mirror of
https://github.com/AudebertAdrien/ft_transcendence.git
synced 2026-11-09 18:27:06 +01:00
added frontend, backend game logic v1
This commit is contained in:
0
pong/game/__init__.py
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0
pong/game/__init__.py
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47
pong/game/consumers.py
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47
pong/game/consumers.py
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# /pong/game/consumers.py
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import json
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from channels.generic.websocket import AsyncWebsocketConsumer
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from django.contrib.auth.models import User
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from channels.db import database_sync_to_async
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from .matchmaking import match_maker # Import the match_maker instance
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class GameConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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await self.accept()
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print("User connected")
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async def receive(self, text_data):
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data = json.loads(text_data)
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#print(f"MESSAGE RECEIVED: {data['type']}")
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if data['type'] == 'authenticate':
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await self.authenticate(data['token'])
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elif data['type'] == 'key_press':
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await match_maker.handle_key_press(self, data['key'])
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async def authenticate(self, token):
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user = await self.get_user_from_token(token)
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if user:
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self.user = user
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await self.send(text_data=json.dumps({'type': 'authenticated'}))
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print(f"User {self.user} authenticated")
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await self.join_waiting_room()
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else:
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await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
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print("Authentication failed")
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@database_sync_to_async
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def get_user_from_token(self, token):
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try:
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user = User.objects.filter(auth_token=token).first()
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return user
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except User.DoesNotExist:
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return None
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async def join_waiting_room(self):
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await self.send(text_data=json.dumps({'type': 'waiting_room'}))
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await match_maker.add_player(self)
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async def disconnect(self, close_code):
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await match_maker.remove_player(self)
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print(f"User {self.user} disconnected")
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86
pong/game/game.py
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86
pong/game/game.py
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# /pong/game/game.py
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import json
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import asyncio
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import random
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class Game:
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def __init__(self, game_id, player1, player2):
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self.game_id = game_id
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self.player1 = player1
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self.player2 = player2
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self.game_state = {
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'player1_name': player1.user.username,
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'player2_name': player2.user.username,
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'player1_position': 200, # middle of the game field
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'player2_position': 200,
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'ball_position': {'x': 400, 'y': 300}, # middle of the game field
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'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
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'player1_score': 0,
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'player2_score': 0
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}
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self.game_loop_task = None
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async def start_game(self):
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print(f"- Game {self.game_id} START")
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self.game_loop_task = asyncio.create_task(self.game_loop())
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async def game_loop(self):
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while True:
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self.update_game_state()
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await self.send_game_state()
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await asyncio.sleep(1/60) # 60 FPS
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def update_game_state(self):
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# Update ball position
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self.game_state['ball_position']['x'] += self.game_state['ball_velocity']['x']
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self.game_state['ball_position']['y'] += self.game_state['ball_velocity']['y']
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# Check for collisions with top and bottom walls
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if self.game_state['ball_position']['y'] <= 0 or self.game_state['ball_position']['y'] >= 600:
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self.game_state['ball_velocity']['y'] *= -1
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# Check for scoring
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if self.game_state['ball_position']['x'] <= 0:
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self.game_state['player2_score'] += 1
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self.reset_ball()
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elif self.game_state['ball_position']['x'] >= 800:
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self.game_state['player1_score'] += 1
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self.reset_ball()
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# Check for collisions with paddles
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if self.game_state['ball_position']['x'] <= 20 and \
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self.game_state['player1_position'] - 50 <= self.game_state['ball_position']['y'] <= self.game_state['player1_position'] + 50:
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self.game_state['ball_velocity']['x'] *= -1
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elif self.game_state['ball_position']['x'] >= 780 and \
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self.game_state['player2_position'] - 50 <= self.game_state['ball_position']['y'] <= self.game_state['player2_position'] + 50:
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self.game_state['ball_velocity']['x'] *= -1
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def reset_ball(self):
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self.game_state['ball_position'] = {'x': 400, 'y': 300}
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self.game_state['ball_velocity'] = {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}
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async def send_game_state(self):
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message = json.dumps({
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'type': 'game_state_update',
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'game_state': self.game_state
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})
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await self.player1.send(message)
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await self.player2.send(message)
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async def handle_key_press(self, player, key):
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if player == self.player1:
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if key == 'arrowup' and self.game_state['player1_position'] > 0:
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self.game_state['player1_position'] -= 10
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elif key == 'arrowdown' and self.game_state['player1_position'] < 550:
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self.game_state['player1_position'] += 10
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elif player == self.player2:
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if key == 'arrowup' and self.game_state['player2_position'] > 0:
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self.game_state['player2_position'] -= 10
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elif key == 'arrowdown' and self.game_state['player2_position'] < 550:
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self.game_state['player2_position'] += 10
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async def end_game(self):
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if self.game_loop_task:
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self.game_loop_task.cancel()
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# Add any cleanup code here
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65
pong/game/matchmaking.py
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65
pong/game/matchmaking.py
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# /pong/game/matchmaking.py
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import json
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import asyncio
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from .game import Game
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class MatchMaker:
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def __init__(self):
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self.waiting_players = []
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self.active_games = {}
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self.matching_task = None
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async def add_player(self, player):
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if player not in self.waiting_players:
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self.waiting_players.append(player)
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print(f"User {player.user.username} joins the WAITING ROOM")
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if not self.matching_task or self.matching_task.done():
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self.matching_task = asyncio.create_task(self.match_loop())
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async def remove_player(self, player):
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if player in self.waiting_players:
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self.waiting_players.remove(player)
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async def match_loop(self):
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while True:
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if len(self.waiting_players) >= 2:
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player1 = self.waiting_players.pop(0)
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player2 = self.waiting_players.pop(0)
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print(f"MATCH FOUND: {player1.user.username} vs {player2.user.username}")
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game_id = await self.create_game(player1, player2)
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else:
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# No players to match, wait for a short time before checking again
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await asyncio.sleep(1)
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async def create_game(self, player1, player2):
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game_id = len(self.active_games) + 1
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print(f"- Creating game: {game_id}")
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new_game = Game(game_id, player1, player2)
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self.active_games[game_id] = new_game
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await self.notify_players(player1, player2, game_id)
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asyncio.create_task(new_game.start_game())
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return game_id
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async def notify_players(self, player1, player2, game_id):
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await player1.send(json.dumps({
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'type': 'game_start',
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'game_id': game_id,
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'player1': player1.user.username,
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'player2': player2.user.username
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}))
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await player2.send(json.dumps({
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'type': 'game_start',
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'game_id': game_id,
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'player1': player1.user.username,
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'player2': player2.user.username
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}))
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async def handle_key_press(self, player, key):
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for game in self.active_games.values():
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if player in [game.player1, game.player2]:
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await game.handle_key_press(player, key)
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break
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# Instance of the class
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match_maker = MatchMaker()
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6
pong/game/models.py
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6
pong/game/models.py
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# /pong/game/models.py
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from django.db import models
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from django.contrib.auth.models import User
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User.add_to_class('auth_token', models.CharField(max_length=100, null=True, blank=True, unique=True))
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8
pong/game/routing.py
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8
pong/game/routing.py
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# /pong/game/routing.py
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from django.urls import re_path
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from . import consumers
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websocket_urlpatterns = [
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re_path(r'ws/game/$', consumers.GameConsumer.as_asgi()),
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]
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11
pong/game/urls.py
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11
pong/game/urls.py
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# /pong/game/urls.py
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from django.urls import path
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from . import views
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urlpatterns = [
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path('', views.index, name='index'),
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path('check_user_exists/', views.check_user_exists, name='check_user_exists'),
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path('register_user/', views.register_user, name='register_user'),
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path('authenticate_user/', views.authenticate_user, name='authenticate_user'),
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]
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64
pong/game/views.py
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64
pong/game/views.py
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# /pong/game/views.py
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from django.shortcuts import render
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def index(request):
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return render(request, 'index.html')
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from django.http import JsonResponse
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from django.contrib.auth.models import User
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from django.contrib.auth import authenticate
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from django.views.decorators.csrf import csrf_exempt
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import json
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import uuid
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@csrf_exempt
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def register_user(request):
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if request.method == 'POST':
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data = json.loads(request.body)
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username = data.get('username')
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password = data.get('password')
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if not User.objects.filter(username=username).exists():
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user = User.objects.create_user(username=username, password=password)
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token = get_or_create_token(user)
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return JsonResponse({'registered': True, 'token': token})
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return JsonResponse({'registered': False, 'error': 'User already exists'})
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return JsonResponse({'error': 'Invalid request method'}, status=400)
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@csrf_exempt
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def check_user_exists(request):
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if request.method == 'POST':
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data = json.loads(request.body)
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username = data.get('username')
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if User.objects.filter(username=username).exists():
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return JsonResponse({'exists': True})
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return JsonResponse({'exists': False})
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return JsonResponse({'error': 'Invalid request method'}, status=400)
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@csrf_exempt
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def authenticate_user(request):
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if request.method == 'POST':
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try:
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data = json.loads(request.body)
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username = data.get('username', '')
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password = data.get('password', '')
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user = authenticate(username=username, password=password)
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if user is not None:
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token = get_or_create_token(user)
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return JsonResponse({'authenticated': True, 'token': token, 'user_id': user.id})
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else:
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return JsonResponse({'authenticated': False}, status=401)
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except Exception as e:
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return JsonResponse({'error': str(e)}, status=500)
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else:
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return JsonResponse({'error': 'Method not allowed'}, status=405)
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def get_or_create_token(user):
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if not user.auth_token:
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while True:
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token = str(uuid.uuid4())
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if not User.objects.filter(auth_token=token).exists():
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user.auth_token = token
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user.save()
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break
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return user.auth_token
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