2024-07-23 18:25:46 +02:00

107 lines
4.3 KiB
Python

# /pong/game/game.py
import json
import asyncio
import random
class Game:
def __init__(self, game_id, player1, player2):
self.game_id = game_id
self.player1 = player1
self.player2 = player2
self.game_state = {
'player1_name': player1.user.username,
'player2_name': player2.user.username,
'player1_position': 150,
'player2_position': 150,
'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
}
self.speed = 1
self.game_loop_task = None
async def start_game(self):
print(f"- Game {self.game_id} START")
self.game_loop_task = asyncio.create_task(self.game_loop())
async def game_loop(self):
while True:
self.update_game_state()
await self.send_game_state()
await asyncio.sleep(1/60) # 60 FPS
def update_game_state(self):
# Update ball position
self.game_state['ball_position']['x'] += self.game_state['ball_velocity']['x']
self.game_state['ball_position']['y'] += self.game_state['ball_velocity']['y']
# Check for collisions with top and bottom walls
if self.game_state['ball_position']['y'] <= 10 or self.game_state['ball_position']['y'] >= 390:
self.game_state['ball_velocity']['y'] *= -1
# Check for scoring
if self.game_state['ball_position']['x'] <= 10:
self.game_state['player2_score'] += 1
self.reset_ball()
elif self.game_state['ball_position']['x'] >= 790:
self.game_state['player1_score'] += 1
self.reset_ball()
# Check for collisions with paddles
if self.game_state['ball_position']['x'] <= 20 and \
self.game_state['player1_position'] <= self.game_state['ball_position']['y'] <= self.game_state['player1_position'] + 80:
self.update_ball_velocity()
self.game_state['ball_velocity']['x'] *= -1
elif self.game_state['ball_position']['x'] >= 760 and \
self.game_state['player2_position'] <= self.game_state['ball_position']['y'] <= self.game_state['player2_position'] + 80:
self.update_ball_velocity()
self.game_state['ball_velocity']['x'] *= -1
def reset_ball(self):
self.game_state['ball_position'] = {'x': 390, 'y': 190}
self.game_state['ball_velocity'] = {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}
self.speed = 1
def update_ball_velocity(self):
self.speed += 0.05
if self.speed > 2:
self.speed = 2
else:
print(f"Ball velocity: {self.speed}")
self.game_state['ball_velocity']['x'] *= self.speed
if self.game_state['ball_velocity']['x'] < -10:
self.game_state['ball_velocity']['x'] = -10
elif self.game_state['ball_velocity']['x'] > 10:
self.game_state['ball_velocity']['x'] = 10
self.game_state['ball_velocity']['y'] *= self.speed
if self.game_state['ball_velocity']['y'] < -10:
self.game_state['ball_velocity']['y'] = -10
elif self.game_state['ball_velocity']['y'] > 10:
self.game_state['ball_velocity']['y'] = 10
async def send_game_state(self):
message = json.dumps({
'type': 'game_state_update',
'game_state': self.game_state
})
await self.player1.send(message)
await self.player2.send(message)
async def handle_key_press(self, player, key):
if player == self.player1:
if key == 'arrowup' and self.game_state['player1_position'] >= 25:
self.game_state['player1_position'] -= 25
elif key == 'arrowdown' and self.game_state['player1_position'] <= 275:
self.game_state['player1_position'] += 25
elif player == self.player2:
if key == 'arrowup' and self.game_state['player2_position'] >= 25:
self.game_state['player2_position'] -= 25
elif key == 'arrowdown' and self.game_state['player2_position'] <= 275:
self.game_state['player2_position'] += 25
async def end_game(self):
if self.game_loop_task:
self.game_loop_task.cancel()
# Add any cleanup code here