:8080/:1 The Cross-Origin-Opener-Policy header has been ignored, because the URL's origin was untrustworthy. It was defined either in the final response or a redirect. Please deliver the response using the HTTPS protocol. You can also use the 'localhost' origin instead. See https://www.w3.org/TR/powerful-features/#potentially-trustworthy-origin and https://html.spec.whatwg.org/#the-cross-origin-opener-policy-header. game.js:3 DOM fully loaded and parsed game.js:43 DOM elements initialized game.js:118 checkUserExists called with username: x game.js:134 User existence check response: {exists: false} game.js:143 handleRegister called game.js:148 Nickname: x game.js:149 Password: x game.js:150 Confirm Password: x game.js:154 Attempting to register user: x game.js:156 Register result: {registered: true, token: '7dfe4c69-eaf0-49ca-b914-3f69bc9dda57'} game.js:160 Token stored: 7dfe4c69-eaf0-49ca-b914-3f69bc9dda57 game.js:161 User registered successfully game.js:166 ChatManager initialized: null game.js:168 Initializing ChatManager with username: x and token: 7dfe4c69-eaf0-49ca-b914-3f69bc9dda57 game.js:753 ChatManager initialized for user: x game.js:170 ChatManager initialized: ChatManager {username: 'x', token: '7dfe4c69-eaf0-49ca-b914-3f69bc9dda57', roomSockets: {…}, blockedUsers: Array(0), activeRoom: null, …} game.js:173 chatManager is defined: ChatManager {username: 'x', token: '7dfe4c69-eaf0-49ca-b914-3f69bc9dda57', roomSockets: {…}, blockedUsers: Array(0), activeRoom: null, …} game.js:178 Joining room: main_room game.js:1018 Joining room: main_room with username: x and token: 7dfe4c69-eaf0-49ca-b914-3f69bc9dda57 game.js:1026 Joining new room: main_room game.js:945 createRoomTab: main_room with username: x and token: 7dfe4c69-eaf0-49ca-b914-3f69bc9dda57 game.js:955 Tab for room main_room already exists. game.js:968 Showing tab for room: main_room game.js:782 Initializing chat WebSocket... game.js:783 Initializing chat WebSocket for room: main_room with username: x game.js:788 startChatWebSocket: main_room with username: x and token: 7dfe4c69-eaf0-49ca-b914-3f69bc9dda57 game.js:1061 ChatInput initialized for room: main_room, username: x game.js:980 Attempting to switch to room: main_room game.js:986 Switching from room null to room main_room game.js:794 WebSocket ouvert pour l'utilisateur x dans la room main_room game.js:802 Authentication message sent for room: main_room with username: x game.js:808 Message received from server in room main_room: {type: 'chat_message', username: 'x', message: 'Authentication successful', room: 'main_room'} game.js:833 Message displayed in chat log for room: main_room game.js:808 Message received from server in room main_room: {type: 'chat_message', username: 'w', message: 'Authentication successful', room: 'main_room'} game.js:833 Message displayed in chat log for room: main_room game.js:1068 Enter key pressed, attempting to send message... game.js:1081 Attempting to send message: /s w game.js:1094 Detected stats command for user: w game.js:660 Detected stats command for user: w game.js:663 Uncaught ReferenceError: fetchPlayers is not defined at sendStatsCommand (game.js:663:6) at ChatInput.sendMessage (game.js:1095:6) at HTMLInputElement. (game.js:1069:11) sendStatsCommand @ game.js:663 sendMessage @ game.js:1095 (anonymous) @ game.js:1069