document.addEventListener('DOMContentLoaded', () => { console.log("DOM fully loaded and parsed"); const formBlock = document.getElementById('block-form'); const authForm = document.getElementById('auth-form'); const nicknameInput = document.getElementById('nickname'); const checkNicknameButton = document.getElementById('check-nickname'); const registerForm = document.getElementById('register-form'); const passwordInput = document.getElementById('password'); const confirmPasswordInput = document.getElementById('confirm-password'); const registerButton = document.getElementById('register'); const loginForm = document.getElementById('login-form'); const loginPasswordInput = document.getElementById('login-password'); const loginButton = document.getElementById('login'); const authForm2 = document.getElementById('auth-form2'); const nicknameInput2 = document.getElementById('nickname2'); const checkNicknameButton2 = document.getElementById('check-nickname2'); const registerForm2 = document.getElementById('register-form2'); const passwordInput2 = document.getElementById('password2'); const confirmPasswordInput2 = document.getElementById('confirm-password2'); const registerButton2 = document.getElementById('register2'); const loginForm2 = document.getElementById('login-form2'); const loginPasswordInput2 = document.getElementById('login-password2'); const loginButton2 = document.getElementById('login2'); const gameContainer = document.getElementById('game1'); const tournamentContainer = document.getElementById('tournament-bracket'); const pongElements = document.getElementById('pong-elements'); const logo = document.querySelector('.logo'); const localGameButton = document.getElementById('local-game'); const quickMatchButton = document.getElementById('quick-match'); const tournamentButton = document.getElementById('tournament'); let socket; let gameState; let activeRoom = null; // Stocker la room active let roomSockets = {}; // Stocker les connexions WebSocket par room let chatManager = null; let username = null; let token = null; console.log("DOM elements initialized"); // Auto-focus and key handling for AUTH-FORM nicknameInput.focus(); nicknameInput.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); handleCheckNickname(); // Appeler directement la fonction au lieu de simuler un clic } }); checkNicknameButton.addEventListener('click', handleCheckNickname); registerButton.addEventListener('click', handleRegister); loginButton.addEventListener('click', handleLogin); checkNicknameButton2.addEventListener('click', handleCheckNickname2); registerButton2.addEventListener('click', handleRegister2); loginButton2.addEventListener('click', handleLogin2); localGameButton.addEventListener('click', startLocalGame); quickMatchButton.addEventListener('click', startQuickMatch); tournamentButton.addEventListener('click', startTournament); console.log("Event listeners added"); // Function to get the CSRF token from cookies function getCSRFToken() { let csrfToken = null; const cookies = document.cookie.split(';'); cookies.forEach(cookie => { const [name, value] = cookie.trim().split('='); if (name === 'csrftoken') { csrfToken = value; } }); return csrfToken; } async function handleCheckNickname() { const nickname = nicknameInput.value.trim(); if (nickname) { try { const exists = await checkUserExists(nickname); if (exists) { authForm.style.display = 'none'; loginForm.style.display = 'block'; loginPasswordInput.focus(); loginPasswordInput.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); loginButton.click(); } }); } else { authForm.style.display = 'none'; registerForm.style.display = 'block'; passwordInput.focus(); passwordInput.addEventListener('keypress', function (event) { if (event.key === 'Enter') { confirmPasswordInput.focus(); confirmPasswordInput.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); registerButton.click(); } }); } }); } } catch (error) { console.error('Error checking user existence:', error); } } else { alert('Please enter a nickname.'); } } async function checkUserExists(username) { console.log("checkUserExists called with username:", username); try { const response = await fetch('/check_user_exists/', { method: 'POST', headers: { 'X-CSRFToken': getCSRFToken(), 'Content-Type': 'application/json' }, body: JSON.stringify({ username }) }); if (!response.ok) { console.error(`HTTP error! Status: ${response.status}`); return false; } const data = await response.json(); console.log("User existence check response:", data); return data.exists; } catch (error) { console.error('Error during user existence check:', error); return false; } } async function handleRegister() { console.log("handleRegister called"); const nickname = nicknameInput.value.trim(); const password = passwordInput.value.trim(); const confirmPassword = confirmPasswordInput.value.trim(); if (!nickname || nickname.length < 3) { console.error("Invalid username. It must be at least 3 characters long."); alert("Invalid username. It must be at least 3 characters long."); return; } if (password === confirmPassword) { try { console.log("Attempting to register user:", nickname); const result = await registerUser(nickname, password); if (result) { token = result; // Assurez-vous que le token est bien stocké ici console.log("Token stored:", token); console.log("User registered successfully"); registerForm.style.display = 'none'; document.getElementById("post-form-buttons").style.display = 'block'; username = nickname; roomName = 'main_room'; // Nom de la room principale chatManager = new ChatManager(username, token); // Initialiser ChatManager chatManager.joinRoom(roomName); // Utilisez ChatManager pour rejoindre la room } else { console.error('Registration failed.'); alert('Registration failed. Please try again.'); } } catch (error) { console.error('Error registering user:', error); } } else { alert('Passwords do not match.'); console.error('Passwords do not match.'); } } async function registerUser(username, password) { console.log("registerUser called with username:", username); try { const response = await fetch('/register_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); if (!response.ok) { console.error(`HTTP error! Status: ${response.status}`); return null; // Retournez null en cas d'erreur HTTP } let data; try { data = await response.json(); } catch (error) { console.error('Invalid JSON response:', error); return null; } console.log("Registration response data:", data); if (data.registered) { console.log('User registered successfully:', data); return data.token; } else { console.error('Registration failed:', data.error); return null; // Retournez null si l'enregistrement échoue } } catch (error) { console.error('Error during registration request:', error); return null; } } async function handleLogin() { console.log("handleLogin called"); const nickname = nicknameInput.value.trim(); const password = loginPasswordInput.value.trim(); try { console.log("Attempting to authenticate user:", nickname); const result = await authenticateUser(nickname, password); if (result) { console.log("User authenticated successfully"); loginForm.style.display = 'none'; document.getElementById("post-form-buttons").style.display = 'block'; } else { console.error('Authentication failed.'); alert('Authentication failed. Please try again.'); } } catch (error) { console.error('Error authenticating user:', error); } } async function authenticateUser(username, password) { console.log("authenticateUser called with username:", username); try { const response = await fetch('/authenticate_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); if (!response.ok) { console.error(`HTTP error! Status: ${response.status}`); return false; } const data = await response.json(); console.log("Authentication response data:", data); if (data.authenticated) { token = data.token; } return data.authenticated; } catch (error) { console.error('Error during authentication request:', error); return false; } } async function handleCheckNickname2() { const nickname2 = nicknameInput2.value.trim(); if (nickname2) { try { const exists = await checkUserExists2(nickname2); if (exists) { authForm2.style.display = 'none'; loginForm2.style.display = 'block'; loginPasswordInput2.focus(); loginPasswordInput2.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); loginButton2.click(); } }); } else { authForm2.style.display = 'none'; registerForm2.style.display = 'block'; passwordInput2.focus(); passwordInput2.addEventListener('keypress', function (event) { if (event.key === 'Enter') { confirmPasswordInput2.focus(); confirmPasswordInput2.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); registerButton2.click(); } }); } }); } } catch (error) { console.error('Error checking user existence:', error); } } else { alert('Please enter a nickname.'); } } async function checkUserExists2(username) { console.log("checkUserExists2 called with username:", username); try { const response = await fetch('/check_user_exists/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username }) }); if (!response.ok) { console.error(`HTTP error! Status: ${response.status}`); return false; } const data = await response.json(); console.log("User existence check response (checkUserExists2):", data); return data.exists; } catch (error) { console.error('Error during user existence check (checkUserExists2):', error); return false; } } async function handleRegister2() { console.log("handleRegister2 called"); const nickname2 = nicknameInput2.value.trim(); const password2 = passwordInput2.value.trim(); const confirmPassword2 = confirmPasswordInput2.value.trim(); if (!nickname2 || nickname2.length < 3) { console.error("Invalid username (handleRegister2). It must be at least 3 characters long."); alert("Invalid username. It must be at least 3 characters long."); return; } if (password2 === confirmPassword2) { try { console.log("Attempting to register user (handleRegister2):", nickname2); const result = await registerUser2(nickname2, password2); if (result) { console.log("User registered successfully (handleRegister2)"); registerForm2.style.display = 'none'; startLocalGame2(); } else { console.error('Registration failed (handleRegister2).'); alert('Registration failed. Please try again.'); } } catch (error) { console.error('Error registering user (handleRegister2):', error); } } else { alert('Passwords do not match.'); console.error('Passwords do not match (handleRegister2).'); } } async function registerUser2(username, password) { console.log("registerUser2 called with username:", username); try { const response = await fetch('/register_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); if (!response.ok) { console.error(`HTTP error (registerUser2)! Status: ${response.status}`); return null; } let data; try { data = await response.json(); } catch (error) { console.error('Invalid JSON response (registerUser2):', error); return null; } console.log("Registration response data (registerUser2):", data); if (data.registered) { console.log('User registered successfully (registerUser2):', data); return data.token; } else { console.error('Registration failed (registerUser2):', data.error); return null; } } catch (error) { console.error('Error during registration request (registerUser2):', error); return null; } } async function handleLogin2() { console.log("handleLogin2 called"); const nickname2 = nicknameInput2.value.trim(); const password2 = loginPasswordInput2.value.trim(); try { console.log("Attempting to authenticate user (handleLogin2):", nickname2); const result = await authenticateUser2(nickname2, password2); if (result) { console.log("User authenticated successfully (handleLogin2)"); loginForm2.style.display = 'none'; startLocalGame2(); } else { console.error('Authentication failed (handleLogin2).'); alert('Authentication failed. Please try again.'); } } catch (error) { console.error('Error authenticating user (handleLogin2):', error); } } async function authenticateUser2(username, password) { console.log("authenticateUser2 called with username:", username); try { const response = await fetch('/authenticate_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); if (!response.ok) { console.error(`HTTP error (authenticateUser2)! Status: ${response.status}`); return false; } const data = await response.json(); console.log("Authentication response data (authenticateUser2):", data); if (data.authenticated) { token2 = data.token; } return data.authenticated; } catch (error) { console.error('Error during authentication request (authenticateUser2):', error); return false; } } function startLocalGame() { console.log("Starting a Local Game..."); document.getElementById("post-form-buttons").style.display = 'none'; console.log("Hid post-form-buttons."); authForm2.style.display = 'block'; console.log("Displayed authForm2."); nicknameInput2.focus(); console.log("Focused on nicknameInput2."); nicknameInput2.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); console.log("Enter key pressed on nicknameInput2."); checkNicknameButton2.click(); } }); } function startLocalGame2() { console.log("Starting the local game (2 players)..."); // Display the game container gameContainer.style.display = 'flex'; console.log("Game container set to 'flex'"); // Hide the logo, pong elements, and form block logo.style.display = 'none'; console.log("Logo hidden"); pongElements.style.display = 'none'; console.log("Pong elements hidden"); formBlock.style.display = 'none'; console.log("Form block hidden"); // Log the token before starting the WebSocket connection console.log("Token before WebSocket authentication:", token); // Check if token is defined if (!token) { console.error("Token is not defined or is null."); return; } // Start the WebSocket connection startWebSocketConnection(token, 2); console.log("WebSocket connection initiated for a local game."); } function startQuickMatch() { // Masquer les éléments inutiles et afficher le conteneur de jeu gameContainer.style.display = 'flex'; logo.style.display = 'none'; pongElements.style.display = 'none'; formBlock.style.display = 'none'; // Log pour vérifier le token avant l'authentification WebSocket console.log("Token before WebSocket authentication:", token); if (!token) { console.error("Token is not defined or is null. WebSocket connection aborted."); return; } // Vérification si une connexion WebSocket est déjà active avant d'initialiser if (roomSockets["quick_match"] && roomSockets["quick_match"].readyState === WebSocket.OPEN) { console.warn("WebSocket for quick_match already open."); return; } roomName = "quick_match"; // Nom de la room principale chatManager = new ChatManager(username, token); // Initialiser ChatManager chatManager.joinRoom(roomName); // Utilisez ChatManager pour rejoindre la room console.log("Starting WebSocket connection for quick match..."); startWebSocketConnection(token, 1); // Le "1" pourrait être un identifiant pour le mode Quick Match } function startTournament() { // Masquer les éléments inutiles et afficher le conteneur du tournoi tournamentContainer.style.display = 'flex'; logo.style.display = 'none'; pongElements.style.display = 'none'; formBlock.style.display = 'none'; // Log pour vérifier le token avant l'authentification WebSocket console.log("Token before WebSocket authentication:", token); if (!token) { console.error("Token is not defined or is null. WebSocket connection aborted."); return; } // Vérification si une connexion WebSocket est déjà active avant d'initialiser if (roomSockets["tournament"] && roomSockets["tournament"].readyState === WebSocket.OPEN) { console.warn("WebSocket for tournament already open."); return; } chatManager = new ChatManager(username, token); // Initialiser ChatManager chatManager.joinRoom('tournament'); // Utilisez ChatManager pour rejoindre la room console.log("Starting WebSocket connection for tournament..."); startWebSocketConnection(token, 42); // Le "42" pourrait être un identifiant pour le mode tournoi } function startWebSocketConnection(token, players) { if (socket && socket.readyState === WebSocket.OPEN) { console.warn('WebSocket connection already open.'); return; } socket = new WebSocket(`ws://${window.location.host}/ws/game/`); socket.onopen = function (event) { console.log('WebSocket connection established'); if (players === 1) { console.log("Sending token for a quick match game"); socket.send(JSON.stringify({ type: 'authenticate', token: token })); } else if (players === 2) { console.log("Sending tokens for a local game"); socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 })); } else { console.log("Sending token for a tournament game"); socket.send(JSON.stringify({ type: 'authenticate3', token: token })); } }; // Gestion des messages reçus socket.onmessage = function (event) { const data = JSON.parse(event.data); if (data.type === 'authenticated') { console.log('Authentication successful'); } else if (data.type === 'waiting_room') { console.log('Entered the WAITING ROOM'); } else if (data.type === 'game_start') { console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')'); document.addEventListener('keydown', handleKeyDown); } else if (data.type === 'game_state_update') { updateGameState(data.game_state); } else if (data.type === 'player_disconnected') { console.log("Player disconnected:", data.player); } else if (data.type === 'game_ended') { console.log("Game ended:", data.game_id); } else if (data.type === 'error') { console.error(data.message); } else if (data.type === 'update_waiting_room') { document.getElementById('tournament-bracket').innerHTML = data.html; } else { console.log('Message from server:', data.type, data.message); } }; // Gestion des fermetures de connexion socket.onclose = function (event) { console.log('WebSocket connection closed'); }; socket.onerror = function (error) { console.error('WebSocket error:', error); }; } // Gestion des événements de touche function handleKeyDown(event) { console.log("Key pressed:", event.key); if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') { sendKeyPress(event.key.toLowerCase()); } } function sendKeyPress(key) { console.log("Sending key press:", key); if (socket.readyState === WebSocket.OPEN) { socket.send(JSON.stringify({ type: 'key_press', key })); } else { console.warn("WebSocket is not open. Key press not sent."); } } // Fonction pour mettre à jour l'état du jeu function updateGameState(newState) { console.log("Updating game state..."); gameState = newState; renderGame(); } // Fonction pour rendre l'état du jeu à l'écran function renderGame() { console.log("Rendering game state..."); document.getElementById('player1-name').textContent = `${gameState.player1_name}`; document.getElementById('player2-name').textContent = `${gameState.player2_name}`; document.getElementById('player1-pad').style.top = `${gameState.player1_position}px`; document.getElementById('player2-pad').style.top = `${gameState.player2_position}px`; document.getElementById('ball').style.left = `${gameState.ball_position.x}px`; document.getElementById('ball').style.top = `${gameState.ball_position.y}px`; document.getElementById('player1-score').textContent = gameState.player1_score; document.getElementById('player2-score').textContent = gameState.player2_score; document.getElementById('game-text').textContent = gameState.game_text; } ////////////////////////////CHAT//////////////////////////////////// class ChatManager { constructor(username, token) { this.username = username; this.token = token; this.roomSockets = {}; // Stockage des WebSockets par room this.blockedUsers = []; // Liste des utilisateurs bloqués this.activeRoom = null; // La room actuellement active console.log(`ChatManager initialized for user: ${username}`); } startChatWebSocket(roomName) { if (!this.username || this.username.trim() === '') { console.error("Username is not defined or empty. WebSocket connection aborted."); alert("Username is required to join the chat. Please log in."); return; } if (this.roomSockets[roomName] && this.roomSockets[roomName].readyState === WebSocket.OPEN) { console.warn(`WebSocket for room ${roomName} already open.`); return; } console.log("Initializing chat WebSocket..."); console.log(`Initializing chat WebSocket for room: ${roomName} with username: ${this.username}`); try { const chatSocket = new WebSocket(`ws://${window.location.host}/ws/chat/${roomName}/`); this.roomSockets[roomName] = chatSocket; // Stockage du WebSocket console.log(`startChatWebSocket: ${roomName} with username: ${this.username} and token: ${this.token}`); const chatInputInstance = new ChatInput(roomName, this.username, chatSocket, this); // On passe l'instance du manager // Gestion de l'ouverture du WebSocket chatSocket.onopen = () => { console.log(`WebSocket ouvert pour l'utilisateur ${this.username} dans la room ${roomName}`); chatSocket.send(JSON.stringify({ 'type': 'authenticate', 'username': this.username, 'token': this.token, 'room': roomName, })); console.log(`Authentication message sent for room: ${roomName} with username: ${this.username}`); }; // Gestion des messages WebSocket chatSocket.onmessage = (event) => { const data = JSON.parse(event.data); console.log(`Message received from server in room ${roomName}:`, data); const receivedUsername = data.username || this.username; // Assurez-vous que le chat log est bien trouvé pour la room active let chatLog = document.getElementById(`chat-log-${roomName}`); if (!chatLog) { console.error(`Chat log element for room ${roomName} not found.`); return; } switch (data.type) { case 'authenticated': console.log(`User authenticated successfully in room: ${roomName}`); break; case 'chat_message': const message = data.message; const receivedUsername = data.username; const roomName = data.room; // Si l'utilisateur n'est pas bloqué, afficher le message if (!this.blockedUsers.includes(receivedUsername)) { const messageElement = document.createElement('div'); messageElement.textContent = `${receivedUsername}: ${message}`; chatLog.appendChild(messageElement); console.log(`Message displayed in chat log for room: ${roomName}`); } else { console.log(`Message from blocked user ${receivedUsername} was filtered out.`); } break; case 'block_user': if (data.message) { const messageElement = document.createElement('div'); messageElement.textContent = data.message; chatLog.appendChild(messageElement); // Ajoute le message au chat-log } else { console.error(`Failed to block user: ${data.message}`); alert(`Error: Failed to block user. ${data.message}`); } break; case 'invite_confirmation': console.log(`Confirmation de l'invitation reçue: ${data.message}`); if (data.message) { const messageElement = document.createElement('div'); messageElement.textContent = data.message; chatLog.appendChild(messageElement); console.log(`Invitation confirmation message displayed in chat log: ${data.message}`); } else { console.error(`Échec de l'envoi de l'invitation: ${data.message}`); alert(`Error: Failed to invite user. ${data.message}`); } break; case 'invite': // Vérifie si l'invitation est destinée à cet utilisateur (invité) if (data.target_user === this.username) { console.log(`Invitation reçue de ${data.inviter}`); const messageElement = document.createElement('div'); messageElement.textContent = data.message; chatLog.appendChild(messageElement); // Affiche le message dans le chat-log // Demande à l'utilisateur s'il accepte ou refuse l'invitation const inviteResponse = confirm(`${data.inviter} vous a invité dans la room ${data.room}. Accepter? yes/no.`); const response = inviteResponse ? 'yes' : 'no'; console.log(`Réponse à l'invitation: ${response}`); // Envoie la réponse (oui ou non) au serveur chatSocket.send(JSON.stringify({ 'type': 'invite_response', 'username': this.username, // Utilisateur invité 'response': response, 'inviter': data.inviter, // Le nom de l'invitant 'room': data.room })); if (response === 'yes') { // Si l'invitation est acceptée, lancer QuickMatch pour l'invité console.log(`L'invité ${this.username} va démarrer le QuickMatch...`); // Si l'invitation est acceptée, lancer QuickMatch pour l'invité après un délai console.log("Invitation acceptée, démarrage du QuickMatch pour l'invité après un délai..."); setTimeout(() => { startQuickMatch(); // Lancer le jeu après 2 secondes }, 2000); // 2000 millisecondes = 2 secondes } } break; case 'invite_response': // Vérifie si l'invitation concerne cet utilisateur (l'invitant) if (data.inviter === this.username) { const messageElement = document.createElement('div'); messageElement.textContent = data.message; chatLog.appendChild(messageElement); // Affiche la réponse dans le chat-log console.log(`Réponse à l'invitation: ${data.message}`); if (data.response && data.response.toLowerCase() === 'yes') { console.log("Invitation acceptée, démarrage du QuickMatch pour l'invitant..."); startQuickMatch(); } } break; case 'success': console.log(`Success message received: ${data.message}`); alert('Success: ' + data.message); break; case 'error': console.error('Error message received:', data.message); alert('Error: ' + data.message); break; default: console.warn('Unhandled message type:', data); } }; // Gestion de la fermeture du WebSocket chatSocket.onclose = (event) => { if (event.wasClean) { console.log(`Chat WebSocket closed cleanly for room ${roomName}, code=${event.code}, reason=${event.reason}`); } else { console.error(`Chat WebSocket closed unexpectedly for room ${roomName}`); } }; // Gestion des erreurs WebSocket chatSocket.onerror = (error) => { console.error(`Chat WebSocket error in room ${roomName}:`, error); }; } catch (error) { console.error(`Error initializing chat WebSocket for room ${roomName}:`, error); } } blockUser(targetUser) { this.blockedUsers.push(targetUser); console.log(`User ${targetUser} added to blocked list.`); } createRoomTab(roomName) { console.log(`createRoomTab: ${roomName} with username: ${username} and token: ${token}`); const tabContainer = document.getElementById('room-tabs-container'); if (!tabContainer) { console.error('Room tabs container not found.'); return; } const existingTab = Array.from(tabContainer.children).find(tab => tab.dataset.room === roomName); if (existingTab) { console.log(`Tab for room ${roomName} already exists.`); // Vous pouvez ajouter une classe pour indiquer que l'onglet est inactif existingTab.classList.remove('active'); } else { console.warn(`Tab for room ${roomName} not found in the HTML.`); } } showRoomTab(roomName) { const tabContainer = document.getElementById('room-tabs-container'); const tab = Array.from(tabContainer.children).find(tab => tab.dataset.room === roomName); if (tab) { tab.classList.add('active'); console.log(`Showing tab for room: ${roomName}`); } else { console.warn(`Tab for room ${roomName} not found.`); } } switchRoom(roomName) { if (!roomName) { console.error('Room name is undefined.'); return; } console.log(`Attempting to switch to room: ${roomName}`); if (activeRoom === roomName) { console.log(`Already in room: ${roomName}`); return; } console.log(`Switching from room ${activeRoom} to room ${roomName}`); const previousRoom = activeRoom; activeRoom = roomName; if (previousRoom && document.getElementById(`chat-log-${previousRoom}`)) { console.log(`Hiding chat log for previous room: ${previousRoom}`); document.getElementById(`chat-log-${previousRoom}`).style.display = 'none'; } const chatLog = document.getElementById(`chat-log-${roomName}`); if (chatLog) { chatLog.style.display = 'block'; } else { console.warn(`No chat log found for room: ${roomName}`); } // Mettre à jour l'affichage des inputs document.querySelectorAll('.chat-input').forEach(input => { input.style.display = 'none'; }); document.getElementById(`chat-input-${roomName}`).style.display = 'block'; // Mettre à jour l'onglet actif const tabs = document.querySelectorAll('.room-tab'); tabs.forEach(t => t.classList.remove('active')); const activeTab = Array.from(tabs).find(tab => tab.dataset.room === roomName); if (activeTab) { activeTab.classList.add('active'); } } joinRoom(roomName) { console.log(`Joining room: ${roomName} with username: ${chatManager.username} and token: ${chatManager.token}`); if (activeRoom === roomName) { console.log(`Already in room: ${roomName}`); return; } // Si la room n'a pas de WebSocket actif, on le crée if (!chatManager.roomSockets[roomName]) { console.log(`Joining new room: ${roomName}`); this.createRoomTab(roomName); this.showRoomTab(roomName); this.startChatWebSocket(roomName); // Utilisation du ChatManager pour démarrer le WebSocket } this.switchRoom(roomName); } } class ChatInput { constructor(roomName, username, chatSocket, chatManager) { this.roomName = roomName; this.username = username; this.chatSocket = chatSocket; this.chatManager = chatManager; this.messageInput = document.querySelector(`#chat-input-${roomName} input`); this.chatButton = document.querySelector(`#chat-input-${roomName} button`); console.log(`ChatInput initialized for room: ${roomName}, username: ${username}`); this.initEventListeners(); } initEventListeners() { this.messageInput.addEventListener('keypress', (event) => { if (event.key === 'Enter') { console.log("Enter key pressed, attempting to send message..."); this.sendMessage(); } }); this.chatButton.addEventListener('click', () => { console.log("Send button clicked, attempting to send message..."); this.sendMessage(); }); } sendMessage() { const message = this.messageInput.value.trim(); console.log(`Attempting to send message: ${message}`); if (message) { if (message.startsWith('/b ')) { const targetUser = message.slice(3).trim(); console.log(`Detected block command for user: ${targetUser}`); this.sendBlockCommand(targetUser); } else if (message.startsWith('/i ')) { const targetUser = message.slice(3).trim(); console.log(`Detected invite command for user: ${targetUser}`); this.sendInviteCommand(targetUser); } else { console.log(`Sending chat message to WebSocket...`); this.chatSocket.send(JSON.stringify({ 'type': 'chat_message', 'username': this.username, 'message': message, 'room': this.roomName })); } this.messageInput.value = ''; console.log("Message input cleared."); } else { console.warn('Cannot send an empty message.'); } } sendBlockCommand(targetUser) { this.chatManager.blockUser(targetUser); // Met à jour la liste des utilisateurs bloqués via ChatManager console.log(`Sending block command to WebSocket for user: ${targetUser}`); this.chatSocket.send(JSON.stringify({ 'type': 'block_user', 'username': this.username, 'target_user': targetUser, 'room': this.roomName })); } sendInviteCommand(targetUser) { if (!targetUser) { console.error("Target user is not defined. Cannot send invite."); return; } if (!this.username) { console.error("Username is not defined. Cannot send invite."); return; } if (!this.roomName) { console.error("Room name is not defined. Cannot send invite."); return; } console.log(`Sending invite command to WebSocket for user: ${targetUser}`); this.chatSocket.send(JSON.stringify({ 'type': 'invite', 'username': this.username, // Utilisateur qui envoie l'invitation 'target_user': targetUser, // Utilisateur qui reçoit l'invitation 'room': this.roomName // Room où l'invitation est faite })); } } });