This commit is contained in:
2024-09-12 17:32:46 +02:00
parent 18147ff10b
commit 21b73a37ae
38 changed files with 2803 additions and 1583 deletions

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@@ -1,106 +1,379 @@
# /pong/game/consumers.py
import json
from channels.generic.websocket import AsyncWebsocketConsumer
from asgiref.sync import sync_to_async
from django.contrib.auth.models import User
from channels.db import database_sync_to_async
from .matchmaking import match_maker
from .tournament import tournament_match_maker
import asyncio
import logging
logger = logging.getLogger(__name__)
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
await self.accept()
self.game = None
print("User connected")
async def connect(self):
try:
await self.accept()
self.game = None
logger.info("User connected via WebSocket")
except Exception as e:
logger.error(f"Error during WebSocket connection: {str(e)}")
async def receive(self, text_data):
data = json.loads(text_data)
if data['type'] == 'authenticate':
await self.authenticate(data['token'])
elif data['type'] == 'authenticate2':
await self.authenticate2(data['token_1'], data['token_2'])
elif data['type'] == 'authenticate3':
await self.authenticate3(data['token'])
elif data['type'] == 'key_press':
if self.game:
await self.game.handle_key_press(self, data['key'])
elif data['type'] == 'start_tournament':
print(f"Start TOURNAMENT received by {self.user}")
# Run the tournament in the background
asyncio.create_task(tournament_match_maker.start_tournament())
async def receive(self, text_data):
try:
logger.debug(f"Received data: {text_data}")
data = json.loads(text_data)
message_type = data.get('type')
async def authenticate(self, token):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
await self.join_waiting_room()
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
if message_type == 'authenticate':
await self.authenticate(data.get('token'))
elif message_type == 'authenticate2':
await self.authenticate2(data.get('token_1'), data.get('token_2'))
elif message_type == 'authenticate3':
await self.authenticate3(data.get('token'))
elif message_type == 'key_press':
if self.game:
await self.game.handle_key_press(self, data.get('key'))
else:
await match_maker.handle_key_press(self, data.get('key'))
else:
logger.warning(f"Received unknown message type: {message_type}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Unknown message type'}))
except json.JSONDecodeError as e:
logger.error(f"JSON decode error: {str(e)} - Data received: {text_data}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Invalid JSON format'}))
except Exception as e:
logger.error(f"Error in WebSocket receive: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
@database_sync_to_async
def get_user_from_token(self, token):
try:
user = User.objects.filter(auth_token=token).first()
return user
except User.DoesNotExist:
return None
async def authenticate(self, token):
if not token:
logger.error("Token is None, authentication cannot proceed")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Token is missing'}))
return
try:
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
logger.info(f"User {self.user} authenticated")
await self.join_waiting_room()
else:
logger.warning(f"Authentication failed for token: {token}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
except Exception as e:
logger.error(f"Error during authentication: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
async def join_waiting_room(self):
await self.send(text_data=json.dumps({'type': 'waiting_room'}))
await match_maker.add_player(self)
async def authenticate2(self, token_1, token_2):
try:
user = await self.get_user_from_token(token_1)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
logger.info(f"User {self.user} authenticated with token_1")
async def authenticate2(self, token, token2):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
user2 = await self.get_user_from_token2(token2)
if user2:
self.user2 = user2
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user2} authenticated")
await match_maker.create_game(self, None, True)
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
user2 = await self.get_user_from_token2(token_2)
if user2:
self.user2 = user2
await self.send(text_data=json.dumps({'type': 'authenticated'}))
logger.info(f"User {self.user2} authenticated with token_2")
await match_maker.create_game(self, None, True)
else:
logger.warning(f"Authentication failed for token_2: {token_2}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed for user 2'}))
else:
logger.warning(f"Authentication failed for token_1: {token_1}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed for user 1'}))
except Exception as e:
logger.error(f"Error during dual authentication: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
@database_sync_to_async
def get_user_from_token2(self, token):
try:
user2 = User.objects.filter(auth_token=token).first()
return user2
except User.DoesNotExist:
return None
async def authenticate3(self, token):
try:
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
logger.info(f"User {self.user} authenticated for tournament")
await self.join_tournament_waiting_room()
else:
logger.warning(f"Authentication failed for token: {token}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
except Exception as e:
logger.error(f"Error during tournament authentication: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
async def authenticate3(self, token):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user.username} authenticated for tournament")
await self.join_tournament_waiting_room()
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Tournament authentication failed")
@database_sync_to_async
def get_user_from_token(self, token):
try:
user = User.objects.filter(auth_token=token).first()
logger.debug(f"User found: {user} for token: {token}")
return user
except User.DoesNotExist:
logger.warning(f"User not found for token: {token}")
return None
async def join_tournament_waiting_room(self):
await tournament_match_maker.add_player(self)
@database_sync_to_async
def get_user_from_token2(self, token):
try:
user2 = User.objects.filter(auth_token=token).first()
logger.debug(f"User2 found: {user2} for token: {token}")
return user2
except User.DoesNotExist:
logger.warning(f"User not found for token_2: {token}")
return None
async def disconnect(self, close_code):
if self.game:
await self.game.end_game(disconnected_player=self)
await match_maker.remove_player(self)
await tournament_match_maker.remove_player(self)
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
async def join_waiting_room(self):
logger.info("Joining waiting room")
await self.send(text_data=json.dumps({'type': 'waiting_room'}))
await match_maker.add_player(self)
async def set_game(self, game):
print(f"({self.user}) Game set to: {game}")
self.game = game
async def join_tournament_waiting_room(self):
logger.info("Joining tournament waiting room")
await tournament_match_maker.add_player(self)
async def disconnect(self, close_code):
try:
if self.game:
await self.game.end_game(disconnected_player=self)
await match_maker.remove_player(self)
await tournament_match_maker.remove_player(self)
logger.info(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
except Exception as e:
logger.error(f"Error during WebSocket disconnection: {str(e)}")
async def set_game(self, game):
logger.info(f"Setting game: {game}")
self.game = game
###############################CHAT############################################
class ChatConsumer(AsyncWebsocketConsumer):
groups = {}
async def connect(self):
try:
# Récupérer le nom de la room
self.room_group_name = self.scope['url_route']['kwargs']['room_name']
# Accepter la connexion WebSocket
await self.accept()
logger.info(f"Connexion au WebSocket de chat dans la room {self.room_group_name}")
# Ajouter l'utilisateur au groupe en mémoire
if self.room_group_name not in self.groups:
self.groups[self.room_group_name] = []
self.groups[self.room_group_name].append(self.channel_name)
logger.info(f"User {self.channel_name} added to group {self.room_group_name}")
except Exception as e:
logger.error(f"Erreur lors de la connexion WebSocket: {str(e)}")
async def disconnect(self, close_code):
try:
# Retirer l'utilisateur du groupe en mémoire
if self.room_group_name in self.groups:
self.groups[self.room_group_name].remove(self.channel_name)
if not self.groups[self.room_group_name]:
del self.groups[self.room_group_name]
await self.send_group_message(
self.room_group_name,
{
'type': 'chat_message',
'message': f'{self.user.username if hasattr(self, "user") else "Unknown"} a quitté le chat',
'username': self.user.username if hasattr(self, "user") else "Unknown",
'room': self.room_group_name
}
)
logger.info(f"{self.user.username if hasattr(self, 'user') else 'Unknown'} déconnecté du WebSocket de chat dans la room {self.room_group_name}")
except Exception as e:
logger.error(f"Erreur lors de la déconnexion WebSocket du chat: {str(e)}")
async def receive(self, text_data):
try:
data = json.loads(text_data)
message_type = data.get('type')
username = data.get('username').strip().lower() # Normalisation du nom d'utilisateur
# Log pour vérifier que le username est bien reçu
logger.info(f"Message reçu avec username: {username}")
if not username:
logger.error(f"Username missing in message: {data}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Username is missing'}))
return
# Gestion des types de messages
if message_type == 'authenticate':
await self.authenticate(data.get('token'), username)
elif message_type == 'chat_message':
if 'message' not in data:
logger.error(f"Format de message incorrect : {data}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Format de message incorrect'}))
return
message = data['message']
# Envoyer le message à tous les autres utilisateurs de la room
await self.send_group_message(
self.room_group_name,
{
'type': 'chat_message',
'message': message,
'username': username,
'room': self.room_group_name
}
)
# Gestion de la commande /b pour bloquer un utilisateur
elif message_type == 'block_user':
target_user = data.get('target_user').strip().lower()
if target_user == username:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot block yourself'}))
else:
await self.handle_block_user(data)
# Gestion de la commande /i pour inviter un utilisateur
elif message_type == 'invite_user':
target_user = data.get('target_user').strip().lower()
if target_user == username:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot invite yourself'}))
else:
await self.handle_invite_user(data)
else:
logger.warning(f"Unhandled message type: {message_type}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Unhandled message type'}))
except json.JSONDecodeError as e:
logger.error(f"Erreur de décodage JSON : {str(e)} - Données reçues : {text_data}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Format JSON invalide'}))
except Exception as e:
logger.error(f"Erreur lors de la réception du message du chat: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Erreur interne du serveur'}))
async def handle_block_user(self, data):
username = data['username'].strip().lower() # Normalisation du nom d'utilisateur
target_user = data['target_user'].strip().lower()
# Utiliser self.room_group_name pour vérifier que l'utilisateur ciblé est bien dans la bonne room
if target_user not in self.groups.get(self.room_group_name, []):
logger.error(f"Target user {target_user} does not exist in room {self.room_group_name}")
await self.send(text_data=json.dumps({'type': 'error', 'message': f'Target user {target_user} not found in room {self.room_group_name}'}))
return
logger.info(f"Block request: {username} wants to block {target_user} in room {self.room_group_name}")
if target_user == username:
logger.warning(f"Block attempt failed: {username} tried to block themselves")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot block yourself'}))
else:
logger.info(f"{username} successfully blocked {target_user}")
await self.send(text_data=json.dumps({'type': 'success', 'message': f'You have blocked {target_user} in room {self.room_group_name}'}))
async def handle_invite_user(self, data):
username = data['username'].strip().lower()
target_user = data['target_user'].strip().lower()
# Utiliser self.room_group_name pour inviter l'utilisateur dans la room active
room = self.room_group_name
# Vérification que le joueur à inviter est dans la room
if target_user not in self.groups.get(room, []):
logger.error(f"Target user {target_user} does not exist in room {room}")
await self.send(text_data=json.dumps({'type': 'error', 'message': f'Target user {target_user} not found in room {room}'}))
return
logger.info(f"Invitation request: {username} wants to invite {target_user} to a quick match in room {room}")
if target_user == username:
logger.warning(f"Invite attempt failed: {username} tried to invite themselves")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'You cannot invite yourself'}))
else:
logger.info(f"{username} successfully sent an invitation to {target_user} in room {room}")
await self.send_group_message(room, {
'type': 'invite',
'message': f'{username} invited {target_user} to a quick match',
'username': username,
'target_user': target_user
})
await self.send(text_data=json.dumps({'type': 'success', 'message': f'Invitation sent to {target_user} in room {room}'}))
async def authenticate(self, token, username):
if not token:
logger.error("Token is None, authentication cannot proceed")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Token is missing'}))
return
try:
user = await self.get_user_from_token(token)
if user:
self.user = user
logger.info(f"User {username} authenticated successfully with token: {token}")
# Envoyer un message d'authentification réussie au client
await self.send(text_data=json.dumps({'type': 'authenticated', 'username': username}))
# Envoyer le message de bienvenue après l'authentification réussie
await self.send_group_message(
self.room_group_name,
{
'username': username,
'room': self.room_group_name,
'type': 'chat_message',
'message': f' a rejoint le chat {self.room_group_name}',
}
)
else:
logger.warning(f"Authentication failed for token: {token}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
except Exception as e:
logger.error(f"Error during authentication: {str(e)}")
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Internal server error'}))
@sync_to_async
def get_user_from_token(self, token):
try:
user = User.objects.filter(auth_token=token).first()
logger.debug(f"User found: {user} for token: {token}")
return user
except User.DoesNotExist:
logger.warning(f"User not found for token: {token}")
return None
async def send_group_message(self, group_name, message):
# Utilisation de self.room_group_name pour s'assurer que la bonne room est utilisée
group_name = self.room_group_name # Utilisation explicite de self.room_group_name
if group_name in self.groups:
logger.debug(f"Sending message to group {group_name}: {message}")
for channel_name in self.groups[group_name]:
try:
await self.channel_layer.send(channel_name, {
'type': 'chat_message',
'message': message['message'],
'username': message['username'],
'room': message['room']
})
logger.debug(f"Message sent to {channel_name} in room {message['room']}: {message}")
except Exception as e:
logger.error(f"Failed to send message to {channel_name} in room {group_name}: {str(e)}")
else:
logger.error(f"Group {group_name} does not exist, unable to send message")
async def chat_message(self, event):
message = event['message']
username = event.get('username', 'Anonyme')
room = event.get('room', 'unknown')
# Log pour vérifier le username avant envoi
logger.info(f"Sending chat message from username: {username} in room: {room}")
# Envoyer le message au WebSocket
await self.send(text_data=json.dumps({
'type': 'chat_message',
'message': f'{username}: {message}',
'room': room
}))

View File

@@ -4,14 +4,11 @@ import json
import asyncio
import random
from datetime import datetime
from .utils import handle_game_data, getlen
from .utils import handle_game_data
from asgiref.sync import sync_to_async
from .models import Tournoi
class Game:
# Global variable to handle the using of the database
USING_DB = False
def __init__(self, game_id, player1, player2, localgame):
self.game_id = game_id
self.player1 = player1
@@ -31,10 +28,9 @@ class Game:
'game_text': ''
}
else:
# Set botgame to True if either player1 or player2 is None
self.botgame = player1 is None or player2 is None
self.botgame = player2 is None
self.game_state = {
'player1_name': player1.user.username if player1 else 'BOT',
'player1_name': player1.user.username,
'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 150,
'player2_position': 150,
@@ -51,64 +47,57 @@ class Game:
self.p2_mov = 0
self.bt1 = 0
self.bt2 = 0
self.start_time = datetime.now()
self.future_ball_position = {'x': 390, 'y': 190}
self.start_time = None
async def start_game(self):
print(f"- Game #{self.game_id} STARTED ({self.game_state['player1_name']} vs {self.game_state['player2_name']}) --- ({self})")
print(f"- Game #{self.game_id} STARTED")
self.game_loop_task = asyncio.create_task(self.game_loop())
self.start_time = datetime.now()
print(f" Begin MATCH at: {self.start_time}")
async def game_loop(self):
print(" In the game loop..")
x = 59
x = 0
while not self.ended:
if self.botgame:
x += 1
if x == 60:
# Random BOT difficulty..
steps = 60#random.randint(10, 60)
self.future_ball_position = await self.predict_ball_trajectory(steps)
await self.update_bot_position()
x = 0
if self.botgame:
await self.update_bot_position()
await self.handle_pad_movement()
await self.update_game_state()
await self.send_game_state()
await asyncio.sleep(1/60) # Around 60 FPS
async def update_bot_position(self):
#future_ball_position = self.predict_ball_trajectory()
target_y = self.future_ball_position['y']
future_ball_position = self.predict_ball_trajectory()
target_y = future_ball_position['y']
player2_position = self.game_state['player2_position']
# Adjusts bot position based on expected ball position
if player2_position < target_y < player2_position + 80:
pass #bot already placed
elif player2_position < target_y:
self.p2_mov = 1
#self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
self.game_state['player2_position'] = min(player2_position + (50 * self.speed), 300)
elif player2_position + 80 > target_y:
self.p2_mov = -1
#self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
self.game_state['player2_position'] = max(player2_position - (50 * self.speed), 0)
async def predict_ball_trajectory(self, steps=60):
def predict_ball_trajectory(self, steps=60):
future_x = self.game_state['ball_position']['x']
future_y = self.game_state['ball_position']['y']
velocity_x = self.game_state['ball_velocity']['x']
velocity_y = self.game_state['ball_velocity']['y']
for _ in range(steps):
future_x += velocity_x
if future_x <= 10:
future_x = 10
velocity_x = -velocity_x
elif future_x >= 790:
future_x = 790
else:
future_y += velocity_y
# Dealing with bounces off walls
if future_y <= 10 or future_y >= 390:
velocity_y = -velocity_y # Reverse the direction of vertical movement
future_y += velocity_y
# Dealing with bounces off walls
if future_y <= 0 or future_y >= 300:
velocity_y = -velocity_y # Reverse the direction of vertical movement
return {'x': future_x, 'y': future_y}
async def update_game_state(self):
@@ -221,10 +210,10 @@ class Game:
self.ended = True
if self.game_loop_task:
self.game_loop_task.cancel()
print(f"- Game #{self.game_id} ENDED --- ({self})")
print(f"- Game #{self.game_id} ENDED")
end_time = datetime.now()
duration = (end_time - self.start_time).total_seconds() / 60
duration = (end_time - self.start_time).total_seconds() / 60
# Notify that one player left the game
if disconnected_player:
@@ -246,17 +235,6 @@ class Game:
if not self.botgame:
if not self.localgame:
await self.player2.send(end_message)
while (Game.USING_DB):
await asyncio.sleep(1)
Game.USING_DB = True
if hasattr(self, 'tournament'):
print(f"*** Game #{self.game_id} from tournament: {self.tournament.tournoi_reg.name} ENDED ***")
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, True, self.tournament.tournoi_reg)
print(f"*** Game #{self.game_id} from tournament: {self.tournament.tournoi_reg.name} is REGISTERED ***")
else:
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, False, None)
Game.USING_DB = False

View File

@@ -26,8 +26,7 @@ class MatchMaker:
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.end_game(disconnected_player=player)
if game.game_id in self.active_games:
del self.active_games[game.game_id]
del self.active_games[game.game_id]
break
async def match_loop(self):
@@ -103,5 +102,11 @@ class MatchMaker:
'player2': 'BOT'
}))
async def handle_key_press(self, player, key):
for game in self.active_games.values():
if player in [game.player1, game.player2]:
await game.handle_key_press(player, key)
break
# Instance of the class
match_maker = MatchMaker()

View File

@@ -1,19 +0,0 @@
# Generated by Django 5.0.7 on 2024-07-31 16:04
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('game', '0001_initial'),
]
operations = [
migrations.AlterField(
model_name='match',
name='winner',
field=models.ForeignKey(null=True, on_delete=django.db.models.deletion.CASCADE, related_name='won_matches', to='game.player'),
),
]

View File

@@ -1,18 +0,0 @@
# Generated by Django 5.1.1 on 2024-09-10 14:17
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('game', '0002_alter_match_winner'),
]
operations = [
migrations.AlterField(
model_name='tournoi',
name='date',
field=models.DateField(auto_now_add=True),
),
]

View File

@@ -1,9 +1,13 @@
# /pong/game/models.py
from django.db import models
from django.contrib.auth.models import User
from django.core.exceptions import ValidationError
import logging
logger = logging.getLogger(__name__)
# Ajout d'un champ auth_token à la classe User
User.add_to_class('auth_token', models.CharField(max_length=100, null=True, blank=True, unique=True))
logger.debug("Ajout du champ auth_token à la classe User")
class Player(models.Model):
name = models.CharField(max_length=100)
@@ -20,23 +24,33 @@ class Player(models.Model):
num_won_tournaments = models.PositiveSmallIntegerField(default=0)
def __str__(self):
return self.name
return self.name
def save(self, *args, **kwargs):
logger.info(f"Saving player: {self.name}")
super().save(*args, **kwargs)
logger.info(f"Player {self.name} saved successfully")
class Tournoi(models.Model):
name = models.CharField(max_length=200)
nbr_player = models.PositiveSmallIntegerField()
date = models.DateField(auto_now_add=True)
date = models.DateField()
winner = models.ForeignKey('Player', on_delete=models.SET_NULL, null=True)
def __str__(self):
return self.name
def save(self, *args, **kwargs):
logger.info(f"Saving tournament: {self.name}")
super().save(*args, **kwargs)
logger.info(f"Tournament {self.name} saved successfully")
class Match(models.Model):
player1 = models.ForeignKey('Player', related_name='match_as_player1', on_delete=models.CASCADE)
player2 = models.ForeignKey('Player', related_name='match_as_player2', on_delete=models.CASCADE)
score_player1 = models.PositiveSmallIntegerField()
score_player2 = models.PositiveSmallIntegerField()
winner = models.ForeignKey('Player', related_name='won_matches',on_delete=models.CASCADE, null=True)
winner = models.ForeignKey('Player', related_name='won_matches', on_delete=models.CASCADE, null=True)
nbr_ball_touch_p1 = models.PositiveIntegerField()
nbr_ball_touch_p2 = models.PositiveIntegerField()
duration = models.DecimalField(max_digits=5, decimal_places=2, null=True, blank=True)
@@ -45,6 +59,7 @@ class Match(models.Model):
tournoi = models.ForeignKey('Tournoi', related_name='matches', on_delete=models.SET_NULL, null=True)
def clean(self):
logger.debug(f"Cleaning match: {self.player1.name} vs {self.player2.name}")
if self.score_player1 < 0 or self.score_player2 < 0:
raise ValidationError('Les scores doivent être positifs.')
if self.score_player1 > self.score_player2 and self.winner != self.player1:
@@ -54,8 +69,10 @@ class Match(models.Model):
super().clean()
def save(self, *args, **kwargs):
logger.info(f"Saving match: {self.player1.name} vs {self.player2.name}")
self.clean()
super().save(*args, **kwargs)
logger.info(f"Match {self.player1.name} vs {self.player2.name} saved successfully")
def __str__(self):
return f"{self.player1.name} vs {self.player2.name}"
return f"{self.player1.name} vs {self.player2.name}"

View File

@@ -1,8 +1,15 @@
# /pong/game/routing.py
from django.urls import re_path
from . import consumers
import logging
logger = logging.getLogger(__name__)
logger.debug("Configuring WebSocket routing patterns")
websocket_urlpatterns = [
re_path(r'ws/game/$', consumers.GameConsumer.as_asgi()),
re_path(r'ws/game/$', consumers.GameConsumer.as_asgi(), name='game_ws'),
re_path(r'ws/chat/(?P<room_name>\w+)/$', consumers.ChatConsumer.as_asgi()),
]
logger.info("WebSocket routing patterns configured successfully")

View File

@@ -1,60 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tournament Brackets</title>
<style>
.tournament-bracket {
display: flex;
padding: 20px;
font-family: Arial, sans-serif;
overflow-x: auto;
}
.round {
display: flex;
flex-direction: column;
justify-content: space-around;
margin-right: 40px;
}
.match {
display: flex;
flex-direction: column;
}
.player {
width: 150px;
height: 30px;
line-height: 30px;
background-color: #000000;
border: 1px solid #ffffff;
margin: 2px 0;
padding: 0 10px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.player.winner {
background-color: #00ff3c;
font-weight: bold;
}
</style>
</head>
<body>
<div class="tournament-bracket">
{% for round in tournament_rounds %}
<div class="round">
{% for match in round %}
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
{{ match.player1 }}
</div>
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
{{ match.player2|default:"BYE" }}
</div>
</div>
{% endfor %}
</div>
{% endfor %}
</div>
</body>
</html>

View File

@@ -1,20 +1,10 @@
<!-- pong/tournament_waiting_room.html -->
<!-- templates/tournament_waiting_room.html -->
<div class="tournament-waiting-room">
<h2>Tournament Waiting Room</h2>
<p>Players currently waiting: {{ players_count }}</p>
<p>Minimum players needed to start: {{ min_players_to_start }}</p>
<h3>Players:</h3>
<p>Players currently waiting: {{ players|length }}</p>
<ul>
{% for player in players %}
<li>{{ player }}</li>
{% endfor %}
{% for player in players %}
<li>{{ player }}</li>
{% endfor %}
</ul>
{% if players_count >= min_players_to_start %}
<button id="start-tournament-btn">Start Tournament</button>
{% else %}
<p>Waiting for more players to join...</p>
{% endif %}
</div>

View File

@@ -1,224 +1,49 @@
# /pong/game/tournament.py
import json
import asyncio
from django.template.loader import render_to_string
import random
from .matchmaking import match_maker
from .game import Game
from .models import Tournoi
from .utils import create_tournament, update_tournament, getlen
from asgiref.sync import sync_to_async
import logging
TOURNAMENT_NAMES = [
"Champion's Clash", "Ultimate Showdown", "Battle Royale",
"Victory's Cup", "Legends Tournament", "Elite Series", "Clash of 42",
"Shibuya Incident", "Cunning Game", "Elite of the Stars", "Chaku's Disciples"
]
class TournamentMatch(Game):
def __init__(self, game_id, player1, player2, tournament):
# Initialize the parent Game class with the provided parameters
super().__init__(game_id, player1, player2, False)
# Store the current game instance in active games
match_maker.active_games[game_id] = self
# Store the tournament instance
self.tournament = tournament
async def end_game(self, disconnected_player=None):
# Call the parent class's end_game method
await super().end_game(disconnected_player)
# Handle the end of the match in the tournament context
await self.tournament.handle_match_end(self)
if self.game_id in match_maker.active_games:
del match_maker.active_games[self.game_id]
logger = logging.getLogger(__name__)
class TournamentMatchMaker:
def __init__(self):
self.waiting_players = []
self.matches = []
self.rounds = []
self.current_round = 0
self.games = 0
self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
self.name = random.choice(TOURNAMENT_NAMES)
self.final_name = ""
self.tournoi_reg = None
logger.debug("TournamentMatchMaker initialized with an empty waiting_players list")
async def add_player(self, player):
if self.tournament_state == "waiting" and player not in self.waiting_players:
if player not in self.waiting_players:
self.waiting_players.append(player)
if player:
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
else:
print("BOT joins the TOURNAMENT WAITING ROOM")
logger.info(f"User {player.user.username} added to the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def update_waiting_room(self):
html = self.generate_waiting_room_html()
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'update_tournament_waiting_room',
'html': html
})
def generate_waiting_room_html(self):
context = {
'players': [player.user.username if player else 'BYE' for player in self.waiting_players],
'tournament_state': self.tournament_state,
'players_count': len(self.waiting_players),
'min_players_to_start': 3 # You can adjust this number as needed
}
return render_to_string('pong/tournament_waiting_room.html', context)
async def send_to_player(self, player, data):
if player:
await player.send(json.dumps(data))
else:
logger.warning(f"User {player.user.username} is already in the TOURNAMENT WAITING ROOM")
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
logger.info(f"User {player.user.username} removed from the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
else:
logger.warning(f"Attempt to remove non-existent user {player.user.username} from the TOURNAMENT WAITING ROOM")
# Tournament start method
async def start_tournament(self):
if len(self.waiting_players) < 3:
return False
random.shuffle(self.waiting_players)
'''if (len(self.waiting_players) % 2) != 0:
print("Adding a BYE to the tournament..")
await self.add_player(None)'''
self.tournament_state = "in_progress"
self.current_round = 0
len_tournament = await sync_to_async(getlen)()
self.final_name = self.name + " #" + str(len_tournament + 1)
self.tournoi_reg = await sync_to_async(create_tournament)(self.final_name, len(self.waiting_players))
await self.advance_tournament()
return True
async def advance_tournament(self):
players = self.waiting_players
while len(players) > 1:
self.current_round += 1
print(f"Starting round {self.current_round} with {len(players)} players")
await self.create_matches(players)
await self.update_brackets()
await self.start_round_matches()
# Wait for all matches in the current round to finish
current_round_matches = self.rounds[-1]
while not all(match.ended for match in current_round_matches):
await asyncio.sleep(1) # Wait for 1 second before checking again
# Get winners for the next round
players = self.get_round_winners()
print(f"Round {self.current_round} finished. {len(players)} players advancing.")
# Tournament has ended
await self.update_brackets()
await self.end_tournament(players[0] if players else None)
async def create_matches(self, players):
matches = []
for i in range(0, len(players), 2):
self.games += 1
if i + 1 < len(players):
# Create a new instance of TournamentMatch for this round
match = TournamentMatch(self.games, players[i], players[i + 1], self)
matches.append(match)
else:
# Create a BYE match where the second player is None
match = TournamentMatch(self.games, players[i], None, self) # BYE match
matches.append(match)
# Assign the new match instance to the players
if players[i]:
await players[i].set_game(match)
if i + 1 < len(players):
if players[i + 1]:
await players[i + 1].set_game(match)
self.rounds.append(matches)
self.matches.extend(matches)
async def update_brackets(self):
html = self.generate_bracket_html()
async def update_waiting_room(self):
logger.debug("Updating TOURNAMENT WAITING ROOM")
html = self.generate_waiting_room_html()
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'update_brackets',
await player.send(json.dumps({
'type': 'update_waiting_room',
'html': html
})
}))
logger.info("TOURNAMENT WAITING ROOM updated and sent to all players")
def generate_bracket_html(self):
def generate_waiting_room_html(self):
logger.debug("Generating TOURNAMENT WAITING ROOM HTML")
context = {
'tournament_rounds': self.get_tournament_data()
'players': [player.user.username for player in self.waiting_players]
}
return render_to_string('pong/tournament_brackets.html', context)
def get_tournament_data(self):
return [
[
{
'player1': match.player1.user.username if match.player1 else 'BYE',
'player2': match.player2.user.username if match.player2 else 'BYE',
'winner': match.game_state['player1_name'] if match.game_state['player1_score'] > match.game_state['player2_score'] else match.game_state['player2_name'] if match.ended else None,
'score1': match.game_state['player1_score'],
'score2': match.game_state['player2_score']
}
for match in round_matches
]
for round_matches in self.rounds
]
async def start_round_matches(self):
print(f"Starting TOURNAMENT round #{self.current_round}")
for match in self.rounds[-1]:
if match.player1 and match.player2:
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
asyncio.create_task(match.start_game())
elif match.player1:
# Handle BYE match
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
#asyncio.create_task(match.start_game())
match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()
await self.send_game_text(match.player1, "You lucky bastard! You got an auto-win!")
async def send_game_text(self, player, text):
message = json.dumps({
'type': 'game_text_update',
'game_text': text
})
await player.send(message)
def get_round_winners(self):
winners = []
for match in self.rounds[-1]:
if match.ended:
winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
#if winner:
winners.append(winner)
return winners
async def end_tournament(self, winner):
self.tournament_state = "ended"
winner_username = winner.user.username if winner else "No winner"
print(f"The TOURNAMENT winner is {winner_username}")
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'tournament_end',
'winner': winner_username
})
await sync_to_async(update_tournament)(self.final_name, winner_username)
# Reset tournament state
self.waiting_players = []
self.matches = []
self.rounds = []
self.current_round = 0
self.games = 0
self.tournament_state = "waiting"
async def handle_match_end(self, match):
await self.update_brackets()
html = render_to_string('pong/tournament_waiting_room.html', context)
logger.info("TOURNAMENT WAITING ROOM HTML generated successfully")
return html
# Instance of the class
tournament_match_maker = TournamentMatchMaker()
tournament_match_maker = TournamentMatchMaker()

View File

@@ -2,10 +2,9 @@
from django.urls import path, include
from . import views
from rest_framework.routers import DefaultRouter
#from rest_framework.routers import DefaultRouter
from .views import match_list_json, player_list_json, tournoi_list_json
urlpatterns = [
path('', views.index, name='index'),
path('check_user_exists/', views.check_user_exists, name='check_user_exists'),

View File

@@ -1,3 +1,4 @@
import logging
from .models import Player, Tournoi, Match
from django.core.exceptions import ValidationError
from django.shortcuts import get_object_or_404
@@ -5,55 +6,62 @@ from django.db.models import Max, Sum, F
from datetime import timedelta
from channels.db import database_sync_to_async
logger = logging.getLogger(__name__)
def handle_game_data(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
logger.info(f"Handling game data for players: {p1} vs {p2}")
try:
player_1 = get_or_create_player(p1)
player_2 = get_or_create_player(p2)
logger.debug(f"Players created or retrieved: {player_1}, {player_2}")
print("CHAKU & THEOUCHE are the BEST")
create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
print("and ADRIANO is the PEST")
logger.info("Match created successfully")
update_player_statistics(p1)
update_player_statistics(p2)
logger.info("Player statistics updated")
except Exception as e:
print(f"Error in endfortheouche: {e}")
logger.error(f"Error in handle_game_data: {e}")
def get_player_by_name(name):
logger.debug(f"Checking if player exists with name: {name}")
exists = Player.objects.filter(name=name).exists()
logger.debug(f"Player exists: {exists}")
return exists
def get_player(name):
logger.debug(f"Retrieving player with name: {name}")
return Player.objects.get(name=name)
def get_or_create_player(name):
logger.info(f"Getting or creating player with name: {name}")
player_exists = get_player_by_name(name)
if not player_exists:
player = create_player(name)
logger.info(f"Player created: {player}")
return player
else:
player = get_player(name)
return player
logger.info(f"Player retrieved: {player}")
return player
def create_player(
name,
total_match=0,
total_win=0,
p_win= None,
m_score_match= None,
m_score_adv_match= None,
best_score=0,
m_nbr_ball_touch= None,
total_duration= None,
m_duration= None,
num_participated_tournaments=0,
name,
total_match=0,
total_win=0,
p_win=None,
m_score_match=None,
m_score_adv_match=None,
best_score=0,
m_nbr_ball_touch=None,
total_duration=None,
m_duration=None,
num_participated_tournaments=0,
num_won_tournaments=0
):
logger.info(f"Creating player: {name}")
player = Player(
name=name,
total_match=total_match,
@@ -69,14 +77,18 @@ def create_player(
num_won_tournaments=num_won_tournaments
)
player.save()
logger.info(f"Player {name} saved successfully")
return player
def create_tournoi(name, nbr_player, date, winner):
logger.info(f"Creating tournament: {name}")
tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner)
tournoi.save()
logger.info(f"Tournament {name} saved successfully")
return tournoi
def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
logger.info(f"Creating match between {player1.name} and {player2.name}")
match = Match(
player1=player1,
player2=player2,
@@ -95,20 +107,22 @@ def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_
match.winner = match.player2
else:
match.winner = None
match.save()
logger.info(f"Match saved successfully with winner: {match.winner.name if match.winner else 'None'}")
return match
def update_player_statistics(player_name):
logger.info(f"Updating statistics for player: {player_name}")
player = get_object_or_404(Player, name=player_name)
matches_as_player1 = Match.objects.filter(player1=player)
matches_as_player2 = Match.objects.filter(player2=player)
total_match = matches_as_player1.count() + matches_as_player2.count()
# avoid dividing by 0
if total_match == 0:
logger.warning(f"No matches found for player: {player_name}")
player.total_match = total_match
player.total_win = 0
player.p_win = 0
@@ -121,22 +135,23 @@ def update_player_statistics(player_name):
player.num_participated_tournaments = 0
player.num_won_tournaments = 0
player.save()
logger.info(f"Player statistics reset for {player_name}")
return
won_matches = Match.objects.filter(winner=player)
#part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
#part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
#won_tourn = Tournoi.objects.filter(winner=player)
#won_tourn = Tournoi.objects.filter(winner=player)
total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv = matches_as_player1.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv += matches_as_player2.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_win = won_matches.count()
p_win = (total_win / total_match) * 100
m_score_match = total_score / total_match
m_score_adv_match = total_score_adv / total_match
@@ -151,7 +166,7 @@ def update_player_statistics(player_name):
#total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
#total_win_tourn = won_tourn.count()
#p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max'] or 0
best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0
best_score = max(best_score_as_player1, best_score_as_player2)
@@ -166,33 +181,12 @@ def update_player_statistics(player_name):
player.total_duration = total_duration
player.m_duration = m_duration
# player.num_participated_tournaments = total_tourn_p
#player.num_won_tournaments = total_win_tourn
#player.num_won_tournaments = total_win_tourn
player.save()
logger.info(f"Statistics updated for player: {player_name}")
def get_player_p_win(player_name):
logger.debug(f"Getting win percentage for player: {player_name}")
player = get_object_or_404(Player, name=player_name)
return player.p_win
def create_tournament(name, nbr_player):
print("tournoi created!!!")
tournoi=Tournoi(name=name, nbr_player=nbr_player, winner=None)
tournoi.save()
print(f"tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
return tournoi
def update_tournament(name_tournoi, winner_name):
tournoi = get_object_or_404(Tournoi, name=name_tournoi)
winner_p = get_object_or_404(Player, name=winner_name)
print(f"in update tourna - tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
print(f"in update tourna - winner is : {winner_p.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.winner = winner_p
print(f"in update tourna - TOURNOI winner is : {tournoi.winner.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.save()
def getlen():
return Tournoi.objects.count()

View File

@@ -9,65 +9,111 @@ from django.contrib.auth.models import User
from django.contrib.auth import authenticate
from django.views.decorators.csrf import csrf_exempt
from rest_framework import viewsets
from django.db import transaction, IntegrityError
import json
import uuid
import logging
logger = logging.getLogger(__name__)
def index(request):
logger.info("Accessing index view")
return render(request, 'index.html')
@csrf_exempt
def check_user_exists(request):
if request.method == 'POST':
logger.info("POST request received for checking user existence")
data = json.loads(request.body)
username = data.get('username')
if User.objects.filter(username=username).exists():
logger.info(f"User {username} exists")
return JsonResponse({'exists': True})
logger.info(f"User {username} does not exist")
return JsonResponse({'exists': False})
logger.warning("Invalid request method for check_user_exists")
return JsonResponse({'error': 'Invalid request method'}, status=400)
@csrf_exempt
def register_user(request):
if request.method == 'POST':
data = json.loads(request.body)
username = data.get('username')
password = data.get('password')
if not User.objects.filter(username=username).exists():
user = User.objects.create_user(username=username, password=password)
token = get_or_create_token(user)
return JsonResponse({'registered': True, 'token': token})
return JsonResponse({'registered': False, 'error': 'User already exists'})
return JsonResponse({'error': 'Invalid request method'}, status=400)
@csrf_exempt
def authenticate_user(request):
if request.method == 'POST':
try:
logger.info("Received POST request for user registration")
data = json.loads(request.body)
username = data.get('username', '')
password = data.get('password', '')
user = authenticate(username=username, password=password)
if user is not None:
username = data.get('username')
password = data.get('password')
logger.info(f"Attempting to register user: {username}")
if not username or not password:
logger.warning("Username or password not provided")
return JsonResponse({'registered': False, 'error': 'Username and password are required'}, status=400)
with transaction.atomic():
user_exists = User.objects.select_for_update().filter(username=username).exists()
if user_exists:
logger.warning(f"User {username} already exists")
return JsonResponse({'registered': False, 'error': 'User already exists'}, status=409)
user = User.objects.create_user(username=username, password=password)
token = get_or_create_token(user)
return JsonResponse({'authenticated': True, 'token': token, 'user_id': user.id})
else:
return JsonResponse({'authenticated': False}, status=401)
logger.info(f"User {username} registered successfully")
return JsonResponse({'registered': True, 'token': token})
except json.JSONDecodeError as e:
logger.error(f"JSON decode error: {str(e)}")
return JsonResponse({'error': 'Invalid JSON data'}, status=400)
except IntegrityError:
logger.error(f"IntegrityError: User {username} already exists")
return JsonResponse({'registered': False, 'error': 'User already exists'}, status=409)
except Exception as e:
return JsonResponse({'error': str(e)}, status=500)
else:
return JsonResponse({'error': 'Method not allowed'}, status=405)
logger.error(f"Error in register_user: {str(e)}")
return JsonResponse({'error': f'Internal Server Error: {str(e)}'}, status=500)
logger.warning("Invalid request method for register_user")
return JsonResponse({'error': 'Invalid request method'}, status=405)
def get_or_create_token(user):
logger.info(f"Generating or retrieving token for user: {user.username}")
if not user.auth_token:
while True:
token = str(uuid.uuid4())
if not User.objects.filter(auth_token=token).exists():
user.auth_token = token
user.save()
logger.info(f"Token generated for user {user.username}: {token}")
break
return user.auth_token
@csrf_exempt
def authenticate_user(request):
if request.method == 'POST':
try:
logger.info("Received POST request for user authentication")
data = json.loads(request.body)
username = data.get('username', '')
password = data.get('password', '')
user = authenticate(username=username, password=password)
if user is not None:
token = get_or_create_token(user)
logger.info(f"User {username} authenticated successfully")
return JsonResponse({'authenticated': True, 'token': token, 'user_id': user.id})
else:
logger.warning(f"Authentication failed for user {username}")
return JsonResponse({'authenticated': False}, status=401)
except Exception as e:
logger.error(f"Error in authenticate_user: {str(e)}")
return JsonResponse({'error': str(e)}, status=500)
else:
logger.warning("Invalid request method for authenticate_user")
return JsonResponse({'error': 'Method not allowed'}, status=405)
def match_list_json(request):
logger.info("Fetching match list")
matches = Match.objects.all()
data = {
'matches': list(matches.values(
@@ -76,11 +122,13 @@ def match_list_json(request):
'is_tournoi', 'tournoi__name'
))
}
logger.info(f"Match list fetched successfully: {len(data['matches'])} matches found")
return JsonResponse(data)
def player_list_json(request):
logger.info("Fetching player list")
players = Player.objects.all()
data = {
'players': list(players.values(
'id', 'name', 'total_match', 'total_win', 'p_win',
@@ -89,25 +137,30 @@ def player_list_json(request):
'num_participated_tournaments', 'num_won_tournaments'
))
}
logger.info(f"Player list fetched successfully: {len(data['players'])} players found")
return JsonResponse(data)
def get_tournoi_data(tournoi):
return {
"id": tournoi.id,
"name": tournoi.name,
"nbr_player": tournoi.nbr_player,
"date": tournoi.date,
"winner": {
"id": tournoi.winner.id,
"name": tournoi.winner.name
} if tournoi.winner else None
def tournoi_list_json(request):
logger.info("Fetching tournoi list")
tournois = Tournoi.objects.all()
data = {
'tournois': list(tournois.values(
'id', 'name', 'nbr_player', 'date', 'winner'
))
}
logger.info(f"Tournoi list fetched successfully: {len(data['tournois'])} tournois found")
return JsonResponse(data)
def tournoi_list_json(request):
tournois = Tournoi.objects.select_related('winner').all() # Charge les données du gagnant
tournois_data = [get_tournoi_data(tournoi) for tournoi in tournois]
return JsonResponse({"tournois": tournois_data})
tournois = Tournoi.objects.all()
data = {
'tournois': list(tournois.values(
'id', 'name', 'nbr_player', 'date', 'winner'
))
}
return JsonResponse(data)
from web3 import Web3
@@ -145,7 +198,7 @@ def read_data(request):
# print(f"Final Order: {', '.join(tournament[5])}")
print("-----------------------------")
return JsonResponse(json_data, safe=False)
def write_data(request):
# addTournament(string,uint256,uint256,string[],string[])
@@ -173,4 +226,3 @@ def write_data(request):
# tx_receipt = web3.eth.wait_for_transaction_receipt(tx_hash)
# print("Transaction receipt:", tx_receipt)
print("-----------------------------")