diff --git a/docker-compose.yml b/docker-compose.yml
deleted file mode 100644
index 33a4a7e..0000000
--- a/docker-compose.yml
+++ /dev/null
@@ -1,240 +0,0 @@
-services:
- setup:
- image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION}
- container_name: setup
- user: "0"
- volumes:
- - certs:/usr/share/elasticsearch/config/certs
- command: >
- bash -c '
- if [ x${ELASTIC_PASSWORD} == x ]; then
- echo "Set the ELASTIC_PASSWORD environment variable in the .env file";
- exit 1;
- elif [ x${KIBANA_PASSWORD} == x ]; then
- echo "Set the KIBANA_PASSWORD environment variable in the .env file";
- exit 1;
- fi;
- if [ ! -f config/certs/ca.zip ]; then
- echo "Creating CA";
- bin/elasticsearch-certutil ca --silent --pem -out config/certs/ca.zip;
- unzip config/certs/ca.zip -d config/certs;
- fi;
- if [ ! -f config/certs/certs.zip ]; then
- echo "Creating certs";
- echo -ne \
- "instances:\n"\
- " - name: es01\n"\
- " dns:\n"\
- " - es01\n"\
- " - localhost\n"\
- " ip:\n"\
- " - 127.0.0.1\n"\
- " - name: kibana\n"\
- " dns:\n"\
- " - kibana\n"\
- " - localhost\n"\
- " ip:\n"\
- " - 127.0.0.1\n"\
- > config/certs/instances.yml;
-
- bin/elasticsearch-certutil cert --silent --pem -out config/certs/certs.zip --in config/certs/instances.yml --ca-cert config/certs/ca/ca.crt --ca-key config/certs/ca/ca.key;
- unzip config/certs/certs.zip -d config/certs;
- fi;
-
- echo "Setting file permissions"
- chown -R root:root config/certs;
- find . -type d -exec chmod 750 \{\} \;;
- find . -type f -exec chmod 640 \{\} \;;
-
- echo "Waiting for Elasticsearch availability";
- until curl -s --cacert config/certs/ca/ca.crt https://es01:9200 | grep -q "missing authentication credentials"; do sleep 30; done;
- echo "Setting kibana_system password";
- until curl -s -X POST --cacert config/certs/ca/ca.crt -u "elastic:${ELASTIC_PASSWORD}" -H "Content-Type: application/json" https://es01:9200/_security/user/kibana_system/_password -d "{\"password\":\"${KIBANA_PASSWORD}\"}" | grep -q "^{}"; do sleep 10; done;
- echo "All done!";
- '
- healthcheck:
- test: ["CMD-SHELL", "[ -f config/certs/es01/es01.crt ]"]
- interval: 1s
- timeout: 5s
- retries: 120
-
- backend:
- build:
- context: .
- dockerfile: Dockerfile
- image: backend
- container_name: backend
- restart: always
- command: /bin/sh -c "sleep 5 &&
- venv/bin/python manage.py makemigrations --noinput &&
- venv/bin/python manage.py migrate --noinput &&
- venv/bin/python manage.py collectstatic --noinput &&
- venv/bin/daphne -b 0.0.0.0 -p 8080 pong.asgi:application"
- volumes:
- - pong:/transcendence/pong
- - pong_django_logs:/transcendence/logs
- ports:
- - 8080:8080
- networks:
- - app-network
- environment:
- DB_HOST: db
- DB_PORT: 5432
- DB_NAME: ${POSTGRES_DB}
- DB_USER: ${POSTGRES_USER}
- DB_PASSWORD: ${POSTGRES_PASSWORD}
- depends_on:
- - db
- healthcheck:
- test: ["CMD-SHELL", "curl", "http://localhost:8080"]
- interval: 30s
- timeout: 10s
- retries: 3
- start_period: 10s
-
- db:
- image: postgres:latest
- container_name: postgres
- restart: always
- volumes:
- - pong_pg_data:/var/lib/postgresql/data
- ports:
- - "5432:5432"
- networks:
- - app-network
- environment:
- POSTGRES_DB: ${POSTGRES_DB}
- POSTGRES_USER: ${POSTGRES_USER}
- POSTGRES_PASSWORD: ${POSTGRES_PASSWORD}
- healthcheck:
- test: ["CMD-SHELL", "pg_isready -U $${POSTGRES_USER} -d $${POSTGRES_DB}"]
- interval: 10s
- timeout: 5s
- retries: 5
-
- es01:
- image: docker.elastic.co/elasticsearch/elasticsearch:${STACK_VERSION}
- container_name: es01
- depends_on:
- setup:
- condition: service_healthy
- volumes:
- - certs:/usr/share/elasticsearch/config/certs:ro
- - pong_es_data_01:/usr/share/elasticsearch/data
- labels:
- co.elastic.logs/module: elasticsearch
- ports:
- - 9200:9200
- environment:
- - node.name=es01
- - cluster.name=${CLUSTER_NAME}
- - discovery.type=single-node
- - ELASTIC_PASSWORD=${ELASTIC_PASSWORD}
- - bootstrap.memory_lock=true
- - xpack.security.enabled=true
- - xpack.security.http.ssl.enabled=true
- - xpack.security.http.ssl.key=certs/es01/es01.key
- - xpack.security.http.ssl.certificate=certs/es01/es01.crt
- - xpack.security.http.ssl.certificate_authorities=certs/ca/ca.crt
- - xpack.security.transport.ssl.enabled=true
- - xpack.security.transport.ssl.key=certs/es01/es01.key
- - xpack.security.transport.ssl.certificate=certs/es01/es01.crt
- - xpack.security.transport.ssl.certificate_authorities=certs/ca/ca.crt
- - xpack.security.transport.ssl.verification_mode=certificate
- - xpack.license.self_generated.type=${LICENSE}
- healthcheck:
- test:
- [
- "CMD-SHELL",
- "curl -s --cacert config/certs/ca/ca.crt https://localhost:9200 | grep -q 'missing authentication credentials'",
- ]
- interval: 10s
- timeout: 10s
- retries: 120
-
- kibana:
- image: docker.elastic.co/kibana/kibana:${STACK_VERSION}
- container_name: kibana
- labels:
- co.elastic.logs/module: kibana
- depends_on:
- es01:
- condition: service_healthy
- volumes:
- - certs:/usr/share/kibana/config/certs:ro
- - pong_kibana:/usr/share/kibana/data
- ports:
- - 5601:5601
- environment:
- - SERVERNAME=kibana
- - ELASTICSEARCH_HOSTS=https://es01:9200
- - ELASTICSEARCH_USERNAME=${KIBANA_USERNAME}
- - ELASTICSEARCH_PASSWORD=${KIBANA_PASSWORD}
- - ELASTICSEARCH_SSL_CERTIFICATEAUTHORITIES=config/certs/ca/ca.crt
- - XPACK_SECURITY_ENCRYPTIONKEY=${ENCRYPTION_KEY}
- - XPACK_ENCRYPTEDSAVEDOBJECTS_ENCRYPTIONKEY=${ENCRYPTION_KEY}
- - XPACK_REPORTING_ENCRYPTIONKEY=${ENCRYPTION_KEY}
- healthcheck:
- test:
- [
- "CMD-SHELL",
- "curl -s -I http://localhost:5601 | grep -q 'HTTP/1.1 302 Found'"
- ]
- interval: 10s
- timeout: 10s
- retries: 120
-
- logstash01:
- image: docker.elastic.co/logstash/logstash:${STACK_VERSION}
- container_name: logstash01
- labels:
- co.elastic.logs/module: logstash
- user: root
- depends_on:
- es01:
- condition: service_healthy
- kibana:
- condition: service_healthy
- volumes:
- - certs:/usr/share/logstash/certs
- - pong_logstash_data01:/usr/share/logstash/data
- - ./config/logstash.conf:/usr/share/logstash/pipeline/logstash.conf:ro
- - pong_django_logs:/usr/share/logstash/logs
- ports:
- - "5044:5044/udp"
- command: logstash -f /usr/share/logstash/pipeline/logstash.conf
- environment:
- - NODE_NAME="logstash"
- - ELASTIC_HOSTS=https://es01:9200
- - ELASTIC_USER=${ELASTIC_USERNAME}
- - ELASTIC_PASSWORD=${ELASTIC_PASSWORD}
- - xpack.monitoring.enabled=false
-
-volumes:
- pong:
- driver: local
- driver_opts:
- type: none
- device: ${PROJECT_PATH}
- o: bind
- pong_django_logs:
- driver: local
- driver_opts:
- type: none
- device: ${DJANGO_LOGS}
- o: bind
- pong_pg_data:
- driver: local
- pong_es_data_01:
- driver: local
- pong_kibana:
- driver: local
- pong_logstash_data01:
- driver: local
- certs:
- driver: local
-
-networks:
- app-network:
- name: app-network
- driver: bridge
diff --git a/makefile b/makefile
index f1b37a8..45a9a55 100644
--- a/makefile
+++ b/makefile
@@ -4,7 +4,7 @@ CONTAINER=$(c)
up: down
$(COMPOSE) build
- $(COMPOSE) up $(CONTAINER)
+ $(COMPOSE) up --remove-orphans $(CONTAINER)
build:
$(COMPOSE) build $(CONTAINER)
diff --git a/pong/game/consumers.py b/pong/game/consumers.py
index a71eff0..8412496 100644
--- a/pong/game/consumers.py
+++ b/pong/game/consumers.py
@@ -6,6 +6,7 @@ from django.contrib.auth.models import User
from channels.db import database_sync_to_async
from .matchmaking import match_maker
from .tournament import tournament_match_maker
+import asyncio
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
@@ -24,11 +25,10 @@ class GameConsumer(AsyncWebsocketConsumer):
elif data['type'] == 'key_press':
if self.game:
await self.game.handle_key_press(self, data['key'])
- else:
- await match_maker.handle_key_press(self, data['key'])
elif data['type'] == 'start_tournament':
- print("Start TOURNAMENT received..")
- await tournament_match_maker.start_tournament()
+ print(f"Start TOURNAMENT received by {self.user}")
+ # Run the tournament in the background
+ asyncio.create_task(tournament_match_maker.start_tournament())
async def authenticate(self, token):
user = await self.get_user_from_token(token)
@@ -102,4 +102,5 @@ class GameConsumer(AsyncWebsocketConsumer):
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
async def set_game(self, game):
+ print(f"({self.user}) Game set to: {game}")
self.game = game
diff --git a/pong/game/game.py b/pong/game/game.py
index e619da5..56fe7ed 100644
--- a/pong/game/game.py
+++ b/pong/game/game.py
@@ -4,8 +4,9 @@ import json
import asyncio
import random
from datetime import datetime
-from .utils import handle_game_data
+from .utils import handle_game_data, getlen
from asgiref.sync import sync_to_async
+from .models import Tournoi
class Game:
def __init__(self, game_id, player1, player2, localgame):
@@ -27,9 +28,10 @@ class Game:
'game_text': ''
}
else:
- self.botgame = player2 is None
+ # Set botgame to True if either player1 or player2 is None
+ self.botgame = player1 is None or player2 is None
self.game_state = {
- 'player1_name': player1.user.username,
+ 'player1_name': player1.user.username if player1 else 'BOT',
'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 150,
'player2_position': 150,
@@ -49,7 +51,7 @@ class Game:
self.start_time = datetime.now()
async def start_game(self):
- print(f"- Game #{self.game_id} STARTED")
+ print(f"- Game #{self.game_id} STARTED ({self.game_state['player1_name']} vs {self.game_state['player2_name']}) --- ({self})")
self.game_loop_task = asyncio.create_task(self.game_loop())
print(f" Begin MATCH at: {self.start_time}")
@@ -77,8 +79,10 @@ class Game:
if player2_position < target_y < player2_position + 80:
pass #bot already placed
elif player2_position < target_y:
+ #self.p2_mov = 1
self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
elif player2_position + 80 > target_y:
+ #self.p2_mov = -1
self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
def predict_ball_trajectory(self, steps=60):
@@ -90,10 +94,16 @@ class Game:
for _ in range(steps):
future_x += velocity_x
- future_y += velocity_y
+ if future_x <= 10:
+ future_x = 10
+ velocity_x = -velocity_x
+ elif future_x >= 790:
+ future_x = 790
+ else:
+ future_y += velocity_y
# Dealing with bounces off walls
- if future_y <= 0 or future_y >= 300:
+ if future_y <= 10 or future_y >= 390:
velocity_y = -velocity_y # Reverse the direction of vertical movement
return {'x': future_x, 'y': future_y}
@@ -208,7 +218,7 @@ class Game:
self.ended = True
if self.game_loop_task:
self.game_loop_task.cancel()
- print(f"- Game #{self.game_id} ENDED")
+ print(f"- Game #{self.game_id} ENDED --- ({self})")
end_time = datetime.now()
duration = (end_time - self.start_time).total_seconds() / 60
@@ -233,6 +243,14 @@ class Game:
if not self.botgame:
if not self.localgame:
await self.player2.send(end_message)
- await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
+ if hasattr(self, 'tournament'):
+ len_tournament = await sync_to_async(getlen)()
+ name_tournament = self.tournament.name + " #" + str(len_tournament + 1)
+ print(f"- Saving match game #{self.game_id} of tournament: {name_tournament}")
+ await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
+ self.game_state['player1_score'], self.game_state['player2_score'],
+ self.bt1, self.bt2, duration, True, name_tournament)
+ else:
+ await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, False, None)
diff --git a/pong/game/matchmaking.py b/pong/game/matchmaking.py
index 989a1dd..6382b95 100644
--- a/pong/game/matchmaking.py
+++ b/pong/game/matchmaking.py
@@ -26,7 +26,8 @@ class MatchMaker:
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.end_game(disconnected_player=player)
- del self.active_games[game.game_id]
+ if game.game_id in self.active_games:
+ del self.active_games[game.game_id]
break
async def match_loop(self):
@@ -102,11 +103,5 @@ class MatchMaker:
'player2': 'BOT'
}))
- async def handle_key_press(self, player, key):
- for game in self.active_games.values():
- if player in [game.player1, game.player2]:
- await game.handle_key_press(player, key)
- break
-
# Instance of the class
match_maker = MatchMaker()
diff --git a/pong/game/templates/pong/tournament_brackets.html b/pong/game/templates/pong/tournament_brackets.html
index 85719a3..ca65553 100644
--- a/pong/game/templates/pong/tournament_brackets.html
+++ b/pong/game/templates/pong/tournament_brackets.html
@@ -7,78 +7,53 @@
{% for round in tournament_rounds %}
-
-
Round {{ forloop.counter }}
- {% for match in round %}
-
-
- {{ match.player1 }}
- {% if match.score1 is not None %}{{ match.score1 }}{% endif %}
-
-
- {{ match.player2|default:"BYE" }}
- {% if match.score2 is not None %}{{ match.score2 }}{% endif %}
-
-
- {% if not forloop.last %}
{% endif %}
- {% endfor %}
+
+ {% for match in round %}
+
+
+ {{ match.player1 }}
+
+
+ {{ match.player2|default:"BYE" }}
+
+ {% endfor %}
+
{% endfor %}
diff --git a/pong/game/tournament.py b/pong/game/tournament.py
index 1f039fb..c2b944c 100644
--- a/pong/game/tournament.py
+++ b/pong/game/tournament.py
@@ -7,16 +7,18 @@ import random
from .matchmaking import match_maker
from .game import Game
+TOURNAMENT_NAMES = [
+ "Champion's Clash", "Ultimate Showdown", "Battle Royale",
+ "Victory's Cup", "Legends Tournament", "Elite Series", "Clash of 42",
+ "Shibuya Incident", "Cunning Game", "Elite of the Stars", "Chaku's Disciples"
+]
+
class TournamentMatch(Game):
def __init__(self, game_id, player1, player2, tournament):
# Initialize the parent Game class with the provided parameters
super().__init__(game_id, player1, player2, False)
# Store the current game instance in active games
match_maker.active_games[game_id] = self
- # Set the game for the players
- player1.set_game(self)
- if player2:
- player2.set_game(self)
# Store the tournament instance
self.tournament = tournament
@@ -25,7 +27,8 @@ class TournamentMatch(Game):
await super().end_game(disconnected_player)
# Handle the end of the match in the tournament context
await self.tournament.handle_match_end(self)
-
+ if self.game_id in match_maker.active_games:
+ del match_maker.active_games[self.game_id]
class TournamentMatchMaker:
def __init__(self):
@@ -33,17 +36,17 @@ class TournamentMatchMaker:
self.matches = []
self.rounds = []
self.current_round = 0
- self.tournament_state = "waiting" # Can be "waiting", "in_progress", or "ended"
+ self.games = 0
+ self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
+ self.name = random.choice(TOURNAMENT_NAMES)
async def add_player(self, player):
if self.tournament_state == "waiting" and player not in self.waiting_players:
self.waiting_players.append(player)
- print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
- await self.update_waiting_room()
-
- async def remove_player(self, player):
- if player in self.waiting_players:
- self.waiting_players.remove(player)
+ if player:
+ print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
+ else:
+ print("BOT joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def update_waiting_room(self):
@@ -56,32 +59,74 @@ class TournamentMatchMaker:
def generate_waiting_room_html(self):
context = {
- 'players': [player.user.username for player in self.waiting_players],
+ 'players': [player.user.username if player else 'BYE' for player in self.waiting_players],
'tournament_state': self.tournament_state,
'players_count': len(self.waiting_players),
- 'min_players_to_start': 2 # You can adjust this number as needed
+ 'min_players_to_start': 3 # You can adjust this number as needed
}
return render_to_string('pong/tournament_waiting_room.html', context)
+ async def send_to_player(self, player, data):
+ if player:
+ await player.send(json.dumps(data))
+
+ async def remove_player(self, player):
+ if player in self.waiting_players:
+ self.waiting_players.remove(player)
+ await self.update_waiting_room()
+
+ # Tournament start method
async def start_tournament(self):
+
if len(self.waiting_players) < 2:
return False
-
+ if len(self.waiting_players) % 2 == 0:
+ await self.add_player(None)
self.tournament_state = "in_progress"
random.shuffle(self.waiting_players)
- self.current_round = 1
- self.create_matches(self.waiting_players)
- await self.update_brackets()
- await self.start_round_matches()
+ self.current_round = 0
+ await self.advance_tournament()
return True
- def create_matches(self, players):
+ async def advance_tournament(self):
+ players = self.waiting_players
+ while len(players) > 1:
+ self.current_round += 1
+ print(f"Starting round {self.current_round} with {len(players)} players")
+ await self.create_matches(players)
+ await self.update_brackets()
+ await self.start_round_matches()
+ # Wait for all matches in the current round to finish
+ current_round_matches = self.rounds[-1]
+ while not all(match.ended for match in current_round_matches):
+ await asyncio.sleep(1) # Wait for 1 second before checking again
+ # Get winners for the next round
+ players = self.get_round_winners()
+ print(f"Round {self.current_round} finished. {len(players)} players advancing.")
+ # Tournament has ended
+ await self.update_brackets()
+ await self.end_tournament(players[0] if players else None)
+
+ async def create_matches(self, players):
matches = []
for i in range(0, len(players), 2):
+ self.games += 1
if i + 1 < len(players):
- matches.append(TournamentMatch(len(self.matches) + 1, players[i], players[i + 1], self))
+ # Create a new instance of TournamentMatch for this round
+ match = TournamentMatch(self.games, players[i], players[i + 1], self)
+ matches.append(match)
else:
- matches.append(TournamentMatch(len(self.matches) + 1, players[i], None, self)) # Bye
+ # Create a BYE match where the second player is None
+ match = TournamentMatch(self.games, players[i], None, self) # BYE match
+ matches.append(match)
+
+ # Assign the new match instance to the players
+ if players[i]:
+ await players[i].set_game(match)
+ if i + 1 < len(players):
+ if players[i + 1]:
+ await players[i + 1].set_game(match)
+
self.rounds.append(matches)
self.matches.extend(matches)
@@ -115,45 +160,46 @@ class TournamentMatchMaker:
]
async def start_round_matches(self):
+ print(f"Starting TOURNAMENT round #{self.current_round}")
for match in self.rounds[-1]:
if match.player1 and match.player2:
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
asyncio.create_task(match.start_game())
elif match.player1:
- # Handle bye
+ # Handle BYE match
+ await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
+ #asyncio.create_task(match.start_game())
match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()
- async def handle_match_end(self, match):
- await self.update_brackets()
- if all(m.ended for m in self.rounds[-1]):
- await self.advance_tournament()
-
- async def advance_tournament(self):
- winners = [match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2 for match in self.rounds[-1] if match.player1 and match.player2]
- if len(winners) > 1:
- self.current_round += 1
- self.create_matches(winners)
- await self.update_brackets()
- await self.start_round_matches()
- else:
- await self.end_tournament(winners[0])
+ def get_round_winners(self):
+ winners = []
+ for match in self.rounds[-1]:
+ if match.ended:
+ winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
+ #if winner:
+ winners.append(winner)
+ return winners
async def end_tournament(self, winner):
self.tournament_state = "ended"
+ winner_username = winner.user.username if winner else "No winner"
+ print(f"The TOURNAMENT winner is {winner_username}")
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'tournament_end',
- 'winner': winner.user.username
+ 'winner': winner_username
})
+ # Reset tournament state
self.waiting_players = []
self.matches = []
self.rounds = []
self.current_round = 0
+ self.games = 0
- async def send_to_player(self, player, data):
- await player.send(json.dumps(data))
+ async def handle_match_end(self, match):
+ await self.update_brackets()
# Instance of the class
tournament_match_maker = TournamentMatchMaker()
\ No newline at end of file
diff --git a/pong/game/utils.py b/pong/game/utils.py
index d30ae3f..8e9c2db 100644
--- a/pong/game/utils.py
+++ b/pong/game/utils.py
@@ -172,3 +172,5 @@ def get_player_p_win(player_name):
player = get_object_or_404(Player, name=player_name)
return player.p_win
+def getlen():
+ return Tournoi.objects.count()
diff --git a/pong/settings.py b/pong/settings.py
deleted file mode 100644
index b44ccdf..0000000
--- a/pong/settings.py
+++ /dev/null
@@ -1,172 +0,0 @@
-# /pong/settings.py
-
-"""
-Django settings for pong project.
-
-Generated by 'django-admin startproject' using Django 3.2.
-"""
-
-import os
-import logging.config
-from pathlib import Path
-
-# Build paths inside the project like this: BASE_DIR / 'subdir'.
-BASE_DIR = Path(__file__).resolve().parent.parent
-
-
-# Quick-start development settings - unsuitable for production
-# See https://docs.djangoproject.com/en/3.2/howto/deployment/checklist/
-
-# SECURITY WARNING: keep the secret key used in production secret!
-SECRET_KEY = '12345678'
-
-# SECURITY WARNING: don't run with debug turned on in production!
-DEBUG = True
-
-ALLOWED_HOSTS = ['*']
-
-
-# Application definition
-
-INSTALLED_APPS = [
- 'django.contrib.admin',
- 'django.contrib.auth',
- 'django.contrib.contenttypes',
- 'django.contrib.sessions',
- 'django.contrib.messages',
- 'django.contrib.staticfiles',
- 'channels',
- 'pong.game',
- 'rest_framework'
-]
-
-MIDDLEWARE = [
- 'django.middleware.security.SecurityMiddleware',
- 'django.contrib.sessions.middleware.SessionMiddleware',
- 'django.middleware.common.CommonMiddleware',
- 'django.middleware.csrf.CsrfViewMiddleware',
- 'django.contrib.auth.middleware.AuthenticationMiddleware',
- 'django.contrib.messages.middleware.MessageMiddleware',
- 'django.middleware.clickjacking.XFrameOptionsMiddleware',
-]
-
-ROOT_URLCONF = 'pong.urls'
-
-TEMPLATES = [
- {
- 'BACKEND': 'django.template.backends.django.DjangoTemplates',
- 'DIRS': [os.path.join(BASE_DIR, 'pong', 'static')], # Ensure templates are found
- 'APP_DIRS': True,
- 'OPTIONS': {
- 'context_processors': [
- 'django.template.context_processors.debug',
- 'django.template.context_processors.request',
- 'django.contrib.auth.context_processors.auth',
- 'django.contrib.messages.context_processors.messages',
- ],
- },
- },
-]
-
-ASGI_APPLICATION = 'pong.asgi.application'
-
-# Database
-# https://docs.djangoproject.com/en/3.2/ref/settings/#databases
-
-DATABASES = {
- 'default': {
- 'ENGINE': 'django.db.backends.postgresql',
- 'NAME': os.getenv('DB_NAME'),
- 'USER': os.getenv('DB_USER'),
- 'PASSWORD': os.getenv('DB_PASSWORD'),
- 'HOST': os.getenv('DB_HOST'),
- 'PORT': '5432',
- }
-}
-
-# Password validation
-# https://docs.djangoproject.com/en/3.2/ref/settings/#auth-password-validators
-
-AUTH_PASSWORD_VALIDATORS = [
- {
- 'NAME': 'django.contrib.auth.password_validation.UserAttributeSimilarityValidator',
- },
- {
- 'NAME': 'django.contrib.auth.password_validation.MinimumLengthValidator',
- },
- {
- 'NAME': 'django.contrib.auth.password_validation.CommonPasswordValidator',
- },
- {
- 'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator',
- },
-]
-
-# Internationalization
-# https://docs.djangoproject.com/en/3.2/topics/i18n/
-
-LANGUAGE_CODE = 'en-us'
-
-TIME_ZONE = 'UTC'
-
-USE_I18N = True
-
-USE_L10N = True
-
-USE_TZ = True
-
-
-# Static files (CSS, JavaScript, Images)
-# https://docs.djangoproject.com/en/3.2/howto/static-files/
-
-STATIC_URL = '/static/'
-STATICFILES_DIRS = [os.path.join(BASE_DIR, 'pong/static')]
-STATIC_ROOT = os.path.join(BASE_DIR, 'staticfiles')
-
-# Default primary key field type
-# https://docs.djangoproject.com/en/3.2/ref/settings/#default-auto-field
-
-DEFAULT_AUTO_FIELD = 'django.db.models.BigAutoField'
-
-# Channels
-# Define the channel layers for WebSockets
-CHANNEL_LAYERS = {
- 'default': {
- 'BACKEND': 'channels.layers.InMemoryChannelLayer',
- },
-}
-
-LOGGING = {
- 'version': 1, # The version of the logging configuration schema
- 'disable_existing_loggers': False, # Allows existing loggers to keep logging
- 'formatters': { # Defines how log messages will be formatted
- 'json': {
- '()': 'pythonjsonlogger.jsonlogger.JsonFormatter',
- # Formatter that outputs logs in JSON format, which is ideal for ingestion by Logstash.
- },
- 'default': {
- 'format': '[%(asctime)s] %(levelname)s [%(name)s:%(lineno)s] %(message)s',
- # This is a basic text formatter with timestamp, log level, logger name, line number, and the actual message.
- },
- },
- 'handlers': { # Handlers determine where the log messages are sent
- 'file': {
- 'level': 'INFO', # Minimum log level to be handled (INFO and above)
- 'class': 'logging.FileHandler',
- 'filename': os.path.join(BASE_DIR, 'logs/django.log'), # The file where logs will be saved
- 'formatter': 'json', # Uses the JSON formatter defined above
- },
- 'console': {
- 'level': 'DEBUG', # Minimum log level to be handled (DEBUG and above)
- 'class': 'logging.StreamHandler',
- 'formatter': 'default', # Uses the default text formatter
- },
- },
- 'loggers': { # Loggers are the actual log streams that get configured
- 'django': { # The Django logger catches all messages sent by the Django framework
- 'handlers': ['file', 'console'], # Sends logs to both the file and the console
- 'level': 'DEBUG', # Minimum log level to be logged
- 'propagate': True, # If True, messages will be passed to the parent loggers as well
- },
- },
-}
diff --git a/pong/static/game.js b/pong/static/game.js
index 1d79dcf..1b5a53c 100644
--- a/pong/static/game.js
+++ b/pong/static/game.js
@@ -64,7 +64,6 @@ document.addEventListener('DOMContentLoaded', () => {
quickMatchButton.addEventListener('click', startQuickMatch);
tournamentButton.addEventListener('click', startTournament);
-
async function handleCheckNickname() {
const nickname = nicknameInput.value.trim();
if (nickname) {
@@ -185,7 +184,6 @@ document.addEventListener('DOMContentLoaded', () => {
return data.authenticated;
}
-
async function handleCheckNickname2() {
const nickname2 = nicknameInput2.value.trim();
if (nickname2) {
@@ -388,32 +386,31 @@ document.addEventListener('DOMContentLoaded', () => {
} else if (data.type === 'game_state_update') {
updateGameState(data.game_state);
} else if (data.type === 'player_disconnected') {
- console.log("Player disconnected:", data.player);
+ console.log('Player disconnected:', data.player);
} else if (data.type === 'game_ended') {
- console.log("Game ended:", data.game_id);
+ console.log('Game ended:', data.game_id);
} else if (data.type === 'error') {
console.error(data.message);
- // Assuming you're inside some WebSocket message handling function
} else if (data.type === 'update_tournament_waiting_room') {
// Update the HTML content of the tournament bracket
document.getElementById('tournament-bracket').innerHTML = data.html;
-
// Reattach the event listener to the "Start Tournament" button
const startButton = document.getElementById('start-tournament-btn');
if (startButton) {
startButton.addEventListener('click', function() {
if (typeof socket !== 'undefined' && socket.readyState === WebSocket.OPEN) {
- console.log("Start TOURNAMENT sent..");
+ console.log('Start TOURNAMENT sent..');
socket.send(JSON.stringify({type: 'start_tournament'}));
} else {
- console.error("WebSocket is not open or undefined");
+ console.error('WebSocket is not open or undefined');
}
});
- } else {
- console.error('Start button not found');
}
} else if (data.type === 'update_brackets') {
+ // Update the HTML content of the tournament bracket
document.getElementById('tournament-bracket').innerHTML = data.html;
+ } else if (data.type === 'tournament_end') {
+ console.log('Tournament ended, the winner is:', data.winner);
} else {
console.log('Message from server:', data.type, data.message);
}
@@ -443,7 +440,7 @@ document.addEventListener('DOMContentLoaded', () => {
function updateGameState(newState) {
gameState = newState;
renderGame();
- checkForWinner();
+ //checkForWinner();
}
function renderGame() {
diff --git a/pong/static/index.html b/pong/static/index.html
index 0cf0b7f..aa89490 100644
--- a/pong/static/index.html
+++ b/pong/static/index.html
@@ -110,8 +110,8 @@