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https://github.com/AudebertAdrien/ft_transcendence.git
synced 2026-02-04 11:40:25 +01:00
still big probleme
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5cf91576af
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@ -9,20 +9,12 @@ from channels.db import database_sync_to_async
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async def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
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try:
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print("here endfortheouche §!!!")
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if not await database_sync_to_async(Player.objects.filter(name=p1).exists)():
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player_1 = await create_player(p1)
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print("############# PLAYER DONE")
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else:
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player_1 = await database_sync_to_async(Player.objects.get)(name=p1)
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# Vérification de l'existence des joueurs et création si nécessaire
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player_1 = await get_or_create_player(p1)
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player_2 = await get_or_create_player(p2)
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print("ok")
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if not await database_sync_to_async(Player.objects.filter(name=p2).exists)():
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player_2 = await create_player(p2)
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print("############# PLAYER DONE")
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else:
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player_2 = await database_sync_to_async(Player.objects.get)(name=p2)
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print("############# BEFORE MATCH")
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await create_match(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
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print("############# AFTER DONE")
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@ -33,6 +25,36 @@ async def endfortheouche(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_
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except Exception as e:
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print(f"Error in endfortheouche: {e}")
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@database_sync_to_async
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def get_player_by_name(name):
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print(f"Checking if player '{name}' exists")
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exists = Player.objects.filter(name=name).exists()
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print(f"Player exists: {exists}")
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return exists
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@database_sync_to_async
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def get_player(name):
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return Player.objects.get(name=name)
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async def get_or_create_player(name):
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print("here !!")
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print(f"Checking existence for player: {name}")
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player_exists = await get_player_by_name(name)
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print(f"END search in database!! (Player exists: {player_exists})")
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if not player_exists:
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print("Player does not exist, creating player...")
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player = await create_player(name)
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print(f"Player created: {player}")
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return player
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else:
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print("Player exists, fetching player...")
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player = await get_player(name)
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print(f"Player fetched: {player}")
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return player
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@database_sync_to_async
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def create_player(
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name,
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@ -49,8 +71,6 @@ def create_player(
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num_won_tournaments=0
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):
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print("create player !!!")
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""" if database_sync_to_async(Player.objects.filter(name=name).exists)():
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raise ValueError(f"A player with the name '{name}' already exists.") """
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player = Player(
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name=name,
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@ -130,9 +150,9 @@ def update_player_statistics(player_name):
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return
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won_matches = Match.objects.filter(winner=player)
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""" part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
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part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
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won_tourn = Tournoi.objects.filter(winner=player) """
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#part_tourn_as_p1 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player1=player)
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#part_tourn_as_p2 = Tournoi.objects.filter(matches__is_tournoi=True, matches__matches_as_player2=player)
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#won_tourn = Tournoi.objects.filter(winner=player)
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total_score = matches_as_player1.aggregate(Sum('score_player1'))['score_player1__sum'] or 0
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total_score += matches_as_player2.aggregate(Sum('score_player2'))['score_player2__sum'] or 0
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@ -154,10 +174,10 @@ def update_player_statistics(player_name):
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total_duration += matches_as_player2.aggregate(Sum('duration'))['duration__sum'] or 0
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m_duration = total_duration / total_match
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""" total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
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total_win_tourn = won_tourn.count()
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p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
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"""
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#total_tourn_p = part_tourn_as_p1.count() + part_tourn_as_p2.count()
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#total_win_tourn = won_tourn.count()
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#p_win_tourn = (total_win_tourn / total_tourn_p) * 100 if total_tourn_p else 0
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best_score_as_player1 = matches_as_player1.aggregate(Max('score_player1'))['score_player1__max'] or 0
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best_score_as_player2 = matches_as_player2.aggregate(Max('score_player2'))['score_player2__max'] or 0
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best_score = max(best_score_as_player1, best_score_as_player2)
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@ -172,8 +192,8 @@ def update_player_statistics(player_name):
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player.m_nbr_ball_touch = m_nbr_ball_touch
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player.total_duration = total_duration
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player.m_duration = m_duration
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""" player.num_participated_tournaments = total_tourn_p
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player.num_won_tournaments = total_win_tourn """
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# player.num_participated_tournaments = total_tourn_p
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#player.num_won_tournaments = total_win_tourn
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player.save()
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print("CHAKU IS THE BEST")
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@ -186,3 +206,99 @@ def get_player_p_win(player_name):
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######## try synchrone version ########
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""" def endfortheouche_sync(p1, p2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament):
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try:
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print("here endfortheouche §!!!")
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player_1 = get_or_create_player_sync(p1)
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player_2 = get_or_create_player_sync(p2)
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print("ok")
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print("############# BEFORE MATCH")
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create_match_sync(player_1, player_2, s_p1, s_p2, bt_p1, bt_2, dur, is_tournoi, name_tournament)
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print("############# AFTER DONE")
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#update_player_statistics_sync(p1)
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print("############# END STAT P1")
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#update_player_statistics_sync(p2)
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except Exception as e:
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print(f"Error in endfortheouche: {e}")
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def get_player_sync(name):
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print(f"Getting player '{name}'")
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return Player.objects.get(name=name)
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def get_or_create_player_sync(name):
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print("here !!")
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player_exists = Player.objects.filter(name=name).exists()
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print("search in database!!")
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if not player_exists:
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print(f"Player '{name}' does not exist, creating new player.")
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return create_player_sync(name)
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else:
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print(f"Player '{name}' exists.")
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return get_player_sync(name)
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def create_player(
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name,
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total_match=0,
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total_win=0,
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p_win= None,
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m_score_match= None,
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m_score_adv_match= None,
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best_score=0,
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m_nbr_ball_touch= None,
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total_duration= None,
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m_duration= None,
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num_participated_tournaments=0,
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num_won_tournaments=0
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):
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print("create player !!!")
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player = Player(
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name=name,
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total_match=total_match,
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total_win=total_win,
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p_win=p_win,
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m_score_match=m_score_match,
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m_score_adv_match=m_score_adv_match,
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best_score=best_score,
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m_nbr_ball_touch=m_nbr_ball_touch,
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total_duration=total_duration,
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m_duration=m_duration,
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num_participated_tournaments=num_participated_tournaments,
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num_won_tournaments=num_won_tournaments
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)
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player.save()
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return player
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def create_match(player1, player2, score_player1, score_player2, nbr_ball_touch_p1, nbr_ball_touch_p2, duration, is_tournoi, tournoi):
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match = Match(
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player1=player1,
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player2=player2,
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score_player1=score_player1,
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score_player2=score_player2,
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nbr_ball_touch_p1=nbr_ball_touch_p1,
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nbr_ball_touch_p2=nbr_ball_touch_p2,
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duration=duration,
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is_tournoi=is_tournoi,
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tournoi=tournoi
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)
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if score_player1 > score_player2:
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match.winner = match.player1
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elif score_player2 > score_player1:
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match.winner = match.player2
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else:
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match.winner = None
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match.save()
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return match """
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@ -134,3 +134,20 @@ CHANNEL_LAYERS = {
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'BACKEND': 'channels.layers.InMemoryChannelLayer',
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},
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}
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LOGGING = {
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'version': 1,
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'disable_existing_loggers': False,
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'handlers': {
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'console': {
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'level': 'DEBUG',
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'class': 'logging.StreamHandler',
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},
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},
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'loggers': {
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'django': {
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'handlers': ['console'],
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'level': 'DEBUG',
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},
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},
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}
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