2024-09-15 18:39:45 +02:00

1047 lines
35 KiB
JavaScript

document.addEventListener('DOMContentLoaded', () => {
console.log("DOM fully loaded and parsed");
const formBlock = document.getElementById('block-form');
const authForm = document.getElementById('auth-form');
const nicknameInput = document.getElementById('nickname');
const checkNicknameButton = document.getElementById('check-nickname');
const registerForm = document.getElementById('register-form');
const passwordInput = document.getElementById('password');
const confirmPasswordInput = document.getElementById('confirm-password');
const registerButton = document.getElementById('register');
const loginForm = document.getElementById('login-form');
const loginPasswordInput = document.getElementById('login-password');
const loginButton = document.getElementById('login');
const authForm2 = document.getElementById('auth-form2');
const nicknameInput2 = document.getElementById('nickname2');
const checkNicknameButton2 = document.getElementById('check-nickname2');
const registerForm2 = document.getElementById('register-form2');
const passwordInput2 = document.getElementById('password2');
const confirmPasswordInput2 = document.getElementById('confirm-password2');
const registerButton2 = document.getElementById('register2');
const loginForm2 = document.getElementById('login-form2');
const loginPasswordInput2 = document.getElementById('login-password2');
const loginButton2 = document.getElementById('login2');
const gameContainer = document.getElementById('game1');
const tournamentContainer = document.getElementById('tournament-bracket');
const pongElements = document.getElementById('pong-elements');
const logo = document.querySelector('.logo');
const localGameButton = document.getElementById('local-game');
const quickMatchButton = document.getElementById('quick-match');
const tournamentButton = document.getElementById('tournament');
let socket;
let gameState;
let activeRoom = null; // Stocker la room active
let roomSockets = {}; // Stocker les connexions WebSocket par room
let chatManager = null;
let username = null;
let token = null;
console.log("DOM elements initialized");
// Auto-focus and key handling for AUTH-FORM
nicknameInput.focus();
nicknameInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
handleCheckNickname(); // Appeler directement la fonction au lieu de simuler un clic
}
});
checkNicknameButton.addEventListener('click', handleCheckNickname);
registerButton.addEventListener('click', handleRegister);
loginButton.addEventListener('click', handleLogin);
checkNicknameButton2.addEventListener('click', handleCheckNickname2);
registerButton2.addEventListener('click', handleRegister2);
loginButton2.addEventListener('click', handleLogin2);
localGameButton.addEventListener('click', startLocalGame);
quickMatchButton.addEventListener('click', startQuickMatch);
tournamentButton.addEventListener('click', startTournament);
console.log("Event listeners added");
// Function to get the CSRF token from cookies
function getCSRFToken() {
let csrfToken = null;
const cookies = document.cookie.split(';');
cookies.forEach(cookie => {
const [name, value] = cookie.trim().split('=');
if (name === 'csrftoken') {
csrfToken = value;
}
});
return csrfToken;
}
async function handleCheckNickname() {
const nickname = nicknameInput.value.trim();
if (nickname) {
try {
const exists = await checkUserExists(nickname);
if (exists) {
authForm.style.display = 'none';
loginForm.style.display = 'block';
loginPasswordInput.focus();
loginPasswordInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
loginButton.click();
}
});
} else {
authForm.style.display = 'none';
registerForm.style.display = 'block';
passwordInput.focus();
passwordInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
confirmPasswordInput.focus();
confirmPasswordInput.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
registerButton.click();
}
});
}
});
}
} catch (error) {
console.error('Error checking user existence:', error);
}
} else {
alert('Please enter a nickname.');
}
}
async function checkUserExists(username) {
console.log("checkUserExists called with username:", username);
try {
const response = await fetch('/check_user_exists/', {
method: 'POST',
headers: {
'X-CSRFToken': getCSRFToken(),
'Content-Type': 'application/json'
},
body: JSON.stringify({ username })
});
if (!response.ok) {
console.error(`HTTP error! Status: ${response.status}`);
return false;
}
const data = await response.json();
console.log("User existence check response:", data);
return data.exists;
} catch (error) {
console.error('Error during user existence check:', error);
return false;
}
}
async function handleRegister() {
console.log("handleRegister called");
const nickname = nicknameInput.value.trim();
const password = passwordInput.value.trim();
const confirmPassword = confirmPasswordInput.value.trim();
if (!nickname || nickname.length < 3) {
console.error("Invalid username. It must be at least 3 characters long.");
alert("Invalid username. It must be at least 3 characters long.");
return;
}
if (password === confirmPassword) {
try {
console.log("Attempting to register user:", nickname);
const result = await registerUser(nickname, password);
if (result) {
token = result; // Assurez-vous que le token est bien stocké ici
console.log("Token stored:", token);
console.log("User registered successfully");
registerForm.style.display = 'none';
document.getElementById("post-form-buttons").style.display = 'block';
username = nickname;
roomName = 'main_room'; // Nom de la room principale
chatManager = new ChatManager(username, token); // Initialiser ChatManager
chatManager.joinRoom(roomName); // Utilisez ChatManager pour rejoindre la room
} else {
console.error('Registration failed.');
alert('Registration failed. Please try again.');
}
} catch (error) {
console.error('Error registering user:', error);
}
} else {
alert('Passwords do not match.');
console.error('Passwords do not match.');
}
}
async function registerUser(username, password) {
console.log("registerUser called with username:", username);
try {
const response = await fetch('/register_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
if (!response.ok) {
console.error(`HTTP error! Status: ${response.status}`);
return null; // Retournez null en cas d'erreur HTTP
}
let data;
try {
data = await response.json();
} catch (error) {
console.error('Invalid JSON response:', error);
return null;
}
console.log("Registration response data:", data);
if (data.registered) {
console.log('User registered successfully:', data);
return data.token;
} else {
console.error('Registration failed:', data.error);
return null; // Retournez null si l'enregistrement échoue
}
} catch (error) {
console.error('Error during registration request:', error);
return null;
}
}
async function handleLogin() {
console.log("handleLogin called");
const nickname = nicknameInput.value.trim();
const password = loginPasswordInput.value.trim();
try {
console.log("Attempting to authenticate user:", nickname);
const result = await authenticateUser(nickname, password);
if (result) {
console.log("User authenticated successfully");
loginForm.style.display = 'none';
document.getElementById("post-form-buttons").style.display = 'block';
} else {
console.error('Authentication failed.');
alert('Authentication failed. Please try again.');
}
} catch (error) {
console.error('Error authenticating user:', error);
}
}
async function authenticateUser(username, password) {
console.log("authenticateUser called with username:", username);
try {
const response = await fetch('/authenticate_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
if (!response.ok) {
console.error(`HTTP error! Status: ${response.status}`);
return false;
}
const data = await response.json();
console.log("Authentication response data:", data);
if (data.authenticated) {
token = data.token;
}
return data.authenticated;
} catch (error) {
console.error('Error during authentication request:', error);
return false;
}
}
async function handleCheckNickname2() {
const nickname2 = nicknameInput2.value.trim();
if (nickname2) {
try {
const exists = await checkUserExists2(nickname2);
if (exists) {
authForm2.style.display = 'none';
loginForm2.style.display = 'block';
loginPasswordInput2.focus();
loginPasswordInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
loginButton2.click();
}
});
} else {
authForm2.style.display = 'none';
registerForm2.style.display = 'block';
passwordInput2.focus();
passwordInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
confirmPasswordInput2.focus();
confirmPasswordInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
registerButton2.click();
}
});
}
});
}
} catch (error) {
console.error('Error checking user existence:', error);
}
} else {
alert('Please enter a nickname.');
}
}
async function checkUserExists2(username) {
console.log("checkUserExists2 called with username:", username);
try {
const response = await fetch('/check_user_exists/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username })
});
if (!response.ok) {
console.error(`HTTP error! Status: ${response.status}`);
return false;
}
const data = await response.json();
console.log("User existence check response (checkUserExists2):", data);
return data.exists;
} catch (error) {
console.error('Error during user existence check (checkUserExists2):', error);
return false;
}
}
async function handleRegister2() {
console.log("handleRegister2 called");
const nickname2 = nicknameInput2.value.trim();
const password2 = passwordInput2.value.trim();
const confirmPassword2 = confirmPasswordInput2.value.trim();
if (!nickname2 || nickname2.length < 3) {
console.error("Invalid username (handleRegister2). It must be at least 3 characters long.");
alert("Invalid username. It must be at least 3 characters long.");
return;
}
if (password2 === confirmPassword2) {
try {
console.log("Attempting to register user (handleRegister2):", nickname2);
const result = await registerUser2(nickname2, password2);
if (result) {
console.log("User registered successfully (handleRegister2)");
registerForm2.style.display = 'none';
startLocalGame2();
} else {
console.error('Registration failed (handleRegister2).');
alert('Registration failed. Please try again.');
}
} catch (error) {
console.error('Error registering user (handleRegister2):', error);
}
} else {
alert('Passwords do not match.');
console.error('Passwords do not match (handleRegister2).');
}
}
async function registerUser2(username, password) {
console.log("registerUser2 called with username:", username);
try {
const response = await fetch('/register_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
if (!response.ok) {
console.error(`HTTP error (registerUser2)! Status: ${response.status}`);
return null;
}
let data;
try {
data = await response.json();
} catch (error) {
console.error('Invalid JSON response (registerUser2):', error);
return null;
}
console.log("Registration response data (registerUser2):", data);
if (data.registered) {
console.log('User registered successfully (registerUser2):', data);
return data.token;
} else {
console.error('Registration failed (registerUser2):', data.error);
return null;
}
} catch (error) {
console.error('Error during registration request (registerUser2):', error);
return null;
}
}
async function handleLogin2() {
console.log("handleLogin2 called");
const nickname2 = nicknameInput2.value.trim();
const password2 = loginPasswordInput2.value.trim();
try {
console.log("Attempting to authenticate user (handleLogin2):", nickname2);
const result = await authenticateUser2(nickname2, password2);
if (result) {
console.log("User authenticated successfully (handleLogin2)");
loginForm2.style.display = 'none';
startLocalGame2();
} else {
console.error('Authentication failed (handleLogin2).');
alert('Authentication failed. Please try again.');
}
} catch (error) {
console.error('Error authenticating user (handleLogin2):', error);
}
}
async function authenticateUser2(username, password) {
console.log("authenticateUser2 called with username:", username);
try {
const response = await fetch('/authenticate_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
if (!response.ok) {
console.error(`HTTP error (authenticateUser2)! Status: ${response.status}`);
return false;
}
const data = await response.json();
console.log("Authentication response data (authenticateUser2):", data);
if (data.authenticated) {
token2 = data.token;
}
return data.authenticated;
} catch (error) {
console.error('Error during authentication request (authenticateUser2):', error);
return false;
}
}
function startLocalGame() {
console.log("Starting a Local Game...");
document.getElementById("post-form-buttons").style.display = 'none';
console.log("Hid post-form-buttons.");
authForm2.style.display = 'block';
console.log("Displayed authForm2.");
nicknameInput2.focus();
console.log("Focused on nicknameInput2.");
nicknameInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
console.log("Enter key pressed on nicknameInput2.");
checkNicknameButton2.click();
}
});
}
function startLocalGame2() {
console.log("Starting the local game (2 players)...");
// Display the game container
gameContainer.style.display = 'flex';
console.log("Game container set to 'flex'");
// Hide the logo, pong elements, and form block
logo.style.display = 'none';
console.log("Logo hidden");
pongElements.style.display = 'none';
console.log("Pong elements hidden");
formBlock.style.display = 'none';
console.log("Form block hidden");
// Log the token before starting the WebSocket connection
console.log("Token before WebSocket authentication:", token);
// Check if token is defined
if (!token) {
console.error("Token is not defined or is null.");
return;
}
// Start the WebSocket connection
startWebSocketConnection(token, 2);
console.log("WebSocket connection initiated for a local game.");
}
function startQuickMatch() {
// Masquer les éléments inutiles et afficher le conteneur de jeu
gameContainer.style.display = 'flex';
logo.style.display = 'none';
pongElements.style.display = 'none';
formBlock.style.display = 'none';
// Log pour vérifier le token avant l'authentification WebSocket
console.log("Token before WebSocket authentication:", token);
if (!token) {
console.error("Token is not defined or is null. WebSocket connection aborted.");
return;
}
// Vérification si une connexion WebSocket est déjà active avant d'initialiser
if (roomSockets["quick_match"] && roomSockets["quick_match"].readyState === WebSocket.OPEN) {
console.warn("WebSocket for quick_match already open.");
return;
}
roomName = "quick_match"; // Nom de la room principale
chatManager = new ChatManager(username, token); // Initialiser ChatManager
chatManager.joinRoom(roomName); // Utilisez ChatManager pour rejoindre la room
console.log("Starting WebSocket connection for quick match...");
startWebSocketConnection(token, 1); // Le "1" pourrait être un identifiant pour le mode Quick Match
}
function startTournament() {
// Masquer les éléments inutiles et afficher le conteneur du tournoi
tournamentContainer.style.display = 'flex';
logo.style.display = 'none';
pongElements.style.display = 'none';
formBlock.style.display = 'none';
// Log pour vérifier le token avant l'authentification WebSocket
console.log("Token before WebSocket authentication:", token);
if (!token) {
console.error("Token is not defined or is null. WebSocket connection aborted.");
return;
}
// Vérification si une connexion WebSocket est déjà active avant d'initialiser
if (roomSockets["tournament"] && roomSockets["tournament"].readyState === WebSocket.OPEN) {
console.warn("WebSocket for tournament already open.");
return;
}
chatManager = new ChatManager(username, token); // Initialiser ChatManager
chatManager.joinRoom('tournament'); // Utilisez ChatManager pour rejoindre la room
console.log("Starting WebSocket connection for tournament...");
startWebSocketConnection(token, 42); // Le "42" pourrait être un identifiant pour le mode tournoi
}
function startWebSocketConnection(token, players) {
if (socket && socket.readyState === WebSocket.OPEN) {
console.warn('WebSocket connection already open.');
return;
}
socket = new WebSocket(`ws://${window.location.host}/ws/game/`);
socket.onopen = function (event) {
console.log('WebSocket connection established');
if (players === 1) {
console.log("Sending token for a quick match game");
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
} else if (players === 2) {
console.log("Sending tokens for a local game");
socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
} else {
console.log("Sending token for a tournament game");
socket.send(JSON.stringify({ type: 'authenticate3', token: token }));
}
};
// Gestion des messages reçus
socket.onmessage = function (event) {
const data = JSON.parse(event.data);
if (data.type === 'authenticated') {
console.log('Authentication successful');
} else if (data.type === 'waiting_room') {
console.log('Entered the WAITING ROOM');
} else if (data.type === 'game_start') {
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
document.addEventListener('keydown', handleKeyDown);
} else if (data.type === 'game_state_update') {
updateGameState(data.game_state);
} else if (data.type === 'player_disconnected') {
console.log("Player disconnected:", data.player);
} else if (data.type === 'game_ended') {
console.log("Game ended:", data.game_id);
} else if (data.type === 'error') {
console.error(data.message);
} else if (data.type === 'update_waiting_room') {
document.getElementById('tournament-bracket').innerHTML = data.html;
} else {
console.log('Message from server:', data.type, data.message);
}
};
// Gestion des fermetures de connexion
socket.onclose = function (event) {
console.log('WebSocket connection closed');
};
socket.onerror = function (error) {
console.error('WebSocket error:', error);
};
}
// Gestion des événements de touche
function handleKeyDown(event) {
console.log("Key pressed:", event.key);
if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
sendKeyPress(event.key.toLowerCase());
}
}
function sendKeyPress(key) {
console.log("Sending key press:", key);
if (socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify({ type: 'key_press', key }));
} else {
console.warn("WebSocket is not open. Key press not sent.");
}
}
// Fonction pour mettre à jour l'état du jeu
function updateGameState(newState) {
console.log("Updating game state...");
gameState = newState;
renderGame();
}
// Fonction pour rendre l'état du jeu à l'écran
function renderGame() {
console.log("Rendering game state...");
document.getElementById('player1-name').textContent = `${gameState.player1_name}`;
document.getElementById('player2-name').textContent = `${gameState.player2_name}`;
document.getElementById('player1-pad').style.top = `${gameState.player1_position}px`;
document.getElementById('player2-pad').style.top = `${gameState.player2_position}px`;
document.getElementById('ball').style.left = `${gameState.ball_position.x}px`;
document.getElementById('ball').style.top = `${gameState.ball_position.y}px`;
document.getElementById('player1-score').textContent = gameState.player1_score;
document.getElementById('player2-score').textContent = gameState.player2_score;
document.getElementById('game-text').textContent = gameState.game_text;
}
////////////////////////////CHAT////////////////////////////////////
class ChatManager {
constructor(username, token) {
this.username = username;
this.token = token;
this.roomSockets = {}; // Stockage des WebSockets par room
this.blockedUsers = []; // Liste des utilisateurs bloqués
this.activeRoom = null; // La room actuellement active
console.log(`ChatManager initialized for user: ${username}`);
}
startChatWebSocket(roomName) {
if (!this.username || this.username.trim() === '') {
console.error("Username is not defined or empty. WebSocket connection aborted.");
alert("Username is required to join the chat. Please log in.");
return;
}
if (this.roomSockets[roomName] && this.roomSockets[roomName].readyState === WebSocket.OPEN) {
console.warn(`WebSocket for room ${roomName} already open.`);
return;
}
console.log("Initializing chat WebSocket...");
console.log(`Initializing chat WebSocket for room: ${roomName} with username: ${this.username}`);
try {
const chatSocket = new WebSocket(`ws://${window.location.host}/ws/chat/${roomName}/`);
this.roomSockets[roomName] = chatSocket; // Stockage du WebSocket
console.log(`startChatWebSocket: ${roomName} with username: ${this.username} and token: ${this.token}`);
const chatInputInstance = new ChatInput(roomName, this.username, chatSocket, this); // On passe l'instance du manager
// Gestion de l'ouverture du WebSocket
chatSocket.onopen = () => {
console.log(`WebSocket ouvert pour l'utilisateur ${this.username} dans la room ${roomName}`);
chatSocket.send(JSON.stringify({
'type': 'authenticate',
'username': this.username,
'token': this.token,
'room': roomName,
}));
console.log(`Authentication message sent for room: ${roomName} with username: ${this.username}`);
};
// Gestion des messages WebSocket
chatSocket.onmessage = (event) => {
const data = JSON.parse(event.data);
console.log(`Message received from server in room ${roomName}:`, data);
const receivedUsername = data.username || this.username;
// Assurez-vous que le chat log est bien trouvé pour la room active
let chatLog = document.getElementById(`chat-log-${roomName}`);
if (!chatLog) {
console.error(`Chat log element for room ${roomName} not found.`);
return;
}
switch (data.type) {
case 'authenticated':
console.log(`User authenticated successfully in room: ${roomName}`);
break;
case 'chat_message':
const message = data.message;
const receivedUsername = data.username;
const roomName = data.room;
// Si l'utilisateur n'est pas bloqué, afficher le message
if (!this.blockedUsers.includes(receivedUsername)) {
const messageElement = document.createElement('div');
messageElement.textContent = `${receivedUsername}: ${message}`;
chatLog.appendChild(messageElement);
console.log(`Message displayed in chat log for room: ${roomName}`);
} else {
console.log(`Message from blocked user ${receivedUsername} was filtered out.`);
}
break;
case 'block_user':
if (data.message) {
const messageElement = document.createElement('div');
messageElement.textContent = data.message;
chatLog.appendChild(messageElement); // Ajoute le message au chat-log
} else {
console.error(`Failed to block user: ${data.message}`);
alert(`Error: Failed to block user. ${data.message}`);
}
break;
case 'invite_confirmation':
console.log(`Confirmation de l'invitation reçue: ${data.message}`);
if (data.message) {
const messageElement = document.createElement('div');
messageElement.textContent = data.message;
chatLog.appendChild(messageElement);
console.log(`Invitation confirmation message displayed in chat log: ${data.message}`);
} else {
console.error(`Échec de l'envoi de l'invitation: ${data.message}`);
alert(`Error: Failed to invite user. ${data.message}`);
}
break;
case 'invite':
// Vérifie si l'invitation est destinée à cet utilisateur (invité)
if (data.target_user === this.username) {
console.log(`Invitation reçue de ${data.inviter}`);
const messageElement = document.createElement('div');
messageElement.textContent = data.message;
chatLog.appendChild(messageElement); // Affiche le message dans le chat-log
// Demande à l'utilisateur s'il accepte ou refuse l'invitation
const inviteResponse = confirm(`${data.inviter} vous a invité dans la room ${data.room}. Accepter? yes/no.`);
const response = inviteResponse ? 'yes' : 'no';
console.log(`Réponse à l'invitation: ${response}`);
// Envoie la réponse (oui ou non) au serveur
chatSocket.send(JSON.stringify({
'type': 'invite_response',
'username': this.username, // Utilisateur invité
'response': response,
'inviter': data.inviter, // Le nom de l'invitant
'room': data.room
}));
if (response === 'yes') {
// Si l'invitation est acceptée, lancer QuickMatch pour l'invité
console.log(`L'invité ${this.username} va démarrer le QuickMatch...`);
// Si l'invitation est acceptée, lancer QuickMatch pour l'invité après un délai
console.log("Invitation acceptée, démarrage du QuickMatch pour l'invité après un délai...");
setTimeout(() => {
startQuickMatch(); // Lancer le jeu après 2 secondes
}, 2000); // 2000 millisecondes = 2 secondes
}
}
break;
case 'invite_response':
// Vérifie si l'invitation concerne cet utilisateur (l'invitant)
if (data.inviter === this.username) {
const messageElement = document.createElement('div');
messageElement.textContent = data.message;
chatLog.appendChild(messageElement); // Affiche la réponse dans le chat-log
console.log(`Réponse à l'invitation: ${data.message}`);
if (data.response && data.response.toLowerCase() === 'yes') {
console.log("Invitation acceptée, démarrage du QuickMatch pour l'invitant...");
startQuickMatch();
}
}
break;
case 'success':
console.log(`Success message received: ${data.message}`);
alert('Success: ' + data.message);
break;
case 'error':
console.error('Error message received:', data.message);
alert('Error: ' + data.message);
break;
default:
console.warn('Unhandled message type:', data);
}
};
// Gestion de la fermeture du WebSocket
chatSocket.onclose = (event) => {
if (event.wasClean) {
console.log(`Chat WebSocket closed cleanly for room ${roomName}, code=${event.code}, reason=${event.reason}`);
} else {
console.error(`Chat WebSocket closed unexpectedly for room ${roomName}`);
}
};
// Gestion des erreurs WebSocket
chatSocket.onerror = (error) => {
console.error(`Chat WebSocket error in room ${roomName}:`, error);
};
} catch (error) {
console.error(`Error initializing chat WebSocket for room ${roomName}:`, error);
}
}
blockUser(targetUser) {
this.blockedUsers.push(targetUser);
console.log(`User ${targetUser} added to blocked list.`);
}
createRoomTab(roomName) {
console.log(`createRoomTab: ${roomName} with username: ${username} and token: ${token}`);
const tabContainer = document.getElementById('room-tabs-container');
if (!tabContainer) {
console.error('Room tabs container not found.');
return;
}
const existingTab = Array.from(tabContainer.children).find(tab => tab.dataset.room === roomName);
if (existingTab) {
console.log(`Tab for room ${roomName} already exists.`);
// Vous pouvez ajouter une classe pour indiquer que l'onglet est inactif
existingTab.classList.remove('active');
} else {
console.warn(`Tab for room ${roomName} not found in the HTML.`);
}
}
showRoomTab(roomName) {
const tabContainer = document.getElementById('room-tabs-container');
const tab = Array.from(tabContainer.children).find(tab => tab.dataset.room === roomName);
if (tab) {
tab.classList.add('active');
console.log(`Showing tab for room: ${roomName}`);
} else {
console.warn(`Tab for room ${roomName} not found.`);
}
}
switchRoom(roomName) {
if (!roomName) {
console.error('Room name is undefined.');
return;
}
console.log(`Attempting to switch to room: ${roomName}`);
if (activeRoom === roomName) {
console.log(`Already in room: ${roomName}`);
return;
}
console.log(`Switching from room ${activeRoom} to room ${roomName}`);
const previousRoom = activeRoom;
activeRoom = roomName;
if (previousRoom && document.getElementById(`chat-log-${previousRoom}`)) {
console.log(`Hiding chat log for previous room: ${previousRoom}`);
document.getElementById(`chat-log-${previousRoom}`).style.display = 'none';
}
const chatLog = document.getElementById(`chat-log-${roomName}`);
if (chatLog) {
chatLog.style.display = 'block';
} else {
console.warn(`No chat log found for room: ${roomName}`);
}
// Mettre à jour l'affichage des inputs
document.querySelectorAll('.chat-input').forEach(input => {
input.style.display = 'none';
});
document.getElementById(`chat-input-${roomName}`).style.display = 'block';
// Mettre à jour l'onglet actif
const tabs = document.querySelectorAll('.room-tab');
tabs.forEach(t => t.classList.remove('active'));
const activeTab = Array.from(tabs).find(tab => tab.dataset.room === roomName);
if (activeTab) {
activeTab.classList.add('active');
}
}
joinRoom(roomName) {
console.log(`Joining room: ${roomName} with username: ${chatManager.username} and token: ${chatManager.token}`);
if (activeRoom === roomName) {
console.log(`Already in room: ${roomName}`);
return;
}
// Si la room n'a pas de WebSocket actif, on le crée
if (!chatManager.roomSockets[roomName]) {
console.log(`Joining new room: ${roomName}`);
this.createRoomTab(roomName);
this.showRoomTab(roomName);
this.startChatWebSocket(roomName); // Utilisation du ChatManager pour démarrer le WebSocket
}
this.switchRoom(roomName);
}
}
class ChatInput {
constructor(roomName, username, chatSocket, chatManager) {
this.roomName = roomName;
this.username = username;
this.chatSocket = chatSocket;
this.chatManager = chatManager;
this.messageInput = document.querySelector(`#chat-input-${roomName} input`);
this.chatButton = document.querySelector(`#chat-input-${roomName} button`);
console.log(`ChatInput initialized for room: ${roomName}, username: ${username}`);
this.initEventListeners();
}
initEventListeners() {
this.messageInput.addEventListener('keypress', (event) => {
if (event.key === 'Enter') {
console.log("Enter key pressed, attempting to send message...");
this.sendMessage();
}
});
this.chatButton.addEventListener('click', () => {
console.log("Send button clicked, attempting to send message...");
this.sendMessage();
});
}
sendMessage() {
const message = this.messageInput.value.trim();
console.log(`Attempting to send message: ${message}`);
if (message) {
if (message.startsWith('/b ')) {
const targetUser = message.slice(3).trim();
console.log(`Detected block command for user: ${targetUser}`);
this.sendBlockCommand(targetUser);
} else if (message.startsWith('/i ')) {
const targetUser = message.slice(3).trim();
console.log(`Detected invite command for user: ${targetUser}`);
this.sendInviteCommand(targetUser);
} else {
console.log(`Sending chat message to WebSocket...`);
this.chatSocket.send(JSON.stringify({
'type': 'chat_message',
'username': this.username,
'message': message,
'room': this.roomName
}));
}
this.messageInput.value = '';
console.log("Message input cleared.");
} else {
console.warn('Cannot send an empty message.');
}
}
sendBlockCommand(targetUser) {
this.chatManager.blockUser(targetUser); // Met à jour la liste des utilisateurs bloqués via ChatManager
console.log(`Sending block command to WebSocket for user: ${targetUser}`);
this.chatSocket.send(JSON.stringify({
'type': 'block_user',
'username': this.username,
'target_user': targetUser,
'room': this.roomName
}));
}
sendInviteCommand(targetUser) {
if (!targetUser) {
console.error("Target user is not defined. Cannot send invite.");
return;
}
if (!this.username) {
console.error("Username is not defined. Cannot send invite.");
return;
}
if (!this.roomName) {
console.error("Room name is not defined. Cannot send invite.");
return;
}
console.log(`Sending invite command to WebSocket for user: ${targetUser}`);
this.chatSocket.send(JSON.stringify({
'type': 'invite',
'username': this.username, // Utilisateur qui envoie l'invitation
'target_user': targetUser, // Utilisateur qui reçoit l'invitation
'room': this.roomName // Room où l'invitation est faite
}));
}
}
});