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Server now can handle multiple games at once, and closes game routine when someone disconnects
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@@ -170,6 +170,10 @@ document.addEventListener('DOMContentLoaded', () => {
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startGame(data.game_id, data.player1, data.player2);
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} else if (data.type === 'game_state_update') {
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updateGameState(data.game_state);
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} else if (data.type === 'player_disconnected') {
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console.log("Player disconnected:", data.player);
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} else if (data.type === 'game_ended') {
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console.log("Game ended:", data.game_id);
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} else if (data.type === 'error') {
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console.error(data.message);
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} else {
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