284 lines
10 KiB
JavaScript

document.addEventListener('DOMContentLoaded', () => {
const checkNicknameButton = document.getElementById('check-nickname');
const registerButton = document.getElementById('register');
const loginButton = document.getElementById('login');
const authForm = document.getElementById('auth-form');
const gameContainer = document.getElementById('game1');
const nicknameInput = document.getElementById('nickname');
const passwordInput = document.getElementById('password');
const confirmPasswordInput = document.getElementById('confirm-password');
const loginPasswordInput = document.getElementById('login-password');
const loginForm = document.getElementById('login-form');
const registerForm = document.getElementById('register-form');
let socket;
let token;
let gameState;
checkNicknameButton.addEventListener('click', handleCheckNickname);
registerButton.addEventListener('click', handleRegister);
loginButton.addEventListener('click', handleLogin);
/// THEOUCHE NOT CERTAIN ///
async function createPlayer(name, totalMatch = 0, totalWin = 0, pWin = null, mScoreMatch = null, mScoreAdvMatch = null, bestScore = 0, mNbrBallTouch = null, totalDuration = null, mDuration = null, numParticipatedTournaments = 0, numWonTournaments = 0) {
try {
const response = await fetch('/api/create_player/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
name,
total_match: totalMatch,
total_win: totalWin,
p_win: pWin,
m_score_match: mScoreMatch,
m_score_adv_match: mScoreAdvMatch,
best_score: bestScore,
m_nbr_ball_touch: mNbrBallTouch,
total_duration: totalDuration,
m_duration: mDuration,
num_participated_tournaments: numParticipatedTournaments,
num_won_tournaments: numWonTournaments
})
});
if (!response.ok) {
const errorData = await response.json();
throw new Error(errorData.error || 'Network response was not ok');
}
const data = await response.json();
return data;
} catch (error) {
// Afficher l'erreur avec un message plus spécifique
console.error('Error creating player:', error.message);
alert(`Failed to create player: ${error.message}`);
}
}
async function createTournoi(name, nbr_player, date, winner_id) {
try {
const response = await fetch('/api/create_tournoi/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ name, nbr_player, date, winner_id })
});
if (!response.ok) {
throw new Error('Network response was not ok');
}
const data = await response.json();
return data;
} catch (error) {
console.error('Error creating tournoi:', error);
}
}
async function createMatch(player1_id, player2_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi_id) {
try {
const response = await fetch('/api/create_match/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ player1_id, player2_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi_id })
});
if (!response.ok) {
throw new Error('Network response was not ok');
}
const data = await response.json();
return data;
} catch (error) {
console.error('Error creating match:', error);
}
}
/// THEOUCHE NOT CERTAIN ///
async function handleCheckNickname() {
const nickname = nicknameInput.value.trim();
if (nickname) {
try {
const exists = await checkUserExists(nickname);
if (exists) {
authForm.style.display = 'none';
loginForm.style.display = 'block';
} else {
authForm.style.display = 'none';
registerForm.style.display = 'block';
}
} catch (error) {
console.error('Error checking user existence:', error);
}
} else {
alert('Please enter a nickname.');
}
}
async function checkUserExists(username) {
const response = await fetch('/api/check_user_exists/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username })
});
const data = await response.json();
return data.exists;
}
async function handleRegister() {
const nickname = nicknameInput.value.trim();
const password = passwordInput.value.trim();
const confirmPassword = confirmPasswordInput.value.trim();
if (password === confirmPassword) {
try {
const result = await registerUser(nickname, password);
if (result) {
//await createPlayer(nickname);
registerForm.style.display = 'none';
gameContainer.style.display = 'flex';
startWebSocketConnection(token);
} else {
alert('Registration failed. Please try again.');
}
} catch (error) {
console.error('Error registering user:', error);
}
} else {
alert('Passwords do not match.');
}
}
async function registerUser(username, password) {
const response = await fetch('/api/register_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
const data = await response.json();
if (data.registered) {
token = data.token;
}
return data.registered;
}
async function handleLogin() {
const nickname = nicknameInput.value.trim();
const password = loginPasswordInput.value.trim();
try {
const result = await authenticateUser(nickname, password);
if (result) {
loginForm.style.display = 'none';
gameContainer.style.display = 'flex';
startWebSocketConnection(token);
} else {
alert('Authentication failed. Please try again.');
}
} catch (error) {
console.error('Error authenticating user:', error);
}
}
async function authenticateUser(username, password) {
const response = await fetch('/api/authenticate_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
const data = await response.json();
if (data.authenticated) {
token = data.token;
}
return data.authenticated;
}
function startWebSocketConnection(token) {
socket = new WebSocket(`ws://${window.location.host}/ws/game/`);
socket.onopen = function (event) {
console.log('WebSocket connection established');
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
};
socket.onmessage = function (event) {
const data = JSON.parse(event.data);
if (data.type === 'authenticated') {
console.log('Authentication successful');
} else if (data.type === 'waiting_room') {
console.log('Entered the waiting room');
} else if (data.type === 'game_start') {
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
startGame(data.game_id, data.player1, data.player2);
} else if (data.type === 'game_state_update') {
updateGameState(data.game_state);
} else if (data.type === 'error') {
console.error(data.message);
} else {
console.log('Message from server:', data.type, data.message);
}
};
socket.onclose = function (event) {
console.log('WebSocket connection closed');
};
socket.onerror = function (error) {
console.error('WebSocket error:', error);
};
}
function startGame(gameCode, player1_name, player2_name) {
document.getElementById('gameCode').textContent = `Game Code: ${gameCode}`;
document.getElementById('player1-name').textContent = `${player1_name}`;
document.getElementById('player2-name').textContent = `${player2_name}`;
document.addEventListener('keydown', handleKeyDown);
}
function handleKeyDown(event) {
if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
sendKeyPress(event.key.toLowerCase());
}
}
function sendKeyPress(key) {
if (socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify({ type: 'key_press', key }));
}
}
function updateGameState(newState) {
gameState = newState;
renderGame();
}
function renderGame() {
const player1Pad = document.getElementById('player1-pad');
player1Pad.style.top = `${gameState.player1_position}px`;
const player2Pad = document.getElementById('player2-pad');
player2Pad.style.top = `${gameState.player2_position}px`;
const ball = document.getElementById('ball');
ball.style.left = `${gameState.ball_position.x}px`;
ball.style.top = `${gameState.ball_position.y}px`;
const player1Score = document.getElementById('player1-score');
player1Score.textContent = gameState.player1_score;
const player2Score = document.getElementById('player2-score');
player2Score.textContent = gameState.player2_score;
}
});