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https://github.com/Ladebeze66/cub3D.git
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versiontexturepositioncouleurok
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@@ -6,20 +6,29 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/14 20:09:23 by fgras-ca #+# #+# */
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/* Updated: 2024/01/17 21:15:02 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/23 18:38:11 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../cub3d.h"
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void init_player(t_structure_main *w)
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{
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w->s_player.px = 10;
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w->s_player.py = 10;
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w->s_player.pa = 0.1;
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w->s_player.pdx = cos(w->s_player.pa) * 5;
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w->s_player.pdy = sin(w->s_player.pa) * 5;
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printf("DEBUG: pdx = %f, pdy = %f\n", w->s_player.pdx, w->s_player.pdy);
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void init_player(t_structure_main *w) {
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w->s_player.px = w->s_map.player_x;
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w->s_player.py = w->s_map.player_y;
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// Remplacer le switch par des if
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if (w->s_map.player_direction == 'N') {
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w->s_player.pa = M_PI;
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} else if (w->s_map.player_direction == 'S') {
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w->s_player.pa = 0;
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} else if (w->s_map.player_direction == 'E') {
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w->s_player.pa = M_PI / 2;
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} else if (w->s_map.player_direction == 'W') {
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w->s_player.pa = 3 * M_PI / 2;
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}
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w->s_player.pdx = cos(w->s_player.pa) * 5;
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w->s_player.pdy = sin(w->s_player.pa) * 5;
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}
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void init_mlx_and_window(t_structure_main *w)
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@@ -6,7 +6,7 @@
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/* By: fgras-ca <fgras-ca@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/14 19:15:53 by fgras-ca #+# #+# */
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/* Updated: 2024/01/17 21:26:12 by fgras-ca ### ########.fr */
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/* Updated: 2024/01/23 19:32:51 by fgras-ca ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -88,8 +88,6 @@ void init_windows(t_structure_main *w)
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{
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int temp;
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w->s_win.width = WIDTH;
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w->s_win.height = HEIGHT;
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init_player(w);
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init_mlx_and_window(w);
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load_textures(w, &temp);
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