def disconnect(self, close_code):
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# Retirer l'utilisateur du groupe (room)
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await self.channel_layer.group_discard(
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self.room_group_name,
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self.channel_name
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)
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# Retirer l'utilisateur de son groupe personnel
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await self.channel_layer.group_discard(
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f"user_{self.username}",
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self.channel_name
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)
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# Envoyer un message indiquant que l'utilisateur a quitté la room
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await self.chat_message(
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'chat_message',
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self.user.username if hasattr(self, "user") else "Unknown",
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f'{self.user.username if hasattr(self, "user") else "Unknown"} a quitté le chat',
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self.room_group_name
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)
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async def receive(self, text_data):
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try:
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# Convertir les données JSON reçues en dictionnaire Python
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data = json.loads(text_data)
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message_type = data.get('type')
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username = data.get('username')
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message = data.get('message', None)
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target_user = data.get('target_user', None)
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# Gestion des différents types de messages
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if message_type == 'authenticate':
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await self.authenticate(data.get('token'), username)
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return
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elif message_type == 'chat_message':
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await self.chat_message('chat_message', username, message, self.room_group_name)
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elif message_type == 'block_user':
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await self.handle_block_user(data)
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elif message_type == 'invite':
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await self.handle_invite_user(data)
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elif message_type == 'invite_response':
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await self.handle_invite_response(data)
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else:
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await self.chat_message('error', 'server', f"Unhandled message type: {message_type}", self.room_group_name)
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except json.JSONDecodeError as e:
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await self.chat_message('error', 'server', 'Invalid JSON format', self.room_group_name)
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except Exception as e:
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await self.chat_message('error', 'server', 'Internal server error', self.room_group_name)
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async def chat_message(self, message_type, username, message, room):
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# Utilisation de channel_layer pour envoyer le message à tout le groupe (room)
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await self.channel_layer.group_send(
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room,
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{
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'type': 'send_group_message', # Nom de la méthode qui va gérer ce message
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'username': username,
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'message': message,
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'room': room
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}
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)
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async def send_group_message(self, event):
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message = event['message']
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username = event.get('username', 'Anonyme')
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room = event.get('room', 'unknown')
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# Envoi du message à chaque utilisateur dans la room via WebSocket
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await self.send(text_data=json.dumps({
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'type': 'chat_message', # Le type de message qui sera renvoyé au client
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'username': username,
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'message': message,
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'room': room
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}))
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async def handle_block_user(self, data):
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username = data['username']
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target_user = data['target_user']
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if target_user == username:
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logger.warning(f"{username} a tenté de se bloquer lui-même.")
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await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot block yourself'}))
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return
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# Utilisation correcte de l' f-string pour inclure la valeur de target_user
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await self.send(text_data=json.dumps({
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'type': 'block_user',
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'message': f'Vous avez bloqué les messages de {target_user}'
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}))
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async def handle_invite_user(self, data):
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# Récupération des informations de l'invitation
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inviter = data.get('username')
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target_user = data.get('target_user')
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room = data.get('room')
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# Validation des paramètres
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if not inviter:
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await self.chat_message('error', 'server', 'Invitant manquant', self.room_group_name)
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return
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if not target_user:
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await self.chat_message('error', 'server', 'Utilisateur cible manquant', self.room_group_name)
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return
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if not room:
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await self.chat_message('error', 'server', 'Room manquante', self.room_group_name)
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return
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await self.chat_message('chat_message', 'server', f'{inviter} a invité {target_user} à rejoindre une partie {room}', room)
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# Envoi de l'invitation
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await self.channel_layer.group_send(
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room,
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{
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'type': 'invite',
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'inviter': inviter,
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'target_user': target_user,
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'room': room,
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'message': f'{inviter} vous a invité à rejoindre la room {room}.'
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}
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)
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async def handle_invite_response(self, data):
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inviter = data.get('inviter')
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username = data.get('username') # L'utilisateur invité qui répond
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response = data.get('response')
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room = data.get('room')
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await self.chat_message('chat_message', 'server', f'{username} a répondu {response} à l\'invitation.', room)
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if response.lower() == 'yes':
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try:
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await self.channel_layer.group_send(
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room,
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{
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'type': 'invite_response',
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'inviter': inviter,
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'username': username,
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'response': response,
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'room': room,
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'message': f'{username} a accepté l\'invitation.'
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}
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)
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# Informer à la fois l'invité et l'invitant que le jeu va commencer
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await self.channel_layer.group_send(
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room,
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{
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'type': 'start_quick_match',
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'inviter': inviter,
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'username': username,
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'message': 'La partie va démarrer pour vous deux.',
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}
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)
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except Exception as e:
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await self.chat_message('error', 'server', f'Internal server error: {str(e)}', room)
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# Méthode appelée pour envoyer l'invitation à l'utilisateur invité (target_user)
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async def invite(self, event):
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inviter = event['inviter']
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message = event['message']
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room = event['room']
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target_user = event['target_user']
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# Envoyer le message d'invitation via WebSocket
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await self.send(text_data=json.dumps({
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'type': 'invite',
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'inviter': inviter,
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'target_user': target_user,
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'message': message,
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'room': room
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}))
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async def handle_invite_response(self, data):
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inviter = data.get('inviter')
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username = data.get('username') # L'utilisateur invité qui répond
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response = data.get('response')
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room = data.get('room')
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await self.chat_message('chat_message', 'server', f'{username} a répondu {response} à l\'invitation.', room)
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# Envoi de la réponse directement à l'invitant dans la room
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await self.channel_layer.group_send(
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room,
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{
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'type': 'invite_response', # Type de message 'invite_response'
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'inviter': inviter,
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'username': username,
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'room': room,
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'message': f'{username} a répondu {response} à l\'invitation.',
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'response': response # Ajout de la réponse 'yes' ou 'no'
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}
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)
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async def invite_response(self, event):
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message = event['message']
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response = event.get('response')
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inviter = event.get('inviter') # Récupérer l'inviteur
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# Envoyer la réponse à l'invitation via WebSocket à l'invitant
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await self.send(text_data=json.dumps({
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'type': 'invite_response',
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'message': message,
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'response': response,
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'inviter': inviter
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}))
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async def authenticate(self, token, username):
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if not token:
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await self.chat_message('error', 'server', 'Token is missing', self.room_group_name)
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return
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try:
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user = await self.get_user_from_token(token)
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if user:
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self.user = user
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await self.chat_message('authenticated', username, 'Authentication successful', self.room_group_name)
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else:
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await self.chat_message('error', username, 'Authentication failed', self.room_group_name)
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except Exception as e:
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await self.chat_message('error', 'server', 'Internal server error', self.room_group_name)
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@sync_to_async
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def get_user_from_token(self, token):
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try:
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user = User.objects.filter(auth_token=token).first()
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return user
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except User.DoesNotExist:
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return None
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@@ -5,4 +5,5 @@ from . import consumers
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websocket_urlpatterns = [
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re_path(r'ws/game/$', consumers.GameConsumer.as_asgi()),
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re_path(r'ws/chat/(?P<room_name>\w+)/$', consumers.ChatConsumer.as_asgi()),
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]
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@@ -168,10 +168,16 @@ class TournamentMatchMaker:
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print(f"Starting TOURNAMENT round #{self.current_round}")
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for match in self.rounds[-1]:
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if match.player1 and match.player2:
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message = f"Prochain match: {match.player1.user.username} contre {match.player2.user.username}"
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await self.send_to_player(match.player2, {'type': 'tournament_match', 'message': message})
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await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
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asyncio.create_task(match.start_game())
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elif match.player1:
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# Handle BYE match
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message = f"Prochain match: {match.player1.user.username} contre Bot"
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await self.send_to_player(match.player1, {'type': 'tournament_match', 'message': message})
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await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
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match.game_state['player1_score'] = 3
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match.game_state['player2_score'] = 0
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Reference in New Issue
Block a user