mirror of
https://github.com/AudebertAdrien/ft_transcendence.git
synced 2025-12-16 05:57:48 +01:00
added a BOT player, and some fixes in the game logic
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parent
63ee8bc75b
commit
e7797eac2c
4
makefile
4
makefile
@ -2,12 +2,12 @@ COMPOSE_FILE=docker-compose.yaml
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COMPOSE=docker compose -f $(COMPOSE_FILE)
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CONTAINER=$(c)
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up:
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up: down
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sudo mkdir -p data/db
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$(COMPOSE) build
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$(COMPOSE) up $(CONTAINER)
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build:
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build:
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$(COMPOSE) build $(CONTAINER)
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start:
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@ -9,9 +9,10 @@ class Game:
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self.game_id = game_id
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self.player1 = player1
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self.player2 = player2
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self.botgame = player2 is None
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self.game_state = {
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'player1_name': player1.user.username,
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'player2_name': player2.user.username,
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'player2_name': player2.user.username if player2 else 'BOT',
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'player1_position': 150,
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'player2_position': 150,
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'ball_position': {'x': 390, 'y': 190},
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@ -28,37 +29,49 @@ class Game:
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async def game_loop(self):
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while True:
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if self.botgame:
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await self.update_bot_position()
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self.update_game_state()
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await self.send_game_state()
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await asyncio.sleep(1/60) # 60 FPS
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await asyncio.sleep(1/60) # Around 60 FPS
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# The amazing AI BOT player
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async def update_bot_position(self):
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target_y = self.game_state['ball_position']['y']
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if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
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pass
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elif self.game_state['player2_position'] < target_y:
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self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300)
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elif self.game_state['player2_position'] + 80 > target_y:
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self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
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def update_game_state(self):
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# Update ball position
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self.game_state['ball_position']['x'] += self.game_state['ball_velocity']['x']
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self.game_state['ball_position']['y'] += self.game_state['ball_velocity']['y']
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# Check for collisions with top and bottom walls
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if self.game_state['ball_position']['y'] <= 10 or self.game_state['ball_position']['y'] >= 390:
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self.game_state['ball_velocity']['y'] *= -1
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# Check for collisions with paddles
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if self.game_state['ball_position']['x'] <= 20 and \
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self.game_state['player1_position'] - 10 <= self.game_state['ball_position']['y'] <= self.game_state['player1_position'] + 90:
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if self.game_state['ball_velocity']['x'] < 0:
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self.game_state['ball_velocity']['x'] *= -1
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self.update_ball_velocity()
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elif self.game_state['ball_position']['x'] >= 760 and \
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self.game_state['player2_position'] - 10 <= self.game_state['ball_position']['y'] <= self.game_state['player2_position'] + 90:
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if self.game_state['ball_velocity']['x'] > 0:
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self.game_state['ball_velocity']['x'] *= -1
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self.update_ball_velocity()
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# Check for scoring
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if self.game_state['ball_position']['x'] <= 10:
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self.game_state['player2_score'] += 1
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self.reset_ball()
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elif self.game_state['ball_position']['x'] >= 790:
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self.game_state['player1_score'] += 1
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print(f"*** Ball in position ({self.game_state['ball_position']['x']},{self.game_state['ball_position']['y']}) with a speed ratio of {self.speed}")
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self.reset_ball()
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# Check for collisions with paddles
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if self.game_state['ball_position']['x'] <= 20 and \
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self.game_state['player1_position'] <= self.game_state['ball_position']['y'] <= self.game_state['player1_position'] + 80:
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self.update_ball_velocity()
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self.game_state['ball_velocity']['x'] *= -1
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elif self.game_state['ball_position']['x'] >= 760 and \
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self.game_state['player2_position'] <= self.game_state['ball_position']['y'] <= self.game_state['player2_position'] + 80:
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self.update_ball_velocity()
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self.game_state['ball_velocity']['x'] *= -1
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def reset_ball(self):
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self.game_state['ball_position'] = {'x': 390, 'y': 190}
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self.game_state['ball_velocity'] = {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}
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@ -68,8 +81,6 @@ class Game:
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self.speed += 0.05
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if self.speed > 2:
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self.speed = 2
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else:
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print(f"Ball velocity: {self.speed}")
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self.game_state['ball_velocity']['x'] *= self.speed
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if self.game_state['ball_velocity']['x'] < -10:
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self.game_state['ball_velocity']['x'] = -10
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@ -87,7 +98,8 @@ class Game:
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'game_state': self.game_state
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})
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await self.player1.send(message)
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await self.player2.send(message)
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if not self.botgame:
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await self.player2.send(message)
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async def handle_key_press(self, player, key):
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if player == self.player1:
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@ -99,7 +111,7 @@ class Game:
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self.game_state['player1_position'] += 25
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if self.game_state['player1_position'] > 300:
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self.game_state['player1_position'] = 300
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elif player == self.player2:
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elif not self.botgame and player == self.player2:
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if key == 'arrowup':
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self.game_state['player2_position'] -= 25
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if self.game_state['player2_position'] < 0:
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@ -9,6 +9,8 @@ class MatchMaker:
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self.waiting_players = []
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self.active_games = {}
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self.matching_task = None
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self.timer = 0
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self.botgame = False
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async def add_player(self, player):
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if player not in self.waiting_players:
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@ -27,10 +29,17 @@ class MatchMaker:
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player1 = self.waiting_players.pop(0)
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player2 = self.waiting_players.pop(0)
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print(f"MATCH FOUND: {player1.user.username} vs {player2.user.username}")
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game_id = await self.create_game(player1, player2)
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await self.create_game(player1, player2)
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else:
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# No players to match, wait for a short time before checking again
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await asyncio.sleep(1)
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self.timer += 1
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# Waiting for more than 30s -> BOT game
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if self.timer >= 30:
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player1 = self.waiting_players.pop(0)
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print(f"MATCH FOUND: {player1.user.username} vs BOT")
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self.botgame = True
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self.timer = 0
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await self.create_bot_game(player1)
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async def create_game(self, player1, player2):
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game_id = len(self.active_games) + 1
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@ -39,27 +48,47 @@ class MatchMaker:
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self.active_games[game_id] = new_game
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await self.notify_players(player1, player2, game_id)
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asyncio.create_task(new_game.start_game())
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return game_id
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async def create_bot_game(self, player1):
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game_id = len(self.active_games) + 1
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print(f"- Creating BOT game: {game_id}")
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new_game = Game(game_id, player1, None)
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self.active_games[game_id] = new_game
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await self.notify_players(player1, None, game_id)
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asyncio.create_task(new_game.start_game())
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async def notify_players(self, player1, player2, game_id):
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await player1.send(json.dumps({
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'type': 'game_start',
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'game_id': game_id,
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'player1': player1.user.username,
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'player2': player2.user.username
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}))
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await player2.send(json.dumps({
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'type': 'game_start',
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'game_id': game_id,
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'player1': player1.user.username,
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'player2': player2.user.username
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}))
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if player2:
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await player1.send(json.dumps({
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'type': 'game_start',
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'game_id': game_id,
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'player1': player1.user.username,
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'player2': player2.user.username
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}))
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await player2.send(json.dumps({
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'type': 'game_start',
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'game_id': game_id,
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'player1': player1.user.username,
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'player2': player2.user.username
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}))
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else:
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await player1.send(json.dumps({
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'type': 'game_start',
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'game_id': game_id,
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'player1': player1.user.username,
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'player2': 'BOT'
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}))
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async def handle_key_press(self, player, key):
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for game in self.active_games.values():
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if player in [game.player1, game.player2]:
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if not self.botgame:
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if player in [game.player1, game.player2]:
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await game.handle_key_press(player, key)
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break
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else:
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await game.handle_key_press(player, key)
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break
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break
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# Instance of the class
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match_maker = MatchMaker()
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