import logging from .models import Player, Tournoi, Match from django.core.exceptions import ValidationError from django.shortcuts import get_object_or_404 from django.db.models import Max, Sum, F from datetime import timedelta from channels.db import database_sync_to_async logger = logging.getLogger(__name__) def handle_game_data(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament): logger.info(f"Handling game data for players: {p1} vs {p2}") try: player_1 = get_or_create_player(p1) player_2 = get_or_create_player(p2) logger.debug(f"Players created or retrieved: {player_1}, {player_2}") create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament) logger.info("Match created successfully") update_player_statistics(p1) update_player_statistics(p2) logger.info("Player statistics updated") except Exception as e: logger.error(f"Error in handle_game_data: {e}") def get_player_by_name(name): logger.debug(f"Checking if player exists with name: {name}") exists = Player.objects.filter(name=name).exists() logger.debug(f"Player exists: {exists}") return exists def get_player(name): logger.debug(f"Retrieving player with name: {name}") return Player.objects.get(name=name) def get_or_create_player(name): logger.info(f"Getting or creating player with name: {name}") player_exists = get_player_by_name(name) if not player_exists: player = create_player(name) logger.info(f"Player created: {player}") return player else: player = get_player(name) logger.info(f"Player retrieved: {player}") return player def create_player( name, total_match=0, total_win=0, p_win=None, m_score_match=None, m_score_adv_match=None, best_score=0, m_nbr_ball_touch=None, total_duration=None, m_duration=None, num_participated_tournaments=0, num_won_tournaments=0 ): logger.info(f"Creating player: {name}") player = Player( name=name, total_match=total_match, total_win=total_win, p_win=p_win, m_score_match=m_score_match, m_score_adv_match=m_score_adv_match, best_score=best_score, m_nbr_ball_touch=m_nbr_ball_touch, total_duration=total_duration, m_duration=m_duration, num_participated_tournaments=num_participated_tournaments, num_won_tournaments=num_won_tournaments ) player.save() logger.info(f"Player {name} saved successfully") return player def create_tournoi(name, nbr_player, date, winner): logger.info(f"Creating tournament: {name}") tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner) tournoi.save() logger.info(f"Tournament {name} saved successfully") return tournoi def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi): logger.info(f"Creating match between {player1.name} and {player2.name}") match = Match( player1=player1, player2=player2, score_player1=score_player1, score_player2=score_player2, nbr_ball_touch_p1=nbr_ball_touch_p1, nbr_ball_touch_p2=nbr_ball_touch_p2, duration=duration, is_tournoi=is_tournoi, tournoi=tournoi ) if score_player1 > score_player2: match.winner = match.player1 elif score_player2 > score_player1: match.winner = match.player2 else: match.winner = None match.save() logger.info(f"Match saved successfully with winner: {match.winner.name if match.winner else 'None'}") return match def update_player_statistics(player_name): logger.info(f"Updating statistics for player: {player_name}") player = get_object_or_404(Player, name=player_name) matches_as_player1 = Match.objects.filter(player1=player) matches_as_player2 = Match.objects.filter(player2=player) total_match = matches_as_player1.count() + matches_as_player2.count() if total_match == 0: logger.warning(f"No matches found for player: {player_name}") player.total_match = total_match player.total_win = 0 player.p_win = 0 player.m_score_match = 0 player.m_score_adv_match = 0 player.best_score = 0 player.m_nbr_ball_touch = 0 player.total_duration = 0 player.m_duration = 0 player.num_participated_tournaments = 0 player.num_won_tournaments = 0 player.save() logger.info(f"Player statistics reset for {player_name}") return won_matches = Match.objects.filter(winner=player) #part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player) #part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player) #won_tourn = Tournoi.objects.filter(winner=player) total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0 total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0 total_score_adv = matches_as_player1.aggregate(Sum('score_player2'))['score_player2__sum'] or 0 total_score_adv += matches_as_player2.aggregate(Sum('score_player1'))['score_player1__sum'] or 0 total_win = won_matches.count() p_win = (total_win / total_match) * 100 m_score_match = total_score / total_match m_score_adv_match = total_score_adv / total_match nbr_ball_touch = matches_as_player1.aggregate(Sum('nbr_ball_touch_p1'))['nbr_ball_touch_p1__sum'] or 0 nbr_ball_touch += matches_as_player2.aggregate(Sum('nbr_ball_touch_p2'))['nbr_ball_touch_p2__sum'] or 0 m_nbr_ball_touch = nbr_ball_touch / total_match total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum'] or 0 total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum'] or 0 m_duration = total_duration / total_match #total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count() #total_win_tourn = won_tourn.count() #p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0 best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max'] or 0 best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0 best_score = max(best_score_as_player1, best_score_as_player2) player.total_match = total_match player.total_win = total_win player.p_win = p_win player.m_score_match = m_score_match player.m_score_adv_match = m_score_adv_match player.best_score = best_score player.m_nbr_ball_touch = m_nbr_ball_touch player.total_duration = total_duration player.m_duration = m_duration # player.num_participated_tournaments = total_tourn_p #player.num_won_tournaments = total_win_tourn player.save() logger.info(f"Statistics updated for player: {player_name}") def get_player_p_win(player_name): logger.debug(f"Getting win percentage for player: {player_name}") player = get_object_or_404(Player, name=player_name) return player.p_win