from .models import Player, Tournoi, Match from django.core.exceptions import ValidationError from django.shortcuts import get_object_or_404 from django.db.models import Max, Sum, F from datetime import timedelta from channels.db import database_sync_to_async def handle_game_data(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament): try: player_1 = get_or_create_player(p1) player_2 = get_or_create_player(p2) print("CHAKU & THEOUCHE are the BEST") create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament) print("and ADRIANO is the PEST") update_player_statistics(p1) update_player_statistics(p2) except Exception as e: print(f"Error in endfortheouche: {e}") def get_player_by_name(name): exists = Player.objects.filter(name=name).exists() return exists def get_player(name): return Player.objects.get(name=name) def get_or_create_player(name): player_exists = get_player_by_name(name) if not player_exists: player = create_player(name) return player else: player = get_player(name) return player def create_player( name, total_match=0, total_win=0, p_win= None, m_score_match= None, m_score_adv_match= None, best_score=0, m_nbr_ball_touch= None, total_duration= None, m_duration= None, num_participated_tournaments=0, num_won_tournaments=0 ): player = Player( name=name, total_match=total_match, total_win=total_win, p_win=p_win, m_score_match=m_score_match, m_score_adv_match=m_score_adv_match, best_score=best_score, m_nbr_ball_touch=m_nbr_ball_touch, total_duration=total_duration, m_duration=m_duration, num_participated_tournaments=num_participated_tournaments, num_won_tournaments=num_won_tournaments ) player.save() return player def create_tournoi(name, nbr_player, date, winner): tournoi = Tournoi(name=name, nbr_player=nbr_player, date=date, winner=winner) tournoi.save() return tournoi def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi): match = Match( player1=player1, player2=player2, score_player1=score_player1, score_player2=score_player2, nbr_ball_touch_p1=nbr_ball_touch_p1, nbr_ball_touch_p2=nbr_ball_touch_p2, duration=duration, is_tournoi=is_tournoi, tournoi=tournoi ) if score_player1 > score_player2: match.winner = match.player1 elif score_player2 > score_player1: match.winner = match.player2 else: match.winner = None match.save() return match def update_player_statistics(player_name): player = get_object_or_404(Player, name=player_name) matches_as_player1 = Match.objects.filter(player1=player) matches_as_player2 = Match.objects.filter(player2=player) total_match = matches_as_player1.count() + matches_as_player2.count() # avoid dividing by 0 if total_match == 0: player.total_match = total_match player.total_win = 0 player.p_win = 0 player.m_score_match = 0 player.m_score_adv_match = 0 player.best_score = 0 player.m_nbr_ball_touch = 0 player.total_duration = 0 player.m_duration = 0 player.num_participated_tournaments = 0 player.num_won_tournaments = 0 player.save() return won_matches = Match.objects.filter(winner=player) #part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player) #part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player) #won_tourn = Tournoi.objects.filter(winner=player) total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0 total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0 total_score_adv = matches_as_player1.aggregate(Sum('score_player2'))['score_player2__sum'] or 0 total_score_adv += matches_as_player2.aggregate(Sum('score_player1'))['score_player1__sum'] or 0 total_win = won_matches.count() p_win = (total_win / total_match) * 100 m_score_match = total_score / total_match m_score_adv_match = total_score_adv / total_match nbr_ball_touch = matches_as_player1.aggregate(Sum('nbr_ball_touch_p1'))['nbr_ball_touch_p1__sum'] or 0 nbr_ball_touch += matches_as_player2.aggregate(Sum('nbr_ball_touch_p2'))['nbr_ball_touch_p2__sum'] or 0 m_nbr_ball_touch = nbr_ball_touch / total_match total_duration = matches_as_player1.aggregate(Sum('duration'))['duration__sum'] or 0 total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum'] or 0 m_duration = total_duration / total_match #total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count() #total_win_tourn = won_tourn.count() #p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0 best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max'] or 0 best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0 best_score = max(best_score_as_player1, best_score_as_player2) player.total_match = total_match player.total_win = total_win player.p_win = p_win player.m_score_match = m_score_match player.m_score_adv_match = m_score_adv_match player.best_score = best_score player.m_nbr_ball_touch = m_nbr_ball_touch player.total_duration = total_duration player.m_duration = m_duration # player.num_participated_tournaments = total_tourn_p #player.num_won_tournaments = total_win_tourn player.save() def get_player_p_win(player_name): player = get_object_or_404(Player, name=player_name) return player.p_win def create_tournament(name, nbr_player): print("tournoi created!!!") tournoi=Tournoi(name=name, nbr_player=nbr_player, winner=None) tournoi.save() print(f"tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*") return tournoi def update_tournament(name_tournoi, winner_name): tournoi = get_object_or_404(Tournoi, name=name_tournoi) winner_p = get_object_or_404(Player, name=winner_name) print(f"in update tourna - tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*") print(f"in update tourna - winner is : {winner_p.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*") tournoi.winner = winner_p print(f"in update tourna - TOURNOI winner is : {tournoi.winner.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*") tournoi.save() def getlen(): return Tournoi.objects.count()