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https://github.com/AudebertAdrien/ft_transcendence.git
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debugging
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parent
730431736a
commit
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@ -9,6 +9,9 @@ from asgiref.sync import sync_to_async
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from .models import Tournoi
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class Game:
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# Global variable to handle the using of the database
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USING_DB = False
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def __init__(self, game_id, player1, player2, localgame):
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self.game_id = game_id
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self.player1 = player1
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@ -243,6 +246,9 @@ class Game:
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if not self.botgame:
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if not self.localgame:
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await self.player2.send(end_message)
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while (Game.USING_DB):
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await asyncio.sleep(1)
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Game.USING_DB = True
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if hasattr(self, 'tournament'):
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print(f"*** Game #{self.game_id} from tournament: {self.tournament.tournoi_reg.name} ENDED ***")
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await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
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@ -253,3 +259,4 @@ class Game:
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await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
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self.game_state['player1_score'], self.game_state['player2_score'],
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self.bt1, self.bt2, duration, False, None)
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Game.USING_DB = False
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@ -82,13 +82,13 @@ class TournamentMatchMaker:
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# Tournament start method
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async def start_tournament(self):
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if len(self.waiting_players) < 2:
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if len(self.waiting_players) < 3:
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return False
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if len(self.waiting_players) % 2 == 0:
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await self.add_player(None)
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self.tournament_state = "in_progress"
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random.shuffle(self.waiting_players)
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'''if (len(self.waiting_players) % 2) != 0:
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print("Adding a BYE to the tournament..")
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await self.add_player(None)'''
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self.tournament_state = "in_progress"
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self.current_round = 0
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len_tournament = await sync_to_async(getlen)()
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self.final_name = self.name + " #" + str(len_tournament + 1)
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@ -97,7 +97,7 @@ class TournamentMatchMaker:
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return True
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async def advance_tournament(self):
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players = self.waiting_players
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players = self.waiting_players
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while len(players) > 1:
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self.current_round += 1
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print(f"Starting round {self.current_round} with {len(players)} players")
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@ -180,6 +180,14 @@ class TournamentMatchMaker:
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match.game_state['player1_score'] = 3
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match.game_state['player2_score'] = 0
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await match.end_game()
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await self.send_game_text(match.player1, "You lucky bastard! You got an auto-win!")
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async def send_game_text(self, player, text):
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message = json.dumps({
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'type': 'game_text_update',
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'game_text': text
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})
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await player.send(message)
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def get_round_winners(self):
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winners = []
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@ -136,7 +136,7 @@ CHANNEL_LAYERS = {
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},
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}
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LOGGING = {
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'''LOGGING = {
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'version': 1, # The version of the logging configuration schema
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'disable_existing_loggers': False, # Allows existing loggers to keep logging
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'formatters': { # Defines how log messages will be formatted
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@ -169,4 +169,4 @@ LOGGING = {
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'propagate': True, # If True, messages will be passed to the parent loggers as well
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},
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},
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}
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}'''
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@ -388,6 +388,8 @@ document.addEventListener('DOMContentLoaded', () => {
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document.addEventListener('keydown', handleKeyDown);
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} else if (data.type === 'game_state_update') {
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updateGameState(data.game_state);
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} else if (data.type === 'game_text_update') {
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updateGameText(data.game_text);
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} else if (data.type === 'player_disconnected') {
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console.log('Player disconnected:', data.player);
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} else if (data.type === 'game_ended') {
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@ -462,6 +464,10 @@ document.addEventListener('DOMContentLoaded', () => {
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document.getElementById('game-text').textContent = gameState.game_text;
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}
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function updateGameText(gameText) {
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document.getElementById('game-text').textContent = gameText;
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}
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const starsContainer = document.getElementById('stars');
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for (let i = 0; i < 500; i++) {
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const star = document.createElement('div');
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