added LOCAL GAME mode

This commit is contained in:
CHIBOUB Chakib 2024-08-18 19:34:17 +02:00
parent 0595dccb21
commit f747e4a00f
8 changed files with 339 additions and 106 deletions

View File

@ -10,11 +10,11 @@ services:
venv/bin/python manage.py makemigrations --noinput &&
venv/bin/python manage.py migrate --noinput &&
venv/bin/python manage.py collectstatic --noinput &&
venv/bin/daphne -b 0.0.0.0 -p 8080 pong.asgi:application"
venv/bin/daphne -b 0.0.0.0 -p 80 pong.asgi:application"
volumes:
- pong:/transcendence/pong
ports:
- "8080:8080"
- "80:80"
networks:
- app-network
environment:

View File

@ -2,7 +2,7 @@ COMPOSE_FILE=docker-compose.yml
COMPOSE=docker compose -f $(COMPOSE_FILE)
CONTAINER=$(c)
up:
up: down
$(COMPOSE) build
$(COMPOSE) up

View File

@ -16,6 +16,8 @@ class GameConsumer(AsyncWebsocketConsumer):
data = json.loads(text_data)
if data['type'] == 'authenticate':
await self.authenticate(data['token'])
elif data['type'] == 'authenticate2':
await self.authenticate2(data['token_1'], data['token_2'])
elif data['type'] == 'key_press':
if self.game:
await self.game.handle_key_press(self, data['key'])
@ -45,6 +47,33 @@ class GameConsumer(AsyncWebsocketConsumer):
await self.send(text_data=json.dumps({'type': 'waiting_room'}))
await match_maker.add_player(self)
async def authenticate2(self, token, token2):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
user2 = await self.get_user_from_token2(token2)
if user2:
self.user2 = user2
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user2} authenticated")
await match_maker.create_game(self, None, True)
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
@database_sync_to_async
def get_user_from_token2(self, token):
try:
user2 = User.objects.filter(auth_token=token).first()
return user2
except User.DoesNotExist:
return None
async def disconnect(self, close_code):
if self.game:
await self.game.end_game(disconnected_player=self)

View File

@ -6,23 +6,36 @@ import random
from datetime import datetime
from .utils import endfortheouche
class Game:
def __init__(self, game_id, player1, player2):
def __init__(self, game_id, player1, player2, localgame):
self.game_id = game_id
self.player1 = player1
self.player2 = player2
self.botgame = player2 is None
self.game_state = {
'player1_name': player1.user.username,
'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 150,
'player2_position': 150,
'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
}
self.localgame = localgame
if self.localgame:
self.botgame = False
self.game_state = {
'player1_name': player1.user.username,
'player2_name': player1.user2.username,
'player1_position': 150,
'player2_position': 150,
'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
}
else:
self.botgame = player2 is None
self.game_state = {
'player1_name': player1.user.username,
'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 150,
'player2_position': 150,
'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
}
self.speed = 1
self.game_loop_task = None
self.ended = False
@ -31,21 +44,18 @@ class Game:
self.bt1 = 0
self.bt2 = 0
self.start_time = None
async def start_game(self):
print(f"- Game #{self.game_id} STARTED")
self.game_loop_task = asyncio.create_task(self.game_loop())
print(" begin MATCH at : ")
self.start_time = datetime.now()
print(f" begin MATCH : {self.start_time} ")
print(f" Begin MATCH at: {self.start_time}")
async def game_loop(self):
print(" In the game loop..")
while not self.ended:
if self.botgame:
await self.update_bot_position()
await self.update_bot_position()
await self.handle_pad_movement()
await self.update_game_state()
await self.send_game_state()
@ -60,7 +70,6 @@ class Game:
elif self.game_state['player2_position'] + 80 > target_y:
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
async def update_game_state(self):
if self.ended:
return
@ -84,18 +93,19 @@ class Game:
self.bt2 += 1
self.update_ball_velocity()
# Check for scoring
print(f"########### score user 1 {self.game_state['player1_score']} ###########")
print(f"§§§§§§§§§§§ score user 2 {self.game_state['player2_score']} §§§§§§§§§§§")
#print(f"########### score user 1 {self.game_state['player1_score']} ###########")
#print(f"§§§§§§§§§§§ score user 2 {self.game_state['player2_score']} §§§§§§§§§§§")
if self.game_state['ball_position']['x'] <= 10:
self.game_state['player2_score'] += 1
if self.game_state['player2_score'] >= 2:
if self.game_state['player2_score'] > 2:
print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
await self.end_game()
self.reset_ball()
elif self.game_state['ball_position']['x'] >= 790:
self.game_state['player1_score'] += 1
if self.game_state['player1_score'] >= 2:
if self.game_state['player1_score'] > 2:
print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
await self.end_game()
self.reset_ball()
@ -128,30 +138,33 @@ class Game:
})
await self.player1.send(message)
if not self.botgame:
await self.player2.send(message)
if not self.localgame:
await self.player2.send(message)
async def handle_key_press(self, player, key):
if self.ended:
return
if player == self.player1:
print(f"Key press: {key}")
if self.localgame:
if key == 'arrowup':
self.p1_mov = -1
#self.game_state['player1_position'] = max(self.game_state['player1_position'] - 25, 0)
elif key == 'arrowdown':
self.p1_mov = 1
#self.game_state['player1_position'] = min(self.game_state['player1_position'] + 25, 300)
elif not self.botgame and player == self.player2:
elif key == 'w':
self.p2_mov = -1
elif key == 's':
self.p2_mov = 1
elif player == self.player1:
if key == 'arrowup':
self.p1_mov = -1
elif key == 'arrowdown':
self.p1_mov = 1
elif player == self.player2:
if key == 'arrowup':
self.p2_mov = -1
#self.game_state['player2_position'] = max(self.game_state['player2_position'] - 25, 0)
elif key == 'arrowdown':
self.p2_mov = 1
#self.game_state['player2_position'] = min(self.game_state['player2_position'] + 25, 300)
async def handle_pad_movement(self):
#print(f"P1 mov: {self.p1_mov}")
#print(f"P2 mov: {self.p2_mov}")
if self.ended:
return
if self.p1_mov == -1:
@ -197,4 +210,3 @@ class Game:
await endfortheouche(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, False, None)

View File

@ -35,12 +35,12 @@ class MatchMaker:
player1 = self.waiting_players.pop(0)
player2 = self.waiting_players.pop(0)
print(f"*** MATCH FOUND: {player1.user.username} vs {player2.user.username}")
await self.create_game(player1, player2)
await self.create_game(player1, player2, False)
else:
await asyncio.sleep(1)
self.timer += 1
# Waiting for more than 30s -> BOT game
if self.timer >= 5 and self.waiting_players:
if self.timer >= 30 and self.waiting_players:
player1 = self.waiting_players.pop(0)
print(f"*** MATCH FOUND: {player1.user.username} vs BOT")
self.botgame = True
@ -49,26 +49,30 @@ class MatchMaker:
if not self.waiting_players:
break
async def create_game(self, player1, player2):
async def create_game(self, player1, player2, localgame):
game_id = len(self.active_games) + 1
print(f"- Creating game: #{game_id}")
new_game = Game(game_id, player1, player2)
if localgame:
print(f"- Creating LOCAL game: #{game_id}")
else:
print(f"- Creating MATCH game: #{game_id}")
new_game = Game(game_id, player1, player2, localgame)
self.active_games[game_id] = new_game
await player1.set_game(new_game)
await player2.set_game(new_game)
await self.notify_players(player1, player2, game_id)
if not localgame:
await player2.set_game(new_game)
await self.notify_players(player1, player2, game_id, localgame)
asyncio.create_task(new_game.start_game())
async def create_bot_game(self, player1):
game_id = len(self.active_games) + 1
print(f"- Creating BOT game: #{game_id}")
new_game = Game(game_id, player1, None)
new_game = Game(game_id, player1, None, False)
self.active_games[game_id] = new_game
await player1.set_game(new_game)
await self.notify_players(player1, None, game_id)
await self.notify_players(player1, None, game_id, False)
asyncio.create_task(new_game.start_game())
async def notify_players(self, player1, player2, game_id):
async def notify_players(self, player1, player2, game_id, localgame):
if player2:
await player1.send(json.dumps({
'type': 'game_start',
@ -83,12 +87,20 @@ class MatchMaker:
'player2': player2.user.username
}))
else:
await player1.send(json.dumps({
'type': 'game_start',
'game_id': game_id,
'player1': player1.user.username,
'player2': 'BOT'
}))
if localgame:
await player1.send(json.dumps({
'type': 'game_start',
'game_id': game_id,
'player1': player1.user.username,
'player2': player1.user2.username
}))
else:
await player1.send(json.dumps({
'type': 'game_start',
'game_id': game_id,
'player1': player1.user.username,
'player2': 'BOT'
}))
async def handle_key_press(self, player, key):
for game in self.active_games.values():

View File

@ -18,6 +18,16 @@ from rest_framework import viewsets
import json
import uuid
@csrf_exempt
def check_user_exists(request):
if request.method == 'POST':
data = json.loads(request.body)
username = data.get('username')
if User.objects.filter(username=username).exists():
return JsonResponse({'exists': True})
return JsonResponse({'exists': False})
return JsonResponse({'error': 'Invalid request method'}, status=400)
@csrf_exempt
def register_user(request):
if request.method == 'POST':
@ -31,16 +41,6 @@ def register_user(request):
return JsonResponse({'registered': False, 'error': 'User already exists'})
return JsonResponse({'error': 'Invalid request method'}, status=400)
@csrf_exempt
def check_user_exists(request):
if request.method == 'POST':
data = json.loads(request.body)
username = data.get('username')
if User.objects.filter(username=username).exists():
return JsonResponse({'exists': True})
return JsonResponse({'exists': False})
return JsonResponse({'error': 'Invalid request method'}, status=400)
@csrf_exempt
def authenticate_user(request):
if request.method == 'POST':

View File

@ -1,26 +1,45 @@
document.addEventListener('DOMContentLoaded', () => {
console.log('DOMContentLoaded event fired');
const checkNicknameButton = document.getElementById('check-nickname');
const registerButton = document.getElementById('register');
const loginButton = document.getElementById('login');
const formBlock = document.getElementById('block-form');
const authForm = document.getElementById('auth-form');
const gameContainer = document.getElementById('game1');
const nicknameInput = document.getElementById('nickname');
const checkNicknameButton = document.getElementById('check-nickname');
const registerForm = document.getElementById('register-form');
const passwordInput = document.getElementById('password');
const confirmPasswordInput = document.getElementById('confirm-password');
const loginPasswordInput = document.getElementById('login-password');
const registerButton = document.getElementById('register');
const loginForm = document.getElementById('login-form');
const registerForm = document.getElementById('register-form');
const formBlock = document.getElementById('block-form');
const loginPasswordInput = document.getElementById('login-password');
const loginButton = document.getElementById('login');
const authForm2 = document.getElementById('auth-form2');
const nicknameInput2 = document.getElementById('nickname2');
const checkNicknameButton2 = document.getElementById('check-nickname2');
const registerForm2 = document.getElementById('register-form2');
const passwordInput2 = document.getElementById('password2');
const confirmPasswordInput2 = document.getElementById('confirm-password2');
const registerButton2 = document.getElementById('register2');
const loginForm2 = document.getElementById('login-form2');
const loginPasswordInput2 = document.getElementById('login-password2');
const loginButton2 = document.getElementById('login2');
const gameContainer = document.getElementById('game1');
const menuButton = document.querySelector('.burger-menu');
const dropdownMenu = document.getElementById('dropdown-menu');
const playerList = document.getElementById('player-list');
const matchList = document.getElementById('match-list');
const tournoiList = document.getElementById('tournoi-list');
const dropdownMenu = document.getElementById('dropdown-menu');
const pongElements = document.getElementById('pong-elements');
const logo = document.querySelector('.logo');
const localGameButton = document.getElementById('local-game');
const quickMatchButton = document.getElementById('quick-match');
const tournamentButton = document.getElementById('tournament');
@ -41,11 +60,15 @@ document.addEventListener('DOMContentLoaded', () => {
registerButton.addEventListener('click', handleRegister);
loginButton.addEventListener('click', handleLogin);
checkNicknameButton2.addEventListener('click', handleCheckNickname2);
registerButton2.addEventListener('click', handleRegister2);
loginButton2.addEventListener('click', handleLogin2);
localGameButton.addEventListener('click', startLocalGame);
quickMatchButton.addEventListener('click', startQuickMatch);
tournamentButton.addEventListener('click', startTournament);
async function handleCheckNickname() {
const nickname = nicknameInput.value.trim();
if (nickname) {
@ -109,13 +132,7 @@ document.addEventListener('DOMContentLoaded', () => {
const result = await registerUser(nickname, password);
if (result) {
registerForm.style.display = 'none';
//gameContainer.style.display = 'flex';
//formBlock.style.display = 'none';
//logo.style.display = 'none';
pongElements.style.display = 'none';
console.log("new button must appear !");
document.getElementById("post-form-buttons").style.display = 'inline-block';
//startWebSocketConnection(token);
document.getElementById("post-form-buttons").style.display = 'block';
} else {
alert('Registration failed. Please try again.');
}
@ -149,13 +166,7 @@ document.addEventListener('DOMContentLoaded', () => {
const result = await authenticateUser(nickname, password);
if (result) {
loginForm.style.display = 'none';
//gameContainer.style.display = 'flex';
//formBlock.style.display = 'none';
//logo.style.display = 'none';
//pongElements.style.display = 'none';
console.log("new button must appear !");
document.getElementById("post-form-buttons").style.display = 'inline-block';
//startWebSocketConnection(token);
document.getElementById("post-form-buttons").style.display = 'block';
} else {
alert('Authentication failed. Please try again.');
}
@ -164,18 +175,6 @@ document.addEventListener('DOMContentLoaded', () => {
}
}
function startQuickMatch() {
gameContainer.style.display = 'flex';
logo.style.display = 'none';
menuButton.style.display = 'none';
formBlock.style.display = 'none';
startWebSocketConnection(token);
}
function startTournament() {
console.log("For now, do nothing, hurry up and work Senor chaku !!!!")
}
async function authenticateUser(username, password) {
const response = await fetch('/authenticate_user/', {
method: 'POST',
@ -191,12 +190,176 @@ document.addEventListener('DOMContentLoaded', () => {
return data.authenticated;
}
function startWebSocketConnection(token) {
// functions to handle the second player
async function handleCheckNickname2() {
const nickname2 = nicknameInput2.value.trim();
if (nickname2) {
try {
const exists = await checkUserExists2(nickname2);
if (exists) {
authForm2.style.display = 'none';
loginForm2.style.display = 'block';
// Auto-focus and key handling for LOGIN-FORM2
loginPasswordInput2.focus();
loginPasswordInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
loginButton2.click();
}
});
} else {
authForm2.style.display = 'none';
registerForm2.style.display = 'block';
// Auto-focus and key handling for REGISTER-FORM2
passwordInput2.focus();
passwordInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
confirmPasswordInput2.focus();
confirmPasswordInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
registerButton2.click();
}
});
}
});
}
} catch (error) {
console.error('Error checking user existence:', error);
}
} else {
alert('Please enter a nickname.');
}
}
async function checkUserExists2(username) {
const response = await fetch('/check_user_exists/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username })
});
const data = await response.json();
return data.exists;
}
async function handleRegister2() {
const nickname2 = nicknameInput2.value.trim();
const password2 = passwordInput2.value.trim();
const confirmPassword2 = confirmPasswordInput2.value.trim();
if (password2 === confirmPassword2) {
try {
const result = await registerUser2(nickname2, password2);
if (result) {
registerForm2.style.display = 'none';
startLocalGame2();
} else {
alert('Registration failed. Please try again.');
}
} catch (error) {
console.error('Error registering user:', error);
}
} else {
alert('Passwords do not match.');
}
}
async function registerUser2(username, password) {
const response = await fetch('/register_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
const data = await response.json();
if (data.registered) {
token2 = data.token;
}
return data.registered;
}
async function handleLogin2() {
const nickname2 = nicknameInput2.value.trim();
const password2 = loginPasswordInput2.value.trim();
try {
const result = await authenticateUser2(nickname2, password2);
if (result) {
loginForm2.style.display = 'none';
startLocalGame2();
} else {
alert('Authentication failed. Please try again.');
}
} catch (error) {
console.error('Error authenticating user:', error);
}
}
async function authenticateUser2(username, password) {
const response = await fetch('/authenticate_user/', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({ username, password })
});
const data = await response.json();
if (data.authenticated) {
token2 = data.token;
}
return data.authenticated;
}
function startLocalGame() {
console.log("starting a Local Game..");
document.getElementById("post-form-buttons").style.display = 'none';
authForm2.style.display = 'block';
nicknameInput2.focus();
nicknameInput2.addEventListener('keypress', function (event) {
if (event.key === 'Enter') {
event.preventDefault();
checkNicknameButton2.click();
}
});
}
function startLocalGame2() {
gameContainer.style.display = 'flex';
logo.style.display = 'none';
pongElements.style.display = 'none';
menuButton.style.display = 'none';
formBlock.style.display = 'none';
startWebSocketConnection(token, 2);
}
function startQuickMatch() {
gameContainer.style.display = 'flex';
logo.style.display = 'none';
pongElements.style.display = 'none';
menuButton.style.display = 'none';
formBlock.style.display = 'none';
startWebSocketConnection(token, 1);
}
function startTournament() {
console.log("For now, do nothing, hurry up and work Senor chaku !!!!")
}
function startWebSocketConnection(token, players) {
socket = new WebSocket(`ws://${window.location.host}/ws/game/`);
socket.onopen = function (event) {
console.log('WebSocket connection established');
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
if (players === 1) {
console.log("Sending token for 1 player game");
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
} else {
console.log("Sending tokens for 2 player game");
socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
}
};
socket.onmessage = function (event) {
@ -239,15 +402,15 @@ document.addEventListener('DOMContentLoaded', () => {
}
function handleKeyDown(event) {
if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
console.log('Key press: ', event.key);
if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
//console.log('Key press: ', event.key);
sendKeyPress(event.key.toLowerCase());
}
}
function sendKeyPress(key) {
if (socket.readyState === WebSocket.OPEN) {
console.log('Key sent: ', key);
//console.log('Key sent: ', key);
socket.send(JSON.stringify({ type: 'key_press', key }));
}
}
@ -403,7 +566,6 @@ document.addEventListener('DOMContentLoaded', () => {
console.log('No players to display');
}
players.forEach(player => {
const row = document.createElement('tr');
row.innerHTML = `

View File

@ -110,9 +110,27 @@
<button id="login">Login</button>
</div>
<div id="post-form-buttons" style="display: none;">
<button id="local-game">Local Game</button>
<button id="quick-match">Quick Match</button>
<button id="tournament">Tournament</button>
</div>
<div id="auth-form2" style="display: none;">
<label for="nickname" id="label-nickname2">Enter the second player's nickname:</label>
<input type="text" id="nickname2" name="nickname">
<button id="check-nickname2">Check Nickname</button>
</div>
<div id="register-form2" style="display: none;">
<label for="password" id="label-password2">Enter the second player's password:</label>
<input type="password" id="password2" name="password">
<label for="confirm-password" id="label-confirm-password2">Confirm the second player's password:</label>
<input type="password" id="confirm-password2" name="confirm-password">
<button id="register2">Register</button>
</div>
<div id="login-form2" style="display: none;">
<label for="login-password" id="label-login-password2">Enter the second player's password:</label>
<input type="password" id="login-password2" name="login-password">
<button id="login2">Login</button>
</div>
</div>
</div>