mirror of
https://github.com/AudebertAdrien/ft_transcendence.git
synced 2026-11-10 01:07:06 +01:00
01
This commit is contained in:
@@ -1,106 +1,379 @@
|
||||
# /pong/game/consumers.py
|
||||
|
||||
import json
|
||||
from channels.generic.websocket import AsyncWebsocketConsumer
|
||||
from asgiref.sync import sync_to_async
|
||||
from django.contrib.auth.models import User
|
||||
from channels.db import database_sync_to_async
|
||||
from .matchmaking import match_maker
|
||||
from .tournament import tournament_match_maker
|
||||
import asyncio
|
||||
import logging
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
class GameConsumer(AsyncWebsocketConsumer):
|
||||
async def connect(self):
|
||||
await self.accept()
|
||||
self.game = None
|
||||
print("User connected")
|
||||
async def connect(self):
|
||||
try:
|
||||
await self.accept()
|
||||
self.game = None
|
||||
logger.info("User connected via WebSocket")
|
||||
except Exception as e:
|
||||
logger.error(f"Error during WebSocket connection: {str(e)}")
|
||||
|
||||
async def receive(self, text_data):
|
||||
data = json.loads(text_data)
|
||||
if data['type'] == 'authenticate':
|
||||
await self.authenticate(data['token'])
|
||||
elif data['type'] == 'authenticate2':
|
||||
await self.authenticate2(data['token_1'], data['token_2'])
|
||||
elif data['type'] == 'authenticate3':
|
||||
await self.authenticate3(data['token'])
|
||||
elif data['type'] == 'key_press':
|
||||
if self.game:
|
||||
await self.game.handle_key_press(self, data['key'])
|
||||
elif data['type'] == 'start_tournament':
|
||||
print(f"Start TOURNAMENT received by {self.user}")
|
||||
# Run the tournament in the background
|
||||
asyncio.create_task(tournament_match_maker.start_tournament())
|
||||
async def receive(self, text_data):
|
||||
try:
|
||||
logger.debug(f"Received data: {text_data}")
|
||||
data = json.loads(text_data)
|
||||
message_type = data.get('type')
|
||||
|
||||
async def authenticate(self, token):
|
||||
user = await self.get_user_from_token(token)
|
||||
if user:
|
||||
self.user = user
|
||||
await self.send(text_data=json.dumps({'type': 'authenticated'}))
|
||||
print(f"User {self.user} authenticated")
|
||||
await self.join_waiting_room()
|
||||
else:
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
|
||||
print("Authentication failed")
|
||||
if message_type == 'authenticate':
|
||||
await self.authenticate(data.get('token'))
|
||||
elif message_type == 'authenticate2':
|
||||
await self.authenticate2(data.get('token_1'), data.get('token_2'))
|
||||
elif message_type == 'authenticate3':
|
||||
await self.authenticate3(data.get('token'))
|
||||
elif message_type == 'key_press':
|
||||
if self.game:
|
||||
await self.game.handle_key_press(self, data.get('key'))
|
||||
else:
|
||||
await match_maker.handle_key_press(self, data.get('key'))
|
||||
else:
|
||||
logger.warning(f"Received unknown message type: {message_type}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Unknown message type'}))
|
||||
except json.JSONDecodeError as e:
|
||||
logger.error(f"JSON decode error: {str(e)} - Data received: {text_data}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Invalid JSON format'}))
|
||||
except Exception as e:
|
||||
logger.error(f"Error in WebSocket receive: {str(e)}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
|
||||
|
||||
@database_sync_to_async
|
||||
def get_user_from_token(self, token):
|
||||
try:
|
||||
user = User.objects.filter(auth_token=token).first()
|
||||
return user
|
||||
except User.DoesNotExist:
|
||||
return None
|
||||
async def authenticate(self, token):
|
||||
if not token:
|
||||
logger.error("Token is None, authentication cannot proceed")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Token is missing'}))
|
||||
return
|
||||
try:
|
||||
user = await self.get_user_from_token(token)
|
||||
if user:
|
||||
self.user = user
|
||||
await self.send(text_data=json.dumps({'type': 'authenticated'}))
|
||||
logger.info(f"User {self.user} authenticated")
|
||||
await self.join_waiting_room()
|
||||
else:
|
||||
logger.warning(f"Authentication failed for token: {token}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
|
||||
except Exception as e:
|
||||
logger.error(f"Error during authentication: {str(e)}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
|
||||
|
||||
async def join_waiting_room(self):
|
||||
await self.send(text_data=json.dumps({'type': 'waiting_room'}))
|
||||
await match_maker.add_player(self)
|
||||
async def authenticate2(self, token_1, token_2):
|
||||
try:
|
||||
user = await self.get_user_from_token(token_1)
|
||||
if user:
|
||||
self.user = user
|
||||
await self.send(text_data=json.dumps({'type': 'authenticated'}))
|
||||
logger.info(f"User {self.user} authenticated with token_1")
|
||||
|
||||
async def authenticate2(self, token, token2):
|
||||
user = await self.get_user_from_token(token)
|
||||
if user:
|
||||
self.user = user
|
||||
await self.send(text_data=json.dumps({'type': 'authenticated'}))
|
||||
print(f"User {self.user} authenticated")
|
||||
user2 = await self.get_user_from_token2(token2)
|
||||
if user2:
|
||||
self.user2 = user2
|
||||
await self.send(text_data=json.dumps({'type': 'authenticated'}))
|
||||
print(f"User {self.user2} authenticated")
|
||||
await match_maker.create_game(self, None, True)
|
||||
else:
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
|
||||
print("Authentication failed")
|
||||
else:
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
|
||||
print("Authentication failed")
|
||||
user2 = await self.get_user_from_token2(token_2)
|
||||
if user2:
|
||||
self.user2 = user2
|
||||
await self.send(text_data=json.dumps({'type': 'authenticated'}))
|
||||
logger.info(f"User {self.user2} authenticated with token_2")
|
||||
await match_maker.create_game(self, None, True)
|
||||
else:
|
||||
logger.warning(f"Authentication failed for token_2: {token_2}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed for user 2'}))
|
||||
else:
|
||||
logger.warning(f"Authentication failed for token_1: {token_1}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed for user 1'}))
|
||||
except Exception as e:
|
||||
logger.error(f"Error during dual authentication: {str(e)}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
|
||||
|
||||
@database_sync_to_async
|
||||
def get_user_from_token2(self, token):
|
||||
try:
|
||||
user2 = User.objects.filter(auth_token=token).first()
|
||||
return user2
|
||||
except User.DoesNotExist:
|
||||
return None
|
||||
async def authenticate3(self, token):
|
||||
try:
|
||||
user = await self.get_user_from_token(token)
|
||||
if user:
|
||||
self.user = user
|
||||
await self.send(text_data=json.dumps({'type': 'authenticated'}))
|
||||
logger.info(f"User {self.user} authenticated for tournament")
|
||||
await self.join_tournament_waiting_room()
|
||||
else:
|
||||
logger.warning(f"Authentication failed for token: {token}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
|
||||
except Exception as e:
|
||||
logger.error(f"Error during tournament authentication: {str(e)}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
|
||||
|
||||
async def authenticate3(self, token):
|
||||
user = await self.get_user_from_token(token)
|
||||
if user:
|
||||
self.user = user
|
||||
await self.send(text_data=json.dumps({'type': 'authenticated'}))
|
||||
print(f"User {self.user.username} authenticated for tournament")
|
||||
await self.join_tournament_waiting_room()
|
||||
else:
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
|
||||
print("Tournament authentication failed")
|
||||
@database_sync_to_async
|
||||
def get_user_from_token(self, token):
|
||||
try:
|
||||
user = User.objects.filter(auth_token=token).first()
|
||||
logger.debug(f"User found: {user} for token: {token}")
|
||||
return user
|
||||
except User.DoesNotExist:
|
||||
logger.warning(f"User not found for token: {token}")
|
||||
return None
|
||||
|
||||
async def join_tournament_waiting_room(self):
|
||||
await tournament_match_maker.add_player(self)
|
||||
@database_sync_to_async
|
||||
def get_user_from_token2(self, token):
|
||||
try:
|
||||
user2 = User.objects.filter(auth_token=token).first()
|
||||
logger.debug(f"User2 found: {user2} for token: {token}")
|
||||
return user2
|
||||
except User.DoesNotExist:
|
||||
logger.warning(f"User not found for token_2: {token}")
|
||||
return None
|
||||
|
||||
async def disconnect(self, close_code):
|
||||
if self.game:
|
||||
await self.game.end_game(disconnected_player=self)
|
||||
await match_maker.remove_player(self)
|
||||
await tournament_match_maker.remove_player(self)
|
||||
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
|
||||
async def join_waiting_room(self):
|
||||
logger.info("Joining waiting room")
|
||||
await self.send(text_data=json.dumps({'type': 'waiting_room'}))
|
||||
await match_maker.add_player(self)
|
||||
|
||||
async def set_game(self, game):
|
||||
print(f"({self.user}) Game set to: {game}")
|
||||
self.game = game
|
||||
async def join_tournament_waiting_room(self):
|
||||
logger.info("Joining tournament waiting room")
|
||||
await tournament_match_maker.add_player(self)
|
||||
|
||||
async def disconnect(self, close_code):
|
||||
try:
|
||||
if self.game:
|
||||
await self.game.end_game(disconnected_player=self)
|
||||
await match_maker.remove_player(self)
|
||||
await tournament_match_maker.remove_player(self)
|
||||
logger.info(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
|
||||
except Exception as e:
|
||||
logger.error(f"Error during WebSocket disconnection: {str(e)}")
|
||||
|
||||
async def set_game(self, game):
|
||||
logger.info(f"Setting game: {game}")
|
||||
self.game = game
|
||||
###############################CHAT############################################
|
||||
class ChatConsumer(AsyncWebsocketConsumer):
|
||||
groups = {}
|
||||
|
||||
async def connect(self):
|
||||
try:
|
||||
# Récupérer le nom de la room
|
||||
self.room_group_name = self.scope['url_route']['kwargs']['room_name']
|
||||
|
||||
# Accepter la connexion WebSocket
|
||||
await self.accept()
|
||||
|
||||
logger.info(f"Connexion au WebSocket de chat dans la room {self.room_group_name}")
|
||||
|
||||
# Ajouter l'utilisateur au groupe en mémoire
|
||||
if self.room_group_name not in self.groups:
|
||||
self.groups[self.room_group_name] = []
|
||||
self.groups[self.room_group_name].append(self.channel_name)
|
||||
|
||||
logger.info(f"User {self.channel_name} added to group {self.room_group_name}")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Erreur lors de la connexion WebSocket: {str(e)}")
|
||||
|
||||
|
||||
async def disconnect(self, close_code):
|
||||
try:
|
||||
# Retirer l'utilisateur du groupe en mémoire
|
||||
if self.room_group_name in self.groups:
|
||||
self.groups[self.room_group_name].remove(self.channel_name)
|
||||
if not self.groups[self.room_group_name]:
|
||||
del self.groups[self.room_group_name]
|
||||
|
||||
await self.send_group_message(
|
||||
self.room_group_name,
|
||||
{
|
||||
'type': 'chat_message',
|
||||
'message': f'{self.user.username if hasattr(self, "user") else "Unknown"} a quitté le chat',
|
||||
'username': self.user.username if hasattr(self, "user") else "Unknown",
|
||||
'room': self.room_group_name
|
||||
}
|
||||
)
|
||||
logger.info(f"{self.user.username if hasattr(self, 'user') else 'Unknown'} déconnecté du WebSocket de chat dans la room {self.room_group_name}")
|
||||
except Exception as e:
|
||||
logger.error(f"Erreur lors de la déconnexion WebSocket du chat: {str(e)}")
|
||||
|
||||
async def receive(self, text_data):
|
||||
try:
|
||||
data = json.loads(text_data)
|
||||
message_type = data.get('type')
|
||||
username = data.get('username').strip().lower() # Normalisation du nom d'utilisateur
|
||||
|
||||
# Log pour vérifier que le username est bien reçu
|
||||
logger.info(f"Message reçu avec username: {username}")
|
||||
if not username:
|
||||
logger.error(f"Username missing in message: {data}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Username is missing'}))
|
||||
return
|
||||
|
||||
# Gestion des types de messages
|
||||
if message_type == 'authenticate':
|
||||
await self.authenticate(data.get('token'), username)
|
||||
|
||||
elif message_type == 'chat_message':
|
||||
if 'message' not in data:
|
||||
logger.error(f"Format de message incorrect : {data}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Format de message incorrect'}))
|
||||
return
|
||||
|
||||
message = data['message']
|
||||
|
||||
# Envoyer le message à tous les autres utilisateurs de la room
|
||||
await self.send_group_message(
|
||||
self.room_group_name,
|
||||
{
|
||||
'type': 'chat_message',
|
||||
'message': message,
|
||||
'username': username,
|
||||
'room': self.room_group_name
|
||||
}
|
||||
)
|
||||
|
||||
# Gestion de la commande /b pour bloquer un utilisateur
|
||||
elif message_type == 'block_user':
|
||||
target_user = data.get('target_user').strip().lower()
|
||||
if target_user == username:
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot block yourself'}))
|
||||
else:
|
||||
await self.handle_block_user(data)
|
||||
|
||||
# Gestion de la commande /i pour inviter un utilisateur
|
||||
elif message_type == 'invite_user':
|
||||
target_user = data.get('target_user').strip().lower()
|
||||
if target_user == username:
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot invite yourself'}))
|
||||
else:
|
||||
await self.handle_invite_user(data)
|
||||
|
||||
else:
|
||||
logger.warning(f"Unhandled message type: {message_type}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Unhandled message type'}))
|
||||
|
||||
except json.JSONDecodeError as e:
|
||||
logger.error(f"Erreur de décodage JSON : {str(e)} - Données reçues : {text_data}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Format JSON invalide'}))
|
||||
except Exception as e:
|
||||
logger.error(f"Erreur lors de la réception du message du chat: {str(e)}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Erreur interne du serveur'}))
|
||||
|
||||
async def handle_block_user(self, data):
|
||||
username = data['username'].strip().lower() # Normalisation du nom d'utilisateur
|
||||
target_user = data['target_user'].strip().lower()
|
||||
|
||||
# Utiliser self.room_group_name pour vérifier que l'utilisateur ciblé est bien dans la bonne room
|
||||
if target_user not in self.groups.get(self.room_group_name, []):
|
||||
logger.error(f"Target user {target_user} does not exist in room {self.room_group_name}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': f'Target user {target_user} not found in room {self.room_group_name}'}))
|
||||
return
|
||||
|
||||
logger.info(f"Block request: {username} wants to block {target_user} in room {self.room_group_name}")
|
||||
|
||||
if target_user == username:
|
||||
logger.warning(f"Block attempt failed: {username} tried to block themselves")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot block yourself'}))
|
||||
else:
|
||||
logger.info(f"{username} successfully blocked {target_user}")
|
||||
await self.send(text_data=json.dumps({'type': 'success', 'message': f'You have blocked {target_user} in room {self.room_group_name}'}))
|
||||
|
||||
async def handle_invite_user(self, data):
|
||||
username = data['username'].strip().lower()
|
||||
target_user = data['target_user'].strip().lower()
|
||||
|
||||
# Utiliser self.room_group_name pour inviter l'utilisateur dans la room active
|
||||
room = self.room_group_name
|
||||
|
||||
# Vérification que le joueur à inviter est dans la room
|
||||
if target_user not in self.groups.get(room, []):
|
||||
logger.error(f"Target user {target_user} does not exist in room {room}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': f'Target user {target_user} not found in room {room}'}))
|
||||
return
|
||||
|
||||
logger.info(f"Invitation request: {username} wants to invite {target_user} to a quick match in room {room}")
|
||||
|
||||
if target_user == username:
|
||||
logger.warning(f"Invite attempt failed: {username} tried to invite themselves")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot invite yourself'}))
|
||||
else:
|
||||
logger.info(f"{username} successfully sent an invitation to {target_user} in room {room}")
|
||||
await self.send_group_message(room, {
|
||||
'type': 'invite',
|
||||
'message': f'{username} invited {target_user} to a quick match',
|
||||
'username': username,
|
||||
'target_user': target_user
|
||||
})
|
||||
await self.send(text_data=json.dumps({'type': 'success', 'message': f'Invitation sent to {target_user} in room {room}'}))
|
||||
|
||||
|
||||
async def authenticate(self, token, username):
|
||||
if not token:
|
||||
logger.error("Token is None, authentication cannot proceed")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Token is missing'}))
|
||||
return
|
||||
try:
|
||||
user = await self.get_user_from_token(token)
|
||||
if user:
|
||||
self.user = user
|
||||
logger.info(f"User {username} authenticated successfully with token: {token}")
|
||||
|
||||
# Envoyer un message d'authentification réussie au client
|
||||
await self.send(text_data=json.dumps({'type': 'authenticated', 'username': username}))
|
||||
|
||||
# Envoyer le message de bienvenue après l'authentification réussie
|
||||
await self.send_group_message(
|
||||
self.room_group_name,
|
||||
{
|
||||
'username': username,
|
||||
'room': self.room_group_name,
|
||||
'type': 'chat_message',
|
||||
'message': f' a rejoint le chat {self.room_group_name}',
|
||||
}
|
||||
)
|
||||
else:
|
||||
logger.warning(f"Authentication failed for token: {token}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
|
||||
except Exception as e:
|
||||
logger.error(f"Error during authentication: {str(e)}")
|
||||
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
|
||||
|
||||
@sync_to_async
|
||||
def get_user_from_token(self, token):
|
||||
try:
|
||||
user = User.objects.filter(auth_token=token).first()
|
||||
logger.debug(f"User found: {user} for token: {token}")
|
||||
return user
|
||||
except User.DoesNotExist:
|
||||
logger.warning(f"User not found for token: {token}")
|
||||
return None
|
||||
|
||||
async def send_group_message(self, group_name, message):
|
||||
# Utilisation de self.room_group_name pour s'assurer que la bonne room est utilisée
|
||||
group_name = self.room_group_name # Utilisation explicite de self.room_group_name
|
||||
|
||||
if group_name in self.groups:
|
||||
logger.debug(f"Sending message to group {group_name}: {message}")
|
||||
for channel_name in self.groups[group_name]:
|
||||
try:
|
||||
await self.channel_layer.send(channel_name, {
|
||||
'type': 'chat_message',
|
||||
'message': message['message'],
|
||||
'username': message['username'],
|
||||
'room': message['room']
|
||||
})
|
||||
logger.debug(f"Message sent to {channel_name} in room {message['room']}: {message}")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to send message to {channel_name} in room {group_name}: {str(e)}")
|
||||
else:
|
||||
logger.error(f"Group {group_name} does not exist, unable to send message")
|
||||
|
||||
async def chat_message(self, event):
|
||||
message = event['message']
|
||||
username = event.get('username', 'Anonyme')
|
||||
room = event.get('room', 'unknown')
|
||||
|
||||
# Log pour vérifier le username avant envoi
|
||||
logger.info(f"Sending chat message from username: {username} in room: {room}")
|
||||
|
||||
# Envoyer le message au WebSocket
|
||||
await self.send(text_data=json.dumps({
|
||||
'type': 'chat_message',
|
||||
'message': f'{username}: {message}',
|
||||
'room': room
|
||||
}))
|
||||
|
||||
@@ -4,14 +4,11 @@ import json
|
||||
import asyncio
|
||||
import random
|
||||
from datetime import datetime
|
||||
from .utils import handle_game_data, getlen
|
||||
from .utils import handle_game_data
|
||||
from asgiref.sync import sync_to_async
|
||||
from .models import Tournoi
|
||||
|
||||
|
||||
class Game:
|
||||
# Global variable to handle the using of the database
|
||||
USING_DB = False
|
||||
|
||||
def __init__(self, game_id, player1, player2, localgame):
|
||||
self.game_id = game_id
|
||||
self.player1 = player1
|
||||
@@ -31,10 +28,9 @@ class Game:
|
||||
'game_text': ''
|
||||
}
|
||||
else:
|
||||
# Set botgame to True if either player1 or player2 is None
|
||||
self.botgame = player1 is None or player2 is None
|
||||
self.botgame = player2 is None
|
||||
self.game_state = {
|
||||
'player1_name': player1.user.username if player1 else 'BOT',
|
||||
'player1_name': player1.user.username,
|
||||
'player2_name': player2.user.username if player2 else 'BOT',
|
||||
'player1_position': 150,
|
||||
'player2_position': 150,
|
||||
@@ -51,64 +47,57 @@ class Game:
|
||||
self.p2_mov = 0
|
||||
self.bt1 = 0
|
||||
self.bt2 = 0
|
||||
self.start_time = datetime.now()
|
||||
self.future_ball_position = {'x': 390, 'y': 190}
|
||||
self.start_time = None
|
||||
|
||||
async def start_game(self):
|
||||
print(f"- Game #{self.game_id} STARTED ({self.game_state['player1_name']} vs {self.game_state['player2_name']}) --- ({self})")
|
||||
print(f"- Game #{self.game_id} STARTED")
|
||||
self.game_loop_task = asyncio.create_task(self.game_loop())
|
||||
self.start_time = datetime.now()
|
||||
print(f" Begin MATCH at: {self.start_time}")
|
||||
|
||||
async def game_loop(self):
|
||||
print(" In the game loop..")
|
||||
x = 59
|
||||
x = 0
|
||||
while not self.ended:
|
||||
if self.botgame:
|
||||
x += 1
|
||||
if x == 60:
|
||||
# Random BOT difficulty..
|
||||
steps = 60#random.randint(10, 60)
|
||||
self.future_ball_position = await self.predict_ball_trajectory(steps)
|
||||
await self.update_bot_position()
|
||||
x = 0
|
||||
if self.botgame:
|
||||
await self.update_bot_position()
|
||||
await self.handle_pad_movement()
|
||||
await self.update_game_state()
|
||||
await self.send_game_state()
|
||||
await asyncio.sleep(1/60) # Around 60 FPS
|
||||
|
||||
async def update_bot_position(self):
|
||||
#future_ball_position = self.predict_ball_trajectory()
|
||||
target_y = self.future_ball_position['y']
|
||||
future_ball_position = self.predict_ball_trajectory()
|
||||
|
||||
target_y = future_ball_position['y']
|
||||
player2_position = self.game_state['player2_position']
|
||||
|
||||
# Adjusts bot position based on expected ball position
|
||||
if player2_position < target_y < player2_position + 80:
|
||||
pass #bot already placed
|
||||
elif player2_position < target_y:
|
||||
self.p2_mov = 1
|
||||
#self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
|
||||
self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
|
||||
elif player2_position + 80 > target_y:
|
||||
self.p2_mov = -1
|
||||
#self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
|
||||
self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
|
||||
|
||||
async def predict_ball_trajectory(self, steps=60):
|
||||
def predict_ball_trajectory(self, steps=60):
|
||||
|
||||
future_x = self.game_state['ball_position']['x']
|
||||
future_y = self.game_state['ball_position']['y']
|
||||
velocity_x = self.game_state['ball_velocity']['x']
|
||||
velocity_y = self.game_state['ball_velocity']['y']
|
||||
|
||||
for _ in range(steps):
|
||||
future_x += velocity_x
|
||||
if future_x <= 10:
|
||||
future_x = 10
|
||||
velocity_x = -velocity_x
|
||||
elif future_x >= 790:
|
||||
future_x = 790
|
||||
else:
|
||||
future_y += velocity_y
|
||||
# Dealing with bounces off walls
|
||||
if future_y <= 10 or future_y >= 390:
|
||||
velocity_y = -velocity_y # Reverse the direction of vertical movement
|
||||
future_y += velocity_y
|
||||
|
||||
# Dealing with bounces off walls
|
||||
if future_y <= 0 or future_y >= 300:
|
||||
velocity_y = -velocity_y # Reverse the direction of vertical movement
|
||||
|
||||
return {'x': future_x, 'y': future_y}
|
||||
|
||||
async def update_game_state(self):
|
||||
@@ -221,10 +210,10 @@ class Game:
|
||||
self.ended = True
|
||||
if self.game_loop_task:
|
||||
self.game_loop_task.cancel()
|
||||
print(f"- Game #{self.game_id} ENDED --- ({self})")
|
||||
print(f"- Game #{self.game_id} ENDED")
|
||||
|
||||
end_time = datetime.now()
|
||||
duration = (end_time - self.start_time).total_seconds() / 60
|
||||
duration = (end_time - self.start_time).total_seconds() / 60
|
||||
|
||||
# Notify that one player left the game
|
||||
if disconnected_player:
|
||||
@@ -246,17 +235,6 @@ class Game:
|
||||
if not self.botgame:
|
||||
if not self.localgame:
|
||||
await self.player2.send(end_message)
|
||||
while (Game.USING_DB):
|
||||
await asyncio.sleep(1)
|
||||
Game.USING_DB = True
|
||||
if hasattr(self, 'tournament'):
|
||||
print(f"*** Game #{self.game_id} from tournament: {self.tournament.tournoi_reg.name} ENDED ***")
|
||||
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
|
||||
self.game_state['player1_score'], self.game_state['player2_score'],
|
||||
self.bt1, self.bt2, duration, True, self.tournament.tournoi_reg)
|
||||
print(f"*** Game #{self.game_id} from tournament: {self.tournament.tournoi_reg.name} is REGISTERED ***")
|
||||
else:
|
||||
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
|
||||
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
|
||||
self.game_state['player1_score'], self.game_state['player2_score'],
|
||||
self.bt1, self.bt2, duration, False, None)
|
||||
Game.USING_DB = False
|
||||
|
||||
@@ -26,8 +26,7 @@ class MatchMaker:
|
||||
for game in self.active_games.values():
|
||||
if player in [game.player1, game.player2]:
|
||||
await game.end_game(disconnected_player=player)
|
||||
if game.game_id in self.active_games:
|
||||
del self.active_games[game.game_id]
|
||||
del self.active_games[game.game_id]
|
||||
break
|
||||
|
||||
async def match_loop(self):
|
||||
@@ -103,5 +102,11 @@ class MatchMaker:
|
||||
'player2': 'BOT'
|
||||
}))
|
||||
|
||||
async def handle_key_press(self, player, key):
|
||||
for game in self.active_games.values():
|
||||
if player in [game.player1, game.player2]:
|
||||
await game.handle_key_press(player, key)
|
||||
break
|
||||
|
||||
# Instance of the class
|
||||
match_maker = MatchMaker()
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
# Generated by Django 5.0.7 on 2024-07-31 16:04
|
||||
|
||||
import django.db.models.deletion
|
||||
from django.db import migrations, models
|
||||
|
||||
|
||||
class Migration(migrations.Migration):
|
||||
|
||||
dependencies = [
|
||||
('game', '0001_initial'),
|
||||
]
|
||||
|
||||
operations = [
|
||||
migrations.AlterField(
|
||||
model_name='match',
|
||||
name='winner',
|
||||
field=models.ForeignKey(null=True, on_delete=django.db.models.deletion.CASCADE, related_name='won_matches', to='game.player'),
|
||||
),
|
||||
]
|
||||
@@ -1,18 +0,0 @@
|
||||
# Generated by Django 5.1.1 on 2024-09-10 14:17
|
||||
|
||||
from django.db import migrations, models
|
||||
|
||||
|
||||
class Migration(migrations.Migration):
|
||||
|
||||
dependencies = [
|
||||
('game', '0002_alter_match_winner'),
|
||||
]
|
||||
|
||||
operations = [
|
||||
migrations.AlterField(
|
||||
model_name='tournoi',
|
||||
name='date',
|
||||
field=models.DateField(auto_now_add=True),
|
||||
),
|
||||
]
|
||||
@@ -1,9 +1,13 @@
|
||||
# /pong/game/models.py
|
||||
|
||||
from django.db import models
|
||||
from django.contrib.auth.models import User
|
||||
from django.core.exceptions import ValidationError
|
||||
import logging
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# Ajout d'un champ auth_token à la classe User
|
||||
User.add_to_class('auth_token', models.CharField(max_length=100, null=True, blank=True, unique=True))
|
||||
logger.debug("Ajout du champ auth_token à la classe User")
|
||||
|
||||
class Player(models.Model):
|
||||
name = models.CharField(max_length=100)
|
||||
@@ -20,23 +24,33 @@ class Player(models.Model):
|
||||
num_won_tournaments = models.PositiveSmallIntegerField(default=0)
|
||||
|
||||
def __str__(self):
|
||||
return self.name
|
||||
return self.name
|
||||
|
||||
def save(self, *args, **kwargs):
|
||||
logger.info(f"Saving player: {self.name}")
|
||||
super().save(*args, **kwargs)
|
||||
logger.info(f"Player {self.name} saved successfully")
|
||||
|
||||
class Tournoi(models.Model):
|
||||
name = models.CharField(max_length=200)
|
||||
nbr_player = models.PositiveSmallIntegerField()
|
||||
date = models.DateField(auto_now_add=True)
|
||||
date = models.DateField()
|
||||
winner = models.ForeignKey('Player', on_delete=models.SET_NULL, null=True)
|
||||
|
||||
def __str__(self):
|
||||
return self.name
|
||||
|
||||
def save(self, *args, **kwargs):
|
||||
logger.info(f"Saving tournament: {self.name}")
|
||||
super().save(*args, **kwargs)
|
||||
logger.info(f"Tournament {self.name} saved successfully")
|
||||
|
||||
class Match(models.Model):
|
||||
player1 = models.ForeignKey('Player', related_name='match_as_player1', on_delete=models.CASCADE)
|
||||
player2 = models.ForeignKey('Player', related_name='match_as_player2', on_delete=models.CASCADE)
|
||||
score_player1 = models.PositiveSmallIntegerField()
|
||||
score_player2 = models.PositiveSmallIntegerField()
|
||||
winner = models.ForeignKey('Player', related_name='won_matches',on_delete=models.CASCADE, null=True)
|
||||
winner = models.ForeignKey('Player', related_name='won_matches', on_delete=models.CASCADE, null=True)
|
||||
nbr_ball_touch_p1 = models.PositiveIntegerField()
|
||||
nbr_ball_touch_p2 = models.PositiveIntegerField()
|
||||
duration = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
|
||||
@@ -45,6 +59,7 @@ class Match(models.Model):
|
||||
tournoi = models.ForeignKey('Tournoi', related_name='matches', on_delete=models.SET_NULL, null=True)
|
||||
|
||||
def clean(self):
|
||||
logger.debug(f"Cleaning match: {self.player1.name} vs {self.player2.name}")
|
||||
if self.score_player1 < 0 or self.score_player2 < 0:
|
||||
raise ValidationError('Les scores doivent être positifs.')
|
||||
if self.score_player1 > self.score_player2 and self.winner != self.player1:
|
||||
@@ -54,8 +69,10 @@ class Match(models.Model):
|
||||
super().clean()
|
||||
|
||||
def save(self, *args, **kwargs):
|
||||
logger.info(f"Saving match: {self.player1.name} vs {self.player2.name}")
|
||||
self.clean()
|
||||
super().save(*args, **kwargs)
|
||||
logger.info(f"Match {self.player1.name} vs {self.player2.name} saved successfully")
|
||||
|
||||
def __str__(self):
|
||||
return f"{self.player1.name} vs {self.player2.name}"
|
||||
return f"{self.player1.name} vs {self.player2.name}"
|
||||
|
||||
@@ -1,8 +1,15 @@
|
||||
# /pong/game/routing.py
|
||||
|
||||
from django.urls import re_path
|
||||
from . import consumers
|
||||
import logging
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
logger.debug("Configuring WebSocket routing patterns")
|
||||
|
||||
websocket_urlpatterns = [
|
||||
re_path(r'ws/game/$', consumers.GameConsumer.as_asgi()),
|
||||
re_path(r'ws/game/$', consumers.GameConsumer.as_asgi(), name='game_ws'),
|
||||
re_path(r'ws/chat/(?P<room_name>\w+)/$', consumers.ChatConsumer.as_asgi()),
|
||||
]
|
||||
|
||||
logger.info("WebSocket routing patterns configured successfully")
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Tournament Brackets</title>
|
||||
<style>
|
||||
.tournament-bracket {
|
||||
display: flex;
|
||||
padding: 20px;
|
||||
font-family: Arial, sans-serif;
|
||||
overflow-x: auto;
|
||||
}
|
||||
.round {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
margin-right: 40px;
|
||||
}
|
||||
.match {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.player {
|
||||
width: 150px;
|
||||
height: 30px;
|
||||
line-height: 30px;
|
||||
background-color: #000000;
|
||||
border: 1px solid #ffffff;
|
||||
margin: 2px 0;
|
||||
padding: 0 10px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.player.winner {
|
||||
background-color: #00ff3c;
|
||||
font-weight: bold;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="tournament-bracket">
|
||||
{% for round in tournament_rounds %}
|
||||
<div class="round">
|
||||
{% for match in round %}
|
||||
<div class="match">
|
||||
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
|
||||
{{ match.player1 }}
|
||||
</div>
|
||||
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
|
||||
{{ match.player2|default:"BYE" }}
|
||||
</div>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,20 +1,10 @@
|
||||
<!-- pong/tournament_waiting_room.html -->
|
||||
<!-- templates/tournament_waiting_room.html -->
|
||||
<div class="tournament-waiting-room">
|
||||
<h2>Tournament Waiting Room</h2>
|
||||
|
||||
<p>Players currently waiting: {{ players_count }}</p>
|
||||
<p>Minimum players needed to start: {{ min_players_to_start }}</p>
|
||||
|
||||
<h3>Players:</h3>
|
||||
<p>Players currently waiting: {{ players|length }}</p>
|
||||
<ul>
|
||||
{% for player in players %}
|
||||
<li>{{ player }}</li>
|
||||
{% endfor %}
|
||||
{% for player in players %}
|
||||
<li>{{ player }}</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
{% if players_count >= min_players_to_start %}
|
||||
<button id="start-tournament-btn">Start Tournament</button>
|
||||
{% else %}
|
||||
<p>Waiting for more players to join...</p>
|
||||
{% endif %}
|
||||
</div>
|
||||
@@ -1,224 +1,49 @@
|
||||
# /pong/game/tournament.py
|
||||
|
||||
import json
|
||||
import asyncio
|
||||
from django.template.loader import render_to_string
|
||||
import random
|
||||
from .matchmaking import match_maker
|
||||
from .game import Game
|
||||
from .models import Tournoi
|
||||
from .utils import create_tournament, update_tournament, getlen
|
||||
from asgiref.sync import sync_to_async
|
||||
import logging
|
||||
|
||||
TOURNAMENT_NAMES = [
|
||||
"Champion's Clash", "Ultimate Showdown", "Battle Royale",
|
||||
"Victory's Cup", "Legends Tournament", "Elite Series", "Clash of 42",
|
||||
"Shibuya Incident", "Cunning Game", "Elite of the Stars", "Chaku's Disciples"
|
||||
]
|
||||
|
||||
class TournamentMatch(Game):
|
||||
def __init__(self, game_id, player1, player2, tournament):
|
||||
# Initialize the parent Game class with the provided parameters
|
||||
super().__init__(game_id, player1, player2, False)
|
||||
# Store the current game instance in active games
|
||||
match_maker.active_games[game_id] = self
|
||||
# Store the tournament instance
|
||||
self.tournament = tournament
|
||||
|
||||
async def end_game(self, disconnected_player=None):
|
||||
# Call the parent class's end_game method
|
||||
await super().end_game(disconnected_player)
|
||||
# Handle the end of the match in the tournament context
|
||||
await self.tournament.handle_match_end(self)
|
||||
if self.game_id in match_maker.active_games:
|
||||
del match_maker.active_games[self.game_id]
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
class TournamentMatchMaker:
|
||||
def __init__(self):
|
||||
self.waiting_players = []
|
||||
self.matches = []
|
||||
self.rounds = []
|
||||
self.current_round = 0
|
||||
self.games = 0
|
||||
self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
|
||||
self.name = random.choice(TOURNAMENT_NAMES)
|
||||
self.final_name = ""
|
||||
self.tournoi_reg = None
|
||||
logger.debug("TournamentMatchMaker initialized with an empty waiting_players list")
|
||||
|
||||
async def add_player(self, player):
|
||||
if self.tournament_state == "waiting" and player not in self.waiting_players:
|
||||
if player not in self.waiting_players:
|
||||
self.waiting_players.append(player)
|
||||
if player:
|
||||
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
|
||||
else:
|
||||
print("BOT joins the TOURNAMENT WAITING ROOM")
|
||||
logger.info(f"User {player.user.username} added to the TOURNAMENT WAITING ROOM")
|
||||
await self.update_waiting_room()
|
||||
|
||||
async def update_waiting_room(self):
|
||||
html = self.generate_waiting_room_html()
|
||||
for player in self.waiting_players:
|
||||
await self.send_to_player(player, {
|
||||
'type': 'update_tournament_waiting_room',
|
||||
'html': html
|
||||
})
|
||||
|
||||
def generate_waiting_room_html(self):
|
||||
context = {
|
||||
'players': [player.user.username if player else 'BYE' for player in self.waiting_players],
|
||||
'tournament_state': self.tournament_state,
|
||||
'players_count': len(self.waiting_players),
|
||||
'min_players_to_start': 3 # You can adjust this number as needed
|
||||
}
|
||||
return render_to_string('pong/tournament_waiting_room.html', context)
|
||||
|
||||
async def send_to_player(self, player, data):
|
||||
if player:
|
||||
await player.send(json.dumps(data))
|
||||
else:
|
||||
logger.warning(f"User {player.user.username} is already in the TOURNAMENT WAITING ROOM")
|
||||
|
||||
async def remove_player(self, player):
|
||||
if player in self.waiting_players:
|
||||
self.waiting_players.remove(player)
|
||||
logger.info(f"User {player.user.username} removed from the TOURNAMENT WAITING ROOM")
|
||||
await self.update_waiting_room()
|
||||
else:
|
||||
logger.warning(f"Attempt to remove non-existent user {player.user.username} from the TOURNAMENT WAITING ROOM")
|
||||
|
||||
# Tournament start method
|
||||
async def start_tournament(self):
|
||||
if len(self.waiting_players) < 3:
|
||||
return False
|
||||
random.shuffle(self.waiting_players)
|
||||
'''if (len(self.waiting_players) % 2) != 0:
|
||||
print("Adding a BYE to the tournament..")
|
||||
await self.add_player(None)'''
|
||||
self.tournament_state = "in_progress"
|
||||
self.current_round = 0
|
||||
len_tournament = await sync_to_async(getlen)()
|
||||
self.final_name = self.name + " #" + str(len_tournament + 1)
|
||||
self.tournoi_reg = await sync_to_async(create_tournament)(self.final_name, len(self.waiting_players))
|
||||
await self.advance_tournament()
|
||||
return True
|
||||
|
||||
async def advance_tournament(self):
|
||||
players = self.waiting_players
|
||||
while len(players) > 1:
|
||||
self.current_round += 1
|
||||
print(f"Starting round {self.current_round} with {len(players)} players")
|
||||
await self.create_matches(players)
|
||||
await self.update_brackets()
|
||||
await self.start_round_matches()
|
||||
# Wait for all matches in the current round to finish
|
||||
current_round_matches = self.rounds[-1]
|
||||
while not all(match.ended for match in current_round_matches):
|
||||
await asyncio.sleep(1) # Wait for 1 second before checking again
|
||||
# Get winners for the next round
|
||||
players = self.get_round_winners()
|
||||
print(f"Round {self.current_round} finished. {len(players)} players advancing.")
|
||||
# Tournament has ended
|
||||
await self.update_brackets()
|
||||
await self.end_tournament(players[0] if players else None)
|
||||
|
||||
async def create_matches(self, players):
|
||||
matches = []
|
||||
for i in range(0, len(players), 2):
|
||||
self.games += 1
|
||||
if i + 1 < len(players):
|
||||
# Create a new instance of TournamentMatch for this round
|
||||
match = TournamentMatch(self.games, players[i], players[i + 1], self)
|
||||
matches.append(match)
|
||||
else:
|
||||
# Create a BYE match where the second player is None
|
||||
match = TournamentMatch(self.games, players[i], None, self) # BYE match
|
||||
matches.append(match)
|
||||
|
||||
# Assign the new match instance to the players
|
||||
if players[i]:
|
||||
await players[i].set_game(match)
|
||||
if i + 1 < len(players):
|
||||
if players[i + 1]:
|
||||
await players[i + 1].set_game(match)
|
||||
|
||||
self.rounds.append(matches)
|
||||
self.matches.extend(matches)
|
||||
|
||||
async def update_brackets(self):
|
||||
html = self.generate_bracket_html()
|
||||
async def update_waiting_room(self):
|
||||
logger.debug("Updating TOURNAMENT WAITING ROOM")
|
||||
html = self.generate_waiting_room_html()
|
||||
for player in self.waiting_players:
|
||||
await self.send_to_player(player, {
|
||||
'type': 'update_brackets',
|
||||
await player.send(json.dumps({
|
||||
'type': 'update_waiting_room',
|
||||
'html': html
|
||||
})
|
||||
}))
|
||||
logger.info("TOURNAMENT WAITING ROOM updated and sent to all players")
|
||||
|
||||
def generate_bracket_html(self):
|
||||
def generate_waiting_room_html(self):
|
||||
logger.debug("Generating TOURNAMENT WAITING ROOM HTML")
|
||||
context = {
|
||||
'tournament_rounds': self.get_tournament_data()
|
||||
'players': [player.user.username for player in self.waiting_players]
|
||||
}
|
||||
return render_to_string('pong/tournament_brackets.html', context)
|
||||
|
||||
def get_tournament_data(self):
|
||||
return [
|
||||
[
|
||||
{
|
||||
'player1': match.player1.user.username if match.player1 else 'BYE',
|
||||
'player2': match.player2.user.username if match.player2 else 'BYE',
|
||||
'winner': match.game_state['player1_name'] if match.game_state['player1_score'] > match.game_state['player2_score'] else match.game_state['player2_name'] if match.ended else None,
|
||||
'score1': match.game_state['player1_score'],
|
||||
'score2': match.game_state['player2_score']
|
||||
}
|
||||
for match in round_matches
|
||||
]
|
||||
for round_matches in self.rounds
|
||||
]
|
||||
|
||||
async def start_round_matches(self):
|
||||
print(f"Starting TOURNAMENT round #{self.current_round}")
|
||||
for match in self.rounds[-1]:
|
||||
if match.player1 and match.player2:
|
||||
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
|
||||
asyncio.create_task(match.start_game())
|
||||
elif match.player1:
|
||||
# Handle BYE match
|
||||
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
|
||||
#asyncio.create_task(match.start_game())
|
||||
match.game_state['player1_score'] = 3
|
||||
match.game_state['player2_score'] = 0
|
||||
await match.end_game()
|
||||
await self.send_game_text(match.player1, "You lucky bastard! You got an auto-win!")
|
||||
|
||||
async def send_game_text(self, player, text):
|
||||
message = json.dumps({
|
||||
'type': 'game_text_update',
|
||||
'game_text': text
|
||||
})
|
||||
await player.send(message)
|
||||
|
||||
def get_round_winners(self):
|
||||
winners = []
|
||||
for match in self.rounds[-1]:
|
||||
if match.ended:
|
||||
winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
|
||||
#if winner:
|
||||
winners.append(winner)
|
||||
return winners
|
||||
|
||||
async def end_tournament(self, winner):
|
||||
self.tournament_state = "ended"
|
||||
winner_username = winner.user.username if winner else "No winner"
|
||||
print(f"The TOURNAMENT winner is {winner_username}")
|
||||
for player in self.waiting_players:
|
||||
await self.send_to_player(player, {
|
||||
'type': 'tournament_end',
|
||||
'winner': winner_username
|
||||
})
|
||||
|
||||
await sync_to_async(update_tournament)(self.final_name, winner_username)
|
||||
# Reset tournament state
|
||||
self.waiting_players = []
|
||||
self.matches = []
|
||||
self.rounds = []
|
||||
self.current_round = 0
|
||||
self.games = 0
|
||||
self.tournament_state = "waiting"
|
||||
|
||||
async def handle_match_end(self, match):
|
||||
await self.update_brackets()
|
||||
html = render_to_string('pong/tournament_waiting_room.html', context)
|
||||
logger.info("TOURNAMENT WAITING ROOM HTML generated successfully")
|
||||
return html
|
||||
|
||||
# Instance of the class
|
||||
tournament_match_maker = TournamentMatchMaker()
|
||||
tournament_match_maker = TournamentMatchMaker()
|
||||
|
||||
@@ -2,10 +2,9 @@
|
||||
|
||||
from django.urls import path, include
|
||||
from . import views
|
||||
from rest_framework.routers import DefaultRouter
|
||||
#from rest_framework.routers import DefaultRouter
|
||||
from .views import match_list_json, player_list_json, tournoi_list_json
|
||||
|
||||
|
||||
urlpatterns = [
|
||||
path('', views.index, name='index'),
|
||||
path('check_user_exists/', views.check_user_exists, name='check_user_exists'),
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import logging
|
||||
from .models import Player, Tournoi, Match
|
||||
from django.core.exceptions import ValidationError
|
||||
from django.shortcuts import get_object_or_404
|
||||
@@ -5,55 +6,62 @@ from django.db.models import Max, Sum, F
|
||||
from datetime import timedelta
|
||||
from channels.db import database_sync_to_async
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
def handle_game_data(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
|
||||
logger.info(f"Handling game data for players: {p1} vs {p2}")
|
||||
try:
|
||||
player_1 = get_or_create_player(p1)
|
||||
player_2 = get_or_create_player(p2)
|
||||
logger.debug(f"Players created or retrieved: {player_1}, {player_2}")
|
||||
|
||||
print("CHAKU & THEOUCHE are the BEST")
|
||||
create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
|
||||
print("and ADRIANO is the PEST")
|
||||
logger.info("Match created successfully")
|
||||
|
||||
update_player_statistics(p1)
|
||||
update_player_statistics(p2)
|
||||
|
||||
logger.info("Player statistics updated")
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error in endfortheouche: {e}")
|
||||
logger.error(f"Error in handle_game_data: {e}")
|
||||
|
||||
def get_player_by_name(name):
|
||||
logger.debug(f"Checking if player exists with name: {name}")
|
||||
exists = Player.objects.filter(name=name).exists()
|
||||
logger.debug(f"Player exists: {exists}")
|
||||
return exists
|
||||
|
||||
|
||||
def get_player(name):
|
||||
logger.debug(f"Retrieving player with name: {name}")
|
||||
return Player.objects.get(name=name)
|
||||
|
||||
|
||||
def get_or_create_player(name):
|
||||
logger.info(f"Getting or creating player with name: {name}")
|
||||
player_exists = get_player_by_name(name)
|
||||
if not player_exists:
|
||||
player = create_player(name)
|
||||
logger.info(f"Player created: {player}")
|
||||
return player
|
||||
else:
|
||||
player = get_player(name)
|
||||
return player
|
||||
|
||||
logger.info(f"Player retrieved: {player}")
|
||||
return player
|
||||
|
||||
def create_player(
|
||||
name,
|
||||
total_match=0,
|
||||
total_win=0,
|
||||
p_win= None,
|
||||
m_score_match= None,
|
||||
m_score_adv_match= None,
|
||||
best_score=0,
|
||||
m_nbr_ball_touch= None,
|
||||
total_duration= None,
|
||||
m_duration= None,
|
||||
num_participated_tournaments=0,
|
||||
name,
|
||||
total_match=0,
|
||||
total_win=0,
|
||||
p_win=None,
|
||||
m_score_match=None,
|
||||
m_score_adv_match=None,
|
||||
best_score=0,
|
||||
m_nbr_ball_touch=None,
|
||||
total_duration=None,
|
||||
m_duration=None,
|
||||
num_participated_tournaments=0,
|
||||
num_won_tournaments=0
|
||||
):
|
||||
|
||||
logger.info(f"Creating player: {name}")
|
||||
player = Player(
|
||||
name=name,
|
||||
total_match=total_match,
|
||||
@@ -69,14 +77,18 @@ def create_player(
|
||||
num_won_tournaments=num_won_tournaments
|
||||
)
|
||||
player.save()
|
||||
logger.info(f"Player {name} saved successfully")
|
||||
return player
|
||||
|
||||
def create_tournoi(name, nbr_player, date, winner):
|
||||
logger.info(f"Creating tournament: {name}")
|
||||
tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner)
|
||||
tournoi.save()
|
||||
logger.info(f"Tournament {name} saved successfully")
|
||||
return tournoi
|
||||
|
||||
def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
|
||||
logger.info(f"Creating match between {player1.name} and {player2.name}")
|
||||
match = Match(
|
||||
player1=player1,
|
||||
player2=player2,
|
||||
@@ -95,20 +107,22 @@ def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_
|
||||
match.winner = match.player2
|
||||
else:
|
||||
match.winner = None
|
||||
|
||||
|
||||
match.save()
|
||||
logger.info(f"Match saved successfully with winner: {match.winner.name if match.winner else 'None'}")
|
||||
return match
|
||||
|
||||
def update_player_statistics(player_name):
|
||||
logger.info(f"Updating statistics for player: {player_name}")
|
||||
player = get_object_or_404(Player, name=player_name)
|
||||
|
||||
matches_as_player1 = Match.objects.filter(player1=player)
|
||||
matches_as_player2 = Match.objects.filter(player2=player)
|
||||
|
||||
total_match = matches_as_player1.count() + matches_as_player2.count()
|
||||
|
||||
# avoid dividing by 0
|
||||
|
||||
if total_match == 0:
|
||||
logger.warning(f"No matches found for player: {player_name}")
|
||||
player.total_match = total_match
|
||||
player.total_win = 0
|
||||
player.p_win = 0
|
||||
@@ -121,22 +135,23 @@ def update_player_statistics(player_name):
|
||||
player.num_participated_tournaments = 0
|
||||
player.num_won_tournaments = 0
|
||||
player.save()
|
||||
logger.info(f"Player statistics reset for {player_name}")
|
||||
return
|
||||
|
||||
|
||||
won_matches = Match.objects.filter(winner=player)
|
||||
#part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
|
||||
#part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
|
||||
#won_tourn = Tournoi.objects.filter(winner=player)
|
||||
#won_tourn = Tournoi.objects.filter(winner=player)
|
||||
|
||||
total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
|
||||
total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
|
||||
|
||||
|
||||
total_score_adv = matches_as_player1.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
|
||||
total_score_adv += matches_as_player2.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
|
||||
|
||||
total_win = won_matches.count()
|
||||
p_win = (total_win / total_match) * 100
|
||||
|
||||
|
||||
m_score_match = total_score / total_match
|
||||
m_score_adv_match = total_score_adv / total_match
|
||||
|
||||
@@ -151,7 +166,7 @@ def update_player_statistics(player_name):
|
||||
#total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
|
||||
#total_win_tourn = won_tourn.count()
|
||||
#p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
|
||||
|
||||
|
||||
best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max'] or 0
|
||||
best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0
|
||||
best_score = max(best_score_as_player1, best_score_as_player2)
|
||||
@@ -166,33 +181,12 @@ def update_player_statistics(player_name):
|
||||
player.total_duration = total_duration
|
||||
player.m_duration = m_duration
|
||||
# player.num_participated_tournaments = total_tourn_p
|
||||
#player.num_won_tournaments = total_win_tourn
|
||||
#player.num_won_tournaments = total_win_tourn
|
||||
|
||||
player.save()
|
||||
logger.info(f"Statistics updated for player: {player_name}")
|
||||
|
||||
def get_player_p_win(player_name):
|
||||
logger.debug(f"Getting win percentage for player: {player_name}")
|
||||
player = get_object_or_404(Player, name=player_name)
|
||||
return player.p_win
|
||||
|
||||
def create_tournament(name, nbr_player):
|
||||
print("tournoi created!!!")
|
||||
tournoi=Tournoi(name=name, nbr_player=nbr_player, winner=None)
|
||||
tournoi.save()
|
||||
print(f"tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
|
||||
return tournoi
|
||||
|
||||
def update_tournament(name_tournoi, winner_name):
|
||||
tournoi = get_object_or_404(Tournoi, name=name_tournoi)
|
||||
winner_p = get_object_or_404(Player, name=winner_name)
|
||||
print(f"in update tourna - tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
|
||||
print(f"in update tourna - winner is : {winner_p.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
|
||||
|
||||
tournoi.winner = winner_p
|
||||
print(f"in update tourna - TOURNOI winner is : {tournoi.winner.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
|
||||
tournoi.save()
|
||||
|
||||
|
||||
|
||||
|
||||
def getlen():
|
||||
return Tournoi.objects.count()
|
||||
|
||||
@@ -9,65 +9,111 @@ from django.contrib.auth.models import User
|
||||
from django.contrib.auth import authenticate
|
||||
from django.views.decorators.csrf import csrf_exempt
|
||||
from rest_framework import viewsets
|
||||
from django.db import transaction, IntegrityError
|
||||
|
||||
import json
|
||||
import uuid
|
||||
import logging
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
def index(request):
|
||||
logger.info("Accessing index view")
|
||||
return render(request, 'index.html')
|
||||
|
||||
@csrf_exempt
|
||||
def check_user_exists(request):
|
||||
if request.method == 'POST':
|
||||
logger.info("POST request received for checking user existence")
|
||||
data = json.loads(request.body)
|
||||
username = data.get('username')
|
||||
if User.objects.filter(username=username).exists():
|
||||
logger.info(f"User {username} exists")
|
||||
return JsonResponse({'exists': True})
|
||||
logger.info(f"User {username} does not exist")
|
||||
return JsonResponse({'exists': False})
|
||||
logger.warning("Invalid request method for check_user_exists")
|
||||
return JsonResponse({'error': 'Invalid request method'}, status=400)
|
||||
|
||||
@csrf_exempt
|
||||
def register_user(request):
|
||||
if request.method == 'POST':
|
||||
data = json.loads(request.body)
|
||||
username = data.get('username')
|
||||
password = data.get('password')
|
||||
if not User.objects.filter(username=username).exists():
|
||||
user = User.objects.create_user(username=username, password=password)
|
||||
token = get_or_create_token(user)
|
||||
return JsonResponse({'registered': True, 'token': token})
|
||||
return JsonResponse({'registered': False, 'error': 'User already exists'})
|
||||
return JsonResponse({'error': 'Invalid request method'}, status=400)
|
||||
|
||||
@csrf_exempt
|
||||
def authenticate_user(request):
|
||||
if request.method == 'POST':
|
||||
try:
|
||||
logger.info("Received POST request for user registration")
|
||||
data = json.loads(request.body)
|
||||
username = data.get('username', '')
|
||||
password = data.get('password', '')
|
||||
user = authenticate(username=username, password=password)
|
||||
if user is not None:
|
||||
username = data.get('username')
|
||||
password = data.get('password')
|
||||
|
||||
logger.info(f"Attempting to register user: {username}")
|
||||
|
||||
if not username or not password:
|
||||
logger.warning("Username or password not provided")
|
||||
return JsonResponse({'registered': False, 'error': 'Username and password are required'}, status=400)
|
||||
|
||||
with transaction.atomic():
|
||||
user_exists = User.objects.select_for_update().filter(username=username).exists()
|
||||
|
||||
if user_exists:
|
||||
logger.warning(f"User {username} already exists")
|
||||
return JsonResponse({'registered': False, 'error': 'User already exists'}, status=409)
|
||||
|
||||
user = User.objects.create_user(username=username, password=password)
|
||||
token = get_or_create_token(user)
|
||||
return JsonResponse({'authenticated': True, 'token': token, 'user_id': user.id})
|
||||
else:
|
||||
return JsonResponse({'authenticated': False}, status=401)
|
||||
logger.info(f"User {username} registered successfully")
|
||||
return JsonResponse({'registered': True, 'token': token})
|
||||
|
||||
except json.JSONDecodeError as e:
|
||||
logger.error(f"JSON decode error: {str(e)}")
|
||||
return JsonResponse({'error': 'Invalid JSON data'}, status=400)
|
||||
|
||||
except IntegrityError:
|
||||
logger.error(f"IntegrityError: User {username} already exists")
|
||||
return JsonResponse({'registered': False, 'error': 'User already exists'}, status=409)
|
||||
|
||||
except Exception as e:
|
||||
return JsonResponse({'error': str(e)}, status=500)
|
||||
else:
|
||||
return JsonResponse({'error': 'Method not allowed'}, status=405)
|
||||
logger.error(f"Error in register_user: {str(e)}")
|
||||
return JsonResponse({'error': f'Internal Server Error: {str(e)}'}, status=500)
|
||||
|
||||
logger.warning("Invalid request method for register_user")
|
||||
return JsonResponse({'error': 'Invalid request method'}, status=405)
|
||||
|
||||
def get_or_create_token(user):
|
||||
logger.info(f"Generating or retrieving token for user: {user.username}")
|
||||
if not user.auth_token:
|
||||
while True:
|
||||
token = str(uuid.uuid4())
|
||||
if not User.objects.filter(auth_token=token).exists():
|
||||
user.auth_token = token
|
||||
user.save()
|
||||
logger.info(f"Token generated for user {user.username}: {token}")
|
||||
break
|
||||
return user.auth_token
|
||||
|
||||
@csrf_exempt
|
||||
def authenticate_user(request):
|
||||
if request.method == 'POST':
|
||||
try:
|
||||
logger.info("Received POST request for user authentication")
|
||||
data = json.loads(request.body)
|
||||
username = data.get('username', '')
|
||||
password = data.get('password', '')
|
||||
user = authenticate(username=username, password=password)
|
||||
if user is not None:
|
||||
token = get_or_create_token(user)
|
||||
logger.info(f"User {username} authenticated successfully")
|
||||
return JsonResponse({'authenticated': True, 'token': token, 'user_id': user.id})
|
||||
else:
|
||||
logger.warning(f"Authentication failed for user {username}")
|
||||
return JsonResponse({'authenticated': False}, status=401)
|
||||
except Exception as e:
|
||||
logger.error(f"Error in authenticate_user: {str(e)}")
|
||||
return JsonResponse({'error': str(e)}, status=500)
|
||||
else:
|
||||
logger.warning("Invalid request method for authenticate_user")
|
||||
return JsonResponse({'error': 'Method not allowed'}, status=405)
|
||||
|
||||
def match_list_json(request):
|
||||
logger.info("Fetching match list")
|
||||
matches = Match.objects.all()
|
||||
data = {
|
||||
'matches': list(matches.values(
|
||||
@@ -76,11 +122,13 @@ def match_list_json(request):
|
||||
'is_tournoi', 'tournoi__name'
|
||||
))
|
||||
}
|
||||
logger.info(f"Match list fetched successfully: {len(data['matches'])} matches found")
|
||||
return JsonResponse(data)
|
||||
|
||||
def player_list_json(request):
|
||||
logger.info("Fetching player list")
|
||||
players = Player.objects.all()
|
||||
|
||||
|
||||
data = {
|
||||
'players': list(players.values(
|
||||
'id', 'name', 'total_match', 'total_win', 'p_win',
|
||||
@@ -89,25 +137,30 @@ def player_list_json(request):
|
||||
'num_participated_tournaments', 'num_won_tournaments'
|
||||
))
|
||||
}
|
||||
logger.info(f"Player list fetched successfully: {len(data['players'])} players found")
|
||||
return JsonResponse(data)
|
||||
|
||||
def get_tournoi_data(tournoi):
|
||||
return {
|
||||
"id": tournoi.id,
|
||||
"name": tournoi.name,
|
||||
"nbr_player": tournoi.nbr_player,
|
||||
"date": tournoi.date,
|
||||
"winner": {
|
||||
"id": tournoi.winner.id,
|
||||
"name": tournoi.winner.name
|
||||
} if tournoi.winner else None
|
||||
def tournoi_list_json(request):
|
||||
logger.info("Fetching tournoi list")
|
||||
tournois = Tournoi.objects.all()
|
||||
|
||||
data = {
|
||||
'tournois': list(tournois.values(
|
||||
'id', 'name', 'nbr_player', 'date', 'winner'
|
||||
))
|
||||
}
|
||||
logger.info(f"Tournoi list fetched successfully: {len(data['tournois'])} tournois found")
|
||||
return JsonResponse(data)
|
||||
|
||||
def tournoi_list_json(request):
|
||||
tournois = Tournoi.objects.select_related('winner').all() # Charge les données du gagnant
|
||||
tournois_data = [get_tournoi_data(tournoi) for tournoi in tournois]
|
||||
return JsonResponse({"tournois": tournois_data})
|
||||
tournois = Tournoi.objects.all()
|
||||
|
||||
data = {
|
||||
'tournois': list(tournois.values(
|
||||
'id', 'name', 'nbr_player', 'date', 'winner'
|
||||
))
|
||||
}
|
||||
return JsonResponse(data)
|
||||
|
||||
from web3 import Web3
|
||||
|
||||
@@ -145,7 +198,7 @@ def read_data(request):
|
||||
# print(f"Final Order: {', '.join(tournament[5])}")
|
||||
print("-----------------------------")
|
||||
return JsonResponse(json_data, safe=False)
|
||||
|
||||
|
||||
|
||||
def write_data(request):
|
||||
# addTournament(string,uint256,uint256,string[],string[])
|
||||
@@ -173,4 +226,3 @@ def write_data(request):
|
||||
# tx_receipt = web3.eth.wait_for_transaction_receipt(tx_hash)
|
||||
# print("Transaction receipt:", tx_receipt)
|
||||
print("-----------------------------")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user