tournament working but still some problems

This commit is contained in:
CHIBOUB Chakib
2024-09-02 23:24:42 +02:00
parent fecc91447b
commit 878cf92bbb
9 changed files with 123 additions and 262 deletions

View File

@@ -49,7 +49,7 @@ class Game:
self.start_time = datetime.now()
async def start_game(self):
print(f"- Game #{self.game_id} STARTED")
print(f"- Game #{self.game_id} STARTED ({self.game_state['player1_name']} vs {self.game_state['player2_name']})")
self.game_loop_task = asyncio.create_task(self.game_loop())
print(f" Begin MATCH at: {self.start_time}")

View File

@@ -7,78 +7,82 @@
<style>
.tournament-bracket {
display: flex;
flex-direction: row;
justify-content: space-around;
padding: 20px;
font-family: Arial, sans-serif;
overflow-x: auto;
}
.round {
display: flex;
flex-direction: column;
justify-content: space-around;
width: 200px;
margin-right: 40px;
}
.match {
margin: 10px 0;
border: 1px solid #ccc;
border-radius: 5px;
overflow: hidden;
display: flex;
flex-direction: column;
}
.player {
padding: 5px;
background-color: #f0f0f0;
border-bottom: 1px solid #ccc;
width: 150px;
height: 30px;
line-height: 30px;
background-color: #000000;
border: 1px solid #ffffff;
margin: 2px 0;
padding: 0 10px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.player.winner {
background-color: #00ff3c;
font-weight: bold;
background-color: #e6ffe6;
}
.player.loser {
color: #999;
}
.score {
float: right;
font-weight: normal;
}
.connector {
border-right: 2px solid #ccc;
height: 50px;
position: relative;
left: 200px;
display: flex;
flex-direction: column;
justify-content: center;
}
.connector:before, .connector:after {
.connector::before, .connector::after {
content: '';
position: absolute;
left: 0;
border-top: 2px solid #ccc;
width: 10px;
border-top: 1px solid #ffffff;
width: 20px;
height: 50%;
}
.connector:before {
top: 0;
.connector::before {
border-right: 1px solid #ffffff;
}
.connector:after {
bottom: 0;
.connector::after {
border-right: 1px solid #ffffff;
align-self: flex-end;
}
.round:last-child .connector {
display: none;
}
</style>
</head>
<body>
<div class="tournament-bracket">
{% for round in tournament_rounds %}
<div class="round">
<h3>Round {{ forloop.counter }}</h3>
{% for match in round %}
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% elif match.winner %}loser{% endif %}">
{{ match.player1 }}
{% if match.score1 is not None %}<span class="score">{{ match.score1 }}</span>{% endif %}
</div>
<div class="player {% if match.winner == match.player2 %}winner{% elif match.winner %}loser{% endif %}">
{{ match.player2|default:"BYE" }}
{% if match.score2 is not None %}<span class="score">{{ match.score2 }}</span>{% endif %}
</div>
</div>
{% if not forloop.last %}<div class="connector"></div>{% endif %}
{% endfor %}
<div class="round">
{% for match in round %}
<div class="match">
<div class="player {% if match.winner == match.player1 %}winner{% endif %}">
{{ match.player1 }}
{% if match.score1 is not None %}<span class="score">{{ match.score1 }}</span>{% endif %}
</div>
<div class="player {% if match.winner == match.player2 %}winner{% endif %}">
{{ match.player2|default:"BYE" }}
{% if match.score2 is not None %}<span class="score">{{ match.score2 }}</span>{% endif %}
</div>
</div>
{% if not forloop.last %}
<div class="connector"></div>
{% endif %}
{% endfor %}
</div>
{% if not forloop.last %}
<div class="connector"></div>
{% endif %}
{% endfor %}
</div>
</body>

View File

@@ -33,6 +33,7 @@ class TournamentMatchMaker:
self.matches = []
self.rounds = []
self.current_round = 0
self.games = 0
self.tournament_state = "waiting" # Can be "waiting", "in_progress", or "ended"
async def add_player(self, player):
@@ -41,11 +42,6 @@ class TournamentMatchMaker:
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
await self.update_waiting_room()
async def update_waiting_room(self):
html = self.generate_waiting_room_html()
for player in self.waiting_players:
@@ -63,25 +59,51 @@ class TournamentMatchMaker:
}
return render_to_string('pong/tournament_waiting_room.html', context)
async def send_to_player(self, player, data):
await player.send(json.dumps(data))
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
await self.update_waiting_room()
# Tournament start method
async def start_tournament(self):
if len(self.waiting_players) < 2:
return False
return False
self.tournament_state = "in_progress"
random.shuffle(self.waiting_players)
self.current_round = 1
self.create_matches(self.waiting_players)
await self.update_brackets()
await self.start_round_matches()
self.current_round = 0
await self.advance_tournament()
return True
async def advance_tournament(self):
players = self.waiting_players
while len(players) > 1:
self.current_round += 1
print(f"Starting round {self.current_round} with {len(players)} players")
self.create_matches(players)
await self.update_brackets()
await self.start_round_matches()
# Wait for all matches in the current round to finish
current_round_matches = self.rounds[-1]
while not all(match.ended for match in current_round_matches):
await asyncio.sleep(1) # Wait for 1 second before checking again
# Get winners for the next round
players = self.get_round_winners()
print(f"Round {self.current_round} finished. {len(players)} players advancing.")
# Tournament has ended
await self.update_brackets()
await self.end_tournament(players[0] if players else None)
def create_matches(self, players):
matches = []
for i in range(0, len(players), 2):
self.games += 1
if i + 1 < len(players):
matches.append(TournamentMatch(len(self.matches) + 1, players[i], players[i + 1], self))
matches.append(TournamentMatch(self.games, players[i], players[i + 1], self))
else:
matches.append(TournamentMatch(len(self.matches) + 1, players[i], None, self)) # Bye
matches.append(TournamentMatch(self.games, players[i], None, self)) # BYE match
self.rounds.append(matches)
self.matches.extend(matches)
@@ -103,8 +125,8 @@ class TournamentMatchMaker:
return [
[
{
'player1': match.player1.user.username if match.player1 else 'BYE',
'player2': match.player2.user.username if match.player2 else 'BYE',
'player1': match.player1.user.username if match.player1 else 'BOT',
'player2': match.player2.user.username if match.player2 else 'BOT',
'winner': match.game_state['player1_name'] if match.game_state['player1_score'] > match.game_state['player2_score'] else match.game_state['player2_name'] if match.ended else None,
'score1': match.game_state['player1_score'],
'score2': match.game_state['player2_score']
@@ -115,45 +137,46 @@ class TournamentMatchMaker:
]
async def start_round_matches(self):
print(f"Starting TOURNAMENT round #{self.current_round}")
for match in self.rounds[-1]:
if match.player1 and match.player2:
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
asyncio.create_task(match.start_game())
elif match.player1:
# Handle bye
# Handle BYE match
await match_maker.notify_players(match.player1, match.player2, match.game_id, False)
match.game_state['player1_score'] = 3
match.game_state['player2_score'] = 0
await match.end_game()
#asyncio.create_task(match.start_game())
async def handle_match_end(self, match):
await self.update_brackets()
if all(m.ended for m in self.rounds[-1]):
await self.advance_tournament()
async def advance_tournament(self):
winners = [match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2 for match in self.rounds[-1] if match.player1 and match.player2]
if len(winners) > 1:
self.current_round += 1
self.create_matches(winners)
await self.update_brackets()
await self.start_round_matches()
else:
await self.end_tournament(winners[0])
def get_round_winners(self):
winners = []
for match in self.rounds[-1]:
if match.ended:
winner = match.player1 if match.game_state['player1_score'] > match.game_state['player2_score'] else match.player2
if winner:
winners.append(winner)
return winners
async def end_tournament(self, winner):
self.tournament_state = "ended"
winner_username = winner.user.username if winner else "No winner"
print(f"The TOURNAMENT winner is {winner_username}")
for player in self.waiting_players:
await self.send_to_player(player, {
'type': 'tournament_end',
'winner': winner.user.username
'winner': winner_username
})
# Reset tournament state
self.waiting_players = []
self.matches = []
self.rounds = []
self.current_round = 0
self.games = 0
async def send_to_player(self, player, data):
await player.send(json.dumps(data))
async def handle_match_end(self, match):
await self.update_brackets()
# Instance of the class
tournament_match_maker = TournamentMatchMaker()