fixed tournament byes

This commit is contained in:
CHIBOUB Chakib 2024-09-10 16:49:10 +02:00
parent a64fadf103
commit 8ad33f8acb
3 changed files with 15 additions and 13 deletions

View File

@ -27,9 +27,10 @@ class Game:
'game_text': ''
}
else:
self.botgame = player2 is None
# Set botgame to True if either player1 or player2 is None
self.botgame = player1 is None or player2 is None
self.game_state = {
'player1_name': player1.user.username,
'player1_name': player1.user.username if player1 else 'BOT',
'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 150,
'player2_position': 150,

View File

@ -1,4 +1,4 @@
<!-- pong/tournament_waiting_room.html -->
jik<!-- pong/tournament_waiting_room.html -->
<div class="tournament-waiting-room">
<h2>Tournament Waiting Room</h2>

View File

@ -21,6 +21,7 @@ class TournamentMatch(Game):
await super().end_game(disconnected_player)
# Handle the end of the match in the tournament context
await self.tournament.handle_match_end(self)
if self.game_id in match_maker.active_games:
del match_maker.active_games[self.game_id]
class TournamentMatchMaker:
@ -51,10 +52,10 @@ class TournamentMatchMaker:
def generate_waiting_room_html(self):
context = {
'players': [player.user.username if player else 'BOT' for player in self.waiting_players],
'players': [player.user.username if player else 'BYE' for player in self.waiting_players],
'tournament_state': self.tournament_state,
'players_count': len(self.waiting_players),
'min_players_to_start': 2 # You can adjust this number as needed
'min_players_to_start': 3 # You can adjust this number as needed
}
return render_to_string('pong/tournament_waiting_room.html', context)
@ -139,8 +140,8 @@ class TournamentMatchMaker:
return [
[
{
'player1': match.player1.user.username if match.player1 else 'BOT',
'player2': match.player2.user.username if match.player2 else 'BOT',
'player1': match.player1.user.username if match.player1 else 'BYE',
'player2': match.player2.user.username if match.player2 else 'BYE',
'winner': match.game_state['player1_name'] if match.game_state['player1_score'] > match.game_state['player2_score'] else match.game_state['player2_name'] if match.ended else None,
'score1': match.game_state['player1_score'],
'score2': match.game_state['player2_score']
@ -159,17 +160,17 @@ class TournamentMatchMaker:
elif match.player1:
# Handle BYE match
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
asyncio.create_task(match.start_game())
'''match.game_state['player1_score'] = 3
#asyncio.create_task(match.start_game())
match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()'''
await match.end_game()
def get_round_winners(self):
winners = []
for match in self.rounds[-1]:
if match.ended:
winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
if winner:
#if winner:
winners.append(winner)
return winners