tournoi register

This commit is contained in:
Theouche 2024-09-11 14:31:04 +02:00
commit eaf30dc043
7 changed files with 152 additions and 32 deletions

75
docker-compose.yml_old Normal file
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@ -0,0 +1,75 @@
services:
backend:
build:
context: .
dockerfile: Dockerfile
image: backend
container_name: backend
restart: always
command: /bin/sh -c "sleep 5 &&
venv/bin/python manage.py makemigrations --noinput &&
venv/bin/python manage.py migrate --noinput &&
venv/bin/python manage.py collectstatic --noinput &&
venv/bin/daphne -b 0.0.0.0 -p 8080 pong.asgi:application"
volumes:
- pong:/transcendence/pong
- pong_django_logs:/transcendence/logs
ports:
- 8080:8080
networks:
- app-network
environment:
DB_HOST: db
DB_PORT: 5432
DB_NAME: ${POSTGRES_DB}
DB_USER: ${POSTGRES_USER}
DB_PASSWORD: ${POSTGRES_PASSWORD}
depends_on:
- db
healthcheck:
test: ["CMD-SHELL", "curl", "http://localhost:8080"]
interval: 30s
timeout: 10s
retries: 3
start_period: 10s
db:
image: postgres:latest
container_name: postgres
restart: always
volumes:
- pong_pg_data:/var/lib/postgresql/data
ports:
- "5432:5432"
networks:
- app-network
environment:
POSTGRES_DB: ${POSTGRES_DB}
POSTGRES_USER: ${POSTGRES_USER}
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD}
healthcheck:
test: ["CMD-SHELL", "pg_isready -U $${POSTGRES_USER} -d $${POSTGRES_DB}"]
interval: 10s
timeout: 5s
retries: 5
volumes:
pong:
driver: local
driver_opts:
type: none
device: ${PROJECT_PATH}
o: bind
pong_django_logs:
driver: local
driver_opts:
type: none
device: ${DJANGO_LOGS}
o: bind
pong_pg_data:
driver: local
networks:
app-network:
name: app-network
driver: bridge

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@ -7,3 +7,4 @@
{"message": "Not Found: /favicon.ico", "taskName": null, "status_code": 404, "request": "<ASGIRequest: GET '/favicon.ico'>"}
{"message": "Not Found: /favicon.ico", "taskName": null, "status_code": 404, "request": "<ASGIRequest: GET '/favicon.ico'>"}
{"message": "Not Found: /favicon.ico", "taskName": null, "status_code": 404, "request": "<ASGIRequest: GET '/favicon.ico'>"}
{"message": "Not Found: /favicon.ico", "taskName": null, "status_code": 404, "request": "<ASGIRequest: GET '/favicon.ico'>"}

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@ -4,8 +4,9 @@ import json
import asyncio
import random
from datetime import datetime
from .utils import handle_game_data
from .utils import handle_game_data, getlen
from asgiref.sync import sync_to_async
from .models import Tournoi
class Game:
def __init__(self, game_id, player1, player2, localgame):
@ -27,9 +28,10 @@ class Game:
'game_text': ''
}
else:
self.botgame = player2 is None
# Set botgame to True if either player1 or player2 is None
self.botgame = player1 is None or player2 is None
self.game_state = {
'player1_name': player1.user.username,
'player1_name': player1.user.username if player1 else 'BOT',
'player2_name': player2.user.username if player2 else 'BOT',
'player1_position': 150,
'player2_position': 150,
@ -241,6 +243,11 @@ class Game:
if not self.botgame:
if not self.localgame:
await self.player2.send(end_message)
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
if hasattr(self, 'tournament'):
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, True, self.tournament.tournoi_reg)
else:
await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
self.game_state['player1_score'], self.game_state['player2_score'],
self.bt1, self.bt2, duration, False, None)

View File

@ -41,14 +41,20 @@
</head>
<body>
<div class="tournament-bracket">
{% for round in tournament_rounds %}
<div class="round">
{% for match in round %}
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
{{ match.player1 }}
</div>
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
{{ match.player2|default:"BYE" }}
</div>
</div>
{% endfor %}
</div>
{% endfor %}
</div>
</body>
</html>

View File

@ -7,7 +7,7 @@ import random
from .matchmaking import match_maker
from .game import Game
from .models import Tournoi
from .utils import create_tournament
from .utils import create_tournament, update_tournament, getlen
from asgiref.sync import sync_to_async
@ -17,18 +17,18 @@ TOURNAMENT_NAMES = [
"Shibuya incident", "Cunning Game", "Elite of the Stars"
]
TOURNAMENT_NAMES = [
"Champion's Clash", "Ultimate Showdown", "Battle Royale",
"Victory's Cup", "Legends Tournament", "Elite Series", "Clash of 42",
"Shibuya Incident", "Cunning Game", "Elite of the Stars", "Chaku's Disciples"
]
class TournamentMatch(Game):
def __init__(self, game_id, player1, player2, tournament):
# Initialize the parent Game class with the provided parameters
super().__init__(game_id, player1, player2, False)
# Store the current game instance in active games
match_maker.active_games[game_id] = self
# Set the game for the players
'''player1.set_game(self)
print(f"{player1.user.username} set to game #{self}")
if player2:
player2.set_game(self)
print(f"{player2.user.username} set to game #{self}")'''
# Store the tournament instance
self.tournament = tournament
@ -37,7 +37,8 @@ class TournamentMatch(Game):
await super().end_game(disconnected_player)
# Handle the end of the match in the tournament context
await self.tournament.handle_match_end(self)
del match_maker.active_games[self.game_id]
if self.game_id in match_maker.active_games:
del match_maker.active_games[self.game_id]
class TournamentMatchMaker:
def __init__(self):
@ -46,13 +47,18 @@ class TournamentMatchMaker:
self.rounds = []
self.current_round = 0
self.games = 0
self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
self.name = random.choice(TOURNAMENT_NAMES)
self.tournament_state = "waiting" # Can be "waiting", "in_progress", or "ended"
self.final_name = ""
self.tournoi_reg = None
async def add_player(self, player):
if self.tournament_state == "waiting" and player not in self.waiting_players:
self.waiting_players.append(player)
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
if player:
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
else:
print("BOT joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def update_waiting_room(self):
@ -65,15 +71,16 @@ class TournamentMatchMaker:
def generate_waiting_room_html(self):
context = {
'players': [player.user.username for player in self.waiting_players],
'players': [player.user.username if player else 'BYE' for player in self.waiting_players],
'tournament_state': self.tournament_state,
'players_count': len(self.waiting_players),
'min_players_to_start': 2 # You can adjust this number as needed
'min_players_to_start': 3 # You can adjust this number as needed
}
return render_to_string('pong/tournament_waiting_room.html', context)
async def send_to_player(self, player, data):
await player.send(json.dumps(data))
if player:
await player.send(json.dumps(data))
async def remove_player(self, player):
if player in self.waiting_players:
@ -82,12 +89,17 @@ class TournamentMatchMaker:
# Tournament start method
async def start_tournament(self):
if len(self.waiting_players) < 2:
return False
return False
if len(self.waiting_players) % 2 == 0:
await self.add_player(None)
self.tournament_state = "in_progress"
random.shuffle(self.waiting_players)
self.current_round = 0
#await sync_to_async(create_tournament)(self.name, len(self.waiting_players))
len_tournament = await sync_to_async(getlen)()
self.final_name = self.name + " #" + str(len_tournament + 1)
self.tournoi_reg = await sync_to_async(create_tournament)(self.final_name, len(self.waiting_players))
await self.advance_tournament()
return True
@ -120,13 +132,15 @@ class TournamentMatchMaker:
matches.append(match)
else:
# Create a BYE match where the second player is None
match = TournamentMatch(self.games, players[i], None, self) # BYE match
match = TournamentMatch(self.games, players[i], None, self) # BYE match
matches.append(match)
# Assign the new match instance to the players
await players[i].set_game(match)
if players[i]:
await players[i].set_game(match)
if i + 1 < len(players):
await players[i + 1].set_game(match)
if players[i + 1]:
await players[i + 1].set_game(match)
self.rounds.append(matches)
self.matches.extend(matches)
@ -149,8 +163,8 @@ class TournamentMatchMaker:
return [
[
{
'player1': match.player1.user.username if match.player1 else 'BOT',
'player2': match.player2.user.username if match.player2 else 'BOT',
'player1': match.player1.user.username if match.player1 else 'BYE',
'player2': match.player2.user.username if match.player2 else 'BYE',
'winner': match.game_state['player1_name'] if match.game_state['player1_score'] > match.game_state['player2_score'] else match.game_state['player2_name'] if match.ended else None,
'score1': match.game_state['player1_score'],
'score2': match.game_state['player2_score']
@ -169,18 +183,18 @@ class TournamentMatchMaker:
elif match.player1:
# Handle BYE match
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
#asyncio.create_task(match.start_game())
match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()
#asyncio.create_task(match.start_game())
def get_round_winners(self):
winners = []
for match in self.rounds[-1]:
if match.ended:
winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
if winner:
winners.append(winner)
#if winner:
winners.append(winner)
return winners
async def end_tournament(self, winner):
@ -192,6 +206,8 @@ class TournamentMatchMaker:
'type': 'tournament_end',
'winner': winner_username
})
await sync_to_async(update_tournament)(self.final_name, winner_username)
# Reset tournament state
self.waiting_players = []
self.matches = []

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@ -173,9 +173,24 @@ def get_player_p_win(player_name):
return player.p_win
def create_tournament(name, nbr_player):
print("here !!!")
print("tournoi created!!!")
tournoi=Tournoi(name=name, nbr_player=nbr_player, winner=None)
tournoi.save()
print(f"tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
return tournoi
def update_tournament(name_tournoi, winner_name):
tournoi = get_object_or_404(Tournoi, name=name_tournoi)
winner_p = get_object_or_404(Player, name=winner_name)
print(f"in update tourna - tournoi name : {tournoi.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
print(f"in update tourna - winner is : {winner_p.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.winner = winner_p
print(f"in update tourna - TOURNOI winner is : {tournoi.winner.name} *******!*!*!*!**!*!**!*!*!*!*!*!*!*!*!*")
tournoi.save()
def getlen():
return Tournoi.objects.count()

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@ -103,10 +103,10 @@ document.addEventListener('DOMContentLoaded', () => {
console.log('Displaying matches:');
const matchListBody = document.querySelector('#match-list tbody');
matchListBody.innerHTML = '';
const row = document.createElement('tr');
if (matches.length != 0) {
matches.forEach(match => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${match.id}</td>
<td>${match.player1__name}</td>
@ -135,10 +135,10 @@ document.addEventListener('DOMContentLoaded', () => {
console.log('Displaying players:');
const playersListBody = document.querySelector('#player-list tbody');
playersListBody.innerHTML = '';
const row = document.createElement('tr');
if (players.length != 0) {
players.forEach(player => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${player.id}</td>
<td>${player.name}</td>
@ -168,16 +168,16 @@ document.addEventListener('DOMContentLoaded', () => {
console.log('Displaying tournois:');
const tournoisListBody = document.querySelector('#tournoi-list tbody');
tournoisListBody.innerHTML = '';
const row = document.createElement('tr');
if (tournois.length != 0) {
tournois.forEach(tournoi => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${tournoi.id}</td>
<td>${tournoi.name}</td>
<td>${tournoi.nbr_player}</td>
<td>${tournoi.date}</td>
<td>${tournoi.winner.name}</td>
<td>${tournoi.winner ? tournoi.winner.name : 'None'}</td>
`;
tournoisListBody.appendChild(row);
});