Merge branch 'chaku' into trash

This commit is contained in:
CHIBOUB Chakib 2024-09-11 14:37:13 +02:00
commit a1e5c0c29c
12 changed files with 161 additions and 542 deletions

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@ -1,240 +0,0 @@
services:
setup:
image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION}
container_name: setup
user: "0"
volumes:
- certs:/usr/share/elasticsearch/config/certs
command: >
bash -c '
if [ x${ELASTIC_PASSWORD} == x ]; then
echo "Set the ELASTIC_PASSWORD environment variable in the .env file";
exit 1;
elif [ x${KIBANA_PASSWORD} == x ]; then
echo "Set the KIBANA_PASSWORD environment variable in the .env file";
exit 1;
fi;
if [ ! -f config/certs/ca.zip ]; then
echo "Creating CA";
bin/elasticsearch-certutil ca --silent --pem -out config/certs/ca.zip;
unzip config/certs/ca.zip -d config/certs;
fi;
if [ ! -f config/certs/certs.zip ]; then
echo "Creating certs";
echo -ne \
"instances:\n"\
" - name: es01\n"\
" dns:\n"\
" - es01\n"\
" - localhost\n"\
" ip:\n"\
" - 127.0.0.1\n"\
" - name: kibana\n"\
" dns:\n"\
" - kibana\n"\
" - localhost\n"\
" ip:\n"\
" - 127.0.0.1\n"\
> config/certs/instances.yml;
bin/elasticsearch-certutil cert --silent --pem -out config/certs/certs.zip --in config/certs/instances.yml --ca-cert config/certs/ca/ca.crt --ca-key config/certs/ca/ca.key;
unzip config/certs/certs.zip -d config/certs;
fi;
echo "Setting file permissions"
chown -R root:root config/certs;
find . -type d -exec chmod 750 \{\} \;;
find . -type f -exec chmod 640 \{\} \;;
echo "Waiting for Elasticsearch availability";
until curl -s --cacert config/certs/ca/ca.crt https://es01:9200 | grep -q "missing authentication credentials"; do sleep 30; done;
echo "Setting kibana_system password";
until curl -s -X POST --cacert config/certs/ca/ca.crt -u "elastic:${ELASTIC_PASSWORD}" -H "Content-Type: application/json" https://es01:9200/_security/user/kibana_system/_password -d "{\"password\":\"${KIBANA_PASSWORD}\"}" | grep -q "^{}"; do sleep 10; done;
echo "All done!";
'
healthcheck:
test: ["CMD-SHELL", "[ -f config/certs/es01/es01.crt ]"]
interval: 1s
timeout: 5s
retries: 120
backend:
build:
context: .
dockerfile: Dockerfile
image: backend
container_name: backend
restart: always
command: /bin/sh -c "sleep 5 &&
venv/bin/python manage.py makemigrations --noinput &&
venv/bin/python manage.py migrate --noinput &&
venv/bin/python manage.py collectstatic --noinput &&
venv/bin/daphne -b 0.0.0.0 -p 8080 pong.asgi:application"
volumes:
- pong:/transcendence/pong
- pong_django_logs:/transcendence/logs
ports:
- 8080:8080
networks:
- app-network
environment:
DB_HOST: db
DB_PORT: 5432
DB_NAME: ${POSTGRES_DB}
DB_USER: ${POSTGRES_USER}
DB_PASSWORD: ${POSTGRES_PASSWORD}
depends_on:
- db
healthcheck:
test: ["CMD-SHELL", "curl", "http://localhost:8080"]
interval: 30s
timeout: 10s
retries: 3
start_period: 10s
db:
image: postgres:latest
container_name: postgres
restart: always
volumes:
- pong_pg_data:/var/lib/postgresql/data
ports:
- "5432:5432"
networks:
- app-network
environment:
POSTGRES_DB: ${POSTGRES_DB}
POSTGRES_USER: ${POSTGRES_USER}
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD}
healthcheck:
test: ["CMD-SHELL", "pg_isready -U $${POSTGRES_USER} -d $${POSTGRES_DB}"]
interval: 10s
timeout: 5s
retries: 5
es01:
image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION}
container_name: es01
depends_on:
setup:
condition: service_healthy
volumes:
- certs:/usr/share/elasticsearch/config/certs:ro
- pong_es_data_01:/usr/share/elasticsearch/data
labels:
co.elastic.logs/module: elasticsearch
ports:
- 9200:9200
environment:
- node.name=es01
- cluster.name=${CLUSTER_NAME}
- discovery.type=single-node
- ELASTIC_PASSWORD=${ELASTIC_PASSWORD}
- bootstrap.memory_lock=true
- xpack.security.enabled=true
- xpack.security.http.ssl.enabled=true
- xpack.security.http.ssl.key=certs/es01/es01.key
- xpack.security.http.ssl.certificate=certs/es01/es01.crt
- xpack.security.http.ssl.certificate_authorities=certs/ca/ca.crt
- xpack.security.transport.ssl.enabled=true
- xpack.security.transport.ssl.key=certs/es01/es01.key
- xpack.security.transport.ssl.certificate=certs/es01/es01.crt
- xpack.security.transport.ssl.certificate_authorities=certs/ca/ca.crt
- xpack.security.transport.ssl.verification_mode=certificate
- xpack.license.self_generated.type=${LICENSE}
healthcheck:
test:
[
"CMD-SHELL",
"curl -s --cacert config/certs/ca/ca.crt https://localhost:9200 | grep -q 'missing authentication credentials'",
]
interval: 10s
timeout: 10s
retries: 120
kibana:
image: docker.elastic.co/kibana/kibana:${STACK_VERSION}
container_name: kibana
labels:
co.elastic.logs/module: kibana
depends_on:
es01:
condition: service_healthy
volumes:
- certs:/usr/share/kibana/config/certs:ro
- pong_kibana:/usr/share/kibana/data
ports:
- 5601:5601
environment:
- SERVERNAME=kibana
- ELASTICSEARCH_HOSTS=https://es01:9200
- ELASTICSEARCH_USERNAME=${KIBANA_USERNAME}
- ELASTICSEARCH_PASSWORD=${KIBANA_PASSWORD}
- ELASTICSEARCH_SSL_CERTIFICATEAUTHORITIES=config/certs/ca/ca.crt
- XPACK_SECURITY_ENCRYPTIONKEY=${ENCRYPTION_KEY}
- XPACK_ENCRYPTEDSAVEDOBJECTS_ENCRYPTIONKEY=${ENCRYPTION_KEY}
- XPACK_REPORTING_ENCRYPTIONKEY=${ENCRYPTION_KEY}
healthcheck:
test:
[
"CMD-SHELL",
"curl -s -I http://localhost:5601 | grep -q 'HTTP/1.1 302 Found'"
]
interval: 10s
timeout: 10s
retries: 120
logstash01:
image: docker.elastic.co/logstash/logstash:${STACK_VERSION}
container_name: logstash01
labels:
co.elastic.logs/module: logstash
user: root
depends_on:
es01:
condition: service_healthy
kibana:
condition: service_healthy
volumes:
- certs:/usr/share/logstash/certs
- pong_logstash_data01:/usr/share/logstash/data
- ./config/logstash.conf:/usr/share/logstash/pipeline/logstash.conf:ro
- pong_django_logs:/usr/share/logstash/logs
ports:
- "5044:5044/udp"
command: logstash -f /usr/share/logstash/pipeline/logstash.conf
environment:
- NODE_NAME="logstash"
- ELASTIC_HOSTS=https://es01:9200
- ELASTIC_USER=${ELASTIC_USERNAME}
- ELASTIC_PASSWORD=${ELASTIC_PASSWORD}
- xpack.monitoring.enabled=false
volumes:
pong:
driver: local
driver_opts:
type: none
device: ${PROJECT_PATH}
o: bind
pong_django_logs:
driver: local
driver_opts:
type: none
device: ${DJANGO_LOGS}
o: bind
pong_pg_data:
driver: local
pong_es_data_01:
driver: local
pong_kibana:
driver: local
pong_logstash_data01:
driver: local
certs:
driver: local
networks:
app-network:
name: app-network
driver: bridge

View File

@ -4,7 +4,7 @@ CONTAINER=$(c)
up: down
$(COMPOSE) build
$(COMPOSE) up $(CONTAINER)
$(COMPOSE) up --remove-orphans $(CONTAINER)
build:
$(COMPOSE) build $(CONTAINER)

View File

@ -6,6 +6,7 @@ from django.contrib.auth.models import User
from channels.db import database_sync_to_async
from .matchmaking import match_maker
from .tournament import tournament_match_maker
import asyncio
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
@ -24,11 +25,10 @@ class GameConsumer(AsyncWebsocketConsumer):
elif data['type'] == 'key_press':
if self.game:
await self.game.handle_key_press(self, data['key'])
else:
await match_maker.handle_key_press(self, data['key'])
elif data['type'] == 'start_tournament':
print("Start TOURNAMENT received..")
await tournament_match_maker.start_tournament()
print(f"Start TOURNAMENT received by {self.user}")
# Run the tournament in the background
asyncio.create_task(tournament_match_maker.start_tournament())
async def authenticate(self, token):
user = await self.get_user_from_token(token)
@ -102,4 +102,5 @@ class GameConsumer(AsyncWebsocketConsumer):
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
async def set_game(self, game):
print(f"({self.user}) Game set to: {game}")
self.game = game

View File

@ -4,8 +4,9 @@ import json
import asyncio
import random
from datetime import datetime
from .utils import handle_game_data
from .utils import handle_game_data, getlen
from asgiref.sync import sync_to_async
from .models import Tournoi
class Game:
def __init__(self, game_id, player1, player2, localgame):
@ -27,9 +28,10 @@ class Game:
'game_text': ''
}
else:
self.botgame = player2 is None
# Set botgame to True if either player1 or player2 is None
self.botgame = player1 is None or player2 is None
self.game_state = {
'player1_name': player1.user.username,
'player1_name': player1.user.username if player1 else 'BOT',
'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 150,
'player2_position': 150,
@ -49,7 +51,7 @@ class Game:
self.start_time = datetime.now()
async def start_game(self):
print(f"- Game #{self.game_id} STARTED")
print(f"- Game #{self.game_id} STARTED ({self.game_state['player1_name']} vs {self.game_state['player2_name']}) --- ({self})")
self.game_loop_task = asyncio.create_task(self.game_loop())
print(f" Begin MATCH at: {self.start_time}")
@ -77,8 +79,10 @@ class Game:
if player2_position < target_y < player2_position + 80:
pass #bot already placed
elif player2_position < target_y:
#self.p2_mov = 1
self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
elif player2_position + 80 > target_y:
#self.p2_mov = -1
self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
def predict_ball_trajectory(self, steps=60):
@ -90,10 +94,16 @@ class Game:
for _ in range(steps):
future_x += velocity_x
future_y += velocity_y
if future_x <= 10:
future_x = 10
velocity_x = -velocity_x
elif future_x >= 790:
future_x = 790
else:
future_y += velocity_y
# Dealing with bounces off walls
if future_y <= 0 or future_y >= 300:
if future_y <= 10 or future_y >= 390:
velocity_y = -velocity_y # Reverse the direction of vertical movement
return {'x': future_x, 'y': future_y}
@ -208,7 +218,7 @@ class Game:
self.ended = True
if self.game_loop_task:
self.game_loop_task.cancel()
print(f"- Game #{self.game_id} ENDED")
print(f"- Game #{self.game_id} ENDED --- ({self})")
end_time = datetime.now()
duration = (end_time - self.start_time).total_seconds() / 60
@ -233,6 +243,14 @@ class Game:
if not self.botgame:
if not self.localgame:
await self.player2.send(end_message)
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
if hasattr(self, 'tournament'):
len_tournament = await sync_to_async(getlen)()
name_tournament = self.tournament.name + " #" + str(len_tournament + 1)
print(f"- Saving match game #{self.game_id} of tournament: {name_tournament}")
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, True, name_tournament)
else:
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, False, None)

View File

@ -26,7 +26,8 @@ class MatchMaker:
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.end_game(disconnected_player=player)
del self.active_games[game.game_id]
if game.game_id in self.active_games:
del self.active_games[game.game_id]
break
async def match_loop(self):
@ -102,11 +103,5 @@ class MatchMaker:
'player2': 'BOT'
}))
async def handle_key_press(self, player, key):
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.handle_key_press(player, key)
break
# Instance of the class
match_maker = MatchMaker()

View File

@ -7,78 +7,53 @@
<style>
.tournament-bracket {
display: flex;
flex-direction: row;
justify-content: space-around;
padding: 20px;
font-family: Arial, sans-serif;
overflow-x: auto;
}
.round {
display: flex;
flex-direction: column;
justify-content: space-around;
width: 200px;
margin-right: 40px;
}
.match {
margin: 10px 0;
border: 1px solid #ccc;
border-radius: 5px;
overflow: hidden;
display: flex;
flex-direction: column;
}
.player {
padding: 5px;
background-color: #f0f0f0;
border-bottom: 1px solid #ccc;
width: 150px;
height: 30px;
line-height: 30px;
background-color: #000000;
border: 1px solid #ffffff;
margin: 2px 0;
padding: 0 10px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.player.winner {
background-color: #00ff3c;
font-weight: bold;
background-color: #e6ffe6;
}
.player.loser {
color: #999;
}
.score {
float: right;
font-weight: normal;
}
.connector {
border-right: 2px solid #ccc;
height: 50px;
position: relative;
left: 200px;
}
.connector:before, .connector:after {
content: '';
position: absolute;
left: 0;
border-top: 2px solid #ccc;
width: 10px;
}
.connector:before {
top: 0;
}
.connector:after {
bottom: 0;
}
</style>
</head>
<body>
<div class="tournament-bracket">
{% for round in tournament_rounds %}
<div class="round">
<h3>Round {{ forloop.counter }}</h3>
{% for match in round %}
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% elif match.winner %}loser{% endif %}">
{{ match.player1 }}
{% if match.score1 is not None %}<span class="score">{{ match.score1 }}</span>{% endif %}
</div>
<div class="player {% if match.winner == match.player2 %}winner{% elif match.winner %}loser{% endif %}">
{{ match.player2|default:"BYE" }}
{% if match.score2 is not None %}<span class="score">{{ match.score2 }}</span>{% endif %}
</div>
</div>
{% if not forloop.last %}<div class="connector"></div>{% endif %}
{% endfor %}
<div class="round">
{% for match in round %}
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
{{ match.player1 }}
</div>
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
{{ match.player2|default:"BYE" }}
</div>
</div>
{% endfor %}
</div>
{% endfor %}
</div>
</body>

View File

@ -7,16 +7,18 @@ import random
from .matchmaking import match_maker
from .game import Game
TOURNAMENT_NAMES = [
"Champion's Clash", "Ultimate Showdown", "Battle Royale",
"Victory's Cup", "Legends Tournament", "Elite Series", "Clash of 42",
"Shibuya Incident", "Cunning Game", "Elite of the Stars", "Chaku's Disciples"
]
class TournamentMatch(Game):
def __init__(self, game_id, player1, player2, tournament):
# Initialize the parent Game class with the provided parameters
super().__init__(game_id, player1, player2, False)
# Store the current game instance in active games
match_maker.active_games[game_id] = self
# Set the game for the players
player1.set_game(self)
if player2:
player2.set_game(self)
# Store the tournament instance
self.tournament = tournament
@ -25,7 +27,8 @@ class TournamentMatch(Game):
await super().end_game(disconnected_player)
# Handle the end of the match in the tournament context
await self.tournament.handle_match_end(self)
if self.game_id in match_maker.active_games:
del match_maker.active_games[self.game_id]
class TournamentMatchMaker:
def __init__(self):
@ -33,17 +36,17 @@ class TournamentMatchMaker:
self.matches = []
self.rounds = []
self.current_round = 0
self.tournament_state = "waiting" # Can be "waiting", "in_progress", or "ended"
self.games = 0
self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
self.name = random.choice(TOURNAMENT_NAMES)
async def add_player(self, player):
if self.tournament_state == "waiting" and player not in self.waiting_players:
self.waiting_players.append(player)
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
if player:
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
else:
print("BOT joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def update_waiting_room(self):
@ -56,32 +59,74 @@ class TournamentMatchMaker:
def generate_waiting_room_html(self):
context = {
'players': [player.user.username for player in self.waiting_players],
'players': [player.user.username if player else 'BYE' for player in self.waiting_players],
'tournament_state': self.tournament_state,
'players_count': len(self.waiting_players),
'min_players_to_start': 2 # You can adjust this number as needed
'min_players_to_start': 3 # You can adjust this number as needed
}
return render_to_string('pong/tournament_waiting_room.html', context)
async def send_to_player(self, player, data):
if player:
await player.send(json.dumps(data))
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
await self.update_waiting_room()
# Tournament start method
async def start_tournament(self):
if len(self.waiting_players) < 2:
return False
if len(self.waiting_players) % 2 == 0:
await self.add_player(None)
self.tournament_state = "in_progress"
random.shuffle(self.waiting_players)
self.current_round = 1
self.create_matches(self.waiting_players)
await self.update_brackets()
await self.start_round_matches()
self.current_round = 0
await self.advance_tournament()
return True
def create_matches(self, players):
async def advance_tournament(self):
players = self.waiting_players
while len(players) > 1:
self.current_round += 1
print(f"Starting round {self.current_round} with {len(players)} players")
await self.create_matches(players)
await self.update_brackets()
await self.start_round_matches()
# Wait for all matches in the current round to finish
current_round_matches = self.rounds[-1]
while not all(match.ended for match in current_round_matches):
await asyncio.sleep(1) # Wait for 1 second before checking again
# Get winners for the next round
players = self.get_round_winners()
print(f"Round {self.current_round} finished. {len(players)} players advancing.")
# Tournament has ended
await self.update_brackets()
await self.end_tournament(players[0] if players else None)
async def create_matches(self, players):
matches = []
for i in range(0, len(players), 2):
self.games += 1
if i + 1 < len(players):
matches.append(TournamentMatch(len(self.matches) + 1, players[i], players[i + 1], self))
# Create a new instance of TournamentMatch for this round
match = TournamentMatch(self.games, players[i], players[i + 1], self)
matches.append(match)
else:
matches.append(TournamentMatch(len(self.matches) + 1, players[i], None, self)) # Bye
# Create a BYE match where the second player is None
match = TournamentMatch(self.games, players[i], None, self) # BYE match
matches.append(match)
# Assign the new match instance to the players
if players[i]:
await players[i].set_game(match)
if i + 1 < len(players):
if players[i + 1]:
await players[i + 1].set_game(match)
self.rounds.append(matches)
self.matches.extend(matches)
@ -115,45 +160,46 @@ class TournamentMatchMaker:
]
async def start_round_matches(self):
print(f"Starting TOURNAMENT round #{self.current_round}")
for match in self.rounds[-1]:
if match.player1 and match.player2:
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
asyncio.create_task(match.start_game())
elif match.player1:
# Handle bye
# Handle BYE match
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
#asyncio.create_task(match.start_game())
match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()
async def handle_match_end(self, match):
await self.update_brackets()
if all(m.ended for m in self.rounds[-1]):
await self.advance_tournament()
async def advance_tournament(self):
winners = [match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2 for match in self.rounds[-1] if match.player1 and match.player2]
if len(winners) > 1:
self.current_round += 1
self.create_matches(winners)
await self.update_brackets()
await self.start_round_matches()
else:
await self.end_tournament(winners[0])
def get_round_winners(self):
winners = []
for match in self.rounds[-1]:
if match.ended:
winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
#if winner:
winners.append(winner)
return winners
async def end_tournament(self, winner):
self.tournament_state = "ended"
winner_username = winner.user.username if winner else "No winner"
print(f"The TOURNAMENT winner is {winner_username}")
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'tournament_end',
'winner': winner.user.username
'winner': winner_username
})
# Reset tournament state
self.waiting_players = []
self.matches = []
self.rounds = []
self.current_round = 0
self.games = 0
async def send_to_player(self, player, data):
await player.send(json.dumps(data))
async def handle_match_end(self, match):
await self.update_brackets()
# Instance of the class
tournament_match_maker = TournamentMatchMaker()

View File

@ -172,3 +172,5 @@ def get_player_p_win(player_name):
player = get_object_or_404(Player, name=player_name)
return player.p_win
def getlen():
return Tournoi.objects.count()

View File

@ -1,172 +0,0 @@
# /pong/settings.py
"""
Django settings for pong project.
Generated by 'django-admin startproject' using Django 3.2.
"""
import os
import logging.config
from pathlib import Path
# Build paths inside the project like this: BASE_DIR / 'subdir'.
BASE_DIR = Path(__file__).resolve().parent.parent
# Quick-start development settings - unsuitable for production
# See https://docs.djangoproject.com/en/3.2/howto/deployment/checklist/
# SECURITY WARNING: keep the secret key used in production secret!
SECRET_KEY = '12345678'
# SECURITY WARNING: don't run with debug turned on in production!
DEBUG = True
ALLOWED_HOSTS = ['*']
# Application definition
INSTALLED_APPS = [
'django.contrib.admin',
'django.contrib.auth',
'django.contrib.contenttypes',
'django.contrib.sessions',
'django.contrib.messages',
'django.contrib.staticfiles',
'channels',
'pong.game',
'rest_framework'
]
MIDDLEWARE = [
'django.middleware.security.SecurityMiddleware',
'django.contrib.sessions.middleware.SessionMiddleware',
'django.middleware.common.CommonMiddleware',
'django.middleware.csrf.CsrfViewMiddleware',
'django.contrib.auth.middleware.AuthenticationMiddleware',
'django.contrib.messages.middleware.MessageMiddleware',
'django.middleware.clickjacking.XFrameOptionsMiddleware',
]
ROOT_URLCONF = 'pong.urls'
TEMPLATES = [
{
'BACKEND': 'django.template.backends.django.DjangoTemplates',
'DIRS': [os.path.join(BASE_DIR, 'pong', 'static')], # Ensure templates are found
'APP_DIRS': True,
'OPTIONS': {
'context_processors': [
'django.template.context_processors.debug',
'django.template.context_processors.request',
'django.contrib.auth.context_processors.auth',
'django.contrib.messages.context_processors.messages',
],
},
},
]
ASGI_APPLICATION = 'pong.asgi.application'
# Database
# https://docs.djangoproject.com/en/3.2/ref/settings/#databases
DATABASES = {
'default': {
'ENGINE': 'django.db.backends.postgresql',
'NAME': os.getenv('DB_NAME'),
'USER': os.getenv('DB_USER'),
'PASSWORD': os.getenv('DB_PASSWORD'),
'HOST': os.getenv('DB_HOST'),
'PORT': '5432',
}
}
# Password validation
# https://docs.djangoproject.com/en/3.2/ref/settings/#auth-password-validators
AUTH_PASSWORD_VALIDATORS = [
{
'NAME': 'django.contrib.auth.password_validation.UserAttributeSimilarityValidator',
},
{
'NAME': 'django.contrib.auth.password_validation.MinimumLengthValidator',
},
{
'NAME': 'django.contrib.auth.password_validation.CommonPasswordValidator',
},
{
'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator',
},
]
# Internationalization
# https://docs.djangoproject.com/en/3.2/topics/i18n/
LANGUAGE_CODE = 'en-us'
TIME_ZONE = 'UTC'
USE_I18N = True
USE_L10N = True
USE_TZ = True
# Static files (CSS, JavaScript, Images)
# https://docs.djangoproject.com/en/3.2/howto/static-files/
STATIC_URL = '/static/'
STATICFILES_DIRS = [os.path.join(BASE_DIR, 'pong/static')]
STATIC_ROOT = os.path.join(BASE_DIR, 'staticfiles')
# Default primary key field type
# https://docs.djangoproject.com/en/3.2/ref/settings/#default-auto-field
DEFAULT_AUTO_FIELD = 'django.db.models.BigAutoField'
# Channels
# Define the channel layers for WebSockets
CHANNEL_LAYERS = {
'default': {
'BACKEND': 'channels.layers.InMemoryChannelLayer',
},
}
LOGGING = {
'version': 1, # The version of the logging configuration schema
'disable_existing_loggers': False, # Allows existing loggers to keep logging
'formatters': { # Defines how log messages will be formatted
'json': {
'()': 'pythonjsonlogger.jsonlogger.JsonFormatter',
# Formatter that outputs logs in JSON format, which is ideal for ingestion by Logstash.
},
'default': {
'format': '[%(asctime)s] %(levelname)s [%(name)s:%(lineno)s] %(message)s',
# This is a basic text formatter with timestamp, log level, logger name, line number, and the actual message.
},
},
'handlers': { # Handlers determine where the log messages are sent
'file': {
'level': 'INFO', # Minimum log level to be handled (INFO and above)
'class': 'logging.FileHandler',
'filename': os.path.join(BASE_DIR, 'logs/django.log'), # The file where logs will be saved
'formatter': 'json', # Uses the JSON formatter defined above
},
'console': {
'level': 'DEBUG', # Minimum log level to be handled (DEBUG and above)
'class': 'logging.StreamHandler',
'formatter': 'default', # Uses the default text formatter
},
},
'loggers': { # Loggers are the actual log streams that get configured
'django': { # The Django logger catches all messages sent by the Django framework
'handlers': ['file', 'console'], # Sends logs to both the file and the console
'level': 'DEBUG', # Minimum log level to be logged
'propagate': True, # If True, messages will be passed to the parent loggers as well
},
},
}

View File

@ -64,7 +64,6 @@ document.addEventListener('DOMContentLoaded', () => {
quickMatchButton.addEventListener('click', startQuickMatch);
tournamentButton.addEventListener('click', startTournament);
async function handleCheckNickname() {
const nickname = nicknameInput.value.trim();
if (nickname) {
@ -185,7 +184,6 @@ document.addEventListener('DOMContentLoaded', () => {
return data.authenticated;
}
async function handleCheckNickname2() {
const nickname2 = nicknameInput2.value.trim();
if (nickname2) {
@ -388,32 +386,31 @@ document.addEventListener('DOMContentLoaded', () => {
} else if (data.type === 'game_state_update') {
updateGameState(data.game_state);
} else if (data.type === 'player_disconnected') {
console.log("Player disconnected:", data.player);
console.log('Player disconnected:', data.player);
} else if (data.type === 'game_ended') {
console.log("Game ended:", data.game_id);
console.log('Game ended:', data.game_id);
} else if (data.type === 'error') {
console.error(data.message);
// Assuming you're inside some WebSocket message handling function
} else if (data.type === 'update_tournament_waiting_room') {
// Update the HTML content of the tournament bracket
document.getElementById('tournament-bracket').innerHTML = data.html;
// Reattach the event listener to the "Start Tournament" button
const startButton = document.getElementById('start-tournament-btn');
if (startButton) {
startButton.addEventListener('click', function() {
if (typeof socket !== 'undefined' && socket.readyState === WebSocket.OPEN) {
console.log("Start TOURNAMENT sent..");
console.log('Start TOURNAMENT sent..');
socket.send(JSON.stringify({type: 'start_tournament'}));
} else {
console.error("WebSocket is not open or undefined");
console.error('WebSocket is not open or undefined');
}
});
} else {
console.error('Start button not found');
}
} else if (data.type === 'update_brackets') {
// Update the HTML content of the tournament bracket
document.getElementById('tournament-bracket').innerHTML = data.html;
} else if (data.type === 'tournament_end') {
console.log('Tournament ended, the winner is:', data.winner);
} else {
console.log('Message from server:', data.type, data.message);
}
@ -443,7 +440,7 @@ document.addEventListener('DOMContentLoaded', () => {
function updateGameState(newState) {
gameState = newState;
renderGame();
checkForWinner();
//checkForWinner();
}
function renderGame() {

View File

@ -110,8 +110,8 @@
</div>
<div id="game1" style="display: none;">
<div id="player1-name" class="name">Player 1</div>
<div id="player2-name" class="name">Player 2</div>
<div id="player1-name" class="name"></div>
<div id="player2-name" class="name"></div>
<div id="game2">
<div id="player1-score" class="score">0</div>
<div id="player2-score" class="score">0</div>

View File

@ -279,7 +279,6 @@ button:hover {
color: #ffffff;
}
.dropdown-content {
display: none;
position: absolute;
@ -298,7 +297,6 @@ button:hover {
display: block;
}
.dropdown-content a {
color: #ffffff;
padding: 12px 16px;
@ -308,7 +306,6 @@ button:hover {
transition: background-color 0.3s ease;
}
.dropdown-content a:hover {
background-color: #333;
color: #00ffff;
@ -404,7 +401,7 @@ pre {
white-space: pre-wrap;
word-wrap: break-word;
}
/*
.tournament-waiting-room {
background-color: rgba(0, 0, 0, 0.6);
padding: 20px;
@ -435,7 +432,7 @@ pre {
list-style-type: none;
padding: 0;
}
*/
body {
color: rgb(0, 255, 255); /* Valeur par défaut */
font-family: Arial, sans-serif;