2024-09-14 13:34:39 +02:00

181 lines
5.6 KiB
Python

from .models import Player, Tournoi, Match
from django.core.exceptions import ValidationError
from django.shortcuts import get_object_or_404
from django.db.models import Max, Sum, F
from asgiref.sync import sync_to_async
from django.db.models import Q
import asyncio
players_name_list = []
def handle_game_data(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
try:
print("Here !!!!!!!!")
#get_or_create_player(p1, p2)
#print("FIRST PLAYER REGISTERD")
#await sync_to_async(get_or_create_player)(p2)
#print("SECOND PLAYER REGISTERD")
print("CHAKU & THEOUCHE are the BEST")
create_match(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
print("and ADRIANO is the PEST")
#update_player_statistics(p1)
print("END UPDATE FISRT PLAYER")
#update_player_statistics(p2)
print("END UPDATE SECOND PLAYER")
except Exception as e:
print(f"Error in endfortheouche: {e}")
def create_player(name_p1, name_p2):
print("Get or create player")
global players_name_list
# Utilise get_or_create pour chercher un joueur existant ou en créer un nouveau avec les valeurs par défaut
print("Check player exist")
if name_p1 in players_name_list:
print(f"Player 1 {name_p1} exists")
else :
print(f"Player 1 {name_p1} does not exists")
player1 = Player(
name = name_p1,
total_match = 0,
total_win = 0,
p_win = 0,
num_participated_tournaments = 0,
num_won_tournaments = 0)
player1.save()
players_name_list.append(name_p1)
print(f"Player {name_p1} creation done")
if name_p2 in players_name_list:
print(f"Player 2 {name_p2} exists")
else :
print(f"Player 2 {name_p2} does not exists")
player2 = Player(
name = name_p2,
total_match = 0,
total_win = 0,
p_win = 0,
num_participated_tournaments = 0,
num_won_tournaments = 0)
player2.save()
players_name_list.append(name_p2)
print(f"Player {name_p2} creation done")
#return player
def create_tournoi(name, nbr_player, date, winner):
tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner)
tournoi.save()
return tournoi
def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
print("MATCH BEING REGISTERD")
match = Match(
player1=player1,
player2=player2,
score_player1=score_player1,
score_player2=score_player2,
nbr_ball_touch_p1=nbr_ball_touch_p1,
nbr_ball_touch_p2=nbr_ball_touch_p2,
duration=duration,
is_tournoi=is_tournoi,
tournoi=tournoi
)
if score_player1 > score_player2:
match.winner = match.player1
elif score_player2 > score_player1:
match.winner = match.player2
else:
match.winner = None
print("MATCH SAVE IN DB")
match.save()
print("MATCH DONE")
#update_player_statistics(player1)
#update_player_statistics(player2)
#print("STAT DONE")
def update_player_statistics(player_name):
print("UPDATED DATA")
player = get_object_or_404(Player, name=player_name)
matches = Match.objects.filter(Q(player1=player) | Q(player2=player))
total_match = matches.count()
# avoid dividing by 0
if total_match == 0:
player.total_match = total_match
player.total_win = 0
player.p_win = 0
player.num_participated_tournaments = 0
player.num_won_tournaments = 0
player.save()
return
nb_win =0
for match in matches :
if match.winner == player:
nb_win = nb_win + 1
#won_matches = Match.objects.filter(winner=player)
#part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
#part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
#won_tourn = Tournoi.objects.filter(winner=player)
#total_win = won_matches.count()
p_win = (nb_win/ total_match) * 100
#total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
#total_win_tourn = won_tourn.count()
#p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
player.total_match = total_match
player.total_win = total_win
player.p_win = p_win
# player.num_participated_tournaments = total_tourn_p
#player.num_won_tournaments = total_win_tourn
player.save()
def get_player_p_win(player_name):
player = get_object_or_404(Player, name=player_name)
return player.p_win
def create_tournament(name, nbr_player):
print("tournoi created!!!")
tournoi=Tournoi(name=name, nbr_player=nbr_player, winner=None)
tournoi.save()
print(f"tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
return tournoi
def update_tournament(name_tournoi, winner_name):
tournoi = get_object_or_404(Tournoi, name=name_tournoi)
winner_p = get_object_or_404(Player, name=winner_name)
print(f"in update tourna - tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
print(f"in update tourna - winner is : {winner_p.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.winner = winner_p
print(f"in update tourna - TOURNOI winner is : {tournoi.winner.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.save()
def getlen():
return Tournoi.objects.count()