ft_transcendence/pong/game/consumers.py
2024-09-18 18:01:19 +02:00

340 lines
12 KiB
Python

# /pong/game/consumers.py
import json
from channels.generic.websocket import AsyncWebsocketConsumer
from django.contrib.auth.models import User
from asgiref.sync import sync_to_async
from channels.db import database_sync_to_async
from .matchmaking import match_maker
from .tournament import tournament_match_maker
from .models import Player
import asyncio
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
await self.accept()
self.game = None
print("User connected")
async def receive(self, text_data):
data = json.loads(text_data)
if data['type'] == 'authenticate':
await self.authenticate(data['token'])
elif data['type'] == 'authenticate2':
await self.authenticate2(data['token_1'], data['token_2'])
elif data['type'] == 'authenticate3':
await self.authenticate3(data['token'])
elif data['type'] == 'key_press':
if self.game:
await self.game.handle_key_press(self, data['key'])
elif data['type'] == 'start_tournament':
print(f"Start TOURNAMENT received by {self.user}")
# Run the tournament in the background
asyncio.create_task(tournament_match_maker.start_tournament())
async def authenticate(self, token):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
await self.join_waiting_room()
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
@database_sync_to_async
def get_user_from_token(self, token):
try:
user = User.objects.filter(auth_token=token).first()
return user
except User.DoesNotExist:
return None
async def join_waiting_room(self):
await self.send(text_data=json.dumps({'type': 'waiting_room'}))
await match_maker.add_player(self)
async def authenticate2(self, token, token2):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
user2 = await self.get_user_from_token2(token2)
if user2:
self.user2 = user2
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user2} authenticated")
await match_maker.create_game(self, None, True)
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
@database_sync_to_async
def get_user_from_token2(self, token):
try:
user2 = User.objects.filter(auth_token=token).first()
return user2
except User.DoesNotExist:
return None
async def authenticate3(self, token):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user.username} authenticated for tournament")
await self.join_tournament_waiting_room()
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Tournament authentication failed")
async def join_tournament_waiting_room(self):
await tournament_match_maker.add_player(self)
async def disconnect(self, close_code):
if self.game:
await self.game.end_game(disconnected_player=self)
await match_maker.remove_player(self)
await tournament_match_maker.remove_player(self)
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
async def set_game(self, game):
print(f"({self.user}) Game set to: {game}")
self.game = game
class ChatConsumer(AsyncWebsocketConsumer):
async def connect(self):
self.room_group_name = self.scope['url_route']['kwargs']['room_name']
await self.accept()
await self.channel_layer.group_add(
self.room_group_name,
self.channel_name
)
self.username = self.scope['user'].username
async def disconnect(self, close_code):
# Retirer l'utilisateur du groupe (room)
await self.channel_layer.group_discard(
self.room_group_name,
self.channel_name
)
# Retirer l'utilisateur de son groupe personnel
await self.channel_layer.group_discard(
f"user_{self.username}",
self.channel_name
)
# Envoyer un message indiquant que l'utilisateur a quitté la room
await self.chat_message(
'chat_message',
self.user.username if hasattr(self, "user") else "Unknown",
f'{self.user.username if hasattr(self, "user") else "Unknown"} a quitté le chat',
self.room_group_name
)
async def receive(self, text_data):
try:
# Convertir les données JSON reçues en dictionnaire Python
data = json.loads(text_data)
message_type = data.get('type')
username = data.get('username')
message = data.get('message', None)
target_user = data.get('target_user', None)
# Gestion des différents types de messages
if message_type == 'authenticate':
await self.authenticate(data.get('token'), username)
return
elif message_type == 'chat_message':
await self.chat_message('chat_message', username, message, self.room_group_name)
elif message_type == 'block_user':
await self.handle_block_user(data)
elif message_type == 'invite':
await self.handle_invite_user(data)
elif message_type == 'invite_response':
await self.handle_invite_response(data)
else:
await self.chat_message('error', 'server', f"Unhandled message type: {message_type}", self.room_group_name)
except json.JSONDecodeError as e:
await self.chat_message('error', 'server', 'Invalid JSON format', self.room_group_name)
except Exception as e:
await self.chat_message('error', 'server', 'Internal server error', self.room_group_name)
async def chat_message(self, message_type, username, message, room):
# Utilisation de channel_layer pour envoyer le message à tout le groupe (room)
await self.channel_layer.group_send(
room,
{
'type': 'send_group_message', # Nom de la méthode qui va gérer ce message
'username': username,
'message': message,
'room': room
}
)
async def send_group_message(self, event):
message = event['message']
username = event.get('username', 'Anonyme')
room = event.get('room', 'unknown')
# Envoi du message à chaque utilisateur dans la room via WebSocket
await self.send(text_data=json.dumps({
'type': 'chat_message', # Le type de message qui sera renvoyé au client
'username': username,
'message': message,
'room': room
}))
async def handle_block_user(self, data):
username = data['username']
target_user = data['target_user']
if target_user == username:
logger.warning(f"{username} a tenté de se bloquer lui-même.")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot block yourself'}))
return
# Utilisation correcte de l' f-string pour inclure la valeur de target_user
await self.send(text_data=json.dumps({
'type': 'block_user',
'message': f'Vous avez bloqué les messages de {target_user}'
}))
async def handle_invite_user(self, data):
# Récupération des informations de l'invitation
inviter = data.get('username')
target_user = data.get('target_user')
room = data.get('room')
# Validation des paramètres
if not inviter:
await self.chat_message('error', 'server', 'Invitant manquant', self.room_group_name)
return
if not target_user:
await self.chat_message('error', 'server', 'Utilisateur cible manquant', self.room_group_name)
return
if not room:
await self.chat_message('error', 'server', 'Room manquante', self.room_group_name)
return
await self.chat_message('chat_message', 'server', f'{inviter} a invité {target_user} à rejoindre une partie {room}', room)
# Envoi de l'invitation
await self.channel_layer.group_send(
room,
{
'type': 'invite',
'inviter': inviter,
'target_user': target_user,
'room': room,
'message': f'{inviter} vous a invité à rejoindre la room {room}.'
}
)
async def handle_invite_response(self, data):
inviter = data.get('inviter')
username = data.get('username') # L'utilisateur invité qui répond
response = data.get('response')
room = data.get('room')
await self.chat_message('chat_message', 'server', f'{username} a répondu {response} à l\'invitation.', room)
if response.lower() == 'yes':
try:
await self.channel_layer.group_send(
room,
{
'type': 'invite_response',
'inviter': inviter,
'username': username,
'response': response,
'room': room,
'message': f'{username} a accepté l\'invitation.'
}
)
# Informer à la fois l'invité et l'invitant que le jeu va commencer
await self.channel_layer.group_send(
room,
{
'type': 'start_quick_match',
'inviter': inviter,
'username': username,
'message': 'La partie va démarrer pour vous deux.',
}
)
except Exception as e:
await self.chat_message('error', 'server', f'Internal server error: {str(e)}', room)
# Méthode appelée pour envoyer l'invitation à l'utilisateur invité (target_user)
async def invite(self, event):
inviter = event['inviter']
message = event['message']
room = event['room']
target_user = event['target_user']
# Envoyer le message d'invitation via WebSocket
await self.send(text_data=json.dumps({
'type': 'invite',
'inviter': inviter,
'target_user': target_user,
'message': message,
'room': room
}))
async def handle_invite_response(self, data):
inviter = data.get('inviter')
username = data.get('username') # L'utilisateur invité qui répond
response = data.get('response')
room = data.get('room')
await self.chat_message('chat_message', 'server', f'{username} a répondu {response} à l\'invitation.', room)
# Envoi de la réponse directement à l'invitant dans la room
await self.channel_layer.group_send(
room,
{
'type': 'invite_response', # Type de message 'invite_response'
'inviter': inviter,
'username': username,
'room': room,
'message': f'{username} a répondu {response} à l\'invitation.',
'response': response # Ajout de la réponse 'yes' ou 'no'
}
)
async def invite_response(self, event):
message = event['message']
response = event.get('response')
inviter = event.get('inviter') # Récupérer l'inviteur
# Envoyer la réponse à l'invitation via WebSocket à l'invitant
await self.send(text_data=json.dumps({
'type': 'invite_response',
'message': message,
'response': response,
'inviter': inviter
}))
async def authenticate(self, token, username):
if not token:
await self.chat_message('error', 'server', 'Token is missing', self.room_group_name)
return
try:
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.chat_message('authenticated', username, 'Authentication successful', self.room_group_name)
else:
await self.chat_message('error', username, 'Authentication failed', self.room_group_name)
except Exception as e:
await self.chat_message('error', 'server', 'Internal server error', self.room_group_name)
@sync_to_async
def get_user_from_token(self, token):
try:
user = User.objects.filter(auth_token=token).first()
return user
except User.DoesNotExist:
return None