2024-07-31 15:21:07 +02:00

185 lines
7.8 KiB
Python

# /pong/game/game.py
import json
import asyncio
import random
from .utils import endfortheouche
class Game:
def __init__(self, game_id, player1, player2):
self.game_id = game_id
self.player1 = player1
self.player2 = player2
self.botgame = player2 is None
self.game_state = {
'player1_name': player1.user.username,
'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 150,
'player2_position': 150,
'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
}
self.speed = 1
self.game_loop_task = None
self.ended = False
self.p1_mov = 0
self.p2_mov = 0
self.bt1 = 0
self.bt2 = 0
async def start_game(self):
print(f"- Game #{self.game_id} STARTED")
self.game_loop_task = asyncio.create_task(self.game_loop())
async def game_loop(self):
while True:
if self.botgame:
await self.update_bot_position()
await self.handle_pad_movement()
self.update_game_state()
await self.send_game_state()
await asyncio.sleep(1/60) # Around 60 FPS
async def update_bot_position(self):
target_y = self.game_state['ball_position']['y']
if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
pass
elif self.game_state['player2_position'] < target_y:
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300)
elif self.game_state['player2_position'] + 80 > target_y:
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
def update_game_state(self):
# Update ball position
self.game_state['ball_position']['x'] += self.game_state['ball_velocity']['x']
self.game_state['ball_position']['y'] += self.game_state['ball_velocity']['y']
# Check for collisions with top and bottom walls
if self.game_state['ball_position']['y'] <= 10 or self.game_state['ball_position']['y'] >= 390:
self.game_state['ball_velocity']['y'] *= -1
# Check for collisions with paddles
if self.game_state['ball_position']['x'] <= 20 and \
self.game_state['player1_position'] - 10 <= self.game_state['ball_position']['y'] <= self.game_state['player1_position'] + 90:
if self.game_state['ball_velocity']['x'] < 0:
self.game_state['ball_velocity']['x'] *= -1
self.bt1 += 1
self.update_ball_velocity()
elif self.game_state['ball_position']['x'] >= 760 and \
self.game_state['player2_position'] - 10 <= self.game_state['ball_position']['y'] <= self.game_state['player2_position'] + 90:
if self.game_state['ball_velocity']['x'] > 0:
self.game_state['ball_velocity']['x'] *= -1
self.bt2 += 1
self.update_ball_velocity()
# Check for scoring
if self.game_state['ball_position']['x'] <= 10:
self.game_state['player2_score'] += 1
self.reset_ball()
elif self.game_state['ball_position']['x'] >= 790:
self.game_state['player1_score'] += 1
self.reset_ball()
def reset_ball(self):
self.game_state['ball_position'] = {'x': 390, 'y': 190}
self.game_state['ball_velocity'] = {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])}
self.speed = 1
def update_ball_velocity(self):
self.speed += 0.05
if self.speed > 2:
self.speed = 2
self.game_state['ball_velocity']['x'] *= self.speed
if self.game_state['ball_velocity']['x'] < -10:
self.game_state['ball_velocity']['x'] = -10
elif self.game_state['ball_velocity']['x'] > 10:
self.game_state['ball_velocity']['x'] = 10
self.game_state['ball_velocity']['y'] *= self.speed
if self.game_state['ball_velocity']['y'] < -10:
self.game_state['ball_velocity']['y'] = -10
elif self.game_state['ball_velocity']['y'] > 10:
self.game_state['ball_velocity']['y'] = 10
async def send_game_state(self):
if self.ended:
return
message = json.dumps({
'type': 'game_state_update',
'game_state': self.game_state
})
await self.player1.send(message)
if not self.botgame:
await self.player2.send(message)
async def handle_key_press(self, player, key):
if self.ended:
return
if player == self.player1:
if key == 'arrowup':
self.p1_mov = -1
#self.game_state['player1_position'] = max(self.game_state['player1_position'] - 25, 0)
elif key == 'arrowdown':
self.p1_mov = 1
#self.game_state['player1_position'] = min(self.game_state['player1_position'] + 25, 300)
elif not self.botgame and player == self.player2:
if key == 'arrowup':
self.p2_mov = -1
#self.game_state['player2_position'] = max(self.game_state['player2_position'] - 25, 0)
elif key == 'arrowdown':
self.p2_mov = 1
#self.game_state['player2_position'] = min(self.game_state['player2_position'] + 25, 300)
async def handle_pad_movement(self):
#print(f"P1 mov: {self.p1_mov}")
#print(f"P2 mov: {self.p2_mov}")
if self.p1_mov == -1:
self.game_state['player1_position'] = max(self.game_state['player1_position'] - (5 * self.speed), 0)
elif self.p1_mov == 1:
self.game_state['player1_position'] = min(self.game_state['player1_position'] + (5 * self.speed), 300)
if self.p2_mov == -1:
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
elif self.p2_mov == 1:
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300)
async def end_game(self, disconnected_player=None):
if not self.ended:
self.ended = True
if self.game_loop_task:
self.game_loop_task.cancel()
print(f"- Game #{self.game_id} ENDED")
# Notify that one player left the game
if disconnected_player:
remaining_player = self.player2 if disconnected_player == self.player1 else self.player1
disconnected_name = disconnected_player.user.username
message = json.dumps({
'type': 'player_disconnected',
'player': disconnected_name
})
if not self.botgame:
await remaining_player.send(message)
# Notify both players that the game has ended
end_message = json.dumps({
'type': 'game_ended',
'game_id': self.game_id
})
await self.player1.send(end_message)
if not self.botgame:
await self.player2.send(end_message)
await endfortheouche(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, 42, False, None)
### pour Theo ###
# nickname player1
# nickname player2
# score p1
# score p2
# winner
# ball touch p1
# ball touch p2
# match time
# match type: 'quick match'
# match type: 'tournament'
# -> tournament id
#endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_p2, dur, is_tournoi, name_tournament)