document.addEventListener('DOMContentLoaded', () => { const checkNicknameButton = document.getElementById('check-nickname'); const registerButton = document.getElementById('register'); const loginButton = document.getElementById('login'); const authForm = document.getElementById('auth-form'); const gameContainer = document.getElementById('game1'); const nicknameInput = document.getElementById('nickname'); const passwordInput = document.getElementById('password'); const confirmPasswordInput = document.getElementById('confirm-password'); const loginPasswordInput = document.getElementById('login-password'); const loginForm = document.getElementById('login-form'); const registerForm = document.getElementById('register-form'); let socket; let token; let gameState; // Auto-focus and key handling for AUTH-FORM nicknameInput.focus(); nicknameInput.addEventListener('keypress', function(event) { if (event.key === 'Enter') { event.preventDefault(); checkNicknameButton.click(); } }); checkNicknameButton.addEventListener('click', handleCheckNickname); registerButton.addEventListener('click', handleRegister); loginButton.addEventListener('click', handleLogin); /// THEOUCHE NOT CERTAIN /// async function createPlayer(name, totalMatch = 0, totalWin = 0, pWin = null, mScoreMatch = null, mScoreAdvMatch = null, bestScore = 0, mNbrBallTouch = null, totalDuration = null, mDuration = null, numParticipatedTournaments = 0, numWonTournaments = 0) { try { const response = await fetch('/api/create_player/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ name, total_match: totalMatch, total_win: totalWin, p_win: pWin, m_score_match: mScoreMatch, m_score_adv_match: mScoreAdvMatch, best_score: bestScore, m_nbr_ball_touch: mNbrBallTouch, total_duration: totalDuration, m_duration: mDuration, num_participated_tournaments: numParticipatedTournaments, num_won_tournaments: numWonTournaments }) }); if (!response.ok) { const errorData = await response.json(); throw new Error(errorData.error || 'Network response was not ok'); } const data = await response.json(); return data; } catch (error) { // Afficher l'erreur avec un message plus spécifique console.error('Error creating player:', error.message); alert(`Failed to create player: ${error.message}`); } } async function createTournoi(name, nbr_player, date, winner_id) { try { const response = await fetch('/api/create_tournoi/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ name, nbr_player, date, winner_id }) }); if (!response.ok) { throw new Error('Network response was not ok'); } const data = await response.json(); return data; } catch (error) { console.error('Error creating tournoi:', error); } } async function createMatch(player1_id, player2_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi_id) { try { const response = await fetch('/api/create_match/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ player1_id, player2_id, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi_id }) }); if (!response.ok) { throw new Error('Network response was not ok'); } const data = await response.json(); return data; } catch (error) { console.error('Error creating match:', error); } } /// THEOUCHE NOT CERTAIN /// async function handleCheckNickname() { const nickname = nicknameInput.value.trim(); if (nickname) { try { const exists = await checkUserExists(nickname); if (exists) { authForm.style.display = 'none'; loginForm.style.display = 'block'; // Auto-focus and key handling for LOGIN-FORM loginPasswordInput.focus(); loginPasswordInput.addEventListener('keypress', function(event) { if (event.key === 'Enter') { event.preventDefault(); loginButton.click(); } }); } else { authForm.style.display = 'none'; registerForm.style.display = 'block'; // Auto-focus and key handling for REGISTER-FORM passwordInput.focus(); passwordInput.addEventListener('keypress', function(event) { if (event.key === 'Enter') { confirmPasswordInput.focus(); confirmPasswordInput.addEventListener('keypress', function(event) { if (event.key === 'Enter') { event.preventDefault(); registerButton.click(); } }); } }); } } catch (error) { console.error('Error checking user existence:', error); } } else { alert('Please enter a nickname.'); } } async function checkUserExists(username) { const response = await fetch('/api/check_user_exists/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username }) }); const data = await response.json(); return data.exists; } async function handleRegister() { const nickname = nicknameInput.value.trim(); const password = passwordInput.value.trim(); const confirmPassword = confirmPasswordInput.value.trim(); if (password === confirmPassword) { try { const result = await registerUser(nickname, password); if (result) { //await createPlayer(nickname); registerForm.style.display = 'none'; gameContainer.style.display = 'flex'; startWebSocketConnection(token); } else { alert('Registration failed. Please try again.'); } } catch (error) { console.error('Error registering user:', error); } } else { alert('Passwords do not match.'); } } async function registerUser(username, password) { const response = await fetch('/api/register_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); const data = await response.json(); if (data.registered) { token = data.token; } return data.registered; } async function handleLogin() { const nickname = nicknameInput.value.trim(); const password = loginPasswordInput.value.trim(); try { const result = await authenticateUser(nickname, password); if (result) { loginForm.style.display = 'none'; gameContainer.style.display = 'flex'; startWebSocketConnection(token); } else { alert('Authentication failed. Please try again.'); } } catch (error) { console.error('Error authenticating user:', error); } } async function authenticateUser(username, password) { const response = await fetch('/api/authenticate_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); const data = await response.json(); if (data.authenticated) { token = data.token; } return data.authenticated; } function startWebSocketConnection(token) { socket = new WebSocket(`ws://${window.location.host}/ws/game/`); socket.onopen = function (event) { console.log('WebSocket connection established'); socket.send(JSON.stringify({ type: 'authenticate', token: token })); }; socket.onmessage = function (event) { const data = JSON.parse(event.data); if (data.type === 'authenticated') { console.log('Authentication successful'); } else if (data.type === 'waiting_room') { console.log('Entered the WAITING ROOM'); } else if (data.type === 'game_start') { console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')'); startGame(data.game_id, data.player1, data.player2); } else if (data.type === 'game_state_update') { updateGameState(data.game_state); } else if (data.type === 'player_disconnected') { console.log("Player disconnected:", data.player); } else if (data.type === 'game_ended') { console.log("Game ended:", data.game_id); } else if (data.type === 'error') { console.error(data.message); } else { console.log('Message from server:', data.type, data.message); } }; socket.onclose = function (event) { console.log('WebSocket connection closed'); }; socket.onerror = function (error) { console.error('WebSocket error:', error); }; } function startGame(gameCode, player1_name, player2_name) { document.getElementById('gameCode').textContent = `Game Code: ${gameCode}`; document.getElementById('player1-name').textContent = `${player1_name}`; document.getElementById('player2-name').textContent = `${player2_name}`; document.addEventListener('keydown', handleKeyDown); } function handleKeyDown(event) { if (event.key === 'ArrowUp' || event.key === 'ArrowDown') { sendKeyPress(event.key.toLowerCase()); } } function sendKeyPress(key) { if (socket.readyState === WebSocket.OPEN) { socket.send(JSON.stringify({ type: 'key_press', key })); } } function updateGameState(newState) { gameState = newState; renderGame(); } function renderGame() { const player1Pad = document.getElementById('player1-pad'); player1Pad.style.top = `${gameState.player1_position}px`; const player2Pad = document.getElementById('player2-pad'); player2Pad.style.top = `${gameState.player2_position}px`; const ball = document.getElementById('ball'); ball.style.left = `${gameState.ball_position.x}px`; ball.style.top = `${gameState.ball_position.y}px`; const player1Score = document.getElementById('player1-score'); player1Score.textContent = gameState.player1_score; const player2Score = document.getElementById('player2-score'); player2Score.textContent = gameState.player2_score; } });