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https://github.com/AudebertAdrien/ft_transcendence.git
synced 2025-12-16 22:17:48 +01:00
handle tournament end game's
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commit
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@ -4,8 +4,9 @@ import json
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import asyncio
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import asyncio
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import random
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import random
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from datetime import datetime
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from datetime import datetime
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from .utils import handle_game_data
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from .utils import handle_game_data, getlen
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from asgiref.sync import sync_to_async
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from asgiref.sync import sync_to_async
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from .models import Tournoi
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class Game:
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class Game:
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def __init__(self, game_id, player1, player2, localgame):
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def __init__(self, game_id, player1, player2, localgame):
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@ -242,6 +243,12 @@ class Game:
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if not self.botgame:
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if not self.botgame:
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if not self.localgame:
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if not self.localgame:
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await self.player2.send(end_message)
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await self.player2.send(end_message)
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await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
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if hasattr(self, 'tournament'):
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len_tournament = await sync_to_async(getlen)()
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await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
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self.game_state['player1_score'], self.game_state['player2_score'],
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self.bt1, self.bt2, duration, True, self.tournament.name + " #" + str(len_tournament + 1))
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else:
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await sync_to_async(handle_game_data)(self.game_state['player1_name'], self.game_state['player2_name'],
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self.game_state['player1_score'], self.game_state['player2_score'],
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self.game_state['player1_score'], self.game_state['player2_score'],
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self.bt1, self.bt2, duration, False, None)
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self.bt1, self.bt2, duration, False, None)
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@ -1,4 +1,4 @@
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jik<!-- pong/tournament_waiting_room.html -->
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<!-- pong/tournament_waiting_room.html -->
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<div class="tournament-waiting-room">
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<div class="tournament-waiting-room">
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<h2>Tournament Waiting Room</h2>
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<h2>Tournament Waiting Room</h2>
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@ -7,6 +7,12 @@ import random
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from .matchmaking import match_maker
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from .matchmaking import match_maker
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from .game import Game
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from .game import Game
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TOURNAMENT_NAMES = [
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"Champion's Clash", "Ultimate Showdown", "Battle Royale",
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"Victory's Cup", "Legends Tournament", "Elite Series", "Clash of 42",
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"Shibuya Incident", "Cunning Game", "Elite of the Stars", "Chaku's Disciples"
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]
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class TournamentMatch(Game):
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class TournamentMatch(Game):
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def __init__(self, game_id, player1, player2, tournament):
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def __init__(self, game_id, player1, player2, tournament):
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# Initialize the parent Game class with the provided parameters
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# Initialize the parent Game class with the provided parameters
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@ -32,6 +38,7 @@ class TournamentMatchMaker:
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self.current_round = 0
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self.current_round = 0
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self.games = 0
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self.games = 0
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self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
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self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
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self.name = random.choice(TOURNAMENT_NAMES)
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async def add_player(self, player):
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async def add_player(self, player):
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if self.tournament_state == "waiting" and player not in self.waiting_players:
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if self.tournament_state == "waiting" and player not in self.waiting_players:
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@ -70,6 +77,7 @@ class TournamentMatchMaker:
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# Tournament start method
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# Tournament start method
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async def start_tournament(self):
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async def start_tournament(self):
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if len(self.waiting_players) < 2:
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if len(self.waiting_players) < 2:
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return False
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return False
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if len(self.waiting_players) % 2 == 0:
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if len(self.waiting_players) % 2 == 0:
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@ -172,3 +172,5 @@ def get_player_p_win(player_name):
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player = get_object_or_404(Player, name=player_name)
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player = get_object_or_404(Player, name=player_name)
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return player.p_win
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return player.p_win
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def getlen():
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return Tournoi.objects.count()
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