2024-07-31 15:29:03 +02:00

224 lines
7.8 KiB
Python

from .models import Player, Tournoi, Match
from django.core.exceptions import ValidationError
from django.shortcuts import get_object_or_404
from django.db.models import Max, Sum, F
from datetime import timedelta
<<<<<<< HEAD
def endfortheouche(p1, p2, s_p1, s_p2, winner, bt_p1, bt_p2, dur, is_tournoi, name_tournament) :
#If he doesn't exist, create player p1
if not Player.objects.filter(name=p1).exist():
create_player(p1)
#If he doesn't exist, create player p2
if not Player.objects.filter(name=p2).exist():
create_player(p2)
#create Match
create_match(p1, p2, s_p1, s_p2, bt_p1, bt_p2, dur, is_tournoi, name_tournamenttournoi)
#Update data p1 et p2
uptdate_player_statistics(p1)
uptdate_player_statistics(p2)
=======
from channels.db import database_sync_to_async
async def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
# Check if player p1 exists, if not create
if not await database_sync_to_async(Player.objects.filter(name=p1).exists)():
player_1 = await create_player(p1)
else:
player_1 = await database_sync_to_async(Player.objects.get)(name=p1)
# Check if player p2 exists, if not create
if not await database_sync_to_async(Player.objects.filter(name=p2).exists)():
player_2 = await create_player(p2)
else:
player_2 = await database_sync_to_async(Player.objects.get)(name=p2)
# create Match
await create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
# Update data p1 et p2
await uptdate_player_statistics(p1)
await uptdate_player_statistics(p2)
@database_sync_to_async
>>>>>>> 067f24f5b87b0db75b90d5a86f47b30d1509ba99
def create_player(
name,
total_match=0,
total_win=0,
p_win= None,
m_score_match= None,
m_score_adv_match= None,
best_score=0,
m_nbr_ball_touch= None,
total_duration= None,
m_duration= None,
num_participated_tournaments=0,
num_won_tournaments=0
):
if Player.objects.filter(name=name).exists():
raise ValueError(f"A player with the name '{name}' already exists.")
player = Player(
name=name,
total_match = total_match,
total_win = total_win,
p_win = p_win,
m_score_match = m_score_match,
m_score_adv_match = m_score_adv_match,
best_score = best_score,
m_nbr_ball_touch = m_nbr_ball_touch,
total_duration = total_duration,
m_duration = m_duration,
num_participated_tournaments = num_participated_tournaments,
num_won_tournaments = num_won_tournaments
)
player.save()
return player
@database_sync_to_async
def create_tournoi(name, nbr_player, date, winner):
tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner)
tournoi.save()
return tournoi
@database_sync_to_async
def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
match = Match(
player1=player1,
player2=player2,
score_player1=score_player1,
score_player2=score_player2,
nbr_ball_touch_p1=nbr_ball_touch_p1,
nbr_ball_touch_p2=nbr_ball_touch_p2,
duration=duration,
is_tournoi=is_tournoi,
tournoi=tournoi
)
if score_player1 > score_player2:
match.winner = match.player1
elif score_player2 > score_player1:
match.winner = match.player2
else:
match.winner = None
match.save()
return match
@database_sync_to_async
def uptdate_player_statistics(player_name):
player = get_object_or_404(Player, name=player_name)
# Filtrer les matchs où le joueur est joueur 1 ou joueur 2
matches_as_player1 = Match.objects.filter(player1=player)
matches_as_player2 = Match.objects.filter(player2=player)
# Calculer les statistiques
total_match = matches_as_player1.count() + matches_as_player2.count()
if total_match == 0:
# Eviter la division par zéro
player.total_match = total_match
player.total_win = 0
player.p_win = 0
player.m_score_match = 0
player.m_score_adv_match = 0
player.best_score = 0
player.m_nbr_ball_touch = 0
player.total_duration = 0
player.m_duration = 0
player.num_participated_tournaments = 0
player.num_won_tournaments = 0
player.save()
return
won_matches = Match.objects.filter(winner=player)
part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
won_tourn = Tournoi.objects.filter(winner=player)
total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv = matches_as_player1.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
total_score_adv += matches_as_player2.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
total_win = won_matches.count()
p_win = (total_win / total_match) * 100
m_score_match = total_score / total_match
m_score_adv_match = total_score_adv / total_match
nbr_ball_touch = matches_as_player1.aggregate(Sum('nbr_ball_touch_p1'))['nbr_ball_touch_p1__sum'] or 0
nbr_ball_touch += matches_as_player2.aggregate(Sum('nbr_ball_touch_p2'))['nbr_ball_touch_p2__sum'] or 0
m_nbr_ball_touch = nbr_ball_touch / total_match
total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum']
total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum']
m_duration = total_duration / total_match
""" total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
total_win_tourn = won_tourn.count()
p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
"""
best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max'] or 0
best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0
best_score = max(best_score_as_player1, best_score_as_player2)
# Mettre à jour les champs du joueur
player.total_match = total_match
player.total_win = total_win
player.p_win = p_win
player.m_score_match = m_score_match
player.m_score_adv_match = m_score_adv_match
player.best_score = best_score
player.m_nbr_ball_touch = m_nbr_ball_touch
player.total_duration = total_duration
player.m_duration = m_duration
""" player.num_participated_tournaments = total_tourn_p
player.num_won_tournaments = total_win_tourn """
player.save()
""" def complete_match(match_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration):
try:
match = Match.objects.get(id=match_id)
except Match.DoesNotExist:
raise ValidationError(f"Match with id {match_id} does not exist")
match.score_player1 = score_player1
match.score_player2 = score_player2
match.nbr_ball_touch_p1 = nbr_ball_touch_p1
match.nbr_ball_touch_p2 = nbr_ball_touch_p2
match.duration = duration
if score_player1 > score_player2:
match.winner = match.player1
elif score_player2 > score_player1:
match.winner = match.player2
else:
match.winner = None
match.save()
return match """
""" def complete_tournoi(tournoi_id, player):
try:
tournoi = Tournoi.objects.get(id = tournoi_id)
except Tournoi.DoesNotExist:
raise ValidationError(f"Tournoi with id {tournoi_id} does not exist")
tournoi.winner = player
tournoi.save()
return tournoi """