mirror of
https://github.com/AudebertAdrien/ft_transcendence.git
synced 2026-02-04 03:30:26 +01:00
Merge branch 'chaku' into trash
This commit is contained in:
commit
a1e5c0c29c
@ -1,240 +0,0 @@
|
||||
services:
|
||||
setup:
|
||||
image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION}
|
||||
container_name: setup
|
||||
user: "0"
|
||||
volumes:
|
||||
- certs:/usr/share/elasticsearch/config/certs
|
||||
command: >
|
||||
bash -c '
|
||||
if [ x${ELASTIC_PASSWORD} == x ]; then
|
||||
echo "Set the ELASTIC_PASSWORD environment variable in the .env file";
|
||||
exit 1;
|
||||
elif [ x${KIBANA_PASSWORD} == x ]; then
|
||||
echo "Set the KIBANA_PASSWORD environment variable in the .env file";
|
||||
exit 1;
|
||||
fi;
|
||||
if [ ! -f config/certs/ca.zip ]; then
|
||||
echo "Creating CA";
|
||||
bin/elasticsearch-certutil ca --silent --pem -out config/certs/ca.zip;
|
||||
unzip config/certs/ca.zip -d config/certs;
|
||||
fi;
|
||||
if [ ! -f config/certs/certs.zip ]; then
|
||||
echo "Creating certs";
|
||||
echo -ne \
|
||||
"instances:\n"\
|
||||
" - name: es01\n"\
|
||||
" dns:\n"\
|
||||
" - es01\n"\
|
||||
" - localhost\n"\
|
||||
" ip:\n"\
|
||||
" - 127.0.0.1\n"\
|
||||
" - name: kibana\n"\
|
||||
" dns:\n"\
|
||||
" - kibana\n"\
|
||||
" - localhost\n"\
|
||||
" ip:\n"\
|
||||
" - 127.0.0.1\n"\
|
||||
> config/certs/instances.yml;
|
||||
|
||||
bin/elasticsearch-certutil cert --silent --pem -out config/certs/certs.zip --in config/certs/instances.yml --ca-cert config/certs/ca/ca.crt --ca-key config/certs/ca/ca.key;
|
||||
unzip config/certs/certs.zip -d config/certs;
|
||||
fi;
|
||||
|
||||
echo "Setting file permissions"
|
||||
chown -R root:root config/certs;
|
||||
find . -type d -exec chmod 750 \{\} \;;
|
||||
find . -type f -exec chmod 640 \{\} \;;
|
||||
|
||||
echo "Waiting for Elasticsearch availability";
|
||||
until curl -s --cacert config/certs/ca/ca.crt https://es01:9200 | grep -q "missing authentication credentials"; do sleep 30; done;
|
||||
echo "Setting kibana_system password";
|
||||
until curl -s -X POST --cacert config/certs/ca/ca.crt -u "elastic:${ELASTIC_PASSWORD}" -H "Content-Type: application/json" https://es01:9200/_security/user/kibana_system/_password -d "{\"password\":\"${KIBANA_PASSWORD}\"}" | grep -q "^{}"; do sleep 10; done;
|
||||
echo "All done!";
|
||||
'
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "[ -f config/certs/es01/es01.crt ]"]
|
||||
interval: 1s
|
||||
timeout: 5s
|
||||
retries: 120
|
||||
|
||||
backend:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: Dockerfile
|
||||
image: backend
|
||||
container_name: backend
|
||||
restart: always
|
||||
command: /bin/sh -c "sleep 5 &&
|
||||
venv/bin/python manage.py makemigrations --noinput &&
|
||||
venv/bin/python manage.py migrate --noinput &&
|
||||
venv/bin/python manage.py collectstatic --noinput &&
|
||||
venv/bin/daphne -b 0.0.0.0 -p 8080 pong.asgi:application"
|
||||
volumes:
|
||||
- pong:/transcendence/pong
|
||||
- pong_django_logs:/transcendence/logs
|
||||
ports:
|
||||
- 8080:8080
|
||||
networks:
|
||||
- app-network
|
||||
environment:
|
||||
DB_HOST: db
|
||||
DB_PORT: 5432
|
||||
DB_NAME: ${POSTGRES_DB}
|
||||
DB_USER: ${POSTGRES_USER}
|
||||
DB_PASSWORD: ${POSTGRES_PASSWORD}
|
||||
depends_on:
|
||||
- db
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "curl", "http://localhost:8080"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
start_period: 10s
|
||||
|
||||
db:
|
||||
image: postgres:latest
|
||||
container_name: postgres
|
||||
restart: always
|
||||
volumes:
|
||||
- pong_pg_data:/var/lib/postgresql/data
|
||||
ports:
|
||||
- "5432:5432"
|
||||
networks:
|
||||
- app-network
|
||||
environment:
|
||||
POSTGRES_DB: ${POSTGRES_DB}
|
||||
POSTGRES_USER: ${POSTGRES_USER}
|
||||
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD}
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "pg_isready -U $${POSTGRES_USER} -d $${POSTGRES_DB}"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
|
||||
es01:
|
||||
image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION}
|
||||
container_name: es01
|
||||
depends_on:
|
||||
setup:
|
||||
condition: service_healthy
|
||||
volumes:
|
||||
- certs:/usr/share/elasticsearch/config/certs:ro
|
||||
- pong_es_data_01:/usr/share/elasticsearch/data
|
||||
labels:
|
||||
co.elastic.logs/module: elasticsearch
|
||||
ports:
|
||||
- 9200:9200
|
||||
environment:
|
||||
- node.name=es01
|
||||
- cluster.name=${CLUSTER_NAME}
|
||||
- discovery.type=single-node
|
||||
- ELASTIC_PASSWORD=${ELASTIC_PASSWORD}
|
||||
- bootstrap.memory_lock=true
|
||||
- xpack.security.enabled=true
|
||||
- xpack.security.http.ssl.enabled=true
|
||||
- xpack.security.http.ssl.key=certs/es01/es01.key
|
||||
- xpack.security.http.ssl.certificate=certs/es01/es01.crt
|
||||
- xpack.security.http.ssl.certificate_authorities=certs/ca/ca.crt
|
||||
- xpack.security.transport.ssl.enabled=true
|
||||
- xpack.security.transport.ssl.key=certs/es01/es01.key
|
||||
- xpack.security.transport.ssl.certificate=certs/es01/es01.crt
|
||||
- xpack.security.transport.ssl.certificate_authorities=certs/ca/ca.crt
|
||||
- xpack.security.transport.ssl.verification_mode=certificate
|
||||
- xpack.license.self_generated.type=${LICENSE}
|
||||
healthcheck:
|
||||
test:
|
||||
[
|
||||
"CMD-SHELL",
|
||||
"curl -s --cacert config/certs/ca/ca.crt https://localhost:9200 | grep -q 'missing authentication credentials'",
|
||||
]
|
||||
interval: 10s
|
||||
timeout: 10s
|
||||
retries: 120
|
||||
|
||||
kibana:
|
||||
image: docker.elastic.co/kibana/kibana:${STACK_VERSION}
|
||||
container_name: kibana
|
||||
labels:
|
||||
co.elastic.logs/module: kibana
|
||||
depends_on:
|
||||
es01:
|
||||
condition: service_healthy
|
||||
volumes:
|
||||
- certs:/usr/share/kibana/config/certs:ro
|
||||
- pong_kibana:/usr/share/kibana/data
|
||||
ports:
|
||||
- 5601:5601
|
||||
environment:
|
||||
- SERVERNAME=kibana
|
||||
- ELASTICSEARCH_HOSTS=https://es01:9200
|
||||
- ELASTICSEARCH_USERNAME=${KIBANA_USERNAME}
|
||||
- ELASTICSEARCH_PASSWORD=${KIBANA_PASSWORD}
|
||||
- ELASTICSEARCH_SSL_CERTIFICATEAUTHORITIES=config/certs/ca/ca.crt
|
||||
- XPACK_SECURITY_ENCRYPTIONKEY=${ENCRYPTION_KEY}
|
||||
- XPACK_ENCRYPTEDSAVEDOBJECTS_ENCRYPTIONKEY=${ENCRYPTION_KEY}
|
||||
- XPACK_REPORTING_ENCRYPTIONKEY=${ENCRYPTION_KEY}
|
||||
healthcheck:
|
||||
test:
|
||||
[
|
||||
"CMD-SHELL",
|
||||
"curl -s -I http://localhost:5601 | grep -q 'HTTP/1.1 302 Found'"
|
||||
]
|
||||
interval: 10s
|
||||
timeout: 10s
|
||||
retries: 120
|
||||
|
||||
logstash01:
|
||||
image: docker.elastic.co/logstash/logstash:${STACK_VERSION}
|
||||
container_name: logstash01
|
||||
labels:
|
||||
co.elastic.logs/module: logstash
|
||||
user: root
|
||||
depends_on:
|
||||
es01:
|
||||
condition: service_healthy
|
||||
kibana:
|
||||
condition: service_healthy
|
||||
volumes:
|
||||
- certs:/usr/share/logstash/certs
|
||||
- pong_logstash_data01:/usr/share/logstash/data
|
||||
- ./config/logstash.conf:/usr/share/logstash/pipeline/logstash.conf:ro
|
||||
- pong_django_logs:/usr/share/logstash/logs
|
||||
ports:
|
||||
- "5044:5044/udp"
|
||||
command: logstash -f /usr/share/logstash/pipeline/logstash.conf
|
||||
environment:
|
||||
- NODE_NAME="logstash"
|
||||
- ELASTIC_HOSTS=https://es01:9200
|
||||
- ELASTIC_USER=${ELASTIC_USERNAME}
|
||||
- ELASTIC_PASSWORD=${ELASTIC_PASSWORD}
|
||||
- xpack.monitoring.enabled=false
|
||||
|
||||
volumes:
|
||||
pong:
|
||||
driver: local
|
||||
driver_opts:
|
||||
type: none
|
||||
device: ${PROJECT_PATH}
|
||||
o: bind
|
||||
pong_django_logs:
|
||||
driver: local
|
||||
driver_opts:
|
||||
type: none
|
||||
device: ${DJANGO_LOGS}
|
||||
o: bind
|
||||
pong_pg_data:
|
||||
driver: local
|
||||
pong_es_data_01:
|
||||
driver: local
|
||||
pong_kibana:
|
||||
driver: local
|
||||
pong_logstash_data01:
|
||||
driver: local
|
||||
certs:
|
||||
driver: local
|
||||
|
||||
networks:
|
||||
app-network:
|
||||
name: app-network
|
||||
driver: bridge
|
||||
2
makefile
2
makefile
@ -4,7 +4,7 @@ CONTAINER=$(c)
|
||||
|
||||
up: down
|
||||
$(COMPOSE) build
|
||||
$(COMPOSE) up $(CONTAINER)
|
||||
$(COMPOSE) up --remove-orphans $(CONTAINER)
|
||||
|
||||
build:
|
||||
$(COMPOSE) build $(CONTAINER)
|
||||
|
||||
@ -6,6 +6,7 @@ from django.contrib.auth.models import User
|
||||
from channels.db import database_sync_to_async
|
||||
from .matchmaking import match_maker
|
||||
from .tournament import tournament_match_maker
|
||||
import asyncio
|
||||
|
||||
class GameConsumer(AsyncWebsocketConsumer):
|
||||
async def connect(self):
|
||||
@ -24,11 +25,10 @@ class GameConsumer(AsyncWebsocketConsumer):
|
||||
elif data['type'] == 'key_press':
|
||||
if self.game:
|
||||
await self.game.handle_key_press(self, data['key'])
|
||||
else:
|
||||
await match_maker.handle_key_press(self, data['key'])
|
||||
elif data['type'] == 'start_tournament':
|
||||
print("Start TOURNAMENT received..")
|
||||
await tournament_match_maker.start_tournament()
|
||||
print(f"Start TOURNAMENT received by {self.user}")
|
||||
# Run the tournament in the background
|
||||
asyncio.create_task(tournament_match_maker.start_tournament())
|
||||
|
||||
async def authenticate(self, token):
|
||||
user = await self.get_user_from_token(token)
|
||||
@ -102,4 +102,5 @@ class GameConsumer(AsyncWebsocketConsumer):
|
||||
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
|
||||
|
||||
async def set_game(self, game):
|
||||
print(f"({self.user}) Game set to: {game}")
|
||||
self.game = game
|
||||
|
||||
@ -4,8 +4,9 @@ import json
|
||||
import asyncio
|
||||
import random
|
||||
from datetime import datetime
|
||||
from .utils import handle_game_data
|
||||
from .utils import handle_game_data, getlen
|
||||
from asgiref.sync import sync_to_async
|
||||
from .models import Tournoi
|
||||
|
||||
class Game:
|
||||
def __init__(self, game_id, player1, player2, localgame):
|
||||
@ -27,9 +28,10 @@ class Game:
|
||||
'game_text': ''
|
||||
}
|
||||
else:
|
||||
self.botgame = player2 is None
|
||||
# Set botgame to True if either player1 or player2 is None
|
||||
self.botgame = player1 is None or player2 is None
|
||||
self.game_state = {
|
||||
'player1_name': player1.user.username,
|
||||
'player1_name': player1.user.username if player1 else 'BOT',
|
||||
'player2_name': player2.user.username if player2 else 'BOT',
|
||||
'player1_position': 150,
|
||||
'player2_position': 150,
|
||||
@ -49,7 +51,7 @@ class Game:
|
||||
self.start_time = datetime.now()
|
||||
|
||||
async def start_game(self):
|
||||
print(f"- Game #{self.game_id} STARTED")
|
||||
print(f"- Game #{self.game_id} STARTED ({self.game_state['player1_name']} vs {self.game_state['player2_name']}) --- ({self})")
|
||||
self.game_loop_task = asyncio.create_task(self.game_loop())
|
||||
print(f" Begin MATCH at: {self.start_time}")
|
||||
|
||||
@ -77,8 +79,10 @@ class Game:
|
||||
if player2_position < target_y < player2_position + 80:
|
||||
pass #bot already placed
|
||||
elif player2_position < target_y:
|
||||
#self.p2_mov = 1
|
||||
self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
|
||||
elif player2_position + 80 > target_y:
|
||||
#self.p2_mov = -1
|
||||
self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
|
||||
|
||||
def predict_ball_trajectory(self, steps=60):
|
||||
@ -90,10 +94,16 @@ class Game:
|
||||
|
||||
for _ in range(steps):
|
||||
future_x += velocity_x
|
||||
future_y += velocity_y
|
||||
if future_x <= 10:
|
||||
future_x = 10
|
||||
velocity_x = -velocity_x
|
||||
elif future_x >= 790:
|
||||
future_x = 790
|
||||
else:
|
||||
future_y += velocity_y
|
||||
|
||||
# Dealing with bounces off walls
|
||||
if future_y <= 0 or future_y >= 300:
|
||||
if future_y <= 10 or future_y >= 390:
|
||||
velocity_y = -velocity_y # Reverse the direction of vertical movement
|
||||
|
||||
return {'x': future_x, 'y': future_y}
|
||||
@ -208,7 +218,7 @@ class Game:
|
||||
self.ended = True
|
||||
if self.game_loop_task:
|
||||
self.game_loop_task.cancel()
|
||||
print(f"- Game #{self.game_id} ENDED")
|
||||
print(f"- Game #{self.game_id} ENDED --- ({self})")
|
||||
|
||||
end_time = datetime.now()
|
||||
duration = (end_time - self.start_time).total_seconds() / 60
|
||||
@ -233,6 +243,14 @@ class Game:
|
||||
if not self.botgame:
|
||||
if not self.localgame:
|
||||
await self.player2.send(end_message)
|
||||
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
|
||||
if hasattr(self, 'tournament'):
|
||||
len_tournament = await sync_to_async(getlen)()
|
||||
name_tournament = self.tournament.name + " #" + str(len_tournament + 1)
|
||||
print(f"- Saving match game #{self.game_id} of tournament: {name_tournament}")
|
||||
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
|
||||
self.game_state['player1_score'], self.game_state['player2_score'],
|
||||
self.bt1, self.bt2, duration, True, name_tournament)
|
||||
else:
|
||||
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
|
||||
self.game_state['player1_score'], self.game_state['player2_score'],
|
||||
self.bt1, self.bt2, duration, False, None)
|
||||
|
||||
@ -26,7 +26,8 @@ class MatchMaker:
|
||||
for game in self.active_games.values():
|
||||
if player in [game.player1, game.player2]:
|
||||
await game.end_game(disconnected_player=player)
|
||||
del self.active_games[game.game_id]
|
||||
if game.game_id in self.active_games:
|
||||
del self.active_games[game.game_id]
|
||||
break
|
||||
|
||||
async def match_loop(self):
|
||||
@ -102,11 +103,5 @@ class MatchMaker:
|
||||
'player2': 'BOT'
|
||||
}))
|
||||
|
||||
async def handle_key_press(self, player, key):
|
||||
for game in self.active_games.values():
|
||||
if player in [game.player1, game.player2]:
|
||||
await game.handle_key_press(player, key)
|
||||
break
|
||||
|
||||
# Instance of the class
|
||||
match_maker = MatchMaker()
|
||||
|
||||
@ -7,78 +7,53 @@
|
||||
<style>
|
||||
.tournament-bracket {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-around;
|
||||
padding: 20px;
|
||||
font-family: Arial, sans-serif;
|
||||
overflow-x: auto;
|
||||
}
|
||||
.round {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
width: 200px;
|
||||
margin-right: 40px;
|
||||
}
|
||||
.match {
|
||||
margin: 10px 0;
|
||||
border: 1px solid #ccc;
|
||||
border-radius: 5px;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.player {
|
||||
padding: 5px;
|
||||
background-color: #f0f0f0;
|
||||
border-bottom: 1px solid #ccc;
|
||||
width: 150px;
|
||||
height: 30px;
|
||||
line-height: 30px;
|
||||
background-color: #000000;
|
||||
border: 1px solid #ffffff;
|
||||
margin: 2px 0;
|
||||
padding: 0 10px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.player.winner {
|
||||
background-color: #00ff3c;
|
||||
font-weight: bold;
|
||||
background-color: #e6ffe6;
|
||||
}
|
||||
.player.loser {
|
||||
color: #999;
|
||||
}
|
||||
.score {
|
||||
float: right;
|
||||
font-weight: normal;
|
||||
}
|
||||
.connector {
|
||||
border-right: 2px solid #ccc;
|
||||
height: 50px;
|
||||
position: relative;
|
||||
left: 200px;
|
||||
}
|
||||
.connector:before, .connector:after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 0;
|
||||
border-top: 2px solid #ccc;
|
||||
width: 10px;
|
||||
}
|
||||
.connector:before {
|
||||
top: 0;
|
||||
}
|
||||
.connector:after {
|
||||
bottom: 0;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="tournament-bracket">
|
||||
{% for round in tournament_rounds %}
|
||||
<div class="round">
|
||||
<h3>Round {{ forloop.counter }}</h3>
|
||||
{% for match in round %}
|
||||
<div class="match">
|
||||
<div class="player {% if match.winner == match.player1 %}winner{% elif match.winner %}loser{% endif %}">
|
||||
{{ match.player1 }}
|
||||
{% if match.score1 is not None %}<span class="score">{{ match.score1 }}</span>{% endif %}
|
||||
</div>
|
||||
<div class="player {% if match.winner == match.player2 %}winner{% elif match.winner %}loser{% endif %}">
|
||||
{{ match.player2|default:"BYE" }}
|
||||
{% if match.score2 is not None %}<span class="score">{{ match.score2 }}</span>{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
{% if not forloop.last %}<div class="connector"></div>{% endif %}
|
||||
{% endfor %}
|
||||
<div class="round">
|
||||
{% for match in round %}
|
||||
<div class="match">
|
||||
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
|
||||
{{ match.player1 }}
|
||||
</div>
|
||||
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
|
||||
{{ match.player2|default:"BYE" }}
|
||||
</div>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@ -7,16 +7,18 @@ import random
|
||||
from .matchmaking import match_maker
|
||||
from .game import Game
|
||||
|
||||
TOURNAMENT_NAMES = [
|
||||
"Champion's Clash", "Ultimate Showdown", "Battle Royale",
|
||||
"Victory's Cup", "Legends Tournament", "Elite Series", "Clash of 42",
|
||||
"Shibuya Incident", "Cunning Game", "Elite of the Stars", "Chaku's Disciples"
|
||||
]
|
||||
|
||||
class TournamentMatch(Game):
|
||||
def __init__(self, game_id, player1, player2, tournament):
|
||||
# Initialize the parent Game class with the provided parameters
|
||||
super().__init__(game_id, player1, player2, False)
|
||||
# Store the current game instance in active games
|
||||
match_maker.active_games[game_id] = self
|
||||
# Set the game for the players
|
||||
player1.set_game(self)
|
||||
if player2:
|
||||
player2.set_game(self)
|
||||
# Store the tournament instance
|
||||
self.tournament = tournament
|
||||
|
||||
@ -25,7 +27,8 @@ class TournamentMatch(Game):
|
||||
await super().end_game(disconnected_player)
|
||||
# Handle the end of the match in the tournament context
|
||||
await self.tournament.handle_match_end(self)
|
||||
|
||||
if self.game_id in match_maker.active_games:
|
||||
del match_maker.active_games[self.game_id]
|
||||
|
||||
class TournamentMatchMaker:
|
||||
def __init__(self):
|
||||
@ -33,17 +36,17 @@ class TournamentMatchMaker:
|
||||
self.matches = []
|
||||
self.rounds = []
|
||||
self.current_round = 0
|
||||
self.tournament_state = "waiting" # Can be "waiting", "in_progress", or "ended"
|
||||
self.games = 0
|
||||
self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
|
||||
self.name = random.choice(TOURNAMENT_NAMES)
|
||||
|
||||
async def add_player(self, player):
|
||||
if self.tournament_state == "waiting" and player not in self.waiting_players:
|
||||
self.waiting_players.append(player)
|
||||
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
|
||||
await self.update_waiting_room()
|
||||
|
||||
async def remove_player(self, player):
|
||||
if player in self.waiting_players:
|
||||
self.waiting_players.remove(player)
|
||||
if player:
|
||||
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
|
||||
else:
|
||||
print("BOT joins the TOURNAMENT WAITING ROOM")
|
||||
await self.update_waiting_room()
|
||||
|
||||
async def update_waiting_room(self):
|
||||
@ -56,32 +59,74 @@ class TournamentMatchMaker:
|
||||
|
||||
def generate_waiting_room_html(self):
|
||||
context = {
|
||||
'players': [player.user.username for player in self.waiting_players],
|
||||
'players': [player.user.username if player else 'BYE' for player in self.waiting_players],
|
||||
'tournament_state': self.tournament_state,
|
||||
'players_count': len(self.waiting_players),
|
||||
'min_players_to_start': 2 # You can adjust this number as needed
|
||||
'min_players_to_start': 3 # You can adjust this number as needed
|
||||
}
|
||||
return render_to_string('pong/tournament_waiting_room.html', context)
|
||||
|
||||
async def send_to_player(self, player, data):
|
||||
if player:
|
||||
await player.send(json.dumps(data))
|
||||
|
||||
async def remove_player(self, player):
|
||||
if player in self.waiting_players:
|
||||
self.waiting_players.remove(player)
|
||||
await self.update_waiting_room()
|
||||
|
||||
# Tournament start method
|
||||
async def start_tournament(self):
|
||||
|
||||
if len(self.waiting_players) < 2:
|
||||
return False
|
||||
|
||||
if len(self.waiting_players) % 2 == 0:
|
||||
await self.add_player(None)
|
||||
self.tournament_state = "in_progress"
|
||||
random.shuffle(self.waiting_players)
|
||||
self.current_round = 1
|
||||
self.create_matches(self.waiting_players)
|
||||
await self.update_brackets()
|
||||
await self.start_round_matches()
|
||||
self.current_round = 0
|
||||
await self.advance_tournament()
|
||||
return True
|
||||
|
||||
def create_matches(self, players):
|
||||
async def advance_tournament(self):
|
||||
players = self.waiting_players
|
||||
while len(players) > 1:
|
||||
self.current_round += 1
|
||||
print(f"Starting round {self.current_round} with {len(players)} players")
|
||||
await self.create_matches(players)
|
||||
await self.update_brackets()
|
||||
await self.start_round_matches()
|
||||
# Wait for all matches in the current round to finish
|
||||
current_round_matches = self.rounds[-1]
|
||||
while not all(match.ended for match in current_round_matches):
|
||||
await asyncio.sleep(1) # Wait for 1 second before checking again
|
||||
# Get winners for the next round
|
||||
players = self.get_round_winners()
|
||||
print(f"Round {self.current_round} finished. {len(players)} players advancing.")
|
||||
# Tournament has ended
|
||||
await self.update_brackets()
|
||||
await self.end_tournament(players[0] if players else None)
|
||||
|
||||
async def create_matches(self, players):
|
||||
matches = []
|
||||
for i in range(0, len(players), 2):
|
||||
self.games += 1
|
||||
if i + 1 < len(players):
|
||||
matches.append(TournamentMatch(len(self.matches) + 1, players[i], players[i + 1], self))
|
||||
# Create a new instance of TournamentMatch for this round
|
||||
match = TournamentMatch(self.games, players[i], players[i + 1], self)
|
||||
matches.append(match)
|
||||
else:
|
||||
matches.append(TournamentMatch(len(self.matches) + 1, players[i], None, self)) # Bye
|
||||
# Create a BYE match where the second player is None
|
||||
match = TournamentMatch(self.games, players[i], None, self) # BYE match
|
||||
matches.append(match)
|
||||
|
||||
# Assign the new match instance to the players
|
||||
if players[i]:
|
||||
await players[i].set_game(match)
|
||||
if i + 1 < len(players):
|
||||
if players[i + 1]:
|
||||
await players[i + 1].set_game(match)
|
||||
|
||||
self.rounds.append(matches)
|
||||
self.matches.extend(matches)
|
||||
|
||||
@ -115,45 +160,46 @@ class TournamentMatchMaker:
|
||||
]
|
||||
|
||||
async def start_round_matches(self):
|
||||
print(f"Starting TOURNAMENT round #{self.current_round}")
|
||||
for match in self.rounds[-1]:
|
||||
if match.player1 and match.player2:
|
||||
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
|
||||
asyncio.create_task(match.start_game())
|
||||
elif match.player1:
|
||||
# Handle bye
|
||||
# Handle BYE match
|
||||
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
|
||||
#asyncio.create_task(match.start_game())
|
||||
match.game_state['player1_score'] = 3
|
||||
match.game_state['player2_score'] = 0
|
||||
await match.end_game()
|
||||
|
||||
async def handle_match_end(self, match):
|
||||
await self.update_brackets()
|
||||
if all(m.ended for m in self.rounds[-1]):
|
||||
await self.advance_tournament()
|
||||
|
||||
async def advance_tournament(self):
|
||||
winners = [match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2 for match in self.rounds[-1] if match.player1 and match.player2]
|
||||
if len(winners) > 1:
|
||||
self.current_round += 1
|
||||
self.create_matches(winners)
|
||||
await self.update_brackets()
|
||||
await self.start_round_matches()
|
||||
else:
|
||||
await self.end_tournament(winners[0])
|
||||
def get_round_winners(self):
|
||||
winners = []
|
||||
for match in self.rounds[-1]:
|
||||
if match.ended:
|
||||
winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
|
||||
#if winner:
|
||||
winners.append(winner)
|
||||
return winners
|
||||
|
||||
async def end_tournament(self, winner):
|
||||
self.tournament_state = "ended"
|
||||
winner_username = winner.user.username if winner else "No winner"
|
||||
print(f"The TOURNAMENT winner is {winner_username}")
|
||||
for player in self.waiting_players:
|
||||
await self.send_to_player(player, {
|
||||
'type': 'tournament_end',
|
||||
'winner': winner.user.username
|
||||
'winner': winner_username
|
||||
})
|
||||
# Reset tournament state
|
||||
self.waiting_players = []
|
||||
self.matches = []
|
||||
self.rounds = []
|
||||
self.current_round = 0
|
||||
self.games = 0
|
||||
|
||||
async def send_to_player(self, player, data):
|
||||
await player.send(json.dumps(data))
|
||||
async def handle_match_end(self, match):
|
||||
await self.update_brackets()
|
||||
|
||||
# Instance of the class
|
||||
tournament_match_maker = TournamentMatchMaker()
|
||||
@ -172,3 +172,5 @@ def get_player_p_win(player_name):
|
||||
player = get_object_or_404(Player, name=player_name)
|
||||
return player.p_win
|
||||
|
||||
def getlen():
|
||||
return Tournoi.objects.count()
|
||||
|
||||
172
pong/settings.py
172
pong/settings.py
@ -1,172 +0,0 @@
|
||||
# /pong/settings.py
|
||||
|
||||
"""
|
||||
Django settings for pong project.
|
||||
|
||||
Generated by 'django-admin startproject' using Django 3.2.
|
||||
"""
|
||||
|
||||
import os
|
||||
import logging.config
|
||||
from pathlib import Path
|
||||
|
||||
# Build paths inside the project like this: BASE_DIR / 'subdir'.
|
||||
BASE_DIR = Path(__file__).resolve().parent.parent
|
||||
|
||||
|
||||
# Quick-start development settings - unsuitable for production
|
||||
# See https://docs.djangoproject.com/en/3.2/howto/deployment/checklist/
|
||||
|
||||
# SECURITY WARNING: keep the secret key used in production secret!
|
||||
SECRET_KEY = '12345678'
|
||||
|
||||
# SECURITY WARNING: don't run with debug turned on in production!
|
||||
DEBUG = True
|
||||
|
||||
ALLOWED_HOSTS = ['*']
|
||||
|
||||
|
||||
# Application definition
|
||||
|
||||
INSTALLED_APPS = [
|
||||
'django.contrib.admin',
|
||||
'django.contrib.auth',
|
||||
'django.contrib.contenttypes',
|
||||
'django.contrib.sessions',
|
||||
'django.contrib.messages',
|
||||
'django.contrib.staticfiles',
|
||||
'channels',
|
||||
'pong.game',
|
||||
'rest_framework'
|
||||
]
|
||||
|
||||
MIDDLEWARE = [
|
||||
'django.middleware.security.SecurityMiddleware',
|
||||
'django.contrib.sessions.middleware.SessionMiddleware',
|
||||
'django.middleware.common.CommonMiddleware',
|
||||
'django.middleware.csrf.CsrfViewMiddleware',
|
||||
'django.contrib.auth.middleware.AuthenticationMiddleware',
|
||||
'django.contrib.messages.middleware.MessageMiddleware',
|
||||
'django.middleware.clickjacking.XFrameOptionsMiddleware',
|
||||
]
|
||||
|
||||
ROOT_URLCONF = 'pong.urls'
|
||||
|
||||
TEMPLATES = [
|
||||
{
|
||||
'BACKEND': 'django.template.backends.django.DjangoTemplates',
|
||||
'DIRS': [os.path.join(BASE_DIR, 'pong', 'static')], # Ensure templates are found
|
||||
'APP_DIRS': True,
|
||||
'OPTIONS': {
|
||||
'context_processors': [
|
||||
'django.template.context_processors.debug',
|
||||
'django.template.context_processors.request',
|
||||
'django.contrib.auth.context_processors.auth',
|
||||
'django.contrib.messages.context_processors.messages',
|
||||
],
|
||||
},
|
||||
},
|
||||
]
|
||||
|
||||
ASGI_APPLICATION = 'pong.asgi.application'
|
||||
|
||||
# Database
|
||||
# https://docs.djangoproject.com/en/3.2/ref/settings/#databases
|
||||
|
||||
DATABASES = {
|
||||
'default': {
|
||||
'ENGINE': 'django.db.backends.postgresql',
|
||||
'NAME': os.getenv('DB_NAME'),
|
||||
'USER': os.getenv('DB_USER'),
|
||||
'PASSWORD': os.getenv('DB_PASSWORD'),
|
||||
'HOST': os.getenv('DB_HOST'),
|
||||
'PORT': '5432',
|
||||
}
|
||||
}
|
||||
|
||||
# Password validation
|
||||
# https://docs.djangoproject.com/en/3.2/ref/settings/#auth-password-validators
|
||||
|
||||
AUTH_PASSWORD_VALIDATORS = [
|
||||
{
|
||||
'NAME': 'django.contrib.auth.password_validation.UserAttributeSimilarityValidator',
|
||||
},
|
||||
{
|
||||
'NAME': 'django.contrib.auth.password_validation.MinimumLengthValidator',
|
||||
},
|
||||
{
|
||||
'NAME': 'django.contrib.auth.password_validation.CommonPasswordValidator',
|
||||
},
|
||||
{
|
||||
'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator',
|
||||
},
|
||||
]
|
||||
|
||||
# Internationalization
|
||||
# https://docs.djangoproject.com/en/3.2/topics/i18n/
|
||||
|
||||
LANGUAGE_CODE = 'en-us'
|
||||
|
||||
TIME_ZONE = 'UTC'
|
||||
|
||||
USE_I18N = True
|
||||
|
||||
USE_L10N = True
|
||||
|
||||
USE_TZ = True
|
||||
|
||||
|
||||
# Static files (CSS, JavaScript, Images)
|
||||
# https://docs.djangoproject.com/en/3.2/howto/static-files/
|
||||
|
||||
STATIC_URL = '/static/'
|
||||
STATICFILES_DIRS = [os.path.join(BASE_DIR, 'pong/static')]
|
||||
STATIC_ROOT = os.path.join(BASE_DIR, 'staticfiles')
|
||||
|
||||
# Default primary key field type
|
||||
# https://docs.djangoproject.com/en/3.2/ref/settings/#default-auto-field
|
||||
|
||||
DEFAULT_AUTO_FIELD = 'django.db.models.BigAutoField'
|
||||
|
||||
# Channels
|
||||
# Define the channel layers for WebSockets
|
||||
CHANNEL_LAYERS = {
|
||||
'default': {
|
||||
'BACKEND': 'channels.layers.InMemoryChannelLayer',
|
||||
},
|
||||
}
|
||||
|
||||
LOGGING = {
|
||||
'version': 1, # The version of the logging configuration schema
|
||||
'disable_existing_loggers': False, # Allows existing loggers to keep logging
|
||||
'formatters': { # Defines how log messages will be formatted
|
||||
'json': {
|
||||
'()': 'pythonjsonlogger.jsonlogger.JsonFormatter',
|
||||
# Formatter that outputs logs in JSON format, which is ideal for ingestion by Logstash.
|
||||
},
|
||||
'default': {
|
||||
'format': '[%(asctime)s] %(levelname)s [%(name)s:%(lineno)s] %(message)s',
|
||||
# This is a basic text formatter with timestamp, log level, logger name, line number, and the actual message.
|
||||
},
|
||||
},
|
||||
'handlers': { # Handlers determine where the log messages are sent
|
||||
'file': {
|
||||
'level': 'INFO', # Minimum log level to be handled (INFO and above)
|
||||
'class': 'logging.FileHandler',
|
||||
'filename': os.path.join(BASE_DIR, 'logs/django.log'), # The file where logs will be saved
|
||||
'formatter': 'json', # Uses the JSON formatter defined above
|
||||
},
|
||||
'console': {
|
||||
'level': 'DEBUG', # Minimum log level to be handled (DEBUG and above)
|
||||
'class': 'logging.StreamHandler',
|
||||
'formatter': 'default', # Uses the default text formatter
|
||||
},
|
||||
},
|
||||
'loggers': { # Loggers are the actual log streams that get configured
|
||||
'django': { # The Django logger catches all messages sent by the Django framework
|
||||
'handlers': ['file', 'console'], # Sends logs to both the file and the console
|
||||
'level': 'DEBUG', # Minimum log level to be logged
|
||||
'propagate': True, # If True, messages will be passed to the parent loggers as well
|
||||
},
|
||||
},
|
||||
}
|
||||
@ -64,7 +64,6 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
quickMatchButton.addEventListener('click', startQuickMatch);
|
||||
tournamentButton.addEventListener('click', startTournament);
|
||||
|
||||
|
||||
async function handleCheckNickname() {
|
||||
const nickname = nicknameInput.value.trim();
|
||||
if (nickname) {
|
||||
@ -185,7 +184,6 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
return data.authenticated;
|
||||
}
|
||||
|
||||
|
||||
async function handleCheckNickname2() {
|
||||
const nickname2 = nicknameInput2.value.trim();
|
||||
if (nickname2) {
|
||||
@ -388,32 +386,31 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
} else if (data.type === 'game_state_update') {
|
||||
updateGameState(data.game_state);
|
||||
} else if (data.type === 'player_disconnected') {
|
||||
console.log("Player disconnected:", data.player);
|
||||
console.log('Player disconnected:', data.player);
|
||||
} else if (data.type === 'game_ended') {
|
||||
console.log("Game ended:", data.game_id);
|
||||
console.log('Game ended:', data.game_id);
|
||||
} else if (data.type === 'error') {
|
||||
console.error(data.message);
|
||||
// Assuming you're inside some WebSocket message handling function
|
||||
} else if (data.type === 'update_tournament_waiting_room') {
|
||||
// Update the HTML content of the tournament bracket
|
||||
document.getElementById('tournament-bracket').innerHTML = data.html;
|
||||
|
||||
// Reattach the event listener to the "Start Tournament" button
|
||||
const startButton = document.getElementById('start-tournament-btn');
|
||||
if (startButton) {
|
||||
startButton.addEventListener('click', function() {
|
||||
if (typeof socket !== 'undefined' && socket.readyState === WebSocket.OPEN) {
|
||||
console.log("Start TOURNAMENT sent..");
|
||||
console.log('Start TOURNAMENT sent..');
|
||||
socket.send(JSON.stringify({type: 'start_tournament'}));
|
||||
} else {
|
||||
console.error("WebSocket is not open or undefined");
|
||||
console.error('WebSocket is not open or undefined');
|
||||
}
|
||||
});
|
||||
} else {
|
||||
console.error('Start button not found');
|
||||
}
|
||||
} else if (data.type === 'update_brackets') {
|
||||
// Update the HTML content of the tournament bracket
|
||||
document.getElementById('tournament-bracket').innerHTML = data.html;
|
||||
} else if (data.type === 'tournament_end') {
|
||||
console.log('Tournament ended, the winner is:', data.winner);
|
||||
} else {
|
||||
console.log('Message from server:', data.type, data.message);
|
||||
}
|
||||
@ -443,7 +440,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
function updateGameState(newState) {
|
||||
gameState = newState;
|
||||
renderGame();
|
||||
checkForWinner();
|
||||
//checkForWinner();
|
||||
}
|
||||
|
||||
function renderGame() {
|
||||
|
||||
@ -110,8 +110,8 @@
|
||||
</div>
|
||||
|
||||
<div id="game1" style="display: none;">
|
||||
<div id="player1-name" class="name">Player 1</div>
|
||||
<div id="player2-name" class="name">Player 2</div>
|
||||
<div id="player1-name" class="name"></div>
|
||||
<div id="player2-name" class="name"></div>
|
||||
<div id="game2">
|
||||
<div id="player1-score" class="score">0</div>
|
||||
<div id="player2-score" class="score">0</div>
|
||||
|
||||
@ -279,7 +279,6 @@ button:hover {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
|
||||
.dropdown-content {
|
||||
display: none;
|
||||
position: absolute;
|
||||
@ -298,7 +297,6 @@ button:hover {
|
||||
display: block;
|
||||
}
|
||||
|
||||
|
||||
.dropdown-content a {
|
||||
color: #ffffff;
|
||||
padding: 12px 16px;
|
||||
@ -308,7 +306,6 @@ button:hover {
|
||||
transition: background-color 0.3s ease;
|
||||
}
|
||||
|
||||
|
||||
.dropdown-content a:hover {
|
||||
background-color: #333;
|
||||
color: #00ffff;
|
||||
@ -404,7 +401,7 @@ pre {
|
||||
white-space: pre-wrap;
|
||||
word-wrap: break-word;
|
||||
}
|
||||
|
||||
/*
|
||||
.tournament-waiting-room {
|
||||
background-color: rgba(0, 0, 0, 0.6);
|
||||
padding: 20px;
|
||||
@ -435,7 +432,7 @@ pre {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
*/
|
||||
body {
|
||||
color: rgb(0, 255, 255); /* Valeur par défaut */
|
||||
font-family: Arial, sans-serif;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user