document.addEventListener('DOMContentLoaded', () => { console.log("DOM fully loaded and parsed"); const formBlock = document.getElementById('block-form'); const authForm = document.getElementById('auth-form'); const nicknameInput = document.getElementById('nickname'); const checkNicknameButton = document.getElementById('check-nickname'); const registerForm = document.getElementById('register-form'); const passwordInput = document.getElementById('password'); const confirmPasswordInput = document.getElementById('confirm-password'); const registerButton = document.getElementById('register'); const loginForm = document.getElementById('login-form'); const loginPasswordInput = document.getElementById('login-password'); const loginButton = document.getElementById('login'); const authForm2 = document.getElementById('auth-form2'); const nicknameInput2 = document.getElementById('nickname2'); const checkNicknameButton2 = document.getElementById('check-nickname2'); const registerForm2 = document.getElementById('register-form2'); const passwordInput2 = document.getElementById('password2'); const confirmPasswordInput2 = document.getElementById('confirm-password2'); const registerButton2 = document.getElementById('register2'); const loginForm2 = document.getElementById('login-form2'); const loginPasswordInput2 = document.getElementById('login-password2'); const loginButton2 = document.getElementById('login2'); const gameContainer = document.getElementById('game1'); const tournamentContainer = document.getElementById('tournament-bracket'); const pongElements = document.getElementById('pong-elements'); const logo = document.querySelector('.logo'); const localGameButton = document.getElementById('local-game'); const quickMatchButton = document.getElementById('quick-match'); const tournamentButton = document.getElementById('tournament'); let socket; let token; let gameState; let activeRoom = null; // Stocker la room active let roomSockets = {}; // Stocker les connexions WebSocket par room let username; // Ajouter cette variable pour stocker le nom d'utilisateur console.log("DOM elements initialized"); // Auto-focus and key handling for AUTH-FORM nicknameInput.focus(); nicknameInput.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); handleCheckNickname(); // Appeler directement la fonction au lieu de simuler un clic } }); checkNicknameButton.addEventListener('click', handleCheckNickname); registerButton.addEventListener('click', handleRegister); loginButton.addEventListener('click', handleLogin); checkNicknameButton2.addEventListener('click', handleCheckNickname2); registerButton2.addEventListener('click', handleRegister2); loginButton2.addEventListener('click', handleLogin2); localGameButton.addEventListener('click', startLocalGame); quickMatchButton.addEventListener('click', startQuickMatch); tournamentButton.addEventListener('click', startTournament); console.log("Event listeners added"); // Function to get the CSRF token from cookies function getCSRFToken() { let csrfToken = null; const cookies = document.cookie.split(';'); cookies.forEach(cookie => { const [name, value] = cookie.trim().split('='); if (name === 'csrftoken') { csrfToken = value; } }); return csrfToken; } async function handleCheckNickname() { const nickname = nicknameInput.value.trim(); if (nickname) { try { const exists = await checkUserExists(nickname); if (exists) { authForm.style.display = 'none'; loginForm.style.display = 'block'; loginPasswordInput.focus(); loginPasswordInput.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); loginButton.click(); } }); } else { authForm.style.display = 'none'; registerForm.style.display = 'block'; passwordInput.focus(); passwordInput.addEventListener('keypress', function (event) { if (event.key === 'Enter') { confirmPasswordInput.focus(); confirmPasswordInput.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); registerButton.click(); } }); } }); } } catch (error) { console.error('Error checking user existence:', error); } } else { alert('Please enter a nickname.'); } } async function handleRegister() { console.log("handleRegister called"); const nickname = nicknameInput.value.trim(); const password = passwordInput.value.trim(); const confirmPassword = confirmPasswordInput.value.trim(); // Validation du nom d'utilisateur if (!nickname || nickname.length < 3) { console.error("Invalid username. It must be at least 3 characters long."); alert("Invalid username. It must be at least 3 characters long."); return; } // Validation des mots de passe if (password !== confirmPassword) { alert('Passwords do not match.'); console.error('Passwords do not match.'); return; } // Tentative d'inscription try { console.log("Attempting to register user:", nickname); const result = await registerUser(nickname, password); // Vérification du résultat de l'inscription if (result && result.token) { token = result.token; // Stocker le token de l'utilisateur console.log("Token stored successfully:", token); console.log("User registered successfully"); // Mise à jour de l'interface après inscription réussie registerForm.style.display = 'none'; document.getElementById("post-form-buttons").style.display = 'block'; username = nickname; // Stocker le nom d'utilisateur // Définir le nom de la room principale roomName = "main_room"; // Sécuriser l'appel à `joinRoom` (initialiser le chat WebSocket) if (token && roomName) { console.log(`Joining room: ${roomName} with token: ${token}`); joinRoom(token, roomName, username); // Initialiser le chat WebSocket } else { console.error("Token or roomName is undefined. Cannot join room."); alert("Error joining the chat room. Please try again."); } } else { console.error('Registration failed. Invalid response from server.'); alert('Registration failed. Please try again.'); } } catch (error) { console.error('Error registering user:', error); alert('An error occurred during registration. Please try again.'); } } async function checkUserExists(username) { console.log("checkUserExists called with username:", username); try { const response = await fetch('/check_user_exists/', { method: 'POST', headers: { 'X-CSRFToken': getCSRFToken(), 'Content-Type': 'application/json' }, body: JSON.stringify({ username }) }); if (!response.ok) { console.error(`HTTP error! Status: ${response.status}`); return false; } const data = await response.json(); console.log("User existence check response:", data); return data.exists; } catch (error) { console.error('Error during user existence check:', error); return false; } } async function handleRegister() { console.log("handleRegister called"); const nickname = nicknameInput.value.trim(); const password = passwordInput.value.trim(); const confirmPassword = confirmPasswordInput.value.trim(); if (!nickname || nickname.length < 3) { console.error("Invalid username. It must be at least 3 characters long."); alert("Invalid username. It must be at least 3 characters long."); return; } if (password === confirmPassword) { try { console.log("Attempting to register user:", nickname); const result = await registerUser(nickname, password); if (result) { token = result; // Assurez-vous que le token est bien stocké ici console.log("Token stored:", token); console.log("User registered successfully"); registerForm.style.display = 'none'; document.getElementById("post-form-buttons").style.display = 'block'; username = nickname; // Stocker le nom d'utilisateur après l'inscription roomName = "main_room"; // Nom de la room principale joinRoom(token,roomName, username); // Initialiser le chat WebSocket } else { console.error('Registration failed.'); alert('Registration failed. Please try again.'); } } catch (error) { console.error('Error registering user:', error); } } else { alert('Passwords do not match.'); console.error('Passwords do not match.'); } } async function registerUser(username, password) { console.log("registerUser called with username:", username); try { const response = await fetch('/register_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); if (!response.ok) { console.error(`HTTP error! Status: ${response.status}`); return null; // Retournez null en cas d'erreur HTTP } let data; try { data = await response.json(); } catch (error) { console.error('Invalid JSON response:', error); return null; } console.log("Registration response data:", data); if (data.registered) { console.log('User registered successfully:', data); return data.token; } else { console.error('Registration failed:', data.error); return null; // Retournez null si l'enregistrement échoue } } catch (error) { console.error('Error during registration request:', error); return null; } } async function handleLogin() { console.log("handleLogin called"); const nickname = nicknameInput.value.trim(); const password = loginPasswordInput.value.trim(); try { console.log("Attempting to authenticate user:", nickname); const result = await authenticateUser(nickname, password); if (result) { console.log("User authenticated successfully"); loginForm.style.display = 'none'; document.getElementById("post-form-buttons").style.display = 'block'; } else { console.error('Authentication failed.'); alert('Authentication failed. Please try again.'); } } catch (error) { console.error('Error authenticating user:', error); } } async function authenticateUser(username, password) { console.log("authenticateUser called with username:", username); try { const response = await fetch('/authenticate_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); if (!response.ok) { console.error(`HTTP error! Status: ${response.status}`); return false; } const data = await response.json(); console.log("Authentication response data:", data); if (data.authenticated) { token = data.token; } return data.authenticated; } catch (error) { console.error('Error during authentication request:', error); return false; } } async function handleCheckNickname2() { const nickname2 = nicknameInput2.value.trim(); if (nickname2) { try { const exists = await checkUserExists2(nickname2); if (exists) { authForm2.style.display = 'none'; loginForm2.style.display = 'block'; loginPasswordInput2.focus(); loginPasswordInput2.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); loginButton2.click(); } }); } else { authForm2.style.display = 'none'; registerForm2.style.display = 'block'; passwordInput2.focus(); passwordInput2.addEventListener('keypress', function (event) { if (event.key === 'Enter') { confirmPasswordInput2.focus(); confirmPasswordInput2.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); registerButton2.click(); } }); } }); } } catch (error) { console.error('Error checking user existence:', error); } } else { alert('Please enter a nickname.'); } } async function checkUserExists2(username) { console.log("checkUserExists2 called with username:", username); try { const response = await fetch('/check_user_exists/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username }) }); if (!response.ok) { console.error(`HTTP error! Status: ${response.status}`); return false; } const data = await response.json(); console.log("User existence check response (checkUserExists2):", data); return data.exists; } catch (error) { console.error('Error during user existence check (checkUserExists2):', error); return false; } } async function handleRegister2() { console.log("handleRegister2 called"); const nickname2 = nicknameInput2.value.trim(); const password2 = passwordInput2.value.trim(); const confirmPassword2 = confirmPasswordInput2.value.trim(); if (!nickname2 || nickname2.length < 3) { console.error("Invalid username (handleRegister2). It must be at least 3 characters long."); alert("Invalid username. It must be at least 3 characters long."); return; } if (password2 === confirmPassword2) { try { console.log("Attempting to register user (handleRegister2):", nickname2); const result = await registerUser2(nickname2, password2); if (result) { console.log("User registered successfully (handleRegister2)"); registerForm2.style.display = 'none'; startLocalGame2(); } else { console.error('Registration failed (handleRegister2).'); alert('Registration failed. Please try again.'); } } catch (error) { console.error('Error registering user (handleRegister2):', error); } } else { alert('Passwords do not match.'); console.error('Passwords do not match (handleRegister2).'); } } async function registerUser2(username, password) { console.log("registerUser2 called with username:", username); try { const response = await fetch('/register_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); if (!response.ok) { console.error(`HTTP error (registerUser2)! Status: ${response.status}`); return null; } let data; try { data = await response.json(); } catch (error) { console.error('Invalid JSON response (registerUser2):', error); return null; } console.log("Registration response data (registerUser2):", data); if (data.registered) { console.log('User registered successfully (registerUser2):', data); return data.token; } else { console.error('Registration failed (registerUser2):', data.error); return null; } } catch (error) { console.error('Error during registration request (registerUser2):', error); return null; } } async function handleLogin2() { console.log("handleLogin2 called"); const nickname2 = nicknameInput2.value.trim(); const password2 = loginPasswordInput2.value.trim(); try { console.log("Attempting to authenticate user (handleLogin2):", nickname2); const result = await authenticateUser2(nickname2, password2); if (result) { console.log("User authenticated successfully (handleLogin2)"); loginForm2.style.display = 'none'; startLocalGame2(); } else { console.error('Authentication failed (handleLogin2).'); alert('Authentication failed. Please try again.'); } } catch (error) { console.error('Error authenticating user (handleLogin2):', error); } } async function authenticateUser2(username, password) { console.log("authenticateUser2 called with username:", username); try { const response = await fetch('/authenticate_user/', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }) }); if (!response.ok) { console.error(`HTTP error (authenticateUser2)! Status: ${response.status}`); return false; } const data = await response.json(); console.log("Authentication response data (authenticateUser2):", data); if (data.authenticated) { token2 = data.token; } return data.authenticated; } catch (error) { console.error('Error during authentication request (authenticateUser2):', error); return false; } } function startLocalGame() { console.log("Starting a Local Game..."); document.getElementById("post-form-buttons").style.display = 'none'; console.log("Hid post-form-buttons."); authForm2.style.display = 'block'; console.log("Displayed authForm2."); nicknameInput2.focus(); console.log("Focused on nicknameInput2."); nicknameInput2.addEventListener('keypress', function (event) { if (event.key === 'Enter') { event.preventDefault(); console.log("Enter key pressed on nicknameInput2."); checkNicknameButton2.click(); } }); } function startLocalGame2() { console.log("Starting the local game (2 players)..."); // Display the game container gameContainer.style.display = 'flex'; console.log("Game container set to 'flex'"); // Hide the logo, pong elements, and form block logo.style.display = 'none'; console.log("Logo hidden"); pongElements.style.display = 'none'; console.log("Pong elements hidden"); formBlock.style.display = 'none'; console.log("Form block hidden"); // Log the token before starting the WebSocket connection console.log("Token before WebSocket authentication:", token); // Check if token is defined if (!token) { console.error("Token is not defined or is null."); return; } // Start the WebSocket connection startWebSocketConnection(token, 2); console.log("WebSocket connection initiated for a local game."); } function startQuickMatch() { // Masquer les éléments inutiles et afficher le conteneur de jeu gameContainer.style.display = 'flex'; logo.style.display = 'none'; pongElements.style.display = 'none'; formBlock.style.display = 'none'; // Log pour vérifier le token avant l'authentification WebSocket console.log("Token before WebSocket authentication:", token); if (!token) { console.error("Token is not defined or is null. WebSocket connection aborted."); return; } // Vérification si une connexion WebSocket est déjà active avant d'initialiser if (roomSockets["quick_match"] && roomSockets["quick_match"].readyState === WebSocket.OPEN) { console.warn("WebSocket for quick_match already open."); return; } // Rejoindre la room "quick_match" roomName = 'quick_match'; joinRoom(token, roomName, username); console.log("Starting WebSocket connection for quick match..."); startWebSocketConnection(token, 1); // Le "1" pourrait être un identifiant pour le mode Quick Match } function startTournament() { // Masquer les éléments inutiles et afficher le conteneur du tournoi tournamentContainer.style.display = 'flex'; logo.style.display = 'none'; pongElements.style.display = 'none'; formBlock.style.display = 'none'; // Log pour vérifier le token avant l'authentification WebSocket console.log("Token before WebSocket authentication:", token); if (!token) { console.error("Token is not defined or is null. WebSocket connection aborted."); return; } // Vérification si une connexion WebSocket est déjà active avant d'initialiser if (roomSockets["tournament"] && roomSockets["tournament"].readyState === WebSocket.OPEN) { console.warn("WebSocket for tournament already open."); return; } // Rejoindre la room "tournament" roomName = 'tournament'; joinRoom(token, roomName, username); console.log("Starting WebSocket connection for tournament..."); startWebSocketConnection(token, 42); // Le "42" pourrait être un identifiant pour le mode tournoi } function startWebSocketConnection(token, players) { if (socket && socket.readyState === WebSocket.OPEN) { console.warn('WebSocket connection already open.'); return; } socket = new WebSocket(`ws://${window.location.host}/ws/game/`); socket.onopen = function (event) { console.log('WebSocket connection established'); if (players === 1) { console.log("Sending token for a quick match game"); socket.send(JSON.stringify({ type: 'authenticate', token: token })); } else if (players === 2) { console.log("Sending tokens for a local game"); socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 })); } else { console.log("Sending token for a tournament game"); socket.send(JSON.stringify({ type: 'authenticate3', token: token })); } }; // Gestion des messages reçus socket.onmessage = function (event) { const data = JSON.parse(event.data); if (data.type === 'authenticated') { console.log('Authentication successful'); } else if (data.type === 'waiting_room') { console.log('Entered the WAITING ROOM'); } else if (data.type === 'game_start') { console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')'); document.addEventListener('keydown', handleKeyDown); } else if (data.type === 'game_state_update') { updateGameState(data.game_state); } else if (data.type === 'player_disconnected') { console.log("Player disconnected:", data.player); } else if (data.type === 'game_ended') { console.log("Game ended:", data.game_id); } else if (data.type === 'error') { console.error(data.message); } else if (data.type === 'update_waiting_room') { document.getElementById('tournament-bracket').innerHTML = data.html; } else { console.log('Message from server:', data.type, data.message); } }; // Gestion des fermetures de connexion socket.onclose = function (event) { console.log('WebSocket connection closed'); }; socket.onerror = function (error) { console.error('WebSocket error:', error); }; } // Gestion des événements de touche function handleKeyDown(event) { console.log("Key pressed:", event.key); if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') { sendKeyPress(event.key.toLowerCase()); } } function sendKeyPress(key) { console.log("Sending key press:", key); if (socket.readyState === WebSocket.OPEN) { socket.send(JSON.stringify({ type: 'key_press', key })); } else { console.warn("WebSocket is not open. Key press not sent."); } } // Fonction pour mettre à jour l'état du jeu function updateGameState(newState) { console.log("Updating game state..."); gameState = newState; renderGame(); } // Fonction pour rendre l'état du jeu à l'écran function renderGame() { console.log("Rendering game state..."); document.getElementById('player1-name').textContent = `${gameState.player1_name}`; document.getElementById('player2-name').textContent = `${gameState.player2_name}`; document.getElementById('player1-pad').style.top = `${gameState.player1_position}px`; document.getElementById('player2-pad').style.top = `${gameState.player2_position}px`; document.getElementById('ball').style.left = `${gameState.ball_position.x}px`; document.getElementById('ball').style.top = `${gameState.ball_position.y}px`; document.getElementById('player1-score').textContent = gameState.player1_score; document.getElementById('player2-score').textContent = gameState.player2_score; document.getElementById('game-text').textContent = gameState.game_text; } ////////////////////////////CHAT//////////////////////////////////// class ChatInput { constructor(roomName, username, chatSocket) { this.roomName = roomName; this.username = username.toLowerCase().trim(); // Normalisation du nom d'utilisateur this.chatSocket = chatSocket; this.messageInput = document.querySelector(`#chat-input-${roomName} input`); this.chatButton = document.querySelector(`#chat-input-${roomName} button`); console.log(`ChatInput initialized for room: ${roomName}, username: ${this.username}`); this.initEventListeners(); } initEventListeners() { // Envoi de message en appuyant sur "Entrée" this.messageInput.addEventListener('keypress', (event) => { if (event.key === 'Enter') { console.log("Enter key pressed, attempting to send message..."); this.sendMessage(); } }); // Envoi de message en cliquant sur le bouton d'envoi this.chatButton.addEventListener('click', () => { console.log("Send button clicked, attempting to send message..."); this.sendMessage(); }); } sendMessage() { const message = this.messageInput.value.trim(); console.log(`Attempting to send message: ${message}`); if (message) { if (message.startsWith('/b ')) { const targetUser = message.slice(3).trim().toLowerCase() console.log(`Detected block command for user: ${targetUser}`); this.sendBlockCommand(targetUser); } else if (message.startsWith('/i ')) { const targetUser = message.slice(3).trim().toLowerCase(); console.log(`Detected invite command for user: ${targetUser}`); this.sendInviteCommand(targetUser); } else { console.log("Sending chat message to WebSocket..."); this.chatSocket.send(JSON.stringify({ 'type': 'chat_message', 'message': message, 'username': this.username, 'room': this.roomName })); } this.messageInput.value = ''; // Effacer le champ de saisie console.log("Message input cleared."); } else { console.warn('Cannot send an empty message.'); } } sendBlockCommand(targetUser) { console.log(`Sending block command to WebSocket for user: ${targetUser}`); this.chatSocket.send(JSON.stringify({ 'type': 'block_user', 'target_user': targetUser, 'username': this.username, 'room': this.roomName })); } sendInviteCommand(targetUser) { console.log(`Sending invite command to WebSocket for user: ${targetUser}`); this.chatSocket.send(JSON.stringify({ 'type': 'invite_user', 'target_user': targetUser, 'username': this.username, 'room': this.roomName })); } } function startChatWebSocket(token, roomName, username) { // Vérification de la validité du username if (!username || username.trim() === '') { console.error("Username is not defined or empty. WebSocket connection aborted."); alert("Username is required to join the chat. Please log in."); return; } username = username.toLowerCase().trim(); // Normalisation du nom d'utilisateur // Vérification si un WebSocket est déjà ouvert pour la room if (roomSockets[roomName] && roomSockets[roomName].readyState === WebSocket.OPEN) { console.warn(`WebSocket for room ${roomName} already open.`); return; } console.log("Initializing chat WebSocket..."); console.log(`Initializing chat WebSocket for room: ${roomName} with username: ${username}`); try { console.log(`startChatWebSocket: ${roomName} with username: ${username} and token: ${token}`); const chatSocket = new WebSocket(`ws://${window.location.host}/ws/chat/${roomName}/`); // Événement déclenché lorsque la connexion WebSocket est ouverte chatSocket.onopen = function () { console.log(`Chat WebSocket connection established in room: ${roomName}`); // Envoi d'un message d'authentification avec le token et le username chatSocket.send(JSON.stringify({ 'type': 'authenticate', 'token': token, 'room': roomName, 'username': username })); console.log(`Authentication message sent for room: ${roomName} with username: ${username}`); }; // Gestion des messages reçus du serveur WebSocket chatSocket.onmessage = function (event) { const data = JSON.parse(event.data); console.log(`Message received from server in room ${roomName}:`, data); switch (data.type) { case 'authenticated': console.log(`User authenticated successfully in room: ${roomName}`); break; case 'chat_message': const message = data.message; const chatLog = document.getElementById(`chat-log-${roomName}`); const receivedUsername = data.username || 'Anonymous'; // Utiliser un fallback si le username est manquant if (chatLog) { const messageElement = document.createElement('div'); messageElement.textContent = `${receivedUsername}: ${message}`; chatLog.appendChild(messageElement); console.log(`Message displayed in chat log for room: ${roomName}`); } else { console.error('Chat log element not found'); } break; case 'success': // Nouveau cas pour traiter les messages de succès console.log(`Success message received: ${data.message}`); alert(`Success: ${data.message}`); // Vous pouvez remplacer l'alerte par une notification visuelle plus adaptée break; case 'error': console.error(`Error message received: ${data.message}`); alert(`Error: ${data.message}`); // Afficher une alerte ou un message d'erreur à l'utilisateur break; default: console.warn('Unhandled message type:', data); } }; // Gestion de la fermeture du WebSocket chatSocket.onclose = function (event) { if (event.wasClean) { console.log(`Chat WebSocket closed cleanly for room ${roomName}, code=${event.code}, reason=${event.reason}`); } else { console.error(`Chat WebSocket closed unexpectedly for room ${roomName}`); } }; // Gestion des erreurs WebSocket chatSocket.onerror = function (error) { console.error(`Chat WebSocket error in room ${roomName}:`, error); }; // Stocker la connexion WebSocket dans roomSockets roomSockets[roomName] = chatSocket; console.log(`WebSocket connection stored for room: ${roomName}`); // Initialiser l'interface de chat pour cette room new ChatInput(roomName, username, chatSocket); } catch (error) { console.error(`Error initializing chat WebSocket for room ${roomName}:`, error); } } function createRoomTab(token, roomName, username) { console.log(`createRoomTab: ${roomName} with username: ${username} and token: ${token}`); const tabContainer = document.getElementById('room-tabs-container'); if (!tabContainer) { console.error('Room tabs container not found.'); return; } const existingTab = Array.from(tabContainer.children).find(tab => tab.dataset.room === roomName); if (existingTab) { console.log(`Tab for room ${roomName} already exists.`); // Vous pouvez ajouter une classe pour indiquer que l'onglet est inactif existingTab.classList.remove('active'); } else { console.warn(`Tab for room ${roomName} not found in the HTML.`); } } function showRoomTab(roomName) { const tabContainer = document.getElementById('room-tabs-container'); const tab = Array.from(tabContainer.children).find(tab => tab.dataset.room === roomName); if (tab) { // Vous pouvez ajouter une classe pour indiquer que l'onglet est actif tab.classList.add('active'); console.log(`Showing tab for room: ${roomName}`); } else { console.warn(`Tab for room ${roomName} not found.`); } } function switchRoom(token, roomName, username) { console.log(`switchRoom: ${roomName} with username: ${username} and token: ${token}`); if (!roomName) { console.error('Room name is undefined.'); return; } console.log(`Attempting to switch to room: ${roomName}`); if (activeRoom === roomName) { console.log(`Already in room: ${roomName}`); return; } console.log(`Switching from room ${activeRoom} to room ${roomName}`); const previousRoom = activeRoom; activeRoom = roomName; if (previousRoom && document.getElementById(`chat-log-${previousRoom}`)) { console.log(`Hiding chat log for previous room: ${previousRoom}`); document.getElementById(`chat-log-${previousRoom}`).style.display = 'none'; } const chatLog = document.getElementById(`chat-log-${roomName}`); if (chatLog) { chatLog.style.display = 'block'; } else { console.warn(`No chat log found for room: ${roomName}`); } // Mettre à jour l'affichage des inputs document.querySelectorAll('.chat-input').forEach(input => { input.style.display = 'none'; }); document.getElementById(`chat-input-${roomName}`).style.display = 'block'; // Mettre à jour l'onglet actif const tabs = document.querySelectorAll('.room-tab'); tabs.forEach(t => t.classList.remove('active')); const activeTab = Array.from(tabs).find(tab => tab.dataset.room === roomName); if (activeTab) { activeTab.classList.add('active'); } } function joinRoom(token, roomName, username) { // Vérifier si la room est déjà active console.log(`Joining room: ${roomName} with username: ${username} and token: ${token}`); if (activeRoom === roomName) { console.log(`Already in room: ${roomName}`); return; } if (!roomSockets[roomName]) { console.log(`Joining new room: ${roomName}`); createRoomTab(token, roomName, username); showRoomTab(roomName); startChatWebSocket(token, roomName, username); } switchRoom(token, roomName, username); } });