mirror of
https://github.com/AudebertAdrien/ft_transcendence.git
synced 2025-12-16 22:17:48 +01:00
Server now can handle multiple games at once, and closes game routine when someone disconnects
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parent
e7797eac2c
commit
18c6580ae3
@ -4,20 +4,23 @@ import json
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from channels.generic.websocket import AsyncWebsocketConsumer
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from channels.generic.websocket import AsyncWebsocketConsumer
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from django.contrib.auth.models import User
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from django.contrib.auth.models import User
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from channels.db import database_sync_to_async
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from channels.db import database_sync_to_async
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from .matchmaking import match_maker # Import the match_maker instance
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from .matchmaking import match_maker
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class GameConsumer(AsyncWebsocketConsumer):
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class GameConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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async def connect(self):
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await self.accept()
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await self.accept()
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self.game = None
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print("User connected")
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print("User connected")
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async def receive(self, text_data):
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async def receive(self, text_data):
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data = json.loads(text_data)
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data = json.loads(text_data)
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#print(f"MESSAGE RECEIVED: {data['type']}")
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if data['type'] == 'authenticate':
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if data['type'] == 'authenticate':
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await self.authenticate(data['token'])
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await self.authenticate(data['token'])
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elif data['type'] == 'key_press':
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elif data['type'] == 'key_press':
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await match_maker.handle_key_press(self, data['key'])
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if self.game:
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await self.game.handle_key_press(self, data['key'])
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else:
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await match_maker.handle_key_press(self, data['key'])
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async def authenticate(self, token):
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async def authenticate(self, token):
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user = await self.get_user_from_token(token)
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user = await self.get_user_from_token(token)
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@ -43,5 +46,10 @@ class GameConsumer(AsyncWebsocketConsumer):
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await match_maker.add_player(self)
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await match_maker.add_player(self)
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async def disconnect(self, close_code):
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async def disconnect(self, close_code):
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if self.game:
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await self.game.end_game(disconnected_player=self)
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await match_maker.remove_player(self)
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await match_maker.remove_player(self)
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print(f"User {self.user} disconnected")
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print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
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async def set_game(self, game):
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self.game = game
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@ -22,9 +22,10 @@ class Game:
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}
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}
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self.speed = 1
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self.speed = 1
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self.game_loop_task = None
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self.game_loop_task = None
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self.ended = False
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async def start_game(self):
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async def start_game(self):
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print(f"- Game {self.game_id} START")
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print(f"- Game #{self.game_id} STARTED")
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self.game_loop_task = asyncio.create_task(self.game_loop())
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self.game_loop_task = asyncio.create_task(self.game_loop())
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async def game_loop(self):
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async def game_loop(self):
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@ -35,7 +36,6 @@ class Game:
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await self.send_game_state()
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await self.send_game_state()
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await asyncio.sleep(1/60) # Around 60 FPS
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await asyncio.sleep(1/60) # Around 60 FPS
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# The amazing AI BOT player
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async def update_bot_position(self):
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async def update_bot_position(self):
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target_y = self.game_state['ball_position']['y']
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target_y = self.game_state['ball_position']['y']
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if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
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if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
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@ -69,7 +69,6 @@ class Game:
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self.reset_ball()
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self.reset_ball()
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elif self.game_state['ball_position']['x'] >= 790:
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elif self.game_state['ball_position']['x'] >= 790:
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self.game_state['player1_score'] += 1
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self.game_state['player1_score'] += 1
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print(f"*** Ball in position ({self.game_state['ball_position']['x']},{self.game_state['ball_position']['y']}) with a speed ratio of {self.speed}")
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self.reset_ball()
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self.reset_ball()
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def reset_ball(self):
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def reset_ball(self):
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@ -93,6 +92,8 @@ class Game:
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self.game_state['ball_velocity']['y'] = 10
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self.game_state['ball_velocity']['y'] = 10
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async def send_game_state(self):
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async def send_game_state(self):
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if self.ended:
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return
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message = json.dumps({
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message = json.dumps({
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'type': 'game_state_update',
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'type': 'game_state_update',
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'game_state': self.game_state
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'game_state': self.game_state
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@ -102,26 +103,40 @@ class Game:
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await self.player2.send(message)
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await self.player2.send(message)
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async def handle_key_press(self, player, key):
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async def handle_key_press(self, player, key):
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if self.ended:
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return
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if player == self.player1:
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if player == self.player1:
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if key == 'arrowup':
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if key == 'arrowup':
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self.game_state['player1_position'] -= 25
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self.game_state['player1_position'] = max(self.game_state['player1_position'] - 25, 0)
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if self.game_state['player1_position'] < 0:
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self.game_state['player1_position'] = 0
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elif key == 'arrowdown':
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elif key == 'arrowdown':
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self.game_state['player1_position'] += 25
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self.game_state['player1_position'] = min(self.game_state['player1_position'] + 25, 300)
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if self.game_state['player1_position'] > 300:
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self.game_state['player1_position'] = 300
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elif not self.botgame and player == self.player2:
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elif not self.botgame and player == self.player2:
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if key == 'arrowup':
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if key == 'arrowup':
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self.game_state['player2_position'] -= 25
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self.game_state['player2_position'] = max(self.game_state['player2_position'] - 25, 0)
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if self.game_state['player2_position'] < 0:
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self.game_state['player2_position'] = 0
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elif key == 'arrowdown':
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elif key == 'arrowdown':
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self.game_state['player2_position'] += 25
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self.game_state['player2_position'] = min(self.game_state['player2_position'] + 25, 300)
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if self.game_state['player2_position'] > 300:
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self.game_state['player2_position'] = 300
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async def end_game(self):
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async def end_game(self, disconnected_player=None):
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if self.game_loop_task:
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if not self.ended:
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self.game_loop_task.cancel()
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self.ended = True
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# Add any cleanup code here
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if self.game_loop_task:
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self.game_loop_task.cancel()
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print(f"- Game #{self.game_id} ENDED")
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# Notify that one player left the game
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if disconnected_player:
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remaining_player = self.player2 if disconnected_player == self.player1 else self.player1
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disconnected_name = disconnected_player.user.username
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message = json.dumps({
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'type': 'player_disconnected',
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'player': disconnected_name
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})
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if not self.botgame:
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await remaining_player.send(message)
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# Notify both players that the game has ended
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end_message = json.dumps({
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'type': 'game_ended',
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'game_id': self.game_id
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})
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await self.player1.send(end_message)
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if not self.botgame:
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await self.player2.send(end_message)
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@ -23,41 +23,51 @@ class MatchMaker:
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if player in self.waiting_players:
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if player in self.waiting_players:
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self.waiting_players.remove(player)
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self.waiting_players.remove(player)
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for game in self.active_games.values():
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if player in [game.player1, game.player2]:
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await game.end_game(disconnected_player=player)
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del self.active_games[game.game_id]
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break
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async def match_loop(self):
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async def match_loop(self):
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while True:
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while True:
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if len(self.waiting_players) >= 2:
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if len(self.waiting_players) >= 2:
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player1 = self.waiting_players.pop(0)
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player1 = self.waiting_players.pop(0)
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player2 = self.waiting_players.pop(0)
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player2 = self.waiting_players.pop(0)
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print(f"MATCH FOUND: {player1.user.username} vs {player2.user.username}")
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print(f"*** MATCH FOUND: {player1.user.username} vs {player2.user.username}")
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await self.create_game(player1, player2)
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await self.create_game(player1, player2)
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else:
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else:
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await asyncio.sleep(1)
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await asyncio.sleep(1)
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self.timer += 1
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self.timer += 1
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# Waiting for more than 30s -> BOT game
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# Waiting for more than 30s -> BOT game
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if self.timer >= 30:
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if self.timer >= 30 and self.waiting_players:
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player1 = self.waiting_players.pop(0)
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player1 = self.waiting_players.pop(0)
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print(f"MATCH FOUND: {player1.user.username} vs BOT")
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print(f"*** MATCH FOUND: {player1.user.username} vs BOT")
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self.botgame = True
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self.botgame = True
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self.timer = 0
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self.timer = 0
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await self.create_bot_game(player1)
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await self.create_bot_game(player1)
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if not self.waiting_players:
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break
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async def create_game(self, player1, player2):
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async def create_game(self, player1, player2):
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game_id = len(self.active_games) + 1
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game_id = len(self.active_games) + 1
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print(f"- Creating game: {game_id}")
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print(f"- Creating game: #{game_id}")
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new_game = Game(game_id, player1, player2)
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new_game = Game(game_id, player1, player2)
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self.active_games[game_id] = new_game
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self.active_games[game_id] = new_game
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await player1.set_game(new_game)
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await player2.set_game(new_game)
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await self.notify_players(player1, player2, game_id)
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await self.notify_players(player1, player2, game_id)
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asyncio.create_task(new_game.start_game())
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asyncio.create_task(new_game.start_game())
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async def create_bot_game(self, player1):
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async def create_bot_game(self, player1):
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game_id = len(self.active_games) + 1
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game_id = len(self.active_games) + 1
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print(f"- Creating BOT game: {game_id}")
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print(f"- Creating BOT game: #{game_id}")
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new_game = Game(game_id, player1, None)
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new_game = Game(game_id, player1, None)
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self.active_games[game_id] = new_game
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self.active_games[game_id] = new_game
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await player1.set_game(new_game)
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await self.notify_players(player1, None, game_id)
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await self.notify_players(player1, None, game_id)
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asyncio.create_task(new_game.start_game())
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asyncio.create_task(new_game.start_game())
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async def notify_players(self, player1, player2, game_id):
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async def notify_players(self, player1, player2, game_id):
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if player2:
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if player2:
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await player1.send(json.dumps({
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await player1.send(json.dumps({
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@ -82,11 +92,7 @@ class MatchMaker:
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async def handle_key_press(self, player, key):
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async def handle_key_press(self, player, key):
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for game in self.active_games.values():
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for game in self.active_games.values():
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if not self.botgame:
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if player in [game.player1, game.player2]:
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if player in [game.player1, game.player2]:
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await game.handle_key_press(player, key)
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break
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else:
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await game.handle_key_press(player, key)
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await game.handle_key_press(player, key)
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break
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break
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@ -170,6 +170,10 @@ document.addEventListener('DOMContentLoaded', () => {
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startGame(data.game_id, data.player1, data.player2);
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startGame(data.game_id, data.player1, data.player2);
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} else if (data.type === 'game_state_update') {
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} else if (data.type === 'game_state_update') {
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updateGameState(data.game_state);
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updateGameState(data.game_state);
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} else if (data.type === 'player_disconnected') {
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console.log("Player disconnected:", data.player);
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} else if (data.type === 'game_ended') {
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console.log("Game ended:", data.game_id);
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} else if (data.type === 'error') {
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} else if (data.type === 'error') {
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console.error(data.message);
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console.error(data.message);
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} else {
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} else {
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