From 8ad33f8acb6eb238489872aee9a6af70015732c4 Mon Sep 17 00:00:00 2001 From: CHIBOUB Chakib Date: Tue, 10 Sep 2024 16:49:10 +0200 Subject: [PATCH] fixed tournament byes --- pong/game/game.py | 5 +++-- .../pong/tournament_waiting_room.html | 2 +- pong/game/tournament.py | 21 ++++++++++--------- 3 files changed, 15 insertions(+), 13 deletions(-) diff --git a/pong/game/game.py b/pong/game/game.py index 2235970..1e77fdf 100644 --- a/pong/game/game.py +++ b/pong/game/game.py @@ -27,9 +27,10 @@ class Game: 'game_text': '' } else: - self.botgame = player2 is None + # Set botgame to True if either player1 or player2 is None + self.botgame = player1 is None or player2 is None self.game_state = { - 'player1_name': player1.user.username, + 'player1_name': player1.user.username if player1 else 'BOT', 'player2_name': player2.user.username if player2 else 'BOT', 'player1_position': 150, 'player2_position': 150, diff --git a/pong/game/templates/pong/tournament_waiting_room.html b/pong/game/templates/pong/tournament_waiting_room.html index cb77338..4b635c3 100644 --- a/pong/game/templates/pong/tournament_waiting_room.html +++ b/pong/game/templates/pong/tournament_waiting_room.html @@ -1,4 +1,4 @@ - +jik

Tournament Waiting Room

diff --git a/pong/game/tournament.py b/pong/game/tournament.py index 4416135..dfea67b 100644 --- a/pong/game/tournament.py +++ b/pong/game/tournament.py @@ -21,7 +21,8 @@ class TournamentMatch(Game): await super().end_game(disconnected_player) # Handle the end of the match in the tournament context await self.tournament.handle_match_end(self) - del match_maker.active_games[self.game_id] + if self.game_id in match_maker.active_games: + del match_maker.active_games[self.game_id] class TournamentMatchMaker: def __init__(self): @@ -51,10 +52,10 @@ class TournamentMatchMaker: def generate_waiting_room_html(self): context = { - 'players': [player.user.username if player else 'BOT' for player in self.waiting_players], + 'players': [player.user.username if player else 'BYE' for player in self.waiting_players], 'tournament_state': self.tournament_state, 'players_count': len(self.waiting_players), - 'min_players_to_start': 2 # You can adjust this number as needed + 'min_players_to_start': 3 # You can adjust this number as needed } return render_to_string('pong/tournament_waiting_room.html', context) @@ -139,8 +140,8 @@ class TournamentMatchMaker: return [ [ { - 'player1': match.player1.user.username if match.player1 else 'BOT', - 'player2': match.player2.user.username if match.player2 else 'BOT', + 'player1': match.player1.user.username if match.player1 else 'BYE', + 'player2': match.player2.user.username if match.player2 else 'BYE', 'winner': match.game_state['player1_name'] if match.game_state['player1_score'] > match.game_state['player2_score'] else match.game_state['player2_name'] if match.ended else None, 'score1': match.game_state['player1_score'], 'score2': match.game_state['player2_score'] @@ -159,18 +160,18 @@ class TournamentMatchMaker: elif match.player1: # Handle BYE match await match_maker.notify_players(match.player1, match.player2, match.game_id, False) - asyncio.create_task(match.start_game()) - '''match.game_state['player1_score'] = 3 + #asyncio.create_task(match.start_game()) + match.game_state['player1_score'] = 3 match.game_state['player2_score'] = 0 - await match.end_game()''' + await match.end_game() def get_round_winners(self): winners = [] for match in self.rounds[-1]: if match.ended: winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2 - if winner: - winners.append(winner) + #if winner: + winners.append(winner) return winners async def end_tournament(self, winner):