added frontend, backend game logic v1

This commit is contained in:
CHIBOUB Chakib 2024-07-22 17:21:58 +02:00
parent dafa62612e
commit c4a73078ab
24 changed files with 765 additions and 129 deletions

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@ -1,12 +1,15 @@
FROM python:3.12.4
FROM python:latest
WORKDIR /ft_transcendence
# Set environment variables
ENV PYTHONDONTWRITEBYTECODE 1
ENV PYTHONUNBUFFERED 1
WORKDIR /transcendence
RUN apt update && apt upgrade -y
RUN apt install -y vim
COPY requirements.txt .
COPY manage.py .
RUN python3 -m venv venv
RUN venv/bin/pip3 install --upgrade pip
@ -14,9 +17,10 @@ RUN venv/bin/pip3 install --no-cache-dir -r requirements.txt
COPY . .
#RUN venv/bin/python3 manage.py migrate --noinput
#RUN venv/bin/python manage.py collectstatic --noinput
# Collect static files during the build
RUN venv/bin/python manage.py collectstatic --noinput
EXPOSE 8000
EXPOSE 80
CMD ["venv/bin/python", "manage.py", "runserver", "0.0.0.0:8000"]
# CMD ["venv/bin/python", "manage.py", "runserver", "0.0.0.0:80"]
CMD ["daphne", "-b", "0.0.0.0", "-p", "80", "pong.asgi:application"]

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@ -1,6 +1,6 @@
services:
db:
image: postgres:16.3
image: postgres:latest
container_name: postgres
restart: always
volumes:
@ -15,9 +15,9 @@ services:
networks:
- app-network
environment:
POSTGRES_DB: ${POSTGRES_DB}
POSTGRES_USER: ${POSTGRES_USER}
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD}
POSTGRES_DB: ${POSTGRES_DB}
backend:
build:
@ -26,23 +26,26 @@ services:
image: backend
container_name: backend
restart: always
command: /bin/sh -c "sleep 5 && venv/bin/python3 manage.py migrate --noinput && venv/bin/python3 manage.py runserver 0.0.0.0:8000"
command: /bin/sh -c "sleep 5 &&
venv/bin/python manage.py makemigrations --noinput &&
venv/bin/python manage.py migrate --noinput &&
venv/bin/daphne -b 0.0.0.0 -p 80 pong.asgi:application"
volumes:
- helloword_project:/ft_transcendence/helloworld
- ./pong:/transcendence/pong
ports:
- "8000:8000"
- "80:80"
depends_on:
- db
networks:
- app-network
environment:
POSTGRES_DB: ${POSTGRES_DB}
POSTGRES_USER: ${POSTGRES_USER}
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD}
DB_HOST: ${DB_HOST}
DB_PORT: ${DB_PORT}
DB_HOST: db
DB_PORT: 5432
DB_NAME: ${POSTGRES_DB}
DB_USER: ${POSTGRES_USER}
DB_PASSWORD: ${POSTGRES_PASSWORD}
healthcheck:
test: ["CMD-SHELL", "curl -f http://localhost:8000 || exit 1"]
test: ["CMD-SHELL", "curl -f http://localhost:80 || exit 1"]
interval: 10s
timeout: 5s
retries: 5
@ -50,16 +53,6 @@ services:
volumes:
postgres_data:
driver: local
driver_opts:
type: none
device: /home/motoko/ft_transcendence/data/db
o: bind
helloword_project:
driver: local
driver_opts:
type: none
device: /home/motoko/ft_transcendence/helloworld
o: bind
networks:
app-network:

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@ -1,12 +0,0 @@
# Django settings
SECRET_KEY=
DEBUG=True
DJANGO_ALLOWED_HOSTS=localhost 127.0.0.1 [::1]
# PostgreSQL settings
POSTGRES_DB=
POSTGRES_USER=
POSTGRES_PASSWORD=
DB_HOST=db
DB_PORT=5432

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@ -1,25 +0,0 @@
"""helloworld URL Configuration
The `urlpatterns` list routes URLs to views. For more information please see:
https://docs.djangoproject.com/en/2.2/topics/http/urls/
Examples:
Function views
1. Add an import: from my_app import views
2. Add a URL to urlpatterns: path('', views.home, name='home')
Class-based views
1. Add an import: from other_app.views import Home
2. Add a URL to urlpatterns: path('', Home.as_view(), name='home')
Including another URLconf
1. Import the include() function: from django.urls import include, path
2. Add a URL to urlpatterns: path('blog/', include('blog.urls'))
"""
from django.contrib import admin
from django.urls import path
from helloworld import views
urlpatterns = [
path('admin/', admin.site.urls),
# Hello, world!
path('', views.index, name='index')
]

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@ -1,4 +0,0 @@
from django.http import HttpResponse
def index(request):
return HttpResponse("Hello, CHAKIB!")

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@ -1,16 +0,0 @@
"""
WSGI config for helloworld project.
It exposes the WSGI callable as a module-level variable named ``application``.
For more information on this file, see
https://docs.djangoproject.com/en/2.2/howto/deployment/wsgi/
"""
import os
from django.core.wsgi import get_wsgi_application
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'helloworld.settings')
application = get_wsgi_application()

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@ -2,23 +2,24 @@
all: build
@echo "Building Docker images..."
sudo mkdir -p $$HOME/ft_transcendence/data/db
sudo docker compose -f ./docker-compose.yaml up -d --build
@sudo mkdir -p data/db
@sudo docker compose -f ./docker-compose.yaml up --build
down:
@echo "Stopping Docker containers..."
sudo docker compose -f ./docker-compose.yaml down
@sudo docker compose -f ./docker-compose.yaml down
clean:
@echo "Cleaning up Docker resources..."
sudo docker stop $$(docker ps -qa);\
sudo docker rm $$(docker ps -qa);\
sudo docker rmi $$(docker image ls -q);\
sudo docker volume rm $$(docker volume ls -q);\
sudo rm -rf $$HOME/ft_transcendence/data/db ;\
@sudo docker stop $$(docker ps -qa) ;\
sudo docker rm $$(docker ps -qa) ;\
sudo docker rmi $$(docker image ls -q) ;\
sudo docker volume rm $$(docker volume ls -q) ;\
sudo docker network rm $$(docker network ls -q) ;\
sudo rm -rf data ;\
logs:
@echo "Displaying Docker logs..."
sudo docker compose logs -f
@sudo docker compose logs -f
re: down clean build

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@ -5,7 +5,7 @@ import sys
def main():
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'helloworld.settings')
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'pong.settings')
try:
from django.core.management import execute_from_command_line
except ImportError as exc:

30
pong/asgi.py Normal file
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@ -0,0 +1,30 @@
# /pong/asgi.py
"""
ASGI config for pong project.
It exposes the ASGI callable as a module-level variable named ``application``.
For more information on this file, see
https://docs.djangoproject.com/en/3.2/howto/deployment/asgi/
"""
import os
import django
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'pong.settings')
django.setup()
from django.core.asgi import get_asgi_application
from channels.routing import ProtocolTypeRouter, URLRouter
from channels.auth import AuthMiddlewareStack
import pong.game.routing # Import your routing module
application = ProtocolTypeRouter({
"http": get_asgi_application(),
"websocket": AuthMiddlewareStack(
URLRouter(
pong.game.routing.websocket_urlpatterns
)
),
})

0
pong/game/__init__.py Normal file
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47
pong/game/consumers.py Normal file
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@ -0,0 +1,47 @@
# /pong/game/consumers.py
import json
from channels.generic.websocket import AsyncWebsocketConsumer
from django.contrib.auth.models import User
from channels.db import database_sync_to_async
from .matchmaking import match_maker # Import the match_maker instance
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
await self.accept()
print("User connected")
async def receive(self, text_data):
data = json.loads(text_data)
#print(f"MESSAGE RECEIVED: {data['type']}")
if data['type'] == 'authenticate':
await self.authenticate(data['token'])
elif data['type'] == 'key_press':
await match_maker.handle_key_press(self, data['key'])
async def authenticate(self, token):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
await self.join_waiting_room()
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
@database_sync_to_async
def get_user_from_token(self, token):
try:
user = User.objects.filter(auth_token=token).first()
return user
except User.DoesNotExist:
return None
async def join_waiting_room(self):
await self.send(text_data=json.dumps({'type': 'waiting_room'}))
await match_maker.add_player(self)
async def disconnect(self, close_code):
await match_maker.remove_player(self)
print(f"User {self.user} disconnected")

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pong/game/game.py Normal file
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@ -0,0 +1,86 @@
# /pong/game/game.py
import json
import asyncio
import random
class Game:
def __init__(self, game_id, player1, player2):
self.game_id = game_id
self.player1 = player1
self.player2 = player2
self.game_state = {
'player1_name': player1.user.username,
'player2_name': player2.user.username,
'player1_position': 200, # middle of the game field
'player2_position': 200,
'ball_position': {'x': 400, 'y': 300}, # middle of the game field
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
}
self.game_loop_task = None
async def start_game(self):
print(f"- Game {self.game_id} START")
self.game_loop_task = asyncio.create_task(self.game_loop())
async def game_loop(self):
while True:
self.update_game_state()
await self.send_game_state()
await asyncio.sleep(1/60) # 60 FPS
def update_game_state(self):
# Update ball position
self.game_state['ball_position']['x'] += self.game_state['ball_velocity']['x']
self.game_state['ball_position']['y'] += self.game_state['ball_velocity']['y']
# Check for collisions with top and bottom walls
if self.game_state['ball_position']['y'] <= 0 or self.game_state['ball_position']['y'] >= 600:
self.game_state['ball_velocity']['y'] *= -1
# Check for scoring
if self.game_state['ball_position']['x'] <= 0:
self.game_state['player2_score'] += 1
self.reset_ball()
elif self.game_state['ball_position']['x'] >= 800:
self.game_state['player1_score'] += 1
self.reset_ball()
# Check for collisions with paddles
if self.game_state['ball_position']['x'] <= 20 and \
self.game_state['player1_position'] - 50 <= self.game_state['ball_position']['y'] <= self.game_state['player1_position'] + 50:
self.game_state['ball_velocity']['x'] *= -1
elif self.game_state['ball_position']['x'] >= 780 and \
self.game_state['player2_position'] - 50 <= self.game_state['ball_position']['y'] <= self.game_state['player2_position'] + 50:
self.game_state['ball_velocity']['x'] *= -1
def reset_ball(self):
self.game_state['ball_position'] = {'x': 400, 'y': 300}
self.game_state['ball_velocity'] = {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}
async def send_game_state(self):
message = json.dumps({
'type': 'game_state_update',
'game_state': self.game_state
})
await self.player1.send(message)
await self.player2.send(message)
async def handle_key_press(self, player, key):
if player == self.player1:
if key == 'arrowup' and self.game_state['player1_position'] > 0:
self.game_state['player1_position'] -= 10
elif key == 'arrowdown' and self.game_state['player1_position'] < 550:
self.game_state['player1_position'] += 10
elif player == self.player2:
if key == 'arrowup' and self.game_state['player2_position'] > 0:
self.game_state['player2_position'] -= 10
elif key == 'arrowdown' and self.game_state['player2_position'] < 550:
self.game_state['player2_position'] += 10
async def end_game(self):
if self.game_loop_task:
self.game_loop_task.cancel()
# Add any cleanup code here

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pong/game/matchmaking.py Normal file
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@ -0,0 +1,65 @@
# /pong/game/matchmaking.py
import json
import asyncio
from .game import Game
class MatchMaker:
def __init__(self):
self.waiting_players = []
self.active_games = {}
self.matching_task = None
async def add_player(self, player):
if player not in self.waiting_players:
self.waiting_players.append(player)
print(f"User {player.user.username} joins the WAITING ROOM")
if not self.matching_task or self.matching_task.done():
self.matching_task = asyncio.create_task(self.match_loop())
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
async def match_loop(self):
while True:
if len(self.waiting_players) >= 2:
player1 = self.waiting_players.pop(0)
player2 = self.waiting_players.pop(0)
print(f"MATCH FOUND: {player1.user.username} vs {player2.user.username}")
game_id = await self.create_game(player1, player2)
else:
# No players to match, wait for a short time before checking again
await asyncio.sleep(1)
async def create_game(self, player1, player2):
game_id = len(self.active_games) + 1
print(f"- Creating game: {game_id}")
new_game = Game(game_id, player1, player2)
self.active_games[game_id] = new_game
await self.notify_players(player1, player2, game_id)
asyncio.create_task(new_game.start_game())
return game_id
async def notify_players(self, player1, player2, game_id):
await player1.send(json.dumps({
'type': 'game_start',
'game_id': game_id,
'player1': player1.user.username,
'player2': player2.user.username
}))
await player2.send(json.dumps({
'type': 'game_start',
'game_id': game_id,
'player1': player1.user.username,
'player2': player2.user.username
}))
async def handle_key_press(self, player, key):
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.handle_key_press(player, key)
break
# Instance of the class
match_maker = MatchMaker()

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pong/game/models.py Normal file
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@ -0,0 +1,6 @@
# /pong/game/models.py
from django.db import models
from django.contrib.auth.models import User
User.add_to_class('auth_token', models.CharField(max_length=100, null=True, blank=True, unique=True))

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pong/game/routing.py Normal file
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@ -0,0 +1,8 @@
# /pong/game/routing.py
from django.urls import re_path
from . import consumers
websocket_urlpatterns = [
re_path(r'ws/game/$', consumers.GameConsumer.as_asgi()),
]

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pong/game/urls.py Normal file
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@ -0,0 +1,11 @@
# /pong/game/urls.py
from django.urls import path
from . import views
urlpatterns = [
path('', views.index, name='index'),
path('check_user_exists/', views.check_user_exists, name='check_user_exists'),
path('register_user/', views.register_user, name='register_user'),
path('authenticate_user/', views.authenticate_user, name='authenticate_user'),
]

64
pong/game/views.py Normal file
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@ -0,0 +1,64 @@
# /pong/game/views.py
from django.shortcuts import render
def index(request):
return render(request, 'index.html')
from django.http import JsonResponse
from django.contrib.auth.models import User
from django.contrib.auth import authenticate
from django.views.decorators.csrf import csrf_exempt
import json
import uuid
@csrf_exempt
def register_user(request):
if request.method == 'POST':
data = json.loads(request.body)
username = data.get('username')
password = data.get('password')
if not User.objects.filter(username=username).exists():
user = User.objects.create_user(username=username, password=password)
token = get_or_create_token(user)
return JsonResponse({'registered': True, 'token': token})
return JsonResponse({'registered': False, 'error': 'User already exists'})
return JsonResponse({'error': 'Invalid request method'}, status=400)
@csrf_exempt
def check_user_exists(request):
if request.method == 'POST':
data = json.loads(request.body)
username = data.get('username')
if User.objects.filter(username=username).exists():
return JsonResponse({'exists': True})
return JsonResponse({'exists': False})
return JsonResponse({'error': 'Invalid request method'}, status=400)
@csrf_exempt
def authenticate_user(request):
if request.method == 'POST':
try:
data = json.loads(request.body)
username = data.get('username', '')
password = data.get('password', '')
user = authenticate(username=username, password=password)
if user is not None:
token = get_or_create_token(user)
return JsonResponse({'authenticated': True, 'token': token, 'user_id': user.id})
else:
return JsonResponse({'authenticated': False}, status=401)
except Exception as e:
return JsonResponse({'error': str(e)}, status=500)
else:
return JsonResponse({'error': 'Method not allowed'}, status=405)
def get_or_create_token(user):
if not user.auth_token:
while True:
token = str(uuid.uuid4())
if not User.objects.filter(auth_token=token).exists():
user.auth_token = token
user.save()
break
return user.auth_token

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@ -1,34 +1,28 @@
# /pong/settings.py
"""
Django settings for helloworld project.
Django settings for pong project.
Generated by 'django-admin startproject' using Django 2.2.3.
For more information on this file, see
https://docs.djangoproject.com/en/2.2/topics/settings/
For the full list of settings and their values, see
https://docs.djangoproject.com/en/2.2/ref/settings/
Generated by 'django-admin startproject' using Django 3.2.
"""
from pathlib import Path
import os
from dotenv import load_dotenv
# Build paths inside the project like this: os.path.join(BASE_DIR, ...)
BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
# Build paths inside the project like this: BASE_DIR / 'subdir'.
BASE_DIR = Path(__file__).resolve().parent.parent
# Quick-start development settings - unsuitable for production
# See https://docs.djangoproject.com/en/2.2/howto/deployment/checklist/
# See https://docs.djangoproject.com/en/3.2/howto/deployment/checklist/
# SECURITY WARNING: keep the secret key used in production secret!
SECRET_KEY = 'matxp6k!wbkmdlk)97)ew2qr%&9nr=n#v_-+v#yel4^r&czf7q'
SECRET_KEY = '12345678'
# SECURITY WARNING: don't run with debug turned on in production!
DEBUG = True
# A list of strings representing the host/domain names that this Django site can serve.
ALLOWED_HOSTS = ['127.0.0.1', 'localhost']
ALLOWED_HOSTS = ['*']
# Application definition
@ -40,6 +34,8 @@ INSTALLED_APPS = [
'django.contrib.sessions',
'django.contrib.messages',
'django.contrib.staticfiles',
'channels', # Add Django Channels
'pong.game', # Your game app
]
MIDDLEWARE = [
@ -52,12 +48,12 @@ MIDDLEWARE = [
'django.middleware.clickjacking.XFrameOptionsMiddleware',
]
ROOT_URLCONF = 'helloworld.urls'
ROOT_URLCONF = 'pong.urls'
TEMPLATES = [
{
'BACKEND': 'django.template.backends.django.DjangoTemplates',
'DIRS': [],
'DIRS': [os.path.join(BASE_DIR, 'pong', 'static')], # Ensure templates are found
'APP_DIRS': True,
'OPTIONS': {
'context_processors': [
@ -70,25 +66,24 @@ TEMPLATES = [
},
]
WSGI_APPLICATION = 'helloworld.wsgi.application'
ASGI_APPLICATION = 'pong.asgi.application' # Add ASGI application
# Database
# https://docs.djangoproject.com/en/2.2/ref/settings/#databases
# https://docs.djangoproject.com/en/3.2/ref/settings/#databases
DATABASES = {
'default': {
'ENGINE': 'django.db.backends.postgresql',
'NAME': os.getenv('POSTGRES_DB', 'default_db_name'),
'USER': os.getenv('POSTGRES_USER', 'default_user'),
'PASSWORD': os.getenv('POSTGRES_PASSWORD', 'default_password'),
'HOST': os.getenv('DB_HOST', 'db'),
'PORT': os.getenv('DB_PORT', '5432'),
'NAME': os.getenv('DB_NAME'),
'USER': os.getenv('DB_USER'),
'PASSWORD': os.getenv('DB_PASSWORD'),
'HOST': os.getenv('DB_HOST'),
'PORT': '5432',
}
}
# Password validation
# https://docs.djangoproject.com/en/2.2/ref/settings/#auth-password-validators
# https://docs.djangoproject.com/en/3.2/ref/settings/#auth-password-validators
AUTH_PASSWORD_VALIDATORS = [
{
@ -105,26 +100,36 @@ AUTH_PASSWORD_VALIDATORS = [
},
]
# Internationalization
# https://docs.djangoproject.com/en/2.2/topics/i18n/
# https://docs.djangoproject.com/en/3.2/topics/i18n/
LANGUAGE_CODE = 'en-us'
TIME_ZONE = 'UTC'
# If you set this to False, Django will make some optimizations so as not
# to load the internationalization machinery.
USE_I18N = True
# If you set this to False, Django will not format dates, numbers and
# calendars according to the current locale
USE_L10N = True
USE_TZ = True
# Static files (CSS, JavaScript, Images)
# https://docs.djangoproject.com/en/2.2/howto/static-files/
# https://docs.djangoproject.com/en/3.2/howto/static-files/
STATIC_URL = '/static/'
STATICFILES_DIRS = [os.path.join(BASE_DIR, 'pong/static')]
STATIC_ROOT = os.path.join(BASE_DIR, 'staticfiles')
# Default primary key field type
# https://docs.djangoproject.com/en/3.2/ref/settings/#default-auto-field
DEFAULT_AUTO_FIELD = 'django.db.models.BigAutoField'
# Channels
# Define the channel layers for WebSockets
CHANNEL_LAYERS = {
'default': {
'BACKEND': 'channels.layers.InMemoryChannelLayer',
},
}

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pong/static/game.js Normal file
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@ -0,0 +1,201 @@
document.addEventListener('DOMContentLoaded', () => {
const checkNicknameButton = document.getElementById('check-nickname');
const registerButton = document.getElementById('register');
const loginButton = document.getElementById('login');
const authForm = document.getElementById('auth-form');
const gameContainer = document.getElementById('game1');
const nicknameInput = document.getElementById('nickname');
const passwordInput = document.getElementById('password');
const confirmPasswordInput = document.getElementById('confirm-password');
const loginPasswordInput = document.getElementById('login-password');
const loginForm = document.getElementById('login-form');
const registerForm = document.getElementById('register-form');
let socket;
let token;
let gameState;
checkNicknameButton.addEventListener('click', handleCheckNickname);
registerButton.addEventListener('click', handleRegister);
loginButton.addEventListener('click', handleLogin);
async function handleCheckNickname() {
const nickname = nicknameInput.value.trim();
if (nickname) {
try {
const exists = await checkUserExists(nickname);
if (exists) {
authForm.style.display = 'none';
loginForm.style.display = 'block';
} else {
authForm.style.display = 'none';
registerForm.style.display = 'block';
}
} catch (error) {
console.error('Error checking user existence:', error);
}
} else {
alert('Please enter a nickname.');
}
}
async function checkUserExists(username) {
const response = await fetch('/api/check_user_exists/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username })
});
const data = await response.json();
return data.exists;
}
async function handleRegister() {
const nickname = nicknameInput.value.trim();
const password = passwordInput.value.trim();
const confirmPassword = confirmPasswordInput.value.trim();
if (password === confirmPassword) {
try {
const result = await registerUser(nickname, password);
if (result) {
registerForm.style.display = 'none';
gameContainer.style.display = 'flex';
startGame();
} else {
alert('Registration failed. Please try again.');
}
} catch (error) {
console.error('Error registering user:', error);
}
} else {
alert('Passwords do not match.');
}
}
async function registerUser(username, password) {
const response = await fetch('/api/register_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
const data = await response.json();
if (data.registered) {
token = data.token;
}
return data.registered;
}
async function handleLogin() {
const nickname = nicknameInput.value.trim();
const password = loginPasswordInput.value.trim();
try {
const result = await authenticateUser(nickname, password);
if (result) {
loginForm.style.display = 'none';
gameContainer.style.display = 'flex';
startWebSocketConnection(token);
} else {
alert('Authentication failed. Please try again.');
}
} catch (error) {
console.error('Error authenticating user:', error);
}
}
async function authenticateUser(username, password) {
const response = await fetch('/api/authenticate_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
const data = await response.json();
if (data.authenticated) {
token = data.token;
}
return data.authenticated;
}
function startWebSocketConnection(token) {
socket = new WebSocket(`ws://${window.location.host}/ws/game/`);
socket.onopen = function (event) {
console.log('WebSocket connection established');
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
};
socket.onmessage = function (event) {
const data = JSON.parse(event.data);
if (data.type === 'authenticated') {
console.log('Authentication successful');
} else if (data.type === 'waiting_room') {
console.log('Entered the waiting room');
} else if (data.type === 'game_start') {
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
startGame(data.game_id, data.player1, data.player2);
} else if (data.type === 'game_state_update') {
updateGameState(data.game_state);
} else if (data.type === 'error') {
console.error(data.message);
} else {
console.log('Message from server:', data.type, data.message);
}
};
socket.onclose = function (event) {
console.log('WebSocket connection closed');
};
socket.onerror = function (error) {
console.error('WebSocket error:', error);
};
}
function startGame(gameCode, player1_name, player2_name) {
document.getElementById('gameCode').textContent = `Game Code: ${gameCode}`;
document.getElementById('player1-name').textContent = `${player1_name}`;
document.getElementById('player2-name').textContent = `${player2_name}`;
document.addEventListener('keydown', handleKeyDown);
}
function handleKeyDown(event) {
if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
sendKeyPress(event.key.toLowerCase());
}
}
function sendKeyPress(key) {
if (socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify({ type: 'key_press', key }));
}
}
function updateGameState(newState) {
gameState = newState;
renderGame();
}
function renderGame() {
const player1Pad = document.getElementById('player1-pad');
player1Pad.style.top = `${gameState.player1_position}px`;
const player2Pad = document.getElementById('player2-pad');
player2Pad.style.top = `${gameState.player2_position}px`;
const ball = document.getElementById('ball');
ball.style.left = `${gameState.ball_position.x}px`;
ball.style.top = `${gameState.ball_position.y}px`;
const player1Score = document.getElementById('player1-score');
player1Score.textContent = gameState.player1_score;
const player2Score = document.getElementById('player2-score');
player2Score.textContent = gameState.player2_score;
}
});

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pong/static/index.html Normal file
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{% load static %}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pong Game</title>
<link rel="stylesheet" type="text/css" href="{% static 'styles.css' %}">
</head>
<body>
<div id="auth-form">
<label for="nickname">Enter your nickname:</label>
<input type="text" id="nickname" name="nickname">
<button id="check-nickname">Check Nickname</button>
</div>
<div id="register-form" style="display: none;">
<label for="password">Enter your password:</label>
<input type="password" id="password" name="password">
<label for="confirm-password">Confirm your password:</label>
<input type="password" id="confirm-password" name="confirm-password">
<button id="register">Register</button>
</div>
<div id="login-form" style="display: none;">
<label for="login-password">Enter your password:</label>
<input type="password" id="login-password" name="login-password">
<button id="login">Login</button>
</div>
<div id="game1" style="display: none;">
<div id="gameCode" class="game-code">Game Code: </div>
<div id="player1-name" class="name">Player 1</div>
<div id="player2-name" class="name">Player 2</div>
<div id="game2">
<div id="player1-score" class="score">0</div>
<div id="player2-score" class="score">0</div>
<div id="player1-pad" class="pad"></div>
<div id="player2-pad" class="pad"></div>
<div id="ball"></div>
</div>
</div>
<script src="{% static 'game.js' %}"></script>
</body>
</html>

113
pong/static/styles.css Normal file
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/* General styles */
body {
font-family: Arial, sans-serif;
color: #ffffff;
background-color: #000000;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh;
}
label {
margin: 10px 0 5px;
}
input {
padding: 10px;
margin: 5px 0 20px;
width: 200px;
}
button {
padding: 10px 20px;
cursor: pointer;
}
#game1 {
width: 810px;
height: 500px;
position: relative;
background-color: #000;
overflow: hidden;
display: flex;
justify-content: center;
align-items: center;
}
.game-code {
font-size: 24px;
position: absolute;
top: 10px;
}
#gameCode {
left: 10px;
}
.name {
font-size: 24px;
position: absolute;
top: 30px;
}
#player1-name {
left: 10px; /* Adjust player score position */
}
#player2-name {
right: 10px; /* Adjust bot score position */
}
#game2 {
top: 60px;
width: 800px;
height: 400px;
position: absolute;
background-color: #000;
overflow: hidden;
border: 2px solid red; /* Add red border */
display: flex;
justify-content: center;
align-items: center;
}
.score {
font-size: 24px;
position: absolute;
top: 10px;
}
#player1-score {
left: 50px; /* Adjust player score position */
}
#player2-score {
right: 50px; /* Adjust bot score position */
}
.pad {
width: 10px;
height: 100px;
background-color: #ffffff;
position: absolute;
}
#player1-pad {
left: 10px;
}
#player2-pad {
right: 10px;
}
#ball {
width: 20px;
height: 20px;
background-color: #ff0000;
border-radius: 50%;
position: absolute;
}

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pong/urls.py Normal file
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# /pong/urls.py
from django.contrib import admin
from django.urls import path, include
from django.conf import settings
from django.conf.urls.static import static
urlpatterns = [
path('admin/', admin.site.urls),
path('api/', include('pong.game.urls')),
path('', include('pong.game.urls')),
]
if settings.DEBUG:
urlpatterns += static(settings.STATIC_URL, document_root=settings.STATIC_ROOT)

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Django
psycopg2
python-dotenv
channels
daphne