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https://github.com/AudebertAdrien/ft_transcendence.git
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107 lines
4.3 KiB
Python
107 lines
4.3 KiB
Python
# /pong/game/game.py
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import json
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import asyncio
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import random
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class Game:
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def __init__(self, game_id, player1, player2):
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self.game_id = game_id
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self.player1 = player1
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self.player2 = player2
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self.game_state = {
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'player1_name': player1.user.username,
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'player2_name': player2.user.username,
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'player1_position': 150,
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'player2_position': 150,
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'ball_position': {'x': 390, 'y': 190},
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'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
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'player1_score': 0,
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'player2_score': 0
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}
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self.speed = 1
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self.game_loop_task = None
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async def start_game(self):
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print(f"- Game {self.game_id} START")
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self.game_loop_task = asyncio.create_task(self.game_loop())
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async def game_loop(self):
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while True:
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self.update_game_state()
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await self.send_game_state()
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await asyncio.sleep(1/60) # 60 FPS
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def update_game_state(self):
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# Update ball position
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self.game_state['ball_position']['x'] += self.game_state['ball_velocity']['x']
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self.game_state['ball_position']['y'] += self.game_state['ball_velocity']['y']
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# Check for collisions with top and bottom walls
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if self.game_state['ball_position']['y'] <= 10 or self.game_state['ball_position']['y'] >= 390:
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self.game_state['ball_velocity']['y'] *= -1
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# Check for scoring
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if self.game_state['ball_position']['x'] <= 10:
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self.game_state['player2_score'] += 1
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self.reset_ball()
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elif self.game_state['ball_position']['x'] >= 790:
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self.game_state['player1_score'] += 1
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self.reset_ball()
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# Check for collisions with paddles
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if self.game_state['ball_position']['x'] <= 20 and \
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self.game_state['player1_position'] <= self.game_state['ball_position']['y'] <= self.game_state['player1_position'] + 80:
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self.update_ball_velocity()
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self.game_state['ball_velocity']['x'] *= -1
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elif self.game_state['ball_position']['x'] >= 760 and \
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self.game_state['player2_position'] <= self.game_state['ball_position']['y'] <= self.game_state['player2_position'] + 80:
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self.update_ball_velocity()
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self.game_state['ball_velocity']['x'] *= -1
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def reset_ball(self):
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self.game_state['ball_position'] = {'x': 390, 'y': 190}
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self.game_state['ball_velocity'] = {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}
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self.speed = 1
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def update_ball_velocity(self):
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self.speed += 0.05
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if self.speed > 2:
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self.speed = 2
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else:
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print(f"Ball velocity: {self.speed}")
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self.game_state['ball_velocity']['x'] *= self.speed
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if self.game_state['ball_velocity']['x'] < -10:
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self.game_state['ball_velocity']['x'] = -10
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elif self.game_state['ball_velocity']['x'] > 10:
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self.game_state['ball_velocity']['x'] = 10
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self.game_state['ball_velocity']['y'] *= self.speed
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if self.game_state['ball_velocity']['y'] < -10:
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self.game_state['ball_velocity']['y'] = -10
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elif self.game_state['ball_velocity']['y'] > 10:
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self.game_state['ball_velocity']['y'] = 10
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async def send_game_state(self):
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message = json.dumps({
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'type': 'game_state_update',
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'game_state': self.game_state
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})
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await self.player1.send(message)
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await self.player2.send(message)
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async def handle_key_press(self, player, key):
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if player == self.player1:
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if key == 'arrowup' and self.game_state['player1_position'] >= 25:
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self.game_state['player1_position'] -= 25
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elif key == 'arrowdown' and self.game_state['player1_position'] <= 275:
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self.game_state['player1_position'] += 25
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elif player == self.player2:
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if key == 'arrowup' and self.game_state['player2_position'] >= 25:
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self.game_state['player2_position'] -= 25
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elif key == 'arrowdown' and self.game_state['player2_position'] <= 275:
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self.game_state['player2_position'] += 25
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async def end_game(self):
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if self.game_loop_task:
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self.game_loop_task.cancel()
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# Add any cleanup code here |