adrien code visible

This commit is contained in:
CHIBOUB Chakib
2024-09-10 16:04:47 +02:00
parent 78906f9c07
commit a64fadf103
5 changed files with 267 additions and 19 deletions

View File

@@ -41,14 +41,20 @@
</head>
<body>
<div class="tournament-bracket">
{% for round in tournament_rounds %}
<div class="round">
{% for match in round %}
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
{{ match.player1 }}
</div>
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
{{ match.player2|default:"BYE" }}
</div>
</div>
{% endfor %}
</div>
{% endfor %}
</div>
</body>
</html>

View File

@@ -13,12 +13,6 @@ class TournamentMatch(Game):
super().__init__(game_id, player1, player2, False)
# Store the current game instance in active games
match_maker.active_games[game_id] = self
# Set the game for the players
'''player1.set_game(self)
print(f"{player1.user.username} set to game #{self}")
if player2:
player2.set_game(self)
print(f"{player2.user.username} set to game #{self}")'''
# Store the tournament instance
self.tournament = tournament
@@ -36,12 +30,15 @@ class TournamentMatchMaker:
self.rounds = []
self.current_round = 0
self.games = 0
self.tournament_state = "waiting" # Can be "waiting", "in_progress", or "ended"
self.tournament_state = "waiting" #Can be "waiting", "in_progress", or "ended"
async def add_player(self, player):
if self.tournament_state == "waiting" and player not in self.waiting_players:
self.waiting_players.append(player)
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
if player:
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
else:
print("BOT joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def update_waiting_room(self):
@@ -54,7 +51,7 @@ class TournamentMatchMaker:
def generate_waiting_room_html(self):
context = {
'players': [player.user.username for player in self.waiting_players],
'players': [player.user.username if player else 'BOT' for player in self.waiting_players],
'tournament_state': self.tournament_state,
'players_count': len(self.waiting_players),
'min_players_to_start': 2 # You can adjust this number as needed
@@ -62,7 +59,8 @@ class TournamentMatchMaker:
return render_to_string('pong/tournament_waiting_room.html', context)
async def send_to_player(self, player, data):
await player.send(json.dumps(data))
if player:
await player.send(json.dumps(data))
async def remove_player(self, player):
if player in self.waiting_players:
@@ -72,7 +70,9 @@ class TournamentMatchMaker:
# Tournament start method
async def start_tournament(self):
if len(self.waiting_players) < 2:
return False
return False
if len(self.waiting_players) % 2 == 0:
await self.add_player(None)
self.tournament_state = "in_progress"
random.shuffle(self.waiting_players)
self.current_round = 0
@@ -108,13 +108,15 @@ class TournamentMatchMaker:
matches.append(match)
else:
# Create a BYE match where the second player is None
match = TournamentMatch(self.games, players[i], None, self) # BYE match
match = TournamentMatch(self.games, players[i], None, self) # BYE match
matches.append(match)
# Assign the new match instance to the players
await players[i].set_game(match)
if players[i]:
await players[i].set_game(match)
if i + 1 < len(players):
await players[i + 1].set_game(match)
if players[i + 1]:
await players[i + 1].set_game(match)
self.rounds.append(matches)
self.matches.extend(matches)
@@ -157,10 +159,10 @@ class TournamentMatchMaker:
elif match.player1:
# Handle BYE match
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
match.game_state['player1_score'] = 3
asyncio.create_task(match.start_game())
'''match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()
#asyncio.create_task(match.start_game())
await match.end_game()'''
def get_round_winners(self):
winners = []

View File

@@ -136,7 +136,7 @@ CHANNEL_LAYERS = {
},
}
'''LOGGING = {
LOGGING = {
'version': 1, # The version of the logging configuration schema
'disable_existing_loggers': False, # Allows existing loggers to keep logging
'formatters': { # Defines how log messages will be formatted
@@ -169,4 +169,4 @@ CHANNEL_LAYERS = {
'propagate': True, # If True, messages will be passed to the parent loggers as well
},
},
}'''
}