This commit is contained in:
Ladebeze66 2024-09-12 17:32:46 +02:00
parent 18147ff10b
commit 21b73a37ae
38 changed files with 2803 additions and 1583 deletions

3
.gitignore vendored
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@ -1,3 +1,6 @@
venv/
__pycache__/
data/
.env
makefile
logs/django.log

View File

@ -219,6 +219,10 @@ volumes:
o: bind
pong_django_logs:
driver: local
driver_opts:
type: none
device: ${DJANGO_LOGS}
o: bind
pong_pg_data:
driver: local
pong_es_data_01:

View File

@ -6,7 +6,7 @@ DJANGO_ALLOWED_HOSTS=['*']
# PostgreSQL settings
POSTGRES_DB=players_db
POSTGRES_USER=42student
POSTGRES_PASSWORD=postgre_pass
POSTGRES_PASSWORD=
# Django settings
DB_HOST=db
@ -20,11 +20,11 @@ CLUSTER_NAME=docker-cluster
LICENSE=basic
ELASTIC_USERNAME=elastic
ELASTIC_PASSWORD=elastic_pass
ELASTIC_PASSWORD=
# Kibana settings
KIBANA_PORT=5601
KIBANA_USERNAME=kibana_system
KIBANA_PASSWORD=kibana_pass
KIBANA_USERNAME=
KIBANA_PASSWORD=
ENCRYPTION_KEY=c34d38b3a14956121ff2170e5030b471551370178f43e5626eec58b04a30fae2

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@ -0,0 +1,56 @@
:8080/:1 The Cross-Origin-Opener-Policy header has been ignored, because the URL's origin was untrustworthy. It was defined either in the final response or a redirect. Please deliver the response using the HTTPS protocol. You can also use the 'localhost' origin instead. See https://www.w3.org/TR/powerful-features/#potentially-trustworthy-origin and https://html.spec.whatwg.org/#the-cross-origin-opener-policy-header.
game.js:2 DOM fully loaded and parsed
game.js:48 DOM elements initialized
game.js:71 Event listeners added
game.js:186 checkUserExists called with username: didi
game.js:203 User existence check response: {exists: false}
game.js:212 handleRegister called
game.js:225 Attempting to register user: didi
game.js:250 registerUser called with username: didi
game.js:273 Registration response data: {registered: true, token: '391a5261-4dac-4555-9c5f-7d1000557dc0'}
game.js:275 User registered successfully: {registered: true, token: '391a5261-4dac-4555-9c5f-7d1000557dc0'}
game.js:229 Token stored: 391a5261-4dac-4555-9c5f-7d1000557dc0
game.js:230 User registered successfully
game.js:964 Joining room: main_room with username: didi and token: 391a5261-4dac-4555-9c5f-7d1000557dc0
game.js:971 Joining new room: main_room
game.js:888 createRoomTab: main_room with username: didi and token: 391a5261-4dac-4555-9c5f-7d1000557dc0
game.js:898 Tab for room main_room already exists.
game.js:912 Showing tab for room: main_room
game.js:807 Initializing chat WebSocket...
game.js:808 Initializing chat WebSocket for room: main_room with username: didi
game.js:811 startChatWebSocket: main_room with username: didi and token: 391a5261-4dac-4555-9c5f-7d1000557dc0
game.js:875 WebSocket connection stored for room: main_room
game.js:919 switchRoom: main_room with username: didi and token: 391a5261-4dac-4555-9c5f-7d1000557dc0
game.js:925 Attempting to switch to room: main_room
game.js:931 Switching from room null to room main_room
game.js:816 Chat WebSocket connection established in room: main_room
game.js:825 Authentication message sent for room: main_room with username: didi
game.js:831 Message received from server in room main_room: {type: 'authenticated', username: 'didi'}
game.js:835 User authenticated successfully in room: main_room
game.js:831 Message received from server in room main_room: {type: 'chat_message', message: 'didi: a rejoint le chat main_room', room: 'main_room'}
game.js:846 Message displayed in chat log for room: main_room
game.js:831 Message received from server in room main_room: {type: 'chat_message', message: 'didi: kikou', room: 'main_room'}
game.js:846 Message displayed in chat log for room: main_room
game.js:831 Message received from server in room main_room: {type: 'chat_message', message: 'didi: /b', room: 'main_room'}
game.js:846 Message displayed in chat log for room: main_room
game.js:831 Message received from server in room main_room: {type: 'success', message: 'You have blocked dd'}
game.js:855 Unhandled message type: {type: 'success', message: 'You have blocked dd'}
chatSocket.onmessage @ game.js:855
game.js:831 Message received from server in room main_room: {type: 'chat_message', message: 'fifi: a rejoint le chat main_room', room: 'main_room'}
game.js:846 Message displayed in chat log for room: main_room
game.js:831 Message received from server in room main_room: {type: 'chat_message', message: 'fifi: hello', room: 'main_room'}
game.js:846 Message displayed in chat log for room: main_room
game.js:831 Message received from server in room main_room: {type: 'chat_message', message: 'didi: hello', room: 'main_room'}
game.js:846 Message displayed in chat log for room: main_room
game.js:831 Message received from server in room main_room: {type: 'chat_message', message: 'didi: tu veux jouer', room: 'main_room'}
game.js:846 Message displayed in chat log for room: main_room
game.js:831 Message received from server in room main_room: {type: 'chat_message', message: 'fifi: oui', room: 'main_room'}
game.js:846 Message displayed in chat log for room: main_room
game.js:831 Message received from server in room main_room: {type: 'error', message: 'Erreur interne du serveur'}
game.js:852 Error message received: Erreur interne du serveur
chatSocket.onmessage @ game.js:852
game.js:831 Message received from server in room main_room: {type: 'success', message: 'You have blocked fifi'}
game.js:855 Unhandled message type: {type: 'success', message: 'You have blocked fifi'}
chatSocket.onmessage @ game.js:855
game.js:831 Message received from server in room main_room: {type: 'chat_message', message: 'fifi: conard', room: 'main_room'}
game.js:846 Message displayed in chat log for room: main_room

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@ -0,0 +1,72 @@
:8080/:1 The Cross-Origin-Opener-Policy header has been ignored, because the URL's origin was untrustworthy. It was defined either in the final response or a redirect. Please deliver the response using the HTTPS protocol. You can also use the 'localhost' origin instead. See https://www.w3.org/TR/powerful-features/#potentially-trustworthy-origin and https://html.spec.whatwg.org/#the-cross-origin-opener-policy-header.
game.js:2 DOM fully loaded and parsed
game.js:48 DOM elements initialized
game.js:71 Event listeners added
game.js:186 checkUserExists called with username: dudu
game.js:203 User existence check response: {exists: false}
game.js:212 handleRegister called
game.js:225 Attempting to register user: dudu
game.js:250 registerUser called with username: dudu
game.js:273 Registration response data: {registered: true, token: '5265ee4d-d0f3-4d7e-a465-e152d90f43f3'}
game.js:275 User registered successfully: {registered: true, token: '5265ee4d-d0f3-4d7e-a465-e152d90f43f3'}
game.js:229 Token stored: 5265ee4d-d0f3-4d7e-a465-e152d90f43f3
game.js:230 User registered successfully
game.js:973 Joining room: main_room with username: dudu and token: 5265ee4d-d0f3-4d7e-a465-e152d90f43f3
game.js:980 Joining new room: main_room
game.js:897 createRoomTab: main_room with username: dudu and token: 5265ee4d-d0f3-4d7e-a465-e152d90f43f3
game.js:907 Tab for room main_room already exists.
game.js:921 Showing tab for room: main_room
game.js:818 Initializing chat WebSocket...
game.js:819 Initializing chat WebSocket for room: main_room with username: dudu
game.js:822 startChatWebSocket: main_room with username: dudu and token: 5265ee4d-d0f3-4d7e-a465-e152d90f43f3
game.js:886 WebSocket connection stored for room: main_room
game.js:734 ChatInput initialized for room: main_room, username: dudu
game.js:928 switchRoom: main_room with username: dudu and token: 5265ee4d-d0f3-4d7e-a465-e152d90f43f3
game.js:934 Attempting to switch to room: main_room
game.js:940 Switching from room null to room main_room
game.js:827 Chat WebSocket connection established in room: main_room
game.js:836 Authentication message sent for room: main_room with username: dudu
game.js:842 Message received from server in room main_room: {type: 'authenticated', username: 'dudu'}
game.js:846 User authenticated successfully in room: main_room
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'dudu: a rejoint le chat main_room', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:749 Send button clicked, attempting to send message...
game.js:756 Attempting to send message: frfrfr
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'dudu: frfrfr', room: 'main_room'}message: "dudu: frfrfr"room: "main_room"type: "chat_message"[[Prototype]]: Object
game.js:857 Message displayed in chat log for room: main_room
game.js:749 Send button clicked, attempting to send message...
game.js:756 Attempting to send message: frfr
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'dudu: frfr', room: 'main_room'}message: "dudu: frfr"room: "main_room"type: "chat_message"[[Prototype]]: Object
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: /b
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'dudu: /b', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: /b b
game.js:761 Detected block command for user: b
game.js:784 Sending block command to WebSocket for user: b
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'success', message: 'You have blocked b'}
game.js:866 Unhandled message type: {type: 'success', message: 'You have blocked b'}
chatSocket.onmessage @ game.js:866
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: /i
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'dudu: /i', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: /i hhuhhihi hihi
game.js:765 Detected invite command for user: hhuhhihi hihi
game.js:794 Sending invite command to WebSocket for user: hhuhhihi hihi
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'error', message: 'Erreur interne du serveur'}message: "Erreur interne du serveur"type: "error"[[Prototype]]: Object
game.js:863 Error message received: Erreur interne du serveur
chatSocket.onmessage @ game.js:863

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@ -0,0 +1,126 @@
:8080/:1 The Cross-Origin-Opener-Policy header has been ignored, because the URL's origin was untrustworthy. It was defined either in the final response or a redirect. Please deliver the response using the HTTPS protocol. You can also use the 'localhost' origin instead. See https://www.w3.org/TR/powerful-features/#potentially-trustworthy-origin and https://html.spec.whatwg.org/#the-cross-origin-opener-policy-header.
game.js:2 DOM fully loaded and parsed
game.js:48 DOM elements initialized
game.js:71 Event listeners added
game.js:186 checkUserExists called with username: rere
game.js:203 User existence check response: {exists: false}
game.js:212 handleRegister called
game.js:225 Attempting to register user: rere
game.js:250 registerUser called with username: rere
game.js:273 Registration response data: {registered: true, token: 'e07d4752-1960-43d2-a971-4cb24ae2486f'}
game.js:275 User registered successfully: {registered: true, token: 'e07d4752-1960-43d2-a971-4cb24ae2486f'}
game.js:229 Token stored: e07d4752-1960-43d2-a971-4cb24ae2486f
game.js:230 User registered successfully
game.js:978 Joining room: main_room with username: rere and token: e07d4752-1960-43d2-a971-4cb24ae2486f
game.js:985 Joining new room: main_room
game.js:902 createRoomTab: main_room with username: rere and token: e07d4752-1960-43d2-a971-4cb24ae2486f
game.js:912 Tab for room main_room already exists.
game.js:926 Showing tab for room: main_room
game.js:818 Initializing chat WebSocket...
game.js:819 Initializing chat WebSocket for room: main_room with username: rere
game.js:822 startChatWebSocket: main_room with username: rere and token: e07d4752-1960-43d2-a971-4cb24ae2486f
game.js:891 WebSocket connection stored for room: main_room
game.js:734 ChatInput initialized for room: main_room, username: rere
game.js:933 switchRoom: main_room with username: rere and token: e07d4752-1960-43d2-a971-4cb24ae2486f
game.js:939 Attempting to switch to room: main_room
game.js:945 Switching from room null to room main_room
game.js:827 Chat WebSocket connection established in room: main_room
game.js:836 Authentication message sent for room: main_room with username: rere
game.js:842 Message received from server in room main_room: {type: 'authenticated', username: 'rere'}
game.js:846 User authenticated successfully in room: main_room
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: a rejoint le chat main_room', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdc
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdc', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcd
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcd', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdcdcd
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdcdcd', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdcdc
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdcdc', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdcd
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdcd', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: ccccc
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: ccccc', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdcdcd
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdcdcd', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdcdc
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdcdc', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdcdc
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdcdc', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdcdcdcd
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdcdcdcd', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdcdc
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdcdc', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'aaaa: a rejoint le chat main_room', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'aaaa: cdcdcdcdc', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'aaaa: ccddcdcd', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: cdcdcdc
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'chat_message', message: 'rere: cdcdcdc', room: 'main_room'}
game.js:857 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: /b aaaa
game.js:761 Detected block command for user: aaaa
game.js:784 Sending block command to WebSocket for user: aaaa
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'error', message: 'Target user aaaa not found in room'}
game.js:867 Error message received: Target user aaaa not found in room
chatSocket.onmessage @ game.js:867
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: /i aaaa
game.js:765 Detected invite command for user: aaaa
game.js:794 Sending invite command to WebSocket for user: aaaa
game.js:777 Message input cleared.
game.js:842 Message received from server in room main_room: {type: 'error', message: 'Erreur interne du serveur'}
game.js:867 Error message received: Erreur interne du serveur
chatSocket.onmessage @ game.js:867

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@ -0,0 +1,78 @@
172.20.2.60/:1 The Cross-Origin-Opener-Policy header has been ignored, because the URL's origin was untrustworthy. It was defined either in the final response or a redirect. Please deliver the response using the HTTPS protocol. You can also use the 'localhost' origin instead. See https://www.w3.org/TR/powerful-features/#potentially-trustworthy-origin and https://html.spec.whatwg.org/#the-cross-origin-opener-policy-header.
game.js:2 DOM fully loaded and parsed
game.js:48 DOM elements initialized
game.js:71 Event listeners added
game.js:186 checkUserExists called with username: vivi
game.js:203 User existence check response: Object
game.js:212 handleRegister called
game.js:225 Attempting to register user: vivi
game.js:250 registerUser called with username: vivi
game.js:273 Registration response data: Object
game.js:275 User registered successfully: Object
game.js:229 Token stored: 66ce0c1a-dfbc-4f0f-9ec9-a4a9d4b990fe
game.js:230 User registered successfully
game.js:980 Joining room: main_room with username: vivi and token: 66ce0c1a-dfbc-4f0f-9ec9-a4a9d4b990fe
game.js:987 Joining new room: main_room
game.js:904 createRoomTab: main_room with username: vivi and token: 66ce0c1a-dfbc-4f0f-9ec9-a4a9d4b990fe
game.js:914 Tab for room main_room already exists.
game.js:928 Showing tab for room: main_room
game.js:820 Initializing chat WebSocket...
game.js:821 Initializing chat WebSocket for room: main_room with username: vivi
game.js:824 startChatWebSocket: main_room with username: vivi and token: 66ce0c1a-dfbc-4f0f-9ec9-a4a9d4b990fe
game.js:893 WebSocket connection stored for room: main_room
game.js:734 ChatInput initialized for room: main_room, username: vivi
game.js:935 switchRoom: main_room with username: vivi and token: 66ce0c1a-dfbc-4f0f-9ec9-a4a9d4b990fe
game.js:941 Attempting to switch to room: main_room
game.js:947 Switching from room null to room main_room
game.js:829 Chat WebSocket connection established in room: main_room
game.js:838 Authentication message sent for room: main_room with username: vivi
game.js:844 Message received from server in room main_room: Object
game.js:848 User authenticated successfully in room: main_room
game.js:844 Message received from server in room main_room: Object
game.js:859 Message displayed in chat log for room: main_room
game.js:749 Send button clicked, attempting to send message...
game.js:756 Attempting to send message: cscscsc
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:844 Message received from server in room main_room: Object
game.js:859 Message displayed in chat log for room: main_room
game.js:749 Send button clicked, attempting to send message...
game.js:756 Attempting to send message: cscscs
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:844 Message received from server in room main_room: Object
game.js:859 Message displayed in chat log for room: main_room
game.js:844 Message received from server in room main_room: Object
game.js:859 Message displayed in chat log for room: main_room
game.js:844 Message received from server in room main_room: Object
game.js:859 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: /b sasa
game.js:761 Detected block command for user: sasa
game.js:784 Sending block command to WebSocket for user: sasa
game.js:777 Message input cleared.
game.js:844 Message received from server in room main_room: Object
game.js:869 Error message received: Target user sasa not found in room main_room
chatSocket.onmessage @ game.js:869
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: /isasa
game.js:768 Sending chat message to WebSocket...
game.js:777 Message input cleared.
game.js:844 Message received from server in room main_room: {type: 'chat_message', message: 'vivi: /isasa', room: 'main_room'}
game.js:859 Message displayed in chat log for room: main_room
game.js:742 Enter key pressed, attempting to send message...
game.js:756 Attempting to send message: /i sas
game.js:765 Detected invite command for user: sas
game.js:794 Sending invite command to WebSocket for user: sas
game.js:777 Message input cleared.
game.js:844 Message received from server in room main_room: {type: 'error', message: 'Target user sas not found in room main_room'}
game.js:869 Error message received: Target user sas not found in room main_room
chatSocket.onmessage @ game.js:869
game.js:749 Send button clicked, attempting to send message...
game.js:756 Attempting to send message: /i sasa
game.js:765 Detected invite command for user: sasa
game.js:794 Sending invite command to WebSocket for user: sasa
game.js:777 Message input cleared.
game.js:844 Message received from server in room main_room: {type: 'error', message: 'Target user sasa not found in room main_room'}
game.js:869 Error message received: Target user sasa not found in room main_room
chatSocket.onmessage @ game.js:869

View File

@ -0,0 +1,41 @@
:8080/:1 The Cross-Origin-Opener-Policy header has been ignored, because the URL's origin was untrustworthy. It was defined either in the final response or a redirect. Please deliver the response using the HTTPS protocol. You can also use the 'localhost' origin instead. See https://www.w3.org/TR/powerful-features/#potentially-trustworthy-origin and https://html.spec.whatwg.org/#the-cross-origin-opener-policy-header.
game.js:2 DOM fully loaded and parsed
game.js:48 DOM elements initialized
game.js:71 Event listeners added
game.js:186 checkUserExists called with username: dede
game.js:203 User existence check response: {exists: false}
game.js:212 handleRegister called
game.js:225 Attempting to register user: dede
game.js:250 registerUser called with username: dede
game.js:273 Registration response data: {registered: true, token: 'c4ab5fd7-4b04-4353-8d4e-ae1afb2ba793'}
game.js:275 User registered successfully: {registered: true, token: 'c4ab5fd7-4b04-4353-8d4e-ae1afb2ba793'}
game.js:229 Token stored: c4ab5fd7-4b04-4353-8d4e-ae1afb2ba793
game.js:230 User registered successfully
game.js:922 Joining room: main_room with username: dede and token: c4ab5fd7-4b04-4353-8d4e-ae1afb2ba793
game.js:929 Joining new room: main_room
game.js:846 createRoomTab: main_room with username: dede and token: c4ab5fd7-4b04-4353-8d4e-ae1afb2ba793
game.js:856 Tab for room main_room already exists.
game.js:870 Showing tab for room: main_room
game.js:778 Initializing chat WebSocket...
game.js:779 Initializing chat WebSocket for room: main_room with username: dede
game.js:877 switchRoom: main_room with username: dede and token: c4ab5fd7-4b04-4353-8d4e-ae1afb2ba793
game.js:883 Attempting to switch to room: main_room
game.js:889 Switching from room null to room main_room
game.js:783 startChatWebSocket: main_room with username: dede and token: c4ab5fd7-4b04-4353-8d4e-ae1afb2ba793
game.js:785 Attempting to connect to WebSocket for room: main_room
game.js:835 WebSocket connection stored for room: main_room
game.js:784 WebSocket connection to 'ws://172.31.141.12:8080/ws/chat/main_room/' failed:
(anonymous) @ game.js:784
game.js:831 Chat WebSocket error in room main_room: Event {isTrusted: true, type: 'error', target: WebSocket, currentTarget: WebSocket, eventPhase: 2, …}
chatSocket.onerror @ game.js:831
error
(anonymous) @ game.js:830
setTimeout
startChatWebSocket @ game.js:781
joinRoom @ game.js:932
handleRegister @ game.js:235
game.js:826 Chat WebSocket closed unexpectedly for room main_room
chatSocket.onclose @ game.js:826
game.js:754 WebSocket is already in CLOSING or CLOSED state.
sendMessage @ game.js:754
(anonymous) @ game.js:747

View File

@ -0,0 +1,38 @@
:8080/:1 The Cross-Origin-Opener-Policy header has been ignored, because the URL's origin was untrustworthy. It was defined either in the final response or a redirect. Please deliver the response using the HTTPS protocol. You can also use the 'localhost' origin instead. See https://www.w3.org/TR/powerful-features/#potentially-trustworthy-origin and https://html.spec.whatwg.org/#the-cross-origin-opener-policy-header.
game.js:2 DOM fully loaded and parsed
game.js:48 DOM elements initialized
game.js:71 Event listeners added
game.js:186 checkUserExists called with username: ferdy
game.js:203 User existence check response: {exists: false}
game.js:212 handleRegister called
game.js:225 Attempting to register user: ferdy
game.js:250 registerUser called with username: ferdy
game.js:273 Registration response data: {registered: true, token: '4d383e70-92b8-4e04-8efb-d7bdfc0dcfac'}
game.js:275 User registered successfully: {registered: true, token: '4d383e70-92b8-4e04-8efb-d7bdfc0dcfac'}
game.js:229 Token stored: 4d383e70-92b8-4e04-8efb-d7bdfc0dcfac
game.js:230 User registered successfully
game.js:922 Joining room: main_room with username: ferdy and token: 4d383e70-92b8-4e04-8efb-d7bdfc0dcfac
game.js:929 Joining new room: main_room
game.js:846 createRoomTab: main_room with username: ferdy and token: 4d383e70-92b8-4e04-8efb-d7bdfc0dcfac
game.js:856 Tab for room main_room already exists.
game.js:870 Showing tab for room: main_room
game.js:778 Initializing chat WebSocket...
game.js:779 Initializing chat WebSocket for room: main_room with username: ferdy
game.js:877 switchRoom: main_room with username: ferdy and token: 4d383e70-92b8-4e04-8efb-d7bdfc0dcfac
game.js:883 Attempting to switch to room: main_room
game.js:889 Switching from room null to room main_room
game.js:783 startChatWebSocket: main_room with username: ferdy and token: 4d383e70-92b8-4e04-8efb-d7bdfc0dcfac
game.js:785 Attempting to connect to WebSocket for room: main_room
game.js:835 WebSocket connection stored for room: main_room
game.js:784 WebSocket connection to 'ws://172.31.141.12:8080/ws/chat/main_room/' failed:
(anonymous) @ game.js:784
game.js:831 Chat WebSocket error in room main_room: Event {isTrusted: true, type: 'error', target: WebSocket, currentTarget: WebSocket, eventPhase: 2, …}isTrusted: truebubbles: falsecancelBubble: falsecancelable: falsecomposed: falsecurrentTarget: WebSocket {url: 'ws://172.31.141.12:8080/ws/chat/main_room/', readyState: 3, bufferedAmount: 0, onopen: ƒ, onerror: ƒ, …}defaultPrevented: falseeventPhase: 0returnValue: truesrcElement: WebSocket {url: 'ws://172.31.141.12:8080/ws/chat/main_room/', readyState: 3, bufferedAmount: 0, onopen: ƒ, onerror: ƒ, …}target: WebSocket {url: 'ws://172.31.141.12:8080/ws/chat/main_room/', readyState: 3, bufferedAmount: 0, onopen: ƒ, onerror: ƒ, …}timeStamp: 13273.79999999702type: "error"[[Prototype]]: Event
chatSocket.onerror @ game.js:831
error
(anonymous) @ game.js:830
setTimeout
startChatWebSocket @ game.js:781
joinRoom @ game.js:932
handleRegister @ game.js:235
game.js:826 Chat WebSocket closed unexpectedly for room main_room
chatSocket.onclose @ game.js:826

View File

@ -0,0 +1,40 @@
:8080/:1 The Cross-Origin-Opener-Policy header has been ignored, because the URL's origin was untrustworthy. It was defined either in the final response or a redirect. Please deliver the response using the HTTPS protocol. You can also use the 'localhost' origin instead. See https://www.w3.org/TR/powerful-features/#potentially-trustworthy-origin and https://html.spec.whatwg.org/#the-cross-origin-opener-policy-header.
game.js:2 DOM fully loaded and parsed
game.js:48 DOM elements initialized
game.js:71 Event listeners added
game.js:186 checkUserExists called with username: gggg
game.js:203 User existence check response: {exists: false}
game.js:212 handleRegister called
game.js:225 Attempting to register user: gggg
game.js:250 registerUser called with username: gggg
game.js:273 Registration response data: {registered: true, token: 'a6010523-60c5-460b-ac49-39097e66a376'}
game.js:275 User registered successfully: {registered: true, token: 'a6010523-60c5-460b-ac49-39097e66a376'}
game.js:229 Token stored: a6010523-60c5-460b-ac49-39097e66a376
game.js:230 User registered successfully
game.js:926 Joining room: main_room with username: gggg and token: a6010523-60c5-460b-ac49-39097e66a376
game.js:933 Joining new room: main_room
game.js:850 createRoomTab: main_room with username: gggg and token: a6010523-60c5-460b-ac49-39097e66a376
game.js:860 Tab for room main_room already exists.
game.js:874 Showing tab for room: main_room
game.js:780 Initializing chat WebSocket...
game.js:781 Initializing chat WebSocket for room: main_room with username: gggg
game.js:881 switchRoom: main_room with username: gggg and token: a6010523-60c5-460b-ac49-39097e66a376
game.js:887 Attempting to switch to room: main_room
game.js:893 Switching from room null to room main_room
game.js:785 startChatWebSocket: main_room with username: gggg and token: a6010523-60c5-460b-ac49-39097e66a376
game.js:787 Attempting to connect to WebSocket for room: main_room
game.js:838 WebSocket connection stored for room: main_room
game.js:839 Authentication username for chat-input: gggg
game.js:790 Chat WebSocket connection established in room: main_room
game.js:798 Authentication message sent with username: gggg
game.js:799 Authentication message sent for room: main_room
game.js:804 Message received from server in room main_room: {type: 'chat_message', message: ': Anonyme Vous avez rejoint le chat main_room', room: 'main_room'}message: ": Anonyme Vous avez rejoint le chat main_room"room: "main_room"type: "chat_message"[[Prototype]]: Object
game.js:814 Message displayed in chat log for room: main_room
game.js:804 Message received from server in room main_room: {type: 'authenticated', username: 'gggg'}type: "authenticated"username: "gggg"[[Prototype]]: Object
game.js:806 User authenticated for chat successfully in room: main_room
game.js:754 Sending message from username: gggg
game.js:804 Message received from server in room main_room: {type: 'chat_message', message: 'gggg: hhfghfh', room: 'main_room'}
game.js:814 Message displayed in chat log for room: main_room
game.js:754 Sending message from username: gggg
game.js:804 Message received from server in room main_room: {type: 'chat_message', message: 'gggg: fhfhfh', room: 'main_room'}
game.js:814 Message displayed in chat log for room: main_room

9
logs/django_errors.log Normal file
View File

@ -0,0 +1,9 @@
{"asctime": "2024-09-01 18:09:35,223", "levelname": "ERROR", "name": "django.request", "module": "log", "process": 25, "thread": 131470748288704, "message": "Internal Server Error: /register_user/", "taskName": null, "status_code": 500, "request": "<ASGIRequest: POST '/register_user/'>"}
{"asctime": "2024-09-01 18:19:53,264", "levelname": "ERROR", "name": "django.request", "module": "log", "process": 25, "thread": 131966181574336, "message": "Internal Server Error: /register_user/", "taskName": null, "status_code": 500, "request": "<ASGIRequest: POST '/register_user/'>"}
{"asctime": "2024-09-01 18:34:25,868", "levelname": "ERROR", "name": "django.request", "module": "log", "process": 25, "thread": 138740796229312, "message": "Internal Server Error: /register_user/", "taskName": null, "status_code": 500, "request": "<ASGIRequest: POST '/register_user/'>"}
{"asctime": "2024-09-01 18:35:04,063", "levelname": "ERROR", "name": "django.request", "module": "log", "process": 25, "thread": 138740796229312, "message": "Internal Server Error: /register_user/", "taskName": null, "status_code": 500, "request": "<ASGIRequest: POST '/register_user/'>"}
{"asctime": "2024-09-01 18:57:12,326", "levelname": "ERROR", "name": "django.request", "module": "log", "process": 25, "thread": 125916130838208, "message": "Internal Server Error: /register_user/", "taskName": null, "status_code": 500, "request": "<ASGIRequest: POST '/register_user/'>"}
{"asctime": "2024-09-01 19:05:27,423", "levelname": "ERROR", "name": "django.request", "module": "log", "process": 25, "thread": 132460855690944, "message": "Internal Server Error: /register_user/", "taskName": null, "status_code": 500, "request": "<ASGIRequest: POST '/register_user/'>"}
{"asctime": "2024-09-02 09:24:00,957", "levelname": "ERROR", "name": "django.request", "module": "log", "process": 25, "thread": 138073176278720, "message": "Internal Server Error: /register_user/", "taskName": null, "status_code": 500, "request": "<ASGIRequest: POST '/register_user/'>"}
{"asctime": "2024-09-02 09:31:57,272", "levelname": "ERROR", "name": "django.request", "module": "log", "process": 25, "thread": 129740826478272, "message": "Internal Server Error: /register_user/", "taskName": null, "status_code": 500, "request": "<ASGIRequest: POST '/register_user/'>"}
{"asctime": "2024-09-02 09:38:30,671", "levelname": "ERROR", "name": "django.request", "module": "log", "process": 25, "thread": 136981996635840, "message": "Internal Server Error: /register_user/", "taskName": null, "status_code": 500, "request": "<ASGIRequest: POST '/register_user/'>"}

View File

@ -4,7 +4,7 @@ CONTAINER=$(c)
up: down
$(COMPOSE) build
$(COMPOSE) up -d $(CONTAINER) || true
$(COMPOSE) up $(CONTAINER) || true
build:
$(COMPOSE) build $(CONTAINER)
@ -20,13 +20,8 @@ down:
destroy:
$(COMPOSE) down -v --rmi all
kill-pid:
sudo lsof -i :5432 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
sudo lsof -i :5601 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
sudo lsof -i :9200 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
sudo lsof -i :8080 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
sudo lsof -i :5044 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
sudo lsof -i :80 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
logs:
$(COMPOSE) logs -f $(CONTAINER)
@ -52,4 +47,3 @@ help:
@echo " make help # Show this help"
.PHONY: up build start stop down destroy logs ps db-shell help

View File

@ -11,8 +11,14 @@ https://docs.djangoproject.com/en/3.2/howto/deployment/asgi/
import os
import django
import logging
logger = logging.getLogger(__name__)
logger.debug("Setting default DJANGO_SETTINGS_MODULE to 'pong.settings'")
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'pong.settings')
logger.debug("Initializing Django setup")
django.setup()
from django.core.asgi import get_asgi_application
@ -20,6 +26,7 @@ from channels.routing import ProtocolTypeRouter, URLRouter
from channels.auth import AuthMiddlewareStack
import pong.game.routing
logger.debug("Configuring ProtocolTypeRouter")
application = ProtocolTypeRouter({
"http": get_asgi_application(),
"websocket": AuthMiddlewareStack(
@ -28,3 +35,5 @@ application = ProtocolTypeRouter({
)
),
})
logger.info("ASGI application configurée et prête à accepter les connexions")

View File

@ -1,106 +1,379 @@
# /pong/game/consumers.py
import json
from channels.generic.websocket import AsyncWebsocketConsumer
from asgiref.sync import sync_to_async
from django.contrib.auth.models import User
from channels.db import database_sync_to_async
from .matchmaking import match_maker
from .tournament import tournament_match_maker
import asyncio
import logging
logger = logging.getLogger(__name__)
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
try:
await self.accept()
self.game = None
print("User connected")
logger.info("User connected via WebSocket")
except Exception as e:
logger.error(f"Error during WebSocket connection: {str(e)}")
async def receive(self, text_data):
try:
logger.debug(f"Received data: {text_data}")
data = json.loads(text_data)
if data['type'] == 'authenticate':
await self.authenticate(data['token'])
elif data['type'] == 'authenticate2':
await self.authenticate2(data['token_1'], data['token_2'])
elif data['type'] == 'authenticate3':
await self.authenticate3(data['token'])
elif data['type'] == 'key_press':
message_type = data.get('type')
if message_type == 'authenticate':
await self.authenticate(data.get('token'))
elif message_type == 'authenticate2':
await self.authenticate2(data.get('token_1'), data.get('token_2'))
elif message_type == 'authenticate3':
await self.authenticate3(data.get('token'))
elif message_type == 'key_press':
if self.game:
await self.game.handle_key_press(self, data['key'])
elif data['type'] == 'start_tournament':
print(f"Start TOURNAMENT received by {self.user}")
# Run the tournament in the background
asyncio.create_task(tournament_match_maker.start_tournament())
await self.game.handle_key_press(self, data.get('key'))
else:
await match_maker.handle_key_press(self, data.get('key'))
else:
logger.warning(f"Received unknown message type: {message_type}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Unknown message type'}))
except json.JSONDecodeError as e:
logger.error(f"JSON decode error: {str(e)} - Data received: {text_data}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Invalid JSON format'}))
except Exception as e:
logger.error(f"Error in WebSocket receive: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
async def authenticate(self, token):
if not token:
logger.error("Token is None, authentication cannot proceed")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Token is missing'}))
return
try:
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
logger.info(f"User {self.user} authenticated")
await self.join_waiting_room()
else:
logger.warning(f"Authentication failed for token: {token}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
except Exception as e:
logger.error(f"Error during authentication: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
async def authenticate2(self, token_1, token_2):
try:
user = await self.get_user_from_token(token_1)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
logger.info(f"User {self.user} authenticated with token_1")
user2 = await self.get_user_from_token2(token_2)
if user2:
self.user2 = user2
await self.send(text_data=json.dumps({'type': 'authenticated'}))
logger.info(f"User {self.user2} authenticated with token_2")
await match_maker.create_game(self, None, True)
else:
logger.warning(f"Authentication failed for token_2: {token_2}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed for user 2'}))
else:
logger.warning(f"Authentication failed for token_1: {token_1}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed for user 1'}))
except Exception as e:
logger.error(f"Error during dual authentication: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
async def authenticate3(self, token):
try:
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
logger.info(f"User {self.user} authenticated for tournament")
await self.join_tournament_waiting_room()
else:
logger.warning(f"Authentication failed for token: {token}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
except Exception as e:
logger.error(f"Error during tournament authentication: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
@database_sync_to_async
def get_user_from_token(self, token):
try:
user = User.objects.filter(auth_token=token).first()
logger.debug(f"User found: {user} for token: {token}")
return user
except User.DoesNotExist:
logger.warning(f"User not found for token: {token}")
return None
async def join_waiting_room(self):
await self.send(text_data=json.dumps({'type': 'waiting_room'}))
await match_maker.add_player(self)
async def authenticate2(self, token, token2):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
user2 = await self.get_user_from_token2(token2)
if user2:
self.user2 = user2
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user2} authenticated")
await match_maker.create_game(self, None, True)
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
@database_sync_to_async
def get_user_from_token2(self, token):
try:
user2 = User.objects.filter(auth_token=token).first()
logger.debug(f"User2 found: {user2} for token: {token}")
return user2
except User.DoesNotExist:
logger.warning(f"User not found for token_2: {token}")
return None
async def authenticate3(self, token):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user.username} authenticated for tournament")
await self.join_tournament_waiting_room()
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Tournament authentication failed")
async def join_waiting_room(self):
logger.info("Joining waiting room")
await self.send(text_data=json.dumps({'type': 'waiting_room'}))
await match_maker.add_player(self)
async def join_tournament_waiting_room(self):
logger.info("Joining tournament waiting room")
await tournament_match_maker.add_player(self)
async def disconnect(self, close_code):
try:
if self.game:
await self.game.end_game(disconnected_player=self)
await match_maker.remove_player(self)
await tournament_match_maker.remove_player(self)
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
logger.info(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
except Exception as e:
logger.error(f"Error during WebSocket disconnection: {str(e)}")
async def set_game(self, game):
print(f"({self.user}) Game set to: {game}")
logger.info(f"Setting game: {game}")
self.game = game
###############################CHAT############################################
class ChatConsumer(AsyncWebsocketConsumer):
groups = {}
async def connect(self):
try:
# Récupérer le nom de la room
self.room_group_name = self.scope['url_route']['kwargs']['room_name']
# Accepter la connexion WebSocket
await self.accept()
logger.info(f"Connexion au WebSocket de chat dans la room {self.room_group_name}")
# Ajouter l'utilisateur au groupe en mémoire
if self.room_group_name not in self.groups:
self.groups[self.room_group_name] = []
self.groups[self.room_group_name].append(self.channel_name)
logger.info(f"User {self.channel_name} added to group {self.room_group_name}")
except Exception as e:
logger.error(f"Erreur lors de la connexion WebSocket: {str(e)}")
async def disconnect(self, close_code):
try:
# Retirer l'utilisateur du groupe en mémoire
if self.room_group_name in self.groups:
self.groups[self.room_group_name].remove(self.channel_name)
if not self.groups[self.room_group_name]:
del self.groups[self.room_group_name]
await self.send_group_message(
self.room_group_name,
{
'type': 'chat_message',
'message': f'{self.user.username if hasattr(self, "user") else "Unknown"} a quitté le chat',
'username': self.user.username if hasattr(self, "user") else "Unknown",
'room': self.room_group_name
}
)
logger.info(f"{self.user.username if hasattr(self, 'user') else 'Unknown'} déconnecté du WebSocket de chat dans la room {self.room_group_name}")
except Exception as e:
logger.error(f"Erreur lors de la déconnexion WebSocket du chat: {str(e)}")
async def receive(self, text_data):
try:
data = json.loads(text_data)
message_type = data.get('type')
username = data.get('username').strip().lower() # Normalisation du nom d'utilisateur
# Log pour vérifier que le username est bien reçu
logger.info(f"Message reçu avec username: {username}")
if not username:
logger.error(f"Username missing in message: {data}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Username is missing'}))
return
# Gestion des types de messages
if message_type == 'authenticate':
await self.authenticate(data.get('token'), username)
elif message_type == 'chat_message':
if 'message' not in data:
logger.error(f"Format de message incorrect : {data}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Format de message incorrect'}))
return
message = data['message']
# Envoyer le message à tous les autres utilisateurs de la room
await self.send_group_message(
self.room_group_name,
{
'type': 'chat_message',
'message': message,
'username': username,
'room': self.room_group_name
}
)
# Gestion de la commande /b pour bloquer un utilisateur
elif message_type == 'block_user':
target_user = data.get('target_user').strip().lower()
if target_user == username:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot block yourself'}))
else:
await self.handle_block_user(data)
# Gestion de la commande /i pour inviter un utilisateur
elif message_type == 'invite_user':
target_user = data.get('target_user').strip().lower()
if target_user == username:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot invite yourself'}))
else:
await self.handle_invite_user(data)
else:
logger.warning(f"Unhandled message type: {message_type}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Unhandled message type'}))
except json.JSONDecodeError as e:
logger.error(f"Erreur de décodage JSON : {str(e)} - Données reçues : {text_data}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Format JSON invalide'}))
except Exception as e:
logger.error(f"Erreur lors de la réception du message du chat: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Erreur interne du serveur'}))
async def handle_block_user(self, data):
username = data['username'].strip().lower() # Normalisation du nom d'utilisateur
target_user = data['target_user'].strip().lower()
# Utiliser self.room_group_name pour vérifier que l'utilisateur ciblé est bien dans la bonne room
if target_user not in self.groups.get(self.room_group_name, []):
logger.error(f"Target user {target_user} does not exist in room {self.room_group_name}")
await self.send(text_data=json.dumps({'type': 'error', 'message': f'Target user {target_user} not found in room {self.room_group_name}'}))
return
logger.info(f"Block request: {username} wants to block {target_user} in room {self.room_group_name}")
if target_user == username:
logger.warning(f"Block attempt failed: {username} tried to block themselves")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot block yourself'}))
else:
logger.info(f"{username} successfully blocked {target_user}")
await self.send(text_data=json.dumps({'type': 'success', 'message': f'You have blocked {target_user} in room {self.room_group_name}'}))
async def handle_invite_user(self, data):
username = data['username'].strip().lower()
target_user = data['target_user'].strip().lower()
# Utiliser self.room_group_name pour inviter l'utilisateur dans la room active
room = self.room_group_name
# Vérification que le joueur à inviter est dans la room
if target_user not in self.groups.get(room, []):
logger.error(f"Target user {target_user} does not exist in room {room}")
await self.send(text_data=json.dumps({'type': 'error', 'message': f'Target user {target_user} not found in room {room}'}))
return
logger.info(f"Invitation request: {username} wants to invite {target_user} to a quick match in room {room}")
if target_user == username:
logger.warning(f"Invite attempt failed: {username} tried to invite themselves")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot invite yourself'}))
else:
logger.info(f"{username} successfully sent an invitation to {target_user} in room {room}")
await self.send_group_message(room, {
'type': 'invite',
'message': f'{username} invited {target_user} to a quick match',
'username': username,
'target_user': target_user
})
await self.send(text_data=json.dumps({'type': 'success', 'message': f'Invitation sent to {target_user} in room {room}'}))
async def authenticate(self, token, username):
if not token:
logger.error("Token is None, authentication cannot proceed")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Token is missing'}))
return
try:
user = await self.get_user_from_token(token)
if user:
self.user = user
logger.info(f"User {username} authenticated successfully with token: {token}")
# Envoyer un message d'authentification réussie au client
await self.send(text_data=json.dumps({'type': 'authenticated', 'username': username}))
# Envoyer le message de bienvenue après l'authentification réussie
await self.send_group_message(
self.room_group_name,
{
'username': username,
'room': self.room_group_name,
'type': 'chat_message',
'message': f' a rejoint le chat {self.room_group_name}',
}
)
else:
logger.warning(f"Authentication failed for token: {token}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
except Exception as e:
logger.error(f"Error during authentication: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
@sync_to_async
def get_user_from_token(self, token):
try:
user = User.objects.filter(auth_token=token).first()
logger.debug(f"User found: {user} for token: {token}")
return user
except User.DoesNotExist:
logger.warning(f"User not found for token: {token}")
return None
async def send_group_message(self, group_name, message):
# Utilisation de self.room_group_name pour s'assurer que la bonne room est utilisée
group_name = self.room_group_name # Utilisation explicite de self.room_group_name
if group_name in self.groups:
logger.debug(f"Sending message to group {group_name}: {message}")
for channel_name in self.groups[group_name]:
try:
await self.channel_layer.send(channel_name, {
'type': 'chat_message',
'message': message['message'],
'username': message['username'],
'room': message['room']
})
logger.debug(f"Message sent to {channel_name} in room {message['room']}: {message}")
except Exception as e:
logger.error(f"Failed to send message to {channel_name} in room {group_name}: {str(e)}")
else:
logger.error(f"Group {group_name} does not exist, unable to send message")
async def chat_message(self, event):
message = event['message']
username = event.get('username', 'Anonyme')
room = event.get('room', 'unknown')
# Log pour vérifier le username avant envoi
logger.info(f"Sending chat message from username: {username} in room: {room}")
# Envoyer le message au WebSocket
await self.send(text_data=json.dumps({
'type': 'chat_message',
'message': f'{username}: {message}',
'room': room
}))

View File

@ -4,14 +4,11 @@ import json
import asyncio
import random
from datetime import datetime
from .utils import handle_game_data, getlen
from .utils import handle_game_data
from asgiref.sync import sync_to_async
from .models import Tournoi
class Game:
# Global variable to handle the using of the database
USING_DB = False
def __init__(self, game_id, player1, player2, localgame):
self.game_id = game_id
self.player1 = player1
@ -31,10 +28,9 @@ class Game:
'game_text': ''
}
else:
# Set botgame to True if either player1 or player2 is None
self.botgame = player1 is None or player2 is None
self.botgame = player2 is None
self.game_state = {
'player1_name': player1.user.username if player1 else 'BOT',
'player1_name': player1.user.username,
'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 150,
'player2_position': 150,
@ -51,64 +47,57 @@ class Game:
self.p2_mov = 0
self.bt1 = 0
self.bt2 = 0
self.start_time = datetime.now()
self.future_ball_position = {'x': 390, 'y': 190}
self.start_time = None
async def start_game(self):
print(f"- Game #{self.game_id} STARTED ({self.game_state['player1_name']} vs {self.game_state['player2_name']}) --- ({self})")
print(f"- Game #{self.game_id} STARTED")
self.game_loop_task = asyncio.create_task(self.game_loop())
self.start_time = datetime.now()
print(f" Begin MATCH at: {self.start_time}")
async def game_loop(self):
print(" In the game loop..")
x = 59
x = 0
while not self.ended:
if self.botgame:
x += 1
if x == 60:
# Random BOT difficulty..
steps = 60#random.randint(10, 60)
self.future_ball_position = await self.predict_ball_trajectory(steps)
x = 0
if self.botgame:
await self.update_bot_position()
x = 0
await self.handle_pad_movement()
await self.update_game_state()
await self.send_game_state()
await asyncio.sleep(1/60) # Around 60 FPS
async def update_bot_position(self):
#future_ball_position = self.predict_ball_trajectory()
target_y = self.future_ball_position['y']
future_ball_position = self.predict_ball_trajectory()
target_y = future_ball_position['y']
player2_position = self.game_state['player2_position']
# Adjusts bot position based on expected ball position
if player2_position < target_y < player2_position + 80:
pass #bot already placed
elif player2_position < target_y:
self.p2_mov = 1
#self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
elif player2_position + 80 > target_y:
self.p2_mov = -1
#self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
def predict_ball_trajectory(self, steps=60):
async def predict_ball_trajectory(self, steps=60):
future_x = self.game_state['ball_position']['x']
future_y = self.game_state['ball_position']['y']
velocity_x = self.game_state['ball_velocity']['x']
velocity_y = self.game_state['ball_velocity']['y']
for _ in range(steps):
future_x += velocity_x
if future_x <= 10:
future_x = 10
velocity_x = -velocity_x
elif future_x >= 790:
future_x = 790
else:
future_y += velocity_y
# Dealing with bounces off walls
if future_y <= 10 or future_y >= 390:
if future_y <= 0 or future_y >= 300:
velocity_y = -velocity_y # Reverse the direction of vertical movement
return {'x': future_x, 'y': future_y}
async def update_game_state(self):
@ -221,7 +210,7 @@ class Game:
self.ended = True
if self.game_loop_task:
self.game_loop_task.cancel()
print(f"- Game #{self.game_id} ENDED --- ({self})")
print(f"- Game #{self.game_id} ENDED")
end_time = datetime.now()
duration = (end_time - self.start_time).total_seconds() / 60
@ -246,17 +235,6 @@ class Game:
if not self.botgame:
if not self.localgame:
await self.player2.send(end_message)
while (Game.USING_DB):
await asyncio.sleep(1)
Game.USING_DB = True
if hasattr(self, 'tournament'):
print(f"*** Game #{self.game_id} from tournament: {self.tournament.tournoi_reg.name} ENDED ***")
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, True, self.tournament.tournoi_reg)
print(f"*** Game #{self.game_id} from tournament: {self.tournament.tournoi_reg.name} is REGISTERED ***")
else:
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, False, None)
Game.USING_DB = False

View File

@ -26,7 +26,6 @@ class MatchMaker:
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.end_game(disconnected_player=player)
if game.game_id in self.active_games:
del self.active_games[game.game_id]
break
@ -103,5 +102,11 @@ class MatchMaker:
'player2': 'BOT'
}))
async def handle_key_press(self, player, key):
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.handle_key_press(player, key)
break
# Instance of the class
match_maker = MatchMaker()

View File

@ -1,19 +0,0 @@
# Generated by Django 5.0.7 on 2024-07-31 16:04
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('game', '0001_initial'),
]
operations = [
migrations.AlterField(
model_name='match',
name='winner',
field=models.ForeignKey(null=True, on_delete=django.db.models.deletion.CASCADE, related_name='won_matches', to='game.player'),
),
]

View File

@ -1,18 +0,0 @@
# Generated by Django 5.1.1 on 2024-09-10 14:17
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('game', '0002_alter_match_winner'),
]
operations = [
migrations.AlterField(
model_name='tournoi',
name='date',
field=models.DateField(auto_now_add=True),
),
]

View File

@ -1,9 +1,13 @@
# /pong/game/models.py
from django.db import models
from django.contrib.auth.models import User
from django.core.exceptions import ValidationError
import logging
logger = logging.getLogger(__name__)
# Ajout d'un champ auth_token à la classe User
User.add_to_class('auth_token', models.CharField(max_length=100, null=True, blank=True, unique=True))
logger.debug("Ajout du champ auth_token à la classe User")
class Player(models.Model):
name = models.CharField(max_length=100)
@ -22,21 +26,31 @@ class Player(models.Model):
def __str__(self):
return self.name
def save(self, *args, **kwargs):
logger.info(f"Saving player: {self.name}")
super().save(*args, **kwargs)
logger.info(f"Player {self.name} saved successfully")
class Tournoi(models.Model):
name = models.CharField(max_length=200)
nbr_player = models.PositiveSmallIntegerField()
date = models.DateField(auto_now_add=True)
date = models.DateField()
winner = models.ForeignKey('Player', on_delete=models.SET_NULL, null=True)
def __str__(self):
return self.name
def save(self, *args, **kwargs):
logger.info(f"Saving tournament: {self.name}")
super().save(*args, **kwargs)
logger.info(f"Tournament {self.name} saved successfully")
class Match(models.Model):
player1 = models.ForeignKey('Player', related_name='match_as_player1', on_delete=models.CASCADE)
player2 = models.ForeignKey('Player', related_name='match_as_player2', on_delete=models.CASCADE)
score_player1 = models.PositiveSmallIntegerField()
score_player2 = models.PositiveSmallIntegerField()
winner = models.ForeignKey('Player', related_name='won_matches',on_delete=models.CASCADE, null=True)
winner = models.ForeignKey('Player', related_name='won_matches', on_delete=models.CASCADE, null=True)
nbr_ball_touch_p1 = models.PositiveIntegerField()
nbr_ball_touch_p2 = models.PositiveIntegerField()
duration = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
@ -45,6 +59,7 @@ class Match(models.Model):
tournoi = models.ForeignKey('Tournoi', related_name='matches', on_delete=models.SET_NULL, null=True)
def clean(self):
logger.debug(f"Cleaning match: {self.player1.name} vs {self.player2.name}")
if self.score_player1 < 0 or self.score_player2 < 0:
raise ValidationError('Les scores doivent être positifs.')
if self.score_player1 > self.score_player2 and self.winner != self.player1:
@ -54,8 +69,10 @@ class Match(models.Model):
super().clean()
def save(self, *args, **kwargs):
logger.info(f"Saving match: {self.player1.name} vs {self.player2.name}")
self.clean()
super().save(*args, **kwargs)
logger.info(f"Match {self.player1.name} vs {self.player2.name} saved successfully")
def __str__(self):
return f"{self.player1.name} vs {self.player2.name}"

View File

@ -1,8 +1,15 @@
# /pong/game/routing.py
from django.urls import re_path
from . import consumers
import logging
logger = logging.getLogger(__name__)
logger.debug("Configuring WebSocket routing patterns")
websocket_urlpatterns = [
re_path(r'ws/game/$', consumers.GameConsumer.as_asgi()),
re_path(r'ws/game/$', consumers.GameConsumer.as_asgi(), name='game_ws'),
re_path(r'ws/chat/(?P<room_name>\w+)/$', consumers.ChatConsumer.as_asgi()),
]
logger.info("WebSocket routing patterns configured successfully")

View File

@ -1,60 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tournament Brackets</title>
<style>
.tournament-bracket {
display: flex;
padding: 20px;
font-family: Arial, sans-serif;
overflow-x: auto;
}
.round {
display: flex;
flex-direction: column;
justify-content: space-around;
margin-right: 40px;
}
.match {
display: flex;
flex-direction: column;
}
.player {
width: 150px;
height: 30px;
line-height: 30px;
background-color: #000000;
border: 1px solid #ffffff;
margin: 2px 0;
padding: 0 10px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.player.winner {
background-color: #00ff3c;
font-weight: bold;
}
</style>
</head>
<body>
<div class="tournament-bracket">
{% for round in tournament_rounds %}
<div class="round">
{% for match in round %}
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
{{ match.player1 }}
</div>
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
{{ match.player2|default:"BYE" }}
</div>
</div>
{% endfor %}
</div>
{% endfor %}
</div>
</body>
</html>

View File

@ -1,20 +1,10 @@
<!-- pong/tournament_waiting_room.html -->
<!-- templates/tournament_waiting_room.html -->
<div class="tournament-waiting-room">
<h2>Tournament Waiting Room</h2>
<p>Players currently waiting: {{ players_count }}</p>
<p>Minimum players needed to start: {{ min_players_to_start }}</p>
<h3>Players:</h3>
<p>Players currently waiting: {{ players|length }}</p>
<ul>
{% for player in players %}
<li>{{ player }}</li>
{% endfor %}
</ul>
{% if players_count >= min_players_to_start %}
<button id="start-tournament-btn">Start Tournament</button>
{% else %}
<p>Waiting for more players to join...</p>
{% endif %}
</div>

View File

@ -1,224 +1,49 @@
# /pong/game/tournament.py
import json
import asyncio
from django.template.loader import render_to_string
import random
from .matchmaking import match_maker
from .game import Game
from .models import Tournoi
from .utils import create_tournament, update_tournament, getlen
from asgiref.sync import sync_to_async
import logging
TOURNAMENT_NAMES = [
"Champion's Clash", "Ultimate Showdown", "Battle Royale",
"Victory's Cup", "Legends Tournament", "Elite Series", "Clash of 42",
"Shibuya Incident", "Cunning Game", "Elite of the Stars", "Chaku's Disciples"
]
class TournamentMatch(Game):
def __init__(self, game_id, player1, player2, tournament):
# Initialize the parent Game class with the provided parameters
super().__init__(game_id, player1, player2, False)
# Store the current game instance in active games
match_maker.active_games[game_id] = self
# Store the tournament instance
self.tournament = tournament
async def end_game(self, disconnected_player=None):
# Call the parent class's end_game method
await super().end_game(disconnected_player)
# Handle the end of the match in the tournament context
await self.tournament.handle_match_end(self)
if self.game_id in match_maker.active_games:
del match_maker.active_games[self.game_id]
logger = logging.getLogger(__name__)
class TournamentMatchMaker:
def __init__(self):
self.waiting_players = []
self.matches = []
self.rounds = []
self.current_round = 0
self.games = 0
self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
self.name = random.choice(TOURNAMENT_NAMES)
self.final_name = ""
self.tournoi_reg = None
logger.debug("TournamentMatchMaker initialized with an empty waiting_players list")
async def add_player(self, player):
if self.tournament_state == "waiting" and player not in self.waiting_players:
if player not in self.waiting_players:
self.waiting_players.append(player)
if player:
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
else:
print("BOT joins the TOURNAMENT WAITING ROOM")
logger.info(f"User {player.user.username} added to the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def update_waiting_room(self):
html = self.generate_waiting_room_html()
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'update_tournament_waiting_room',
'html': html
})
def generate_waiting_room_html(self):
context = {
'players': [player.user.username if player else 'BYE' for player in self.waiting_players],
'tournament_state': self.tournament_state,
'players_count': len(self.waiting_players),
'min_players_to_start': 3 # You can adjust this number as needed
}
return render_to_string('pong/tournament_waiting_room.html', context)
async def send_to_player(self, player, data):
if player:
await player.send(json.dumps(data))
else:
logger.warning(f"User {player.user.username} is already in the TOURNAMENT WAITING ROOM")
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
logger.info(f"User {player.user.username} removed from the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
# Tournament start method
async def start_tournament(self):
if len(self.waiting_players) < 3:
return False
random.shuffle(self.waiting_players)
'''if (len(self.waiting_players) % 2) != 0:
print("Adding a BYE to the tournament..")
await self.add_player(None)'''
self.tournament_state = "in_progress"
self.current_round = 0
len_tournament = await sync_to_async(getlen)()
self.final_name = self.name + " #" + str(len_tournament + 1)
self.tournoi_reg = await sync_to_async(create_tournament)(self.final_name, len(self.waiting_players))
await self.advance_tournament()
return True
async def advance_tournament(self):
players = self.waiting_players
while len(players) > 1:
self.current_round += 1
print(f"Starting round {self.current_round} with {len(players)} players")
await self.create_matches(players)
await self.update_brackets()
await self.start_round_matches()
# Wait for all matches in the current round to finish
current_round_matches = self.rounds[-1]
while not all(match.ended for match in current_round_matches):
await asyncio.sleep(1) # Wait for 1 second before checking again
# Get winners for the next round
players = self.get_round_winners()
print(f"Round {self.current_round} finished. {len(players)} players advancing.")
# Tournament has ended
await self.update_brackets()
await self.end_tournament(players[0] if players else None)
async def create_matches(self, players):
matches = []
for i in range(0, len(players), 2):
self.games += 1
if i + 1 < len(players):
# Create a new instance of TournamentMatch for this round
match = TournamentMatch(self.games, players[i], players[i + 1], self)
matches.append(match)
else:
# Create a BYE match where the second player is None
match = TournamentMatch(self.games, players[i], None, self) # BYE match
matches.append(match)
logger.warning(f"Attempt to remove non-existent user {player.user.username} from the TOURNAMENT WAITING ROOM")
# Assign the new match instance to the players
if players[i]:
await players[i].set_game(match)
if i + 1 < len(players):
if players[i + 1]:
await players[i + 1].set_game(match)
self.rounds.append(matches)
self.matches.extend(matches)
async def update_brackets(self):
html = self.generate_bracket_html()
async def update_waiting_room(self):
logger.debug("Updating TOURNAMENT WAITING ROOM")
html = self.generate_waiting_room_html()
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'update_brackets',
await player.send(json.dumps({
'type': 'update_waiting_room',
'html': html
})
}))
logger.info("TOURNAMENT WAITING ROOM updated and sent to all players")
def generate_bracket_html(self):
def generate_waiting_room_html(self):
logger.debug("Generating TOURNAMENT WAITING ROOM HTML")
context = {
'tournament_rounds': self.get_tournament_data()
'players': [player.user.username for player in self.waiting_players]
}
return render_to_string('pong/tournament_brackets.html', context)
def get_tournament_data(self):
return [
[
{
'player1': match.player1.user.username if match.player1 else 'BYE',
'player2': match.player2.user.username if match.player2 else 'BYE',
'winner': match.game_state['player1_name'] if match.game_state['player1_score'] > match.game_state['player2_score'] else match.game_state['player2_name'] if match.ended else None,
'score1': match.game_state['player1_score'],
'score2': match.game_state['player2_score']
}
for match in round_matches
]
for round_matches in self.rounds
]
async def start_round_matches(self):
print(f"Starting TOURNAMENT round #{self.current_round}")
for match in self.rounds[-1]:
if match.player1 and match.player2:
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
asyncio.create_task(match.start_game())
elif match.player1:
# Handle BYE match
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
#asyncio.create_task(match.start_game())
match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()
await self.send_game_text(match.player1, "You lucky bastard! You got an auto-win!")
async def send_game_text(self, player, text):
message = json.dumps({
'type': 'game_text_update',
'game_text': text
})
await player.send(message)
def get_round_winners(self):
winners = []
for match in self.rounds[-1]:
if match.ended:
winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
#if winner:
winners.append(winner)
return winners
async def end_tournament(self, winner):
self.tournament_state = "ended"
winner_username = winner.user.username if winner else "No winner"
print(f"The TOURNAMENT winner is {winner_username}")
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'tournament_end',
'winner': winner_username
})
await sync_to_async(update_tournament)(self.final_name, winner_username)
# Reset tournament state
self.waiting_players = []
self.matches = []
self.rounds = []
self.current_round = 0
self.games = 0
self.tournament_state = "waiting"
async def handle_match_end(self, match):
await self.update_brackets()
html = render_to_string('pong/tournament_waiting_room.html', context)
logger.info("TOURNAMENT WAITING ROOM HTML generated successfully")
return html
# Instance of the class
tournament_match_maker = TournamentMatchMaker()

View File

@ -2,10 +2,9 @@
from django.urls import path, include
from . import views
from rest_framework.routers import DefaultRouter
#from rest_framework.routers import DefaultRouter
from .views import match_list_json, player_list_json, tournoi_list_json
urlpatterns = [
path('', views.index, name='index'),
path('check_user_exists/', views.check_user_exists, name='check_user_exists'),

View File

@ -1,3 +1,4 @@
import logging
from .models import Player, Tournoi, Match
from django.core.exceptions import ValidationError
from django.shortcuts import get_object_or_404
@ -5,55 +6,62 @@ from django.db.models import Max, Sum, F
from datetime import timedelta
from channels.db import database_sync_to_async
logger = logging.getLogger(__name__)
def handle_game_data(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
logger.info(f"Handling game data for players: {p1} vs {p2}")
try:
player_1 = get_or_create_player(p1)
player_2 = get_or_create_player(p2)
logger.debug(f"Players created or retrieved: {player_1}, {player_2}")
print("CHAKU & THEOUCHE are the BEST")
create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
print("and ADRIANO is the PEST")
logger.info("Match created successfully")
update_player_statistics(p1)
update_player_statistics(p2)
logger.info("Player statistics updated")
except Exception as e:
print(f"Error in endfortheouche: {e}")
logger.error(f"Error in handle_game_data: {e}")
def get_player_by_name(name):
logger.debug(f"Checking if player exists with name: {name}")
exists = Player.objects.filter(name=name).exists()
logger.debug(f"Player exists: {exists}")
return exists
def get_player(name):
logger.debug(f"Retrieving player with name: {name}")
return Player.objects.get(name=name)
def get_or_create_player(name):
logger.info(f"Getting or creating player with name: {name}")
player_exists = get_player_by_name(name)
if not player_exists:
player = create_player(name)
logger.info(f"Player created: {player}")
return player
else:
player = get_player(name)
logger.info(f"Player retrieved: {player}")
return player
def create_player(
name,
total_match=0,
total_win=0,
p_win= None,
m_score_match= None,
m_score_adv_match= None,
p_win=None,
m_score_match=None,
m_score_adv_match=None,
best_score=0,
m_nbr_ball_touch= None,
total_duration= None,
m_duration= None,
m_nbr_ball_touch=None,
total_duration=None,
m_duration=None,
num_participated_tournaments=0,
num_won_tournaments=0
):
logger.info(f"Creating player: {name}")
player = Player(
name=name,
total_match=total_match,
@ -69,14 +77,18 @@ def create_player(
num_won_tournaments=num_won_tournaments
)
player.save()
logger.info(f"Player {name} saved successfully")
return player
def create_tournoi(name, nbr_player, date, winner):
logger.info(f"Creating tournament: {name}")
tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner)
tournoi.save()
logger.info(f"Tournament {name} saved successfully")
return tournoi
def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
logger.info(f"Creating match between {player1.name} and {player2.name}")
match = Match(
player1=player1,
player2=player2,
@ -97,9 +109,11 @@ def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_
match.winner = None
match.save()
logger.info(f"Match saved successfully with winner: {match.winner.name if match.winner else 'None'}")
return match
def update_player_statistics(player_name):
logger.info(f"Updating statistics for player: {player_name}")
player = get_object_or_404(Player, name=player_name)
matches_as_player1 = Match.objects.filter(player1=player)
@ -107,8 +121,8 @@ def update_player_statistics(player_name):
total_match = matches_as_player1.count() + matches_as_player2.count()
# avoid dividing by 0
if total_match == 0:
logger.warning(f"No matches found for player: {player_name}")
player.total_match = total_match
player.total_win = 0
player.p_win = 0
@ -121,6 +135,7 @@ def update_player_statistics(player_name):
player.num_participated_tournaments = 0
player.num_won_tournaments = 0
player.save()
logger.info(f"Player statistics reset for {player_name}")
return
won_matches = Match.objects.filter(winner=player)
@ -169,30 +184,9 @@ def update_player_statistics(player_name):
#player.num_won_tournaments = total_win_tourn
player.save()
logger.info(f"Statistics updated for player: {player_name}")
def get_player_p_win(player_name):
logger.debug(f"Getting win percentage for player: {player_name}")
player = get_object_or_404(Player, name=player_name)
return player.p_win
def create_tournament(name, nbr_player):
print("tournoi created!!!")
tournoi=Tournoi(name=name, nbr_player=nbr_player, winner=None)
tournoi.save()
print(f"tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
return tournoi
def update_tournament(name_tournoi, winner_name):
tournoi = get_object_or_404(Tournoi, name=name_tournoi)
winner_p = get_object_or_404(Player, name=winner_name)
print(f"in update tourna - tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
print(f"in update tourna - winner is : {winner_p.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.winner = winner_p
print(f"in update tourna - TOURNOI winner is : {tournoi.winner.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.save()
def getlen():
return Tournoi.objects.count()

View File

@ -9,65 +9,111 @@ from django.contrib.auth.models import User
from django.contrib.auth import authenticate
from django.views.decorators.csrf import csrf_exempt
from rest_framework import viewsets
from django.db import transaction, IntegrityError
import json
import uuid
import logging
logger = logging.getLogger(__name__)
def index(request):
logger.info("Accessing index view")
return render(request, 'index.html')
@csrf_exempt
def check_user_exists(request):
if request.method == 'POST':
logger.info("POST request received for checking user existence")
data = json.loads(request.body)
username = data.get('username')
if User.objects.filter(username=username).exists():
logger.info(f"User {username} exists")
return JsonResponse({'exists': True})
logger.info(f"User {username} does not exist")
return JsonResponse({'exists': False})
logger.warning("Invalid request method for check_user_exists")
return JsonResponse({'error': 'Invalid request method'}, status=400)
@csrf_exempt
def register_user(request):
if request.method == 'POST':
try:
logger.info("Received POST request for user registration")
data = json.loads(request.body)
username = data.get('username')
password = data.get('password')
if not User.objects.filter(username=username).exists():
logger.info(f"Attempting to register user: {username}")
if not username or not password:
logger.warning("Username or password not provided")
return JsonResponse({'registered': False, 'error': 'Username and password are required'}, status=400)
with transaction.atomic():
user_exists = User.objects.select_for_update().filter(username=username).exists()
if user_exists:
logger.warning(f"User {username} already exists")
return JsonResponse({'registered': False, 'error': 'User already exists'}, status=409)
user = User.objects.create_user(username=username, password=password)
token = get_or_create_token(user)
logger.info(f"User {username} registered successfully")
return JsonResponse({'registered': True, 'token': token})
return JsonResponse({'registered': False, 'error': 'User already exists'})
return JsonResponse({'error': 'Invalid request method'}, status=400)
@csrf_exempt
def authenticate_user(request):
if request.method == 'POST':
try:
data = json.loads(request.body)
username = data.get('username', '')
password = data.get('password', '')
user = authenticate(username=username, password=password)
if user is not None:
token = get_or_create_token(user)
return JsonResponse({'authenticated': True, 'token': token, 'user_id': user.id})
else:
return JsonResponse({'authenticated': False}, status=401)
except json.JSONDecodeError as e:
logger.error(f"JSON decode error: {str(e)}")
return JsonResponse({'error': 'Invalid JSON data'}, status=400)
except IntegrityError:
logger.error(f"IntegrityError: User {username} already exists")
return JsonResponse({'registered': False, 'error': 'User already exists'}, status=409)
except Exception as e:
return JsonResponse({'error': str(e)}, status=500)
else:
return JsonResponse({'error': 'Method not allowed'}, status=405)
logger.error(f"Error in register_user: {str(e)}")
return JsonResponse({'error': f'Internal Server Error: {str(e)}'}, status=500)
logger.warning("Invalid request method for register_user")
return JsonResponse({'error': 'Invalid request method'}, status=405)
def get_or_create_token(user):
logger.info(f"Generating or retrieving token for user: {user.username}")
if not user.auth_token:
while True:
token = str(uuid.uuid4())
if not User.objects.filter(auth_token=token).exists():
user.auth_token = token
user.save()
logger.info(f"Token generated for user {user.username}: {token}")
break
return user.auth_token
@csrf_exempt
def authenticate_user(request):
if request.method == 'POST':
try:
logger.info("Received POST request for user authentication")
data = json.loads(request.body)
username = data.get('username', '')
password = data.get('password', '')
user = authenticate(username=username, password=password)
if user is not None:
token = get_or_create_token(user)
logger.info(f"User {username} authenticated successfully")
return JsonResponse({'authenticated': True, 'token': token, 'user_id': user.id})
else:
logger.warning(f"Authentication failed for user {username}")
return JsonResponse({'authenticated': False}, status=401)
except Exception as e:
logger.error(f"Error in authenticate_user: {str(e)}")
return JsonResponse({'error': str(e)}, status=500)
else:
logger.warning("Invalid request method for authenticate_user")
return JsonResponse({'error': 'Method not allowed'}, status=405)
def match_list_json(request):
logger.info("Fetching match list")
matches = Match.objects.all()
data = {
'matches': list(matches.values(
@ -76,9 +122,11 @@ def match_list_json(request):
'is_tournoi', 'tournoi__name'
))
}
logger.info(f"Match list fetched successfully: {len(data['matches'])} matches found")
return JsonResponse(data)
def player_list_json(request):
logger.info("Fetching player list")
players = Player.objects.all()
data = {
@ -89,25 +137,30 @@ def player_list_json(request):
'num_participated_tournaments', 'num_won_tournaments'
))
}
logger.info(f"Player list fetched successfully: {len(data['players'])} players found")
return JsonResponse(data)
def get_tournoi_data(tournoi):
return {
"id": tournoi.id,
"name": tournoi.name,
"nbr_player": tournoi.nbr_player,
"date": tournoi.date,
"winner": {
"id": tournoi.winner.id,
"name": tournoi.winner.name
} if tournoi.winner else None
def tournoi_list_json(request):
logger.info("Fetching tournoi list")
tournois = Tournoi.objects.all()
data = {
'tournois': list(tournois.values(
'id', 'name', 'nbr_player', 'date', 'winner'
))
}
logger.info(f"Tournoi list fetched successfully: {len(data['tournois'])} tournois found")
return JsonResponse(data)
def tournoi_list_json(request):
tournois = Tournoi.objects.select_related('winner').all() # Charge les données du gagnant
tournois_data = [get_tournoi_data(tournoi) for tournoi in tournois]
return JsonResponse({"tournois": tournois_data})
tournois = Tournoi.objects.all()
data = {
'tournois': list(tournois.values(
'id', 'name', 'nbr_player', 'date', 'winner'
))
}
return JsonResponse(data)
from web3 import Web3
@ -173,4 +226,3 @@ def write_data(request):
# tx_receipt = web3.eth.wait_for_transaction_receipt(tx_hash)
# print("Transaction receipt:", tx_receipt)
print("-----------------------------")

View File

@ -115,10 +115,6 @@ USE_L10N = True
USE_TZ = True
# Static files (CSS, JavaScript, Images)
# https://docs.djangoproject.com/en/3.2/howto/static-files/
STATIC_URL = '/static/'
STATICFILES_DIRS = [os.path.join(BASE_DIR, 'pong/static')]
STATIC_ROOT = os.path.join(BASE_DIR, 'staticfiles')
@ -130,43 +126,87 @@ DEFAULT_AUTO_FIELD = 'django.db.models.BigAutoField'
# Channels
# Define the channel layers for WebSockets
# Define the channel layers for WebSockets
CHANNEL_LAYERS = {
'default': {
'BACKEND': 'channels.layers.InMemoryChannelLayer',
},
}
'''LOGGING = {
'version': 1, # The version of the logging configuration schema
'disable_existing_loggers': False, # Allows existing loggers to keep logging
'formatters': { # Defines how log messages will be formatted
LOGGING = {
'version': 1,
'disable_existing_loggers': False,
'formatters': {
'json': {
'()': 'pythonjsonlogger.jsonlogger.JsonFormatter',
# Formatter that outputs logs in JSON format, which is ideal for ingestion by Logstash.
'format': '%(asctime)s %(levelname)s %(name)s %(module)s %(process)d %(thread)d %(message)s',
},
'default': {
'format': '[%(asctime)s] %(levelname)s [%(name)s:%(lineno)s] %(message)s',
# This is a basic text formatter with timestamp, log level, logger name, line number, and the actual message.
},
'verbose': {
'format': '[%(asctime)s] %(levelname)s [%(name)s:%(lineno)s] %(message)s [%(process)d:%(thread)d]',
},
'simple': {
'format': '%(levelname)s %(message)s',
},
},
'handlers': { # Handlers determine where the log messages are sent
'filters': {
'require_debug_true': {
'()': 'django.utils.log.RequireDebugTrue',
},
'require_debug_false': {
'()': 'django.utils.log.RequireDebugFalse',
},
},
'handlers': {
'file': {
'level': 'INFO', # Minimum log level to be handled (INFO and above)
'class': 'logging.FileHandler',
'filename': os.path.join(BASE_DIR, 'logs/django.log'), # The file where logs will be saved
'formatter': 'json', # Uses the JSON formatter defined above
'level': 'INFO',
'class': 'logging.handlers.RotatingFileHandler',
'filename': os.path.join(BASE_DIR, 'logs/django.log'),
'formatter': 'json',
'maxBytes': 1024 * 1024 * 5, # 5 MB
'backupCount': 5,
},
'error_file': {
'level': 'ERROR',
'class': 'logging.handlers.RotatingFileHandler',
'filename': os.path.join(BASE_DIR, 'logs/django_errors.log'),
'formatter': 'json',
'maxBytes': 1024 * 1024 * 5, # 5 MB
'backupCount': 5,
},
'console': {
'level': 'DEBUG', # Minimum log level to be handled (DEBUG and above)
'level': 'DEBUG',
'class': 'logging.StreamHandler',
'formatter': 'default', # Uses the default text formatter
'formatter': 'verbose',
'filters': ['require_debug_true'],
},
'mail_admins': {
'level': 'ERROR',
'class': 'django.utils.log.AdminEmailHandler',
'filters': ['require_debug_false'],
},
},
'loggers': { # Loggers are the actual log streams that get configured
'django': { # The Django logger catches all messages sent by the Django framework
'handlers': ['file', 'console'], # Sends logs to both the file and the console
'level': 'DEBUG', # Minimum log level to be logged
'propagate': True, # If True, messages will be passed to the parent loggers as well
'loggers': {
'django': {
'handlers': ['file', 'console', 'mail_admins'],
'level': 'DEBUG',
'propagate': True,
},
'django.request': {
'handlers': ['error_file', 'mail_admins'],
'level': 'ERROR',
'propagate': False,
},
'django.security': {
'handlers': ['error_file', 'mail_admins'],
'level': 'ERROR',
'propagate': False,
},
},
}'''
'root': {
'handlers': ['console', 'file'],
'level': 'INFO',
},
}

View File

@ -104,7 +104,6 @@ document.addEventListener('DOMContentLoaded', () => {
const matchListBody = document.querySelector('#match-list tbody');
matchListBody.innerHTML = '';
if (matches.length != 0) {
matches.forEach(match => {
const row = document.createElement('tr');
@ -125,7 +124,6 @@ document.addEventListener('DOMContentLoaded', () => {
matchListBody.appendChild(row);
});
} else {
const row = document.createElement('tr');
row.innerHTML = `
<td colspan="12">No matches found.</td>
`;
@ -138,7 +136,6 @@ document.addEventListener('DOMContentLoaded', () => {
const playersListBody = document.querySelector('#player-list tbody');
playersListBody.innerHTML = '';
if (players.length != 0) {
players.forEach(player => {
const row = document.createElement('tr');
@ -160,9 +157,8 @@ document.addEventListener('DOMContentLoaded', () => {
playersListBody.appendChild(row);
});
} else {
const row = document.createElement('tr');
row.innerHTML = `
<td colspan="12">No player found.</td>
<td colspan="12">No matches found.</td>
`
playersListBody.appendChild(row);
}
@ -175,22 +171,19 @@ document.addEventListener('DOMContentLoaded', () => {
if (tournois.length != 0) {
tournois.forEach(tournoi => {
console.log('Winner:', tournoi.winner); //debug !!!!!!!!!!!!!!!!!
console.log('Winner:', tournoi.winner__name); //debug !!!!!!!!!!!!!!!!!
const row = document.createElement('tr');
row.innerHTML = `
<td>${tournoi.id}</td>
<td>${tournoi.name}</td>
<td>${tournoi.nbr_player}</td>
<td>${tournoi.date}</td>
<td>${tournoi.winner ? tournoi.winner.name : 'No one yet ...'}</td>
<td>${tournoi.winner.name}</td>
`;
tournoisListBody.appendChild(row);
});
} else {
const row = document.createElement('tr');
row.innerHTML = `
<td colspan="12">No tournoi found.</td>
<td colspan="12">No matches found.</td>
`
tournoisListBody.appendChild(row);
}

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@ -1,4 +1,5 @@
document.addEventListener('DOMContentLoaded', () => {
console.log("DOM fully loaded and parsed");
const formBlock = document.getElementById('block-form');
const authForm = document.getElementById('auth-form');
@ -33,7 +34,6 @@ document.addEventListener('DOMContentLoaded', () => {
const pongElements = document.getElementById('pong-elements');
const logo = document.querySelector('.logo');
const postFormButtons = document.getElementById('post-form-buttons');
const localGameButton = document.getElementById('local-game');
const quickMatchButton = document.getElementById('quick-match');
const tournamentButton = document.getElementById('tournament');
@ -41,14 +41,18 @@ document.addEventListener('DOMContentLoaded', () => {
let socket;
let token;
let gameState;
let saveData = null;
let activeRoom = null; // Stocker la room active
let roomSockets = {}; // Stocker les connexions WebSocket par room
let username; // Ajouter cette variable pour stocker le nom d'utilisateur
console.log("DOM elements initialized");
// Auto-focus and key handling for AUTH-FORM
nicknameInput.focus();
nicknameInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
checkNicknameButton.click();
handleCheckNickname(); // Appeler directement la fonction au lieu de simuler un clic
}
});
@ -64,10 +68,24 @@ document.addEventListener('DOMContentLoaded', () => {
quickMatchButton.addEventListener('click', startQuickMatch);
tournamentButton.addEventListener('click', startTournament);
console.log("Event listeners added");
// Function to get the CSRF token from cookies
function getCSRFToken() {
let csrfToken = null;
const cookies = document.cookie.split(';');
cookies.forEach(cookie => {
const [name, value] = cookie.trim().split('=');
if (name === 'csrftoken') {
csrfToken = value;
}
});
return csrfToken;
}
async function handleCheckNickname() {
const nickname = nicknameInput.value.trim();
if (nickname) {
window.firstPlayerName = nickname;
try {
const exists = await checkUserExists(nickname);
if (exists) {
@ -104,30 +122,119 @@ document.addEventListener('DOMContentLoaded', () => {
}
}
async function checkUserExists(username) {
const response = await fetch('/check_user_exists/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username })
});
const data = await response.json();
return data.exists;
}
async function handleRegister() {
console.log("handleRegister called");
const nickname = nicknameInput.value.trim();
const password = passwordInput.value.trim();
const confirmPassword = confirmPasswordInput.value.trim();
if (password === confirmPassword) {
// Validation du nom d'utilisateur
if (!nickname || nickname.length < 3) {
console.error("Invalid username. It must be at least 3 characters long.");
alert("Invalid username. It must be at least 3 characters long.");
return;
}
// Validation des mots de passe
if (password !== confirmPassword) {
alert('Passwords do not match.');
console.error('Passwords do not match.');
return;
}
// Tentative d'inscription
try {
console.log("Attempting to register user:", nickname);
const result = await registerUser(nickname, password);
if (result) {
// Vérification du résultat de l'inscription
if (result && result.token) {
token = result.token; // Stocker le token de l'utilisateur
console.log("Token stored successfully:", token);
console.log("User registered successfully");
// Mise à jour de l'interface après inscription réussie
registerForm.style.display = 'none';
document.getElementById("post-form-buttons").style.display = 'block';
username = nickname; // Stocker le nom d'utilisateur
// Définir le nom de la room principale
roomName = "main_room";
// Sécuriser l'appel à `joinRoom` (initialiser le chat WebSocket)
if (token && roomName) {
console.log(`Joining room: ${roomName} with token: ${token}`);
joinRoom(token, roomName, username); // Initialiser le chat WebSocket
} else {
console.error("Token or roomName is undefined. Cannot join room.");
alert("Error joining the chat room. Please try again.");
}
} else {
console.error('Registration failed. Invalid response from server.');
alert('Registration failed. Please try again.');
}
} catch (error) {
console.error('Error registering user:', error);
alert('An error occurred during registration. Please try again.');
}
}
async function checkUserExists(username) {
console.log("checkUserExists called with username:", username);
try {
const response = await fetch('/check_user_exists/', {
method: 'POST',
headers: {
'X-CSRFToken': getCSRFToken(),
'Content-Type': 'application/json'
},
body: JSON.stringify({ username })
});
if (!response.ok) {
console.error(`HTTP error! Status: ${response.status}`);
return false;
}
const data = await response.json();
console.log("User existence check response:", data);
return data.exists;
} catch (error) {
console.error('Error during user existence check:', error);
return false;
}
}
async function handleRegister() {
console.log("handleRegister called");
const nickname = nicknameInput.value.trim();
const password = passwordInput.value.trim();
const confirmPassword = confirmPasswordInput.value.trim();
if (!nickname || nickname.length < 3) {
console.error("Invalid username. It must be at least 3 characters long.");
alert("Invalid username. It must be at least 3 characters long.");
return;
}
if (password === confirmPassword) {
try {
console.log("Attempting to register user:", nickname);
const result = await registerUser(nickname, password);
if (result) {
token = result; // Assurez-vous que le token est bien stocké ici
console.log("Token stored:", token);
console.log("User registered successfully");
registerForm.style.display = 'none';
document.getElementById("post-form-buttons").style.display = 'block';
username = nickname; // Stocker le nom d'utilisateur après l'inscription
roomName = "main_room"; // Nom de la room principale
joinRoom(token,roomName, username); // Initialiser le chat WebSocket
} else {
console.error('Registration failed.');
alert('Registration failed. Please try again.');
}
} catch (error) {
@ -135,10 +242,13 @@ document.addEventListener('DOMContentLoaded', () => {
}
} else {
alert('Passwords do not match.');
console.error('Passwords do not match.');
}
}
async function registerUser(username, password) {
console.log("registerUser called with username:", username);
try {
const response = await fetch('/register_user/', {
method: 'POST',
headers: {
@ -146,22 +256,47 @@ document.addEventListener('DOMContentLoaded', () => {
},
body: JSON.stringify({ username, password })
});
const data = await response.json();
if (data.registered) {
token = data.token;
if (!response.ok) {
console.error(`HTTP error! Status: ${response.status}`);
return null; // Retournez null en cas d'erreur HTTP
}
let data;
try {
data = await response.json();
} catch (error) {
console.error('Invalid JSON response:', error);
return null;
}
console.log("Registration response data:", data);
if (data.registered) {
console.log('User registered successfully:', data);
return data.token;
} else {
console.error('Registration failed:', data.error);
return null; // Retournez null si l'enregistrement échoue
}
} catch (error) {
console.error('Error during registration request:', error);
return null;
}
return data.registered;
}
async function handleLogin() {
console.log("handleLogin called");
const nickname = nicknameInput.value.trim();
const password = loginPasswordInput.value.trim();
try {
console.log("Attempting to authenticate user:", nickname);
const result = await authenticateUser(nickname, password);
if (result) {
console.log("User authenticated successfully");
loginForm.style.display = 'none';
document.getElementById("post-form-buttons").style.display = 'block';
} else {
console.error('Authentication failed.');
alert('Authentication failed. Please try again.');
}
} catch (error) {
@ -170,6 +305,8 @@ document.addEventListener('DOMContentLoaded', () => {
}
async function authenticateUser(username, password) {
console.log("authenticateUser called with username:", username);
try {
const response = await fetch('/authenticate_user/', {
method: 'POST',
headers: {
@ -177,12 +314,24 @@ document.addEventListener('DOMContentLoaded', () => {
},
body: JSON.stringify({ username, password })
});
if (!response.ok) {
console.error(`HTTP error! Status: ${response.status}`);
return false;
}
const data = await response.json();
console.log("Authentication response data:", data);
if (data.authenticated) {
token = data.token;
}
return data.authenticated;
} catch (error) {
console.error('Error during authentication request:', error);
return false;
}
}
async function handleCheckNickname2() {
const nickname2 = nicknameInput2.value.trim();
@ -224,6 +373,8 @@ document.addEventListener('DOMContentLoaded', () => {
}
async function checkUserExists2(username) {
console.log("checkUserExists2 called with username:", username);
try {
const response = await fetch('/check_user_exists/', {
method: 'POST',
headers: {
@ -231,33 +382,57 @@ document.addEventListener('DOMContentLoaded', () => {
},
body: JSON.stringify({ username })
});
if (!response.ok) {
console.error(`HTTP error! Status: ${response.status}`);
return false;
}
const data = await response.json();
console.log("User existence check response (checkUserExists2):", data);
return data.exists;
} catch (error) {
console.error('Error during user existence check (checkUserExists2):', error);
return false;
}
}
async function handleRegister2() {
console.log("handleRegister2 called");
const nickname2 = nicknameInput2.value.trim();
const password2 = passwordInput2.value.trim();
const confirmPassword2 = confirmPasswordInput2.value.trim();
if (!nickname2 || nickname2.length < 3) {
console.error("Invalid username (handleRegister2). It must be at least 3 characters long.");
alert("Invalid username. It must be at least 3 characters long.");
return;
}
if (password2 === confirmPassword2) {
try {
console.log("Attempting to register user (handleRegister2):", nickname2);
const result = await registerUser2(nickname2, password2);
if (result) {
console.log("User registered successfully (handleRegister2)");
registerForm2.style.display = 'none';
startLocalGame2();
} else {
console.error('Registration failed (handleRegister2).');
alert('Registration failed. Please try again.');
}
} catch (error) {
console.error('Error registering user:', error);
console.error('Error registering user (handleRegister2):', error);
}
} else {
alert('Passwords do not match.');
console.error('Passwords do not match (handleRegister2).');
}
}
async function registerUser2(username, password) {
console.log("registerUser2 called with username:", username);
try {
const response = await fetch('/register_user/', {
method: 'POST',
headers: {
@ -265,30 +440,57 @@ document.addEventListener('DOMContentLoaded', () => {
},
body: JSON.stringify({ username, password })
});
const data = await response.json();
if (data.registered) {
token2 = data.token;
if (!response.ok) {
console.error(`HTTP error (registerUser2)! Status: ${response.status}`);
return null;
}
let data;
try {
data = await response.json();
} catch (error) {
console.error('Invalid JSON response (registerUser2):', error);
return null;
}
console.log("Registration response data (registerUser2):", data);
if (data.registered) {
console.log('User registered successfully (registerUser2):', data);
return data.token;
} else {
console.error('Registration failed (registerUser2):', data.error);
return null;
}
} catch (error) {
console.error('Error during registration request (registerUser2):', error);
return null;
}
return data.registered;
}
async function handleLogin2() {
console.log("handleLogin2 called");
const nickname2 = nicknameInput2.value.trim();
const password2 = loginPasswordInput2.value.trim();
try {
console.log("Attempting to authenticate user (handleLogin2):", nickname2);
const result = await authenticateUser2(nickname2, password2);
if (result) {
console.log("User authenticated successfully (handleLogin2)");
loginForm2.style.display = 'none';
startLocalGame2();
} else {
console.error('Authentication failed (handleLogin2).');
alert('Authentication failed. Please try again.');
}
} catch (error) {
console.error('Error authenticating user:', error);
console.error('Error authenticating user (handleLogin2):', error);
}
}
async function authenticateUser2(username, password) {
console.log("authenticateUser2 called with username:", username);
try {
const response = await fetch('/authenticate_user/', {
method: 'POST',
headers: {
@ -296,70 +498,137 @@ document.addEventListener('DOMContentLoaded', () => {
},
body: JSON.stringify({ username, password })
});
if (!response.ok) {
console.error(`HTTP error (authenticateUser2)! Status: ${response.status}`);
return false;
}
const data = await response.json();
console.log("Authentication response data (authenticateUser2):", data);
if (data.authenticated) {
token2 = data.token;
}
return data.authenticated;
} catch (error) {
console.error('Error during authentication request (authenticateUser2):', error);
return false;
}
}
function startLocalGame() {
console.log("starting a Local Game..");
console.log("Starting a Local Game...");
document.getElementById("post-form-buttons").style.display = 'none';
console.log("Hid post-form-buttons.");
authForm2.style.display = 'block';
console.log("Displayed authForm2.");
nicknameInput2.focus();
console.log("Focused on nicknameInput2.");
nicknameInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
console.log("Enter key pressed on nicknameInput2.");
checkNicknameButton2.click();
}
});
}
function startLocalGame2() {
nickname = nicknameInput.value.trim();
nickname2 = nicknameInput2.value.trim();
saveData = {
type: 'local',
player1_name: nickname,
player2_name: nickname2
};
console.log("Starting the local game (2 players)...");
// Display the game container
gameContainer.style.display = 'flex';
console.log("Game container set to 'flex'");
// Hide the logo, pong elements, and form block
logo.style.display = 'none';
console.log("Logo hidden");
pongElements.style.display = 'none';
console.log("Pong elements hidden");
formBlock.style.display = 'none';
console.log("Form block hidden");
// Log the token before starting the WebSocket connection
console.log("Token before WebSocket authentication:", token);
// Check if token is defined
if (!token) {
console.error("Token is not defined or is null.");
return;
}
// Start the WebSocket connection
startWebSocketConnection(token, 2);
console.log("WebSocket connection initiated for a local game.");
}
function startQuickMatch() {
saveData = {
type: 'quick'
}
// Masquer les éléments inutiles et afficher le conteneur de jeu
gameContainer.style.display = 'flex';
logo.style.display = 'none';
pongElements.style.display = 'none';
formBlock.style.display = 'none';
document.getElementById('player1-name').textContent = "player 1";
document.getElementById('player2-name').textContent = "player 2";
document.getElementById('game-text').textContent = "";
document.getElementById('player1-score').textContent = 0;
document.getElementById('player2-score').textContent = 0;
startWebSocketConnection(token, 1);
// Log pour vérifier le token avant l'authentification WebSocket
console.log("Token before WebSocket authentication:", token);
if (!token) {
console.error("Token is not defined or is null. WebSocket connection aborted.");
return;
}
// Vérification si une connexion WebSocket est déjà active avant d'initialiser
if (roomSockets["quick_match"] && roomSockets["quick_match"].readyState === WebSocket.OPEN) {
console.warn("WebSocket for quick_match already open.");
return;
}
// Rejoindre la room "quick_match"
roomName = 'quick_match';
joinRoom(token, roomName, username);
console.log("Starting WebSocket connection for quick match...");
startWebSocketConnection(token, 1); // Le "1" pourrait être un identifiant pour le mode Quick Match
}
function startTournament() {
saveData = {
type: 'tournoi'
}
// Masquer les éléments inutiles et afficher le conteneur du tournoi
tournamentContainer.style.display = 'flex';
logo.style.display = 'none';
pongElements.style.display = 'none';
formBlock.style.display = 'none';
startWebSocketConnection(token, 42);
// Log pour vérifier le token avant l'authentification WebSocket
console.log("Token before WebSocket authentication:", token);
if (!token) {
console.error("Token is not defined or is null. WebSocket connection aborted.");
return;
}
// Vérification si une connexion WebSocket est déjà active avant d'initialiser
if (roomSockets["tournament"] && roomSockets["tournament"].readyState === WebSocket.OPEN) {
console.warn("WebSocket for tournament already open.");
return;
}
// Rejoindre la room "tournament"
roomName = 'tournament';
joinRoom(token, roomName, username);
console.log("Starting WebSocket connection for tournament...");
startWebSocketConnection(token, 42); // Le "42" pourrait être un identifiant pour le mode tournoi
}
function startWebSocketConnection(token, players) {
if (socket && socket.readyState === WebSocket.OPEN) {
console.warn('WebSocket connection already open.');
return;
}
socket = new WebSocket(`ws://${window.location.host}/ws/game/`);
socket.onopen = function (event) {
@ -371,11 +640,12 @@ document.addEventListener('DOMContentLoaded', () => {
console.log("Sending tokens for a local game");
socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
} else {
console.log("Sending token for a tournament game")
console.log("Sending token for a tournament game");
socket.send(JSON.stringify({ type: 'authenticate3', token: token }));
}
};
// Gestion des messages reçus
socket.onmessage = function (event) {
const data = JSON.parse(event.data);
if (data.type === 'authenticated') {
@ -384,43 +654,23 @@ document.addEventListener('DOMContentLoaded', () => {
console.log('Entered the WAITING ROOM');
} else if (data.type === 'game_start') {
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
gameContainer.style.display = 'flex';
document.addEventListener('keydown', handleKeyDown);
} else if (data.type === 'game_state_update') {
updateGameState(data.game_state);
} else if (data.type === 'game_text_update') {
updateGameText(data.game_text);
} else if (data.type === 'player_disconnected') {
console.log('Player disconnected:', data.player);
console.log("Player disconnected:", data.player);
} else if (data.type === 'game_ended') {
console.log('Game ended:', data.game_id);
console.log("Game ended:", data.game_id);
} else if (data.type === 'error') {
console.error(data.message);
} else if (data.type === 'update_tournament_waiting_room') {
// Update the HTML content of the tournament bracket
} else if (data.type === 'update_waiting_room') {
document.getElementById('tournament-bracket').innerHTML = data.html;
// Reattach the event listener to the "Start Tournament" button
const startButton = document.getElementById('start-tournament-btn');
if (startButton) {
startButton.addEventListener('click', function() {
if (typeof socket !== 'undefined' && socket.readyState === WebSocket.OPEN) {
console.log('Start TOURNAMENT sent..');
socket.send(JSON.stringify({type: 'start_tournament'}));
} else {
console.error('WebSocket is not open or undefined');
}
});
}
} else if (data.type === 'update_brackets') {
// Update the HTML content of the tournament bracket
document.getElementById('tournament-bracket').innerHTML = data.html;
} else if (data.type === 'tournament_end') {
console.log('Tournament ended, the winner is:', data.winner);
} else {
console.log('Message from server:', data.type, data.message);
}
};
// Gestion des fermetures de connexion
socket.onclose = function (event) {
console.log('WebSocket connection closed');
};
@ -430,25 +680,33 @@ document.addEventListener('DOMContentLoaded', () => {
};
}
// Gestion des événements de touche
function handleKeyDown(event) {
console.log("Key pressed:", event.key);
if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
sendKeyPress(event.key.toLowerCase());
}
}
function sendKeyPress(key) {
console.log("Sending key press:", key);
if (socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify({ type: 'key_press', key }));
} else {
console.warn("WebSocket is not open. Key press not sent.");
}
}
// Fonction pour mettre à jour l'état du jeu
function updateGameState(newState) {
console.log("Updating game state...");
gameState = newState;
renderGame();
checkForWinner();
}
// Fonction pour rendre l'état du jeu à l'écran
function renderGame() {
console.log("Rendering game state...");
document.getElementById('player1-name').textContent = `${gameState.player1_name}`;
document.getElementById('player2-name').textContent = `${gameState.player2_name}`;
@ -464,61 +722,274 @@ document.addEventListener('DOMContentLoaded', () => {
document.getElementById('game-text').textContent = gameState.game_text;
}
function updateGameText(gameText) {
document.getElementById('game-text').textContent = gameText;
////////////////////////////CHAT////////////////////////////////////
class ChatInput {
constructor(roomName, username, chatSocket) {
this.roomName = roomName;
this.username = username.toLowerCase().trim(); // Normalisation du nom d'utilisateur
this.chatSocket = chatSocket;
this.messageInput = document.querySelector(`#chat-input-${roomName} input`);
this.chatButton = document.querySelector(`#chat-input-${roomName} button`);
console.log(`ChatInput initialized for room: ${roomName}, username: ${this.username}`);
this.initEventListeners();
}
const starsContainer = document.getElementById('stars');
for (let i = 0; i < 500; i++) {
const star = document.createElement('div');
star.className = 'star';
star.style.width = `${Math.random() * 3}px`;
star.style.height = star.style.width;
star.style.left = `${Math.random() * 100}%`;
star.style.top = `${Math.random() * 100}%`;
star.style.animationDuration = `${Math.random() * 2 + 1}s`;
starsContainer.appendChild(star);
initEventListeners() {
// Envoi de message en appuyant sur "Entrée"
this.messageInput.addEventListener('keypress', (event) => {
if (event.key === 'Enter') {
console.log("Enter key pressed, attempting to send message...");
this.sendMessage();
}
const homeButton = document.getElementById('home');
const replayButton = document.getElementById('retry');
const gameControls = document.getElementById('game-controls');
homeButton.addEventListener('click', () => {
gameContainer.style.display = 'none';
gameControls.style.display = 'none';
logo.style.display = 'block'
formBlock.style.display = 'block';
postFormButtons.style.display = 'flex';
setupFirstPlayer();
});
function setupFirstPlayer() {
const firstPlayerName = window.firstPlayerName;
document.getElementById('player1-name').textContent = firstPlayerName;
}
replayButton.addEventListener('click', () => {
document.getElementById('player1-name').textContent = saveData.player1_name;
document.getElementById('player2-name').textContent = saveData.player2_name;
startLocalGame2();
// Envoi de message en cliquant sur le bouton d'envoi
this.chatButton.addEventListener('click', () => {
console.log("Send button clicked, attempting to send message...");
this.sendMessage();
});
}
function checkForWinner() {
if (gameState.player1_score === 3 || gameState.player2_score === 3) {
if (saveData.type != "tournoi"){
gameControls.style.display = 'flex';
homeButton.style.display = 'block';
replayButton.style.display = 'none';
console.log(saveData.type);
if (saveData.type === 'local'){
replayButton.style.display = 'block';
}
sendMessage() {
const message = this.messageInput.value.trim();
console.log(`Attempting to send message: ${message}`);
if (message) {
if (message.startsWith('/b ')) {
const targetUser = message.slice(3).trim().toLowerCase()
console.log(`Detected block command for user: ${targetUser}`);
this.sendBlockCommand(targetUser);
} else if (message.startsWith('/i ')) {
const targetUser = message.slice(3).trim().toLowerCase();
console.log(`Detected invite command for user: ${targetUser}`);
this.sendInviteCommand(targetUser);
} else {
console.log("Sending chat message to WebSocket...");
this.chatSocket.send(JSON.stringify({
'type': 'chat_message',
'message': message,
'username': this.username,
'room': this.roomName
}));
}
this.messageInput.value = ''; // Effacer le champ de saisie
console.log("Message input cleared.");
} else {
console.warn('Cannot send an empty message.');
}
}
sendBlockCommand(targetUser) {
console.log(`Sending block command to WebSocket for user: ${targetUser}`);
this.chatSocket.send(JSON.stringify({
'type': 'block_user',
'target_user': targetUser,
'username': this.username,
'room': this.roomName
}));
}
sendInviteCommand(targetUser) {
console.log(`Sending invite command to WebSocket for user: ${targetUser}`);
this.chatSocket.send(JSON.stringify({
'type': 'invite_user',
'target_user': targetUser,
'username': this.username,
'room': this.roomName
}));
}
}
function startChatWebSocket(token, roomName, username) {
// Vérification de la validité du username
if (!username || username.trim() === '') {
console.error("Username is not defined or empty. WebSocket connection aborted.");
alert("Username is required to join the chat. Please log in.");
return;
}
username = username.toLowerCase().trim(); // Normalisation du nom d'utilisateur
// Vérification si un WebSocket est déjà ouvert pour la room
if (roomSockets[roomName] && roomSockets[roomName].readyState === WebSocket.OPEN) {
console.warn(`WebSocket for room ${roomName} already open.`);
return;
}
console.log("Initializing chat WebSocket...");
console.log(`Initializing chat WebSocket for room: ${roomName} with username: ${username}`);
try {
console.log(`startChatWebSocket: ${roomName} with username: ${username} and token: ${token}`);
const chatSocket = new WebSocket(`ws://${window.location.host}/ws/chat/${roomName}/`);
// Événement déclenché lorsque la connexion WebSocket est ouverte
chatSocket.onopen = function () {
console.log(`Chat WebSocket connection established in room: ${roomName}`);
// Envoi d'un message d'authentification avec le token et le username
chatSocket.send(JSON.stringify({
'type': 'authenticate',
'token': token,
'room': roomName,
'username': username
}));
console.log(`Authentication message sent for room: ${roomName} with username: ${username}`);
};
// Gestion des messages reçus du serveur WebSocket
chatSocket.onmessage = function (event) {
const data = JSON.parse(event.data);
console.log(`Message received from server in room ${roomName}:`, data);
switch (data.type) {
case 'authenticated':
console.log(`User authenticated successfully in room: ${roomName}`);
break;
case 'chat_message':
const message = data.message;
const chatLog = document.getElementById(`chat-log-${roomName}`);
const receivedUsername = data.username || 'Anonymous'; // Utiliser un fallback si le username est manquant
if (chatLog) {
const messageElement = document.createElement('div');
messageElement.textContent = `${receivedUsername}: ${message}`;
chatLog.appendChild(messageElement);
console.log(`Message displayed in chat log for room: ${roomName}`);
} else {
console.error('Chat log element not found');
}
break;
case 'success': // Nouveau cas pour traiter les messages de succès
console.log(`Success message received: ${data.message}`);
alert(`Success: ${data.message}`); // Vous pouvez remplacer l'alerte par une notification visuelle plus adaptée
break;
case 'error':
console.error(`Error message received: ${data.message}`);
alert(`Error: ${data.message}`); // Afficher une alerte ou un message d'erreur à l'utilisateur
break;
default:
console.warn('Unhandled message type:', data);
}
};
// Gestion de la fermeture du WebSocket
chatSocket.onclose = function (event) {
if (event.wasClean) {
console.log(`Chat WebSocket closed cleanly for room ${roomName}, code=${event.code}, reason=${event.reason}`);
} else {
console.error(`Chat WebSocket closed unexpectedly for room ${roomName}`);
}
};
// Gestion des erreurs WebSocket
chatSocket.onerror = function (error) {
console.error(`Chat WebSocket error in room ${roomName}:`, error);
};
// Stocker la connexion WebSocket dans roomSockets
roomSockets[roomName] = chatSocket;
console.log(`WebSocket connection stored for room: ${roomName}`);
// Initialiser l'interface de chat pour cette room
new ChatInput(roomName, username, chatSocket);
} catch (error) {
console.error(`Error initializing chat WebSocket for room ${roomName}:`, error);
}
}
function createRoomTab(token, roomName, username) {
console.log(`createRoomTab: ${roomName} with username: ${username} and token: ${token}`);
const tabContainer = document.getElementById('room-tabs-container');
if (!tabContainer) {
console.error('Room tabs container not found.');
return;
}
const existingTab = Array.from(tabContainer.children).find(tab => tab.dataset.room === roomName);
if (existingTab) {
console.log(`Tab for room ${roomName} already exists.`);
// Vous pouvez ajouter une classe pour indiquer que l'onglet est inactif
existingTab.classList.remove('active');
} else {
console.warn(`Tab for room ${roomName} not found in the HTML.`);
}
}
function showRoomTab(roomName) {
const tabContainer = document.getElementById('room-tabs-container');
const tab = Array.from(tabContainer.children).find(tab => tab.dataset.room === roomName);
if (tab) {
// Vous pouvez ajouter une classe pour indiquer que l'onglet est actif
tab.classList.add('active');
console.log(`Showing tab for room: ${roomName}`);
} else {
console.warn(`Tab for room ${roomName} not found.`);
}
}
function switchRoom(token, roomName, username) {
console.log(`switchRoom: ${roomName} with username: ${username} and token: ${token}`);
if (!roomName) {
console.error('Room name is undefined.');
return;
}
console.log(`Attempting to switch to room: ${roomName}`);
if (activeRoom === roomName) {
console.log(`Already in room: ${roomName}`);
return;
}
console.log(`Switching from room ${activeRoom} to room ${roomName}`);
const previousRoom = activeRoom;
activeRoom = roomName;
if (previousRoom && document.getElementById(`chat-log-${previousRoom}`)) {
console.log(`Hiding chat log for previous room: ${previousRoom}`);
document.getElementById(`chat-log-${previousRoom}`).style.display = 'none';
}
const chatLog = document.getElementById(`chat-log-${roomName}`);
if (chatLog) {
chatLog.style.display = 'block';
} else {
console.warn(`No chat log found for room: ${roomName}`);
}
// Mettre à jour l'affichage des inputs
document.querySelectorAll('.chat-input').forEach(input => {
input.style.display = 'none';
});
document.getElementById(`chat-input-${roomName}`).style.display = 'block';
// Mettre à jour l'onglet actif
const tabs = document.querySelectorAll('.room-tab');
tabs.forEach(t => t.classList.remove('active'));
const activeTab = Array.from(tabs).find(tab => tab.dataset.room === roomName);
if (activeTab) {
activeTab.classList.add('active');
}
}
function joinRoom(token, roomName, username) {
// Vérifier si la room est déjà active
console.log(`Joining room: ${roomName} with username: ${username} and token: ${token}`);
if (activeRoom === roomName) {
console.log(`Already in room: ${roomName}`);
return;
}
if (!roomSockets[roomName]) {
console.log(`Joining new room: ${roomName}`);
createRoomTab(token, roomName, username);
showRoomTab(roomName);
startChatWebSocket(token, roomName, username);
}
switchRoom(token, roomName, username);
}
});

View File

@ -104,14 +104,9 @@
<div id="tournament-bracket" style="display: none;"></div>
<div id="game-controls" style="display: none;">
<button id="home">Home</button>
<button id="retry">Rejouer</button>
</div>
<div id="game1" style="display: none;">
<div id="player1-name" class="name"></div>
<div id="player2-name" class="name"></div>
<div id="player1-name" class="name">Player 1</div>
<div id="player2-name" class="name">Player 2</div>
<div id="game2">
<div id="player1-score" class="score">0</div>
<div id="player2-score" class="score">0</div>
@ -202,6 +197,85 @@
<script src="{% static 'game.js' %}"></script>
<script src="{% static 'burger.js' %}"></script>
<script src="{% static 'language.js' %}"></script>
<div id="chat-container">
<!-- Conteneur des journaux de chat -->
<div id="chat-log-container">
<div id="chat-log-main_room" class="chat-log" style="display:block;"></div>
<div id="chat-log-tournament" class="chat-log" style="display:none;"></div>
<div id="chat-log-quick_match" class="chat-log" style="display:none;"></div>
</div>
<!-- Entrées de texte et boutons d'envoi pour chaque room -->
<div id="chat-input-container">
<div id="chat-input-main_room" class="chat-input">
<input type="text" placeholder="Tapez votre message...">
<button id="chat-button-main_room" class="chat-button"></button>
</div>
<div id="chat-input-tournament" class="chat-input">
<input type="text" placeholder="Tapez votre message...">
<button id="chat-button-tournament" class="chat-button"></button>
</div>
<div id="chat-input-quick_match" class="chat-input">
<input type="text" placeholder="Tapez votre message...">
<button id="chat-button-quick_match" class="chat-button"></button>
</div>
</div>
<!-- Conteneur des onglets de room -->
<div id="room-tabs-container">
<div class="room-tab" data-room="main_room">Main Room</div>
<div class="room-tab" data-room="tournament">Tournament</div>
<div class="room-tab" data-room="quick_match">Quick Match</div>
</div>
</div>
<!-- Ajout du script JavaScript pour la gestion dynamique -->
<script>
document.addEventListener('DOMContentLoaded', function() {
const tabs = document.querySelectorAll('.room-tab');
const chatLogs = document.querySelectorAll('.chat-log');
const chatInputs = document.querySelectorAll('.chat-input');
tabs.forEach(tab => {
tab.addEventListener('click', function() {
const roomId = this.dataset.room;
// Afficher le journal de chat correspondant
chatLogs.forEach(log => {
log.style.display = log.id === `chat-log-${roomId}` ? 'block' : 'none';
});
// Afficher l'entrée de texte correspondante
chatInputs.forEach(input => {
input.classList.remove('active');
if (input.id === `chat-input-${roomId}`) {
input.classList.add('active');
}
});
// Mettre à jour l'onglet actif
tabs.forEach(t => t.classList.remove('active'));
this.classList.add('active');
});
});
});
</script>
<script>
const starsContainer = document.getElementById('stars');
for (let i = 0; i < 500; i++) {
const star = document.createElement('div');
star.className = 'star';
star.style.width = `${Math.random() * 3}px`;
star.style.height = star.style.width;
star.style.left = `${Math.random() * 100}%`;
star.style.top = `${Math.random() * 100}%`;
star.style.animationDuration = `${Math.random() * 2 + 1}s`;
starsContainer.appendChild(star);
}
</script>
</body>
</html>

View File

@ -279,6 +279,7 @@ button:hover {
color: #ffffff;
}
.dropdown-content {
display: none;
position: absolute;
@ -297,6 +298,7 @@ button:hover {
display: block;
}
.dropdown-content a {
color: #ffffff;
padding: 12px 16px;
@ -306,6 +308,7 @@ button:hover {
transition: background-color 0.3s ease;
}
.dropdown-content a:hover {
background-color: #333;
color: #00ffff;
@ -401,7 +404,7 @@ pre {
white-space: pre-wrap;
word-wrap: break-word;
}
/*
.tournament-waiting-room {
background-color: rgba(0, 0, 0, 0.6);
padding: 20px;
@ -432,7 +435,7 @@ pre {
list-style-type: none;
padding: 0;
}
*/
body {
color: rgb(0, 255, 255); /* Valeur par défaut */
font-family: Arial, sans-serif;
@ -470,3 +473,129 @@ canvas {
color: #00ffff;
box-shadow: 0 0 20px #00ffff;
}
/* Styles pour le conteneur principal du chat */
#chat-container {
position: fixed;
bottom: 10px;
left: 10px;
width: 300px;
background-color: rgba(0, 0, 0, 0.7);
border-radius: 10px;
padding: 10px;
box-shadow: 0 0 30px #00ffff, inset 0 0 20px #00ffff;
z-index: 1000;
box-sizing: border-box; /* Ajouté */
display: flex;
flex-direction: column;
}
/* Styles pour le conteneur du chat log */
#chat-log-container {
width: 100%;
background-color: transparent; /* Fond transparent */
padding: 10px;
border-radius: 10px;
color: #fff;
font-size: 14px;
max-height: 150px;
margin-bottom: 10px;
box-sizing: border-box; /* Ajouté */
flex: 1; /* Permet au conteneur de prendre tout l'espace disponible */
}
.chat-log {
max-height: 150px;
overflow-y: auto;
margin-bottom: 10px;
box-sizing: border-box; /* Ajouté */
background-color: transparent; /* Fond transparent */
}
/* Styles pour l'entrée de texte du chat */
#chat-input-container {
width: 100%;
height: 25%;
display: flex;
flex-direction: column; /* Aligner les chat-inputs verticalement */
background-color: transparent; /* Fond transparent */
padding: 5px;
border-radius: 10px;
box-sizing: border-box; /* Ajouté */
}
.chat-input {
flex: 1;
padding: 5px;
font-size: 13px;
border: none;
border-radius: 5px;
margin-right: 5px;
height: 28px;
box-sizing: border-box; /* Ajouté */
display: none; /* Masquer par défaut */
}
.chat-input.active {
display: flex; /* Afficher lorsque actif */
}
.chat-input input[type="text"] {
flex: 1; /* Permet à l'input de prendre tout l'espace disponible */
padding: 5px;
font-size: 13px;
border: none;
border-radius: 5px;
box-sizing: border-box; /* Ajouté */
height: 28px; /* Augmenter la hauteur de l'input */
}
.chat-button {
height: 28px;
width: 150px; /* Réduire la largeur du bouton */
border: none;
border-radius: 5px;
background-color: #00ffff;
color: #000033;
cursor: pointer;
margin-left: 100px; /* Espace entre l'input et le bouton */
display: flex; /* Utiliser flexbox pour centrer le contenu */
align-items: center; /* Centrer verticalement */
justify-content: center; /* Centrer horizontalement */
text-align: center; /* Assurer que le texte est centré */
font-size: 13px; /* Ajuster la taille de la police */
padding: 0; /* Supprimer le padding interne */
}
/* Styles pour les onglets de room */
#room-tabs-container {
display: flex;
justify-content: space-between;
margin-top: 10px;
}
/* Styles pour les onglets de room */
.room-tab {
font-size: 14px;
padding: 5px 10px;
margin-right: 5px;
cursor: pointer;
border: 1px solid #00ffff;
background-color: #000033;
color: #00ffff;
border-radius: 5px;
box-sizing: border-box; /* Ajouté */
opacity: 0.1; /* Onglets inactifs grisés */
}
.room-tab:hover {
background-color: #00ffff;
color: #000033;
}
.room-tab.active {
background-color: #00ffff;
color: #000033;
opacity: 1; /* Onglets actifs non grisés */
}