2024-09-13 15:23:11 +02:00

159 lines
4.9 KiB
Python

from .models import Player, Tournoi, Match
from django.core.exceptions import ValidationError
from django.shortcuts import get_object_or_404
from django.db.models import Max, Sum, F
from datetime import timedelta
from channels.db import database_sync_to_async
from asgiref.sync import sync_to_async
from django.db.models import Q
def handle_game_data(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
try:
print("Here !!!!!!!!")
player_1 = get_or_create_player(p1)
print("FIRST PLAYER REGISTERD")
player_2 = get_or_create_player(p2)
print("SECOND PLAYER REGISTERD")
if (not player_1 or not player_2) :
print("AIIEJJDFKJBDBKJJKB PROBLEME ORIOL ")
print("CHAKU & THEOUCHE are the BEST")
create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
print("and ADRIANO is the PEST")
update_player_statistics(p1)
print("END UPDATE FISRT PLAYER")
update_player_statistics(p2)
print("END UPDATE SECOND PLAYER")
except Exception as e:
print(f"Error in endfortheouche: {e}")
def get_or_create_player(name):
print("Get or create player")
# Utilise get_or_create pour chercher un joueur existant ou en créer un nouveau avec les valeurs par défaut
player, created = Player.objects.get_or_create(
name=name,
defaults={
'total_match': 0,
'total_win': 0,
'p_win': None,
'num_participated_tournaments': 0,
'num_won_tournaments': 0
}
)
if created:
print("Player created")
else:
print("Player exists")
return player
def create_tournoi(name, nbr_player, date, winner):
tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner)
tournoi.save()
return tournoi
def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
match = Match(
player1=player1,
player2=player2,
score_player1=score_player1,
score_player2=score_player2,
nbr_ball_touch_p1=nbr_ball_touch_p1,
nbr_ball_touch_p2=nbr_ball_touch_p2,
duration=duration,
is_tournoi=is_tournoi,
tournoi=tournoi
)
if score_player1 > score_player2:
match.winner = match.player1
elif score_player2 > score_player1:
match.winner = match.player2
else:
match.winner = None
match.save()
return match
def update_player_statistics(player_name):
print("UPDATED DATA")
player = get_object_or_404(Player, name=player_name)
matches = Match.objects.filter(Q(player1=player) | Q(player2=player))
total_match = matches.count()
# avoid dividing by 0
if total_match == 0:
player.total_match = total_match
player.total_win = 0
player.p_win = 0
player.num_participated_tournaments = 0
player.num_won_tournaments = 0
player.save()
return
nb_win =0
for match in matches :
if match.winner == player:
nb_win = nb_win + 1
#won_matches = Match.objects.filter(winner=player)
#part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
#part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
#won_tourn = Tournoi.objects.filter(winner=player)
#total_win = won_matches.count()
p_win = (nb_win/ total_match) * 100
#total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
#total_win_tourn = won_tourn.count()
#p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
player.total_match = total_match
player.total_win = total_win
player.p_win = p_win
# player.num_participated_tournaments = total_tourn_p
#player.num_won_tournaments = total_win_tourn
player.save()
def get_player_p_win(player_name):
player = get_object_or_404(Player, name=player_name)
return player.p_win
def create_tournament(name, nbr_player):
print("tournoi created!!!")
tournoi=Tournoi(name=name, nbr_player=nbr_player, winner=None)
tournoi.save()
print(f"tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
return tournoi
def update_tournament(name_tournoi, winner_name):
tournoi = get_object_or_404(Tournoi, name=name_tournoi)
winner_p = get_object_or_404(Player, name=winner_name)
print(f"in update tourna - tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
print(f"in update tourna - winner is : {winner_p.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.winner = winner_p
print(f"in update tourna - TOURNOI winner is : {tournoi.winner.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.save()
def getlen():
return Tournoi.objects.count()