mirror of
https://github.com/AudebertAdrien/ft_transcendence.git
synced 2025-12-16 14:07:49 +01:00
added LOCAL GAME mode
This commit is contained in:
parent
0595dccb21
commit
f747e4a00f
@ -10,11 +10,11 @@ services:
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venv/bin/python manage.py makemigrations --noinput &&
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venv/bin/python manage.py makemigrations --noinput &&
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venv/bin/python manage.py migrate --noinput &&
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venv/bin/python manage.py migrate --noinput &&
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venv/bin/python manage.py collectstatic --noinput &&
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venv/bin/python manage.py collectstatic --noinput &&
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venv/bin/daphne -b 0.0.0.0 -p 8080 pong.asgi:application"
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venv/bin/daphne -b 0.0.0.0 -p 80 pong.asgi:application"
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volumes:
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volumes:
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- pong:/transcendence/pong
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- pong:/transcendence/pong
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ports:
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ports:
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- "8080:8080"
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- "80:80"
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networks:
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networks:
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- app-network
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- app-network
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environment:
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environment:
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2
makefile
2
makefile
@ -2,7 +2,7 @@ COMPOSE_FILE=docker-compose.yml
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COMPOSE=docker compose -f $(COMPOSE_FILE)
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COMPOSE=docker compose -f $(COMPOSE_FILE)
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CONTAINER=$(c)
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CONTAINER=$(c)
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up:
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up: down
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$(COMPOSE) build
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$(COMPOSE) build
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$(COMPOSE) up
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$(COMPOSE) up
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@ -16,6 +16,8 @@ class GameConsumer(AsyncWebsocketConsumer):
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data = json.loads(text_data)
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data = json.loads(text_data)
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if data['type'] == 'authenticate':
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if data['type'] == 'authenticate':
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await self.authenticate(data['token'])
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await self.authenticate(data['token'])
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elif data['type'] == 'authenticate2':
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await self.authenticate2(data['token_1'], data['token_2'])
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elif data['type'] == 'key_press':
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elif data['type'] == 'key_press':
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if self.game:
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if self.game:
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await self.game.handle_key_press(self, data['key'])
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await self.game.handle_key_press(self, data['key'])
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@ -45,6 +47,33 @@ class GameConsumer(AsyncWebsocketConsumer):
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await self.send(text_data=json.dumps({'type': 'waiting_room'}))
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await self.send(text_data=json.dumps({'type': 'waiting_room'}))
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await match_maker.add_player(self)
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await match_maker.add_player(self)
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async def authenticate2(self, token, token2):
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user = await self.get_user_from_token(token)
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if user:
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self.user = user
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await self.send(text_data=json.dumps({'type': 'authenticated'}))
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print(f"User {self.user} authenticated")
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user2 = await self.get_user_from_token2(token2)
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if user2:
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self.user2 = user2
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await self.send(text_data=json.dumps({'type': 'authenticated'}))
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print(f"User {self.user2} authenticated")
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await match_maker.create_game(self, None, True)
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else:
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await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
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print("Authentication failed")
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else:
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await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
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print("Authentication failed")
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@database_sync_to_async
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def get_user_from_token2(self, token):
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try:
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user2 = User.objects.filter(auth_token=token).first()
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return user2
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except User.DoesNotExist:
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return None
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async def disconnect(self, close_code):
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async def disconnect(self, close_code):
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if self.game:
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if self.game:
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await self.game.end_game(disconnected_player=self)
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await self.game.end_game(disconnected_player=self)
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@ -6,23 +6,36 @@ import random
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from datetime import datetime
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from datetime import datetime
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from .utils import endfortheouche
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from .utils import endfortheouche
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class Game:
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class Game:
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def __init__(self, game_id, player1, player2):
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def __init__(self, game_id, player1, player2, localgame):
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self.game_id = game_id
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self.game_id = game_id
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self.player1 = player1
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self.player1 = player1
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self.player2 = player2
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self.player2 = player2
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self.botgame = player2 is None
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self.localgame = localgame
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self.game_state = {
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if self.localgame:
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'player1_name': player1.user.username,
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self.botgame = False
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'player2_name': player2.user.username if player2 else 'BOT',
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self.game_state = {
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'player1_position': 150,
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'player1_name': player1.user.username,
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'player2_position': 150,
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'player2_name': player1.user2.username,
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'ball_position': {'x': 390, 'y': 190},
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'player1_position': 150,
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'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
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'player2_position': 150,
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'player1_score': 0,
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'ball_position': {'x': 390, 'y': 190},
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'player2_score': 0
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'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
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}
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'player1_score': 0,
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'player2_score': 0
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}
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else:
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self.botgame = player2 is None
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self.game_state = {
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'player1_name': player1.user.username,
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'player2_name': player2.user.username if player2 else 'BOT',
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'player1_position': 150,
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'player2_position': 150,
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'ball_position': {'x': 390, 'y': 190},
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'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
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'player1_score': 0,
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'player2_score': 0
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}
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self.speed = 1
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self.speed = 1
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self.game_loop_task = None
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self.game_loop_task = None
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self.ended = False
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self.ended = False
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@ -31,21 +44,18 @@ class Game:
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self.bt1 = 0
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self.bt1 = 0
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self.bt2 = 0
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self.bt2 = 0
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self.start_time = None
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self.start_time = None
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async def start_game(self):
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async def start_game(self):
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print(f"- Game #{self.game_id} STARTED")
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print(f"- Game #{self.game_id} STARTED")
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self.game_loop_task = asyncio.create_task(self.game_loop())
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self.game_loop_task = asyncio.create_task(self.game_loop())
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print(" begin MATCH at : ")
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self.start_time = datetime.now()
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self.start_time = datetime.now()
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print(f" begin MATCH : {self.start_time} ")
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print(f" Begin MATCH at: {self.start_time}")
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async def game_loop(self):
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async def game_loop(self):
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print(" In the game loop..")
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while not self.ended:
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while not self.ended:
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if self.botgame:
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if self.botgame:
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await self.update_bot_position()
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await self.update_bot_position()
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await self.handle_pad_movement()
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await self.handle_pad_movement()
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await self.update_game_state()
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await self.update_game_state()
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await self.send_game_state()
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await self.send_game_state()
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@ -60,7 +70,6 @@ class Game:
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elif self.game_state['player2_position'] + 80 > target_y:
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elif self.game_state['player2_position'] + 80 > target_y:
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self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
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self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
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async def update_game_state(self):
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async def update_game_state(self):
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if self.ended:
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if self.ended:
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return
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return
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@ -84,18 +93,19 @@ class Game:
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self.bt2 += 1
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self.bt2 += 1
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self.update_ball_velocity()
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self.update_ball_velocity()
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# Check for scoring
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# Check for scoring
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print(f"########### score user 1 {self.game_state['player1_score']} ###########")
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#print(f"########### score user 1 {self.game_state['player1_score']} ###########")
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print(f"§§§§§§§§§§§ score user 2 {self.game_state['player2_score']} §§§§§§§§§§§")
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#print(f"§§§§§§§§§§§ score user 2 {self.game_state['player2_score']} §§§§§§§§§§§")
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if self.game_state['ball_position']['x'] <= 10:
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if self.game_state['ball_position']['x'] <= 10:
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self.game_state['player2_score'] += 1
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self.game_state['player2_score'] += 1
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if self.game_state['player2_score'] >= 2:
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if self.game_state['player2_score'] > 2:
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print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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await self.end_game()
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await self.end_game()
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self.reset_ball()
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self.reset_ball()
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elif self.game_state['ball_position']['x'] >= 790:
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elif self.game_state['ball_position']['x'] >= 790:
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self.game_state['player1_score'] += 1
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self.game_state['player1_score'] += 1
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if self.game_state['player1_score'] >= 2:
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if self.game_state['player1_score'] > 2:
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print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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await self.end_game()
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await self.end_game()
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self.reset_ball()
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self.reset_ball()
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@ -128,30 +138,33 @@ class Game:
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})
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})
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await self.player1.send(message)
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await self.player1.send(message)
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if not self.botgame:
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if not self.botgame:
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await self.player2.send(message)
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if not self.localgame:
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await self.player2.send(message)
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async def handle_key_press(self, player, key):
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async def handle_key_press(self, player, key):
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if self.ended:
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if self.ended:
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return
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return
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if player == self.player1:
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if self.localgame:
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print(f"Key press: {key}")
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if key == 'arrowup':
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if key == 'arrowup':
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self.p1_mov = -1
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self.p1_mov = -1
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#self.game_state['player1_position'] = max(self.game_state['player1_position'] - 25, 0)
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elif key == 'arrowdown':
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elif key == 'arrowdown':
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self.p1_mov = 1
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self.p1_mov = 1
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#self.game_state['player1_position'] = min(self.game_state['player1_position'] + 25, 300)
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elif key == 'w':
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elif not self.botgame and player == self.player2:
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self.p2_mov = -1
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elif key == 's':
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self.p2_mov = 1
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elif player == self.player1:
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if key == 'arrowup':
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self.p1_mov = -1
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elif key == 'arrowdown':
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self.p1_mov = 1
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elif player == self.player2:
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if key == 'arrowup':
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if key == 'arrowup':
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self.p2_mov = -1
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self.p2_mov = -1
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#self.game_state['player2_position'] = max(self.game_state['player2_position'] - 25, 0)
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elif key == 'arrowdown':
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elif key == 'arrowdown':
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self.p2_mov = 1
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self.p2_mov = 1
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#self.game_state['player2_position'] = min(self.game_state['player2_position'] + 25, 300)
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async def handle_pad_movement(self):
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async def handle_pad_movement(self):
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#print(f"P1 mov: {self.p1_mov}")
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#print(f"P2 mov: {self.p2_mov}")
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if self.ended:
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if self.ended:
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return
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return
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if self.p1_mov == -1:
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if self.p1_mov == -1:
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@ -197,4 +210,3 @@ class Game:
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await endfortheouche(self.game_state['player1_name'], self.game_state['player2_name'],
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await endfortheouche(self.game_state['player1_name'], self.game_state['player2_name'],
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self.game_state['player1_score'], self.game_state['player2_score'],
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self.game_state['player1_score'], self.game_state['player2_score'],
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self.bt1, self.bt2, duration, False, None)
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self.bt1, self.bt2, duration, False, None)
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@ -35,12 +35,12 @@ class MatchMaker:
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player1 = self.waiting_players.pop(0)
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player1 = self.waiting_players.pop(0)
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player2 = self.waiting_players.pop(0)
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player2 = self.waiting_players.pop(0)
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print(f"*** MATCH FOUND: {player1.user.username} vs {player2.user.username}")
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print(f"*** MATCH FOUND: {player1.user.username} vs {player2.user.username}")
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await self.create_game(player1, player2)
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await self.create_game(player1, player2, False)
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else:
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else:
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await asyncio.sleep(1)
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await asyncio.sleep(1)
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self.timer += 1
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self.timer += 1
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# Waiting for more than 30s -> BOT game
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# Waiting for more than 30s -> BOT game
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if self.timer >= 5 and self.waiting_players:
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if self.timer >= 30 and self.waiting_players:
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player1 = self.waiting_players.pop(0)
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player1 = self.waiting_players.pop(0)
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print(f"*** MATCH FOUND: {player1.user.username} vs BOT")
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print(f"*** MATCH FOUND: {player1.user.username} vs BOT")
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self.botgame = True
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self.botgame = True
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@ -49,26 +49,30 @@ class MatchMaker:
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if not self.waiting_players:
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if not self.waiting_players:
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break
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break
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async def create_game(self, player1, player2):
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async def create_game(self, player1, player2, localgame):
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game_id = len(self.active_games) + 1
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game_id = len(self.active_games) + 1
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print(f"- Creating game: #{game_id}")
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if localgame:
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new_game = Game(game_id, player1, player2)
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print(f"- Creating LOCAL game: #{game_id}")
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else:
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print(f"- Creating MATCH game: #{game_id}")
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new_game = Game(game_id, player1, player2, localgame)
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self.active_games[game_id] = new_game
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self.active_games[game_id] = new_game
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await player1.set_game(new_game)
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await player1.set_game(new_game)
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await player2.set_game(new_game)
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if not localgame:
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await self.notify_players(player1, player2, game_id)
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await player2.set_game(new_game)
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await self.notify_players(player1, player2, game_id, localgame)
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asyncio.create_task(new_game.start_game())
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asyncio.create_task(new_game.start_game())
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async def create_bot_game(self, player1):
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async def create_bot_game(self, player1):
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game_id = len(self.active_games) + 1
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game_id = len(self.active_games) + 1
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print(f"- Creating BOT game: #{game_id}")
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print(f"- Creating BOT game: #{game_id}")
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new_game = Game(game_id, player1, None)
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new_game = Game(game_id, player1, None, False)
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self.active_games[game_id] = new_game
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self.active_games[game_id] = new_game
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await player1.set_game(new_game)
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await player1.set_game(new_game)
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await self.notify_players(player1, None, game_id)
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await self.notify_players(player1, None, game_id, False)
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asyncio.create_task(new_game.start_game())
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asyncio.create_task(new_game.start_game())
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async def notify_players(self, player1, player2, game_id):
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async def notify_players(self, player1, player2, game_id, localgame):
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if player2:
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if player2:
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await player1.send(json.dumps({
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await player1.send(json.dumps({
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'type': 'game_start',
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'type': 'game_start',
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@ -83,12 +87,20 @@ class MatchMaker:
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'player2': player2.user.username
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'player2': player2.user.username
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}))
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}))
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else:
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else:
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await player1.send(json.dumps({
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if localgame:
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'type': 'game_start',
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await player1.send(json.dumps({
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'game_id': game_id,
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'type': 'game_start',
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'player1': player1.user.username,
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'game_id': game_id,
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'player2': 'BOT'
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'player1': player1.user.username,
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}))
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'player2': player1.user2.username
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}))
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else:
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await player1.send(json.dumps({
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'type': 'game_start',
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'game_id': game_id,
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'player1': player1.user.username,
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'player2': 'BOT'
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}))
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async def handle_key_press(self, player, key):
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async def handle_key_press(self, player, key):
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for game in self.active_games.values():
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for game in self.active_games.values():
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|
|||||||
@ -18,6 +18,16 @@ from rest_framework import viewsets
|
|||||||
import json
|
import json
|
||||||
import uuid
|
import uuid
|
||||||
|
|
||||||
|
@csrf_exempt
|
||||||
|
def check_user_exists(request):
|
||||||
|
if request.method == 'POST':
|
||||||
|
data = json.loads(request.body)
|
||||||
|
username = data.get('username')
|
||||||
|
if User.objects.filter(username=username).exists():
|
||||||
|
return JsonResponse({'exists': True})
|
||||||
|
return JsonResponse({'exists': False})
|
||||||
|
return JsonResponse({'error': 'Invalid request method'}, status=400)
|
||||||
|
|
||||||
@csrf_exempt
|
@csrf_exempt
|
||||||
def register_user(request):
|
def register_user(request):
|
||||||
if request.method == 'POST':
|
if request.method == 'POST':
|
||||||
@ -31,16 +41,6 @@ def register_user(request):
|
|||||||
return JsonResponse({'registered': False, 'error': 'User already exists'})
|
return JsonResponse({'registered': False, 'error': 'User already exists'})
|
||||||
return JsonResponse({'error': 'Invalid request method'}, status=400)
|
return JsonResponse({'error': 'Invalid request method'}, status=400)
|
||||||
|
|
||||||
@csrf_exempt
|
|
||||||
def check_user_exists(request):
|
|
||||||
if request.method == 'POST':
|
|
||||||
data = json.loads(request.body)
|
|
||||||
username = data.get('username')
|
|
||||||
if User.objects.filter(username=username).exists():
|
|
||||||
return JsonResponse({'exists': True})
|
|
||||||
return JsonResponse({'exists': False})
|
|
||||||
return JsonResponse({'error': 'Invalid request method'}, status=400)
|
|
||||||
|
|
||||||
@csrf_exempt
|
@csrf_exempt
|
||||||
def authenticate_user(request):
|
def authenticate_user(request):
|
||||||
if request.method == 'POST':
|
if request.method == 'POST':
|
||||||
|
|||||||
@ -1,26 +1,45 @@
|
|||||||
document.addEventListener('DOMContentLoaded', () => {
|
document.addEventListener('DOMContentLoaded', () => {
|
||||||
console.log('DOMContentLoaded event fired');
|
const formBlock = document.getElementById('block-form');
|
||||||
const checkNicknameButton = document.getElementById('check-nickname');
|
|
||||||
const registerButton = document.getElementById('register');
|
|
||||||
const loginButton = document.getElementById('login');
|
|
||||||
const authForm = document.getElementById('auth-form');
|
const authForm = document.getElementById('auth-form');
|
||||||
const gameContainer = document.getElementById('game1');
|
|
||||||
const nicknameInput = document.getElementById('nickname');
|
const nicknameInput = document.getElementById('nickname');
|
||||||
|
const checkNicknameButton = document.getElementById('check-nickname');
|
||||||
|
|
||||||
|
const registerForm = document.getElementById('register-form');
|
||||||
const passwordInput = document.getElementById('password');
|
const passwordInput = document.getElementById('password');
|
||||||
const confirmPasswordInput = document.getElementById('confirm-password');
|
const confirmPasswordInput = document.getElementById('confirm-password');
|
||||||
const loginPasswordInput = document.getElementById('login-password');
|
const registerButton = document.getElementById('register');
|
||||||
|
|
||||||
const loginForm = document.getElementById('login-form');
|
const loginForm = document.getElementById('login-form');
|
||||||
const registerForm = document.getElementById('register-form');
|
const loginPasswordInput = document.getElementById('login-password');
|
||||||
const formBlock = document.getElementById('block-form');
|
const loginButton = document.getElementById('login');
|
||||||
|
|
||||||
|
const authForm2 = document.getElementById('auth-form2');
|
||||||
|
const nicknameInput2 = document.getElementById('nickname2');
|
||||||
|
const checkNicknameButton2 = document.getElementById('check-nickname2');
|
||||||
|
|
||||||
|
const registerForm2 = document.getElementById('register-form2');
|
||||||
|
const passwordInput2 = document.getElementById('password2');
|
||||||
|
const confirmPasswordInput2 = document.getElementById('confirm-password2');
|
||||||
|
const registerButton2 = document.getElementById('register2');
|
||||||
|
|
||||||
|
const loginForm2 = document.getElementById('login-form2');
|
||||||
|
const loginPasswordInput2 = document.getElementById('login-password2');
|
||||||
|
const loginButton2 = document.getElementById('login2');
|
||||||
|
|
||||||
|
const gameContainer = document.getElementById('game1');
|
||||||
|
|
||||||
const menuButton = document.querySelector('.burger-menu');
|
const menuButton = document.querySelector('.burger-menu');
|
||||||
|
const dropdownMenu = document.getElementById('dropdown-menu');
|
||||||
|
|
||||||
const playerList = document.getElementById('player-list');
|
const playerList = document.getElementById('player-list');
|
||||||
const matchList = document.getElementById('match-list');
|
const matchList = document.getElementById('match-list');
|
||||||
const tournoiList = document.getElementById('tournoi-list');
|
const tournoiList = document.getElementById('tournoi-list');
|
||||||
const dropdownMenu = document.getElementById('dropdown-menu');
|
|
||||||
|
|
||||||
const pongElements = document.getElementById('pong-elements');
|
const pongElements = document.getElementById('pong-elements');
|
||||||
const logo = document.querySelector('.logo');
|
const logo = document.querySelector('.logo');
|
||||||
|
|
||||||
|
const localGameButton = document.getElementById('local-game');
|
||||||
const quickMatchButton = document.getElementById('quick-match');
|
const quickMatchButton = document.getElementById('quick-match');
|
||||||
const tournamentButton = document.getElementById('tournament');
|
const tournamentButton = document.getElementById('tournament');
|
||||||
|
|
||||||
@ -41,11 +60,15 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||||||
registerButton.addEventListener('click', handleRegister);
|
registerButton.addEventListener('click', handleRegister);
|
||||||
loginButton.addEventListener('click', handleLogin);
|
loginButton.addEventListener('click', handleLogin);
|
||||||
|
|
||||||
|
checkNicknameButton2.addEventListener('click', handleCheckNickname2);
|
||||||
|
registerButton2.addEventListener('click', handleRegister2);
|
||||||
|
loginButton2.addEventListener('click', handleLogin2);
|
||||||
|
|
||||||
|
localGameButton.addEventListener('click', startLocalGame);
|
||||||
quickMatchButton.addEventListener('click', startQuickMatch);
|
quickMatchButton.addEventListener('click', startQuickMatch);
|
||||||
tournamentButton.addEventListener('click', startTournament);
|
tournamentButton.addEventListener('click', startTournament);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
async function handleCheckNickname() {
|
async function handleCheckNickname() {
|
||||||
const nickname = nicknameInput.value.trim();
|
const nickname = nicknameInput.value.trim();
|
||||||
if (nickname) {
|
if (nickname) {
|
||||||
@ -109,13 +132,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||||||
const result = await registerUser(nickname, password);
|
const result = await registerUser(nickname, password);
|
||||||
if (result) {
|
if (result) {
|
||||||
registerForm.style.display = 'none';
|
registerForm.style.display = 'none';
|
||||||
//gameContainer.style.display = 'flex';
|
document.getElementById("post-form-buttons").style.display = 'block';
|
||||||
//formBlock.style.display = 'none';
|
|
||||||
//logo.style.display = 'none';
|
|
||||||
pongElements.style.display = 'none';
|
|
||||||
console.log("new button must appear !");
|
|
||||||
document.getElementById("post-form-buttons").style.display = 'inline-block';
|
|
||||||
//startWebSocketConnection(token);
|
|
||||||
} else {
|
} else {
|
||||||
alert('Registration failed. Please try again.');
|
alert('Registration failed. Please try again.');
|
||||||
}
|
}
|
||||||
@ -149,13 +166,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||||||
const result = await authenticateUser(nickname, password);
|
const result = await authenticateUser(nickname, password);
|
||||||
if (result) {
|
if (result) {
|
||||||
loginForm.style.display = 'none';
|
loginForm.style.display = 'none';
|
||||||
//gameContainer.style.display = 'flex';
|
document.getElementById("post-form-buttons").style.display = 'block';
|
||||||
//formBlock.style.display = 'none';
|
|
||||||
//logo.style.display = 'none';
|
|
||||||
//pongElements.style.display = 'none';
|
|
||||||
console.log("new button must appear !");
|
|
||||||
document.getElementById("post-form-buttons").style.display = 'inline-block';
|
|
||||||
//startWebSocketConnection(token);
|
|
||||||
} else {
|
} else {
|
||||||
alert('Authentication failed. Please try again.');
|
alert('Authentication failed. Please try again.');
|
||||||
}
|
}
|
||||||
@ -164,18 +175,6 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function startQuickMatch() {
|
|
||||||
gameContainer.style.display = 'flex';
|
|
||||||
logo.style.display = 'none';
|
|
||||||
menuButton.style.display = 'none';
|
|
||||||
formBlock.style.display = 'none';
|
|
||||||
startWebSocketConnection(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
function startTournament() {
|
|
||||||
console.log("For now, do nothing, hurry up and work Senor chaku !!!!")
|
|
||||||
}
|
|
||||||
|
|
||||||
async function authenticateUser(username, password) {
|
async function authenticateUser(username, password) {
|
||||||
const response = await fetch('/authenticate_user/', {
|
const response = await fetch('/authenticate_user/', {
|
||||||
method: 'POST',
|
method: 'POST',
|
||||||
@ -191,12 +190,176 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||||||
return data.authenticated;
|
return data.authenticated;
|
||||||
}
|
}
|
||||||
|
|
||||||
function startWebSocketConnection(token) {
|
// functions to handle the second player
|
||||||
|
|
||||||
|
async function handleCheckNickname2() {
|
||||||
|
const nickname2 = nicknameInput2.value.trim();
|
||||||
|
if (nickname2) {
|
||||||
|
try {
|
||||||
|
const exists = await checkUserExists2(nickname2);
|
||||||
|
if (exists) {
|
||||||
|
authForm2.style.display = 'none';
|
||||||
|
loginForm2.style.display = 'block';
|
||||||
|
// Auto-focus and key handling for LOGIN-FORM2
|
||||||
|
loginPasswordInput2.focus();
|
||||||
|
loginPasswordInput2.addEventListener('keypress', function (event) {
|
||||||
|
if (event.key === 'Enter') {
|
||||||
|
event.preventDefault();
|
||||||
|
loginButton2.click();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
authForm2.style.display = 'none';
|
||||||
|
registerForm2.style.display = 'block';
|
||||||
|
// Auto-focus and key handling for REGISTER-FORM2
|
||||||
|
passwordInput2.focus();
|
||||||
|
passwordInput2.addEventListener('keypress', function (event) {
|
||||||
|
if (event.key === 'Enter') {
|
||||||
|
confirmPasswordInput2.focus();
|
||||||
|
confirmPasswordInput2.addEventListener('keypress', function (event) {
|
||||||
|
if (event.key === 'Enter') {
|
||||||
|
event.preventDefault();
|
||||||
|
registerButton2.click();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error checking user existence:', error);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
alert('Please enter a nickname.');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function checkUserExists2(username) {
|
||||||
|
const response = await fetch('/check_user_exists/', {
|
||||||
|
method: 'POST',
|
||||||
|
headers: {
|
||||||
|
'Content-Type': 'application/json'
|
||||||
|
},
|
||||||
|
body: JSON.stringify({ username })
|
||||||
|
});
|
||||||
|
const data = await response.json();
|
||||||
|
return data.exists;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function handleRegister2() {
|
||||||
|
const nickname2 = nicknameInput2.value.trim();
|
||||||
|
const password2 = passwordInput2.value.trim();
|
||||||
|
const confirmPassword2 = confirmPasswordInput2.value.trim();
|
||||||
|
|
||||||
|
if (password2 === confirmPassword2) {
|
||||||
|
try {
|
||||||
|
const result = await registerUser2(nickname2, password2);
|
||||||
|
if (result) {
|
||||||
|
registerForm2.style.display = 'none';
|
||||||
|
startLocalGame2();
|
||||||
|
} else {
|
||||||
|
alert('Registration failed. Please try again.');
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error registering user:', error);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
alert('Passwords do not match.');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function registerUser2(username, password) {
|
||||||
|
const response = await fetch('/register_user/', {
|
||||||
|
method: 'POST',
|
||||||
|
headers: {
|
||||||
|
'Content-Type': 'application/json'
|
||||||
|
},
|
||||||
|
body: JSON.stringify({ username, password })
|
||||||
|
});
|
||||||
|
const data = await response.json();
|
||||||
|
if (data.registered) {
|
||||||
|
token2 = data.token;
|
||||||
|
}
|
||||||
|
return data.registered;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function handleLogin2() {
|
||||||
|
const nickname2 = nicknameInput2.value.trim();
|
||||||
|
const password2 = loginPasswordInput2.value.trim();
|
||||||
|
try {
|
||||||
|
const result = await authenticateUser2(nickname2, password2);
|
||||||
|
if (result) {
|
||||||
|
loginForm2.style.display = 'none';
|
||||||
|
startLocalGame2();
|
||||||
|
} else {
|
||||||
|
alert('Authentication failed. Please try again.');
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error authenticating user:', error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function authenticateUser2(username, password) {
|
||||||
|
const response = await fetch('/authenticate_user/', {
|
||||||
|
method: 'POST',
|
||||||
|
headers: {
|
||||||
|
'Content-Type': 'application/json'
|
||||||
|
},
|
||||||
|
body: JSON.stringify({ username, password })
|
||||||
|
});
|
||||||
|
const data = await response.json();
|
||||||
|
if (data.authenticated) {
|
||||||
|
token2 = data.token;
|
||||||
|
}
|
||||||
|
return data.authenticated;
|
||||||
|
}
|
||||||
|
|
||||||
|
function startLocalGame() {
|
||||||
|
console.log("starting a Local Game..");
|
||||||
|
document.getElementById("post-form-buttons").style.display = 'none';
|
||||||
|
authForm2.style.display = 'block';
|
||||||
|
nicknameInput2.focus();
|
||||||
|
nicknameInput2.addEventListener('keypress', function (event) {
|
||||||
|
if (event.key === 'Enter') {
|
||||||
|
event.preventDefault();
|
||||||
|
checkNicknameButton2.click();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function startLocalGame2() {
|
||||||
|
gameContainer.style.display = 'flex';
|
||||||
|
logo.style.display = 'none';
|
||||||
|
pongElements.style.display = 'none';
|
||||||
|
menuButton.style.display = 'none';
|
||||||
|
formBlock.style.display = 'none';
|
||||||
|
startWebSocketConnection(token, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
function startQuickMatch() {
|
||||||
|
gameContainer.style.display = 'flex';
|
||||||
|
logo.style.display = 'none';
|
||||||
|
pongElements.style.display = 'none';
|
||||||
|
menuButton.style.display = 'none';
|
||||||
|
formBlock.style.display = 'none';
|
||||||
|
startWebSocketConnection(token, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
function startTournament() {
|
||||||
|
console.log("For now, do nothing, hurry up and work Senor chaku !!!!")
|
||||||
|
}
|
||||||
|
|
||||||
|
function startWebSocketConnection(token, players) {
|
||||||
socket = new WebSocket(`ws://${window.location.host}/ws/game/`);
|
socket = new WebSocket(`ws://${window.location.host}/ws/game/`);
|
||||||
|
|
||||||
socket.onopen = function (event) {
|
socket.onopen = function (event) {
|
||||||
console.log('WebSocket connection established');
|
console.log('WebSocket connection established');
|
||||||
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
|
if (players === 1) {
|
||||||
|
console.log("Sending token for 1 player game");
|
||||||
|
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
|
||||||
|
} else {
|
||||||
|
console.log("Sending tokens for 2 player game");
|
||||||
|
socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
socket.onmessage = function (event) {
|
socket.onmessage = function (event) {
|
||||||
@ -239,15 +402,15 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function handleKeyDown(event) {
|
function handleKeyDown(event) {
|
||||||
if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
|
if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
|
||||||
console.log('Key press: ', event.key);
|
//console.log('Key press: ', event.key);
|
||||||
sendKeyPress(event.key.toLowerCase());
|
sendKeyPress(event.key.toLowerCase());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendKeyPress(key) {
|
function sendKeyPress(key) {
|
||||||
if (socket.readyState === WebSocket.OPEN) {
|
if (socket.readyState === WebSocket.OPEN) {
|
||||||
console.log('Key sent: ', key);
|
//console.log('Key sent: ', key);
|
||||||
socket.send(JSON.stringify({ type: 'key_press', key }));
|
socket.send(JSON.stringify({ type: 'key_press', key }));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -403,7 +566,6 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||||||
console.log('No players to display');
|
console.log('No players to display');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
players.forEach(player => {
|
players.forEach(player => {
|
||||||
const row = document.createElement('tr');
|
const row = document.createElement('tr');
|
||||||
row.innerHTML = `
|
row.innerHTML = `
|
||||||
|
|||||||
@ -110,9 +110,27 @@
|
|||||||
<button id="login">Login</button>
|
<button id="login">Login</button>
|
||||||
</div>
|
</div>
|
||||||
<div id="post-form-buttons" style="display: none;">
|
<div id="post-form-buttons" style="display: none;">
|
||||||
|
<button id="local-game">Local Game</button>
|
||||||
<button id="quick-match">Quick Match</button>
|
<button id="quick-match">Quick Match</button>
|
||||||
<button id="tournament">Tournament</button>
|
<button id="tournament">Tournament</button>
|
||||||
</div>
|
</div>
|
||||||
|
<div id="auth-form2" style="display: none;">
|
||||||
|
<label for="nickname" id="label-nickname2">Enter the second player's nickname:</label>
|
||||||
|
<input type="text" id="nickname2" name="nickname">
|
||||||
|
<button id="check-nickname2">Check Nickname</button>
|
||||||
|
</div>
|
||||||
|
<div id="register-form2" style="display: none;">
|
||||||
|
<label for="password" id="label-password2">Enter the second player's password:</label>
|
||||||
|
<input type="password" id="password2" name="password">
|
||||||
|
<label for="confirm-password" id="label-confirm-password2">Confirm the second player's password:</label>
|
||||||
|
<input type="password" id="confirm-password2" name="confirm-password">
|
||||||
|
<button id="register2">Register</button>
|
||||||
|
</div>
|
||||||
|
<div id="login-form2" style="display: none;">
|
||||||
|
<label for="login-password" id="label-login-password2">Enter the second player's password:</label>
|
||||||
|
<input type="password" id="login-password2" name="login-password">
|
||||||
|
<button id="login2">Login</button>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user