Merge branch 'chaku' of github.com:AudebertAdrien/ft_transcendence into trash2

This commit is contained in:
Theouche 2024-08-28 13:18:16 +02:00
commit 86074d359c
16 changed files with 258 additions and 202 deletions

1
.env
View File

@ -13,6 +13,7 @@ DB_HOST=db
DB_PORT=5432
PWD_PATH=${PWD}
PROJECT_PATH=${PWD_PATH}/pong
DJANGO_LOGS=${PWD_PATH}/logs
# ElasticSearch settings
STACK_VERSION=8.14.3

1
.gitignore vendored
View File

@ -3,3 +3,4 @@ __pycache__/
data/
.env
makefile
logs/django.log

View File

@ -1,21 +1,28 @@
input {
udp {
host => "0.0.0.0"
port => 5044
file {
path => "/usr/share/logstash/logs/django.log"
start_position => "beginning"
sincedb_path => "/dev/null"
codec => "json"
}
}
filter {}
filter {
json {
source => "message"
target => "json_message"
}
}
output {
elasticsearch {
index => "logstash-%{+YYYY.MM.dd}"
hosts => ["https://es01:9200"]
user => "elastic"
password => elastic_pass
ssl_enabled => true
password => "${ELASTIC_PASSWORD}"
ssl_enabled => true
ssl_certificate_authorities => "/usr/share/logstash/certs/ca/ca.crt"
ssl_verification_mode => "full"
index => "django-logs-%{+YYYY.MM.dd}"
}
stdout { codec => rubydebug }
}
#stdout {}
}

View File

@ -58,8 +58,6 @@ services:
timeout: 5s
retries: 120
backend:
build:
context: .
@ -74,6 +72,7 @@ services:
venv/bin/daphne -b 0.0.0.0 -p 8080 pong.asgi:application"
volumes:
- pong:/transcendence/pong
- pong_django_logs:/transcendence/logs
ports:
- 8080:8080
networks:
@ -200,6 +199,7 @@ services:
- certs:/usr/share/logstash/certs
- pong_logstash_data01:/usr/share/logstash/data
- ./config/logstash.conf:/usr/share/logstash/pipeline/logstash.conf:ro
- pong_django_logs:/usr/share/logstash/logs
ports:
- "5044:5044/udp"
command: logstash -f /usr/share/logstash/pipeline/logstash.conf
@ -217,6 +217,12 @@ volumes:
type: none
device: ${PROJECT_PATH}
o: bind
pong_django_logs:
driver: local
driver_opts:
type: none
device: ${DJANGO_LOGS}
o: bind
pong_pg_data:
driver: local
pong_es_data_01:

View File

@ -4,7 +4,7 @@ CONTAINER=$(c)
up: down
$(COMPOSE) build
$(COMPOSE) up $(CONTAINER) || true
$(COMPOSE) up -d $(CONTAINER) || true
build:
$(COMPOSE) build $(CONTAINER)
@ -20,8 +20,8 @@ down:
destroy:
$(COMPOSE) down -v --rmi all
#sudo lsof -i :5432 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
#sudo lsof -i :80 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
sudo lsof -i :5432 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
sudo lsof -i :80 | awk 'NR>1 {print $$2}' | xargs sudo kill -9 || true
logs:
$(COMPOSE) logs -f $(CONTAINER)
@ -32,7 +32,7 @@ ps:
db-shell:
$(COMPOSE) exec db psql -U 42student players_db
re: destroy down up
re: destroy up
help:
@echo "Usage:"

View File

@ -5,6 +5,7 @@ from channels.generic.websocket import AsyncWebsocketConsumer
from django.contrib.auth.models import User
from channels.db import database_sync_to_async
from .matchmaking import match_maker
from .tournament import tournament_match_maker
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
@ -18,6 +19,8 @@ class GameConsumer(AsyncWebsocketConsumer):
await self.authenticate(data['token'])
elif data['type'] == 'authenticate2':
await self.authenticate2(data['token_1'], data['token_2'])
elif data['type'] == 'authenticate3':
await self.authenticate3(data['token'])
elif data['type'] == 'key_press':
if self.game:
await self.game.handle_key_press(self, data['key'])
@ -74,10 +77,25 @@ class GameConsumer(AsyncWebsocketConsumer):
except User.DoesNotExist:
return None
async def authenticate3(self, token):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
await self.join_tournament_waiting_room()
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
async def join_tournament_waiting_room(self):
await tournament_match_maker.add_player(self)
async def disconnect(self, close_code):
if self.game:
await self.game.end_game(disconnected_player=self)
await match_maker.remove_player(self)
await tournament_match_maker.remove_player(self)
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
async def set_game(self, game):

View File

@ -24,7 +24,8 @@ class Game:
'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
'player2_score': 0,
'game_text': ''
}
else:
self.botgame = player2 is None
@ -36,7 +37,8 @@ class Game:
'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
'player2_score': 0,
'game-text': ''
}
self.speed = 1
self.game_loop_task = None
@ -55,9 +57,13 @@ class Game:
async def game_loop(self):
print(" In the game loop..")
x = 0
while not self.ended:
if self.botgame:
await self.update_bot_position()
x += 1
if x == 60:
await self.update_bot_position()
x = 0
await self.handle_pad_movement()
await self.update_game_state()
await self.send_game_state()
@ -68,9 +74,9 @@ class Game:
if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
pass
elif self.game_state['player2_position'] < target_y:
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300)
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (50 * self.speed), 300)
elif self.game_state['player2_position'] + 80 > target_y:
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (50 * self.speed), 0)
async def update_game_state(self):
if self.ended:
@ -94,21 +100,18 @@ class Game:
self.game_state['ball_velocity']['x'] *= -1
self.bt2 += 1
self.update_ball_velocity()
# Check for scoring
#print(f"########### score user 1 {self.game_state['player1_score']} ###########")
#print(f"§§§§§§§§§§§ score user 2 {self.game_state['player2_score']} §§§§§§§§§§§")
# Check if some player won the game
if self.game_state['ball_position']['x'] <= 10:
self.game_state['player2_score'] += 1
if self.game_state['player2_score'] > 2:
print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
self.game_state['game_text'] = f"{self.game_state['player2_name']} WINS!"
await self.send_game_state()
await self.end_game()
self.reset_ball()
elif self.game_state['ball_position']['x'] >= 790:
self.game_state['player1_score'] += 1
if self.game_state['player1_score'] > 2:
print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
self.game_state['game_text'] = f"{self.game_state['player1_name']} WINS!"
await self.send_game_state()
await self.end_game()
self.reset_ball()
@ -201,7 +204,8 @@ class Game:
'player': disconnected_name
})
if not self.botgame:
await remaining_player.send(message)
if not self.localgame:
await remaining_player.send(message)
# Notify both players that the game has ended
end_message = json.dumps({
'type': 'game_ended',

View File

@ -40,7 +40,7 @@ class MatchMaker:
await asyncio.sleep(1)
self.timer += 1
# Waiting for more than 30s -> BOT game
if self.timer >= 30 and self.waiting_players:
if self.timer >= 15 and self.waiting_players:
player1 = self.waiting_players.pop(0)
print(f"*** MATCH FOUND: {player1.user.username} vs BOT")
self.botgame = True
@ -110,6 +110,3 @@ class MatchMaker:
# Instance of the class
match_maker = MatchMaker()
# to get what you want use get_player_p_win(player_name) !! (voir utils.py)
#

View File

@ -0,0 +1,10 @@
<!-- templates/tournament_waiting_room.html -->
<div class="tournament-waiting-room">
<h2>Tournament Waiting Room</h2>
<p>Players currently waiting: {{ players|length }}</p>
<ul>
{% for player in players %}
<li>{{ player }}</li>
{% endfor %}
</ul>
</div>

36
pong/game/tournament.py Normal file
View File

@ -0,0 +1,36 @@
# /pong/game/tournament.py
import json
from django.template.loader import render_to_string
class TournamentMatchMaker:
def __init__(self):
self.waiting_players = []
async def add_player(self, player):
if player not in self.waiting_players:
self.waiting_players.append(player)
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
await self.update_waiting_room()
async def update_waiting_room(self):
html = self.generate_waiting_room_html()
for player in self.waiting_players:
await player.send(json.dumps({
'type': 'update_waiting_room',
'html': html
}))
def generate_waiting_room_html(self):
context = {
'players': [player.user.username for player in self.waiting_players]
}
return render_to_string('pong/tournament_waiting_room.html', context)
# Instance of the class
tournament_match_maker = TournamentMatchMaker()

View File

@ -22,6 +22,7 @@ from channels.db import database_sync_to_async
await update_player_statistics(p1)
print("############# END STAT P1")
await update_player_statistics(p2)
print("############# END STAT P2")
except Exception as e:
print(f"Error in endfortheouche: {e}")

View File

@ -6,8 +6,9 @@ Django settings for pong project.
Generated by 'django-admin startproject' using Django 3.2.
"""
from pathlib import Path
import os
import logging.config
from pathlib import Path
# Build paths inside the project like this: BASE_DIR / 'subdir'.
BASE_DIR = Path(__file__).resolve().parent.parent
@ -136,18 +137,36 @@ CHANNEL_LAYERS = {
}
LOGGING = {
'version': 1,
'disable_existing_loggers': False,
'handlers': {
'console': {
'level': 'DEBUG',
'class': 'logging.StreamHandler',
'version': 1, # The version of the logging configuration schema
'disable_existing_loggers': False, # Allows existing loggers to keep logging
'formatters': { # Defines how log messages will be formatted
'json': {
'()': 'pythonjsonlogger.jsonlogger.JsonFormatter',
# Formatter that outputs logs in JSON format, which is ideal for ingestion by Logstash.
},
'default': {
'format': '[%(asctime)s] %(levelname)s [%(name)s:%(lineno)s] %(message)s',
# This is a basic text formatter with timestamp, log level, logger name, line number, and the actual message.
},
},
'loggers': {
'django': {
'handlers': ['console'],
'level': 'DEBUG',
'handlers': { # Handlers determine where the log messages are sent
'file': {
'level': 'INFO', # Minimum log level to be handled (INFO and above)
'class': 'logging.FileHandler',
'filename': os.path.join(BASE_DIR, 'logs/django.log'), # The file where logs will be saved
'formatter': 'json', # Uses the JSON formatter defined above
},
'console': {
'level': 'DEBUG', # Minimum log level to be handled (DEBUG and above)
'class': 'logging.StreamHandler',
'formatter': 'default', # Uses the default text formatter
},
},
'loggers': { # Loggers are the actual log streams that get configured
'django': { # The Django logger catches all messages sent by the Django framework
'handlers': ['file', 'console'], # Sends logs to both the file and the console
'level': 'DEBUG', # Minimum log level to be logged
'propagate': True, # If True, messages will be passed to the parent loggers as well
},
},
}

View File

@ -28,6 +28,7 @@ document.addEventListener('DOMContentLoaded', () => {
const loginButton2 = document.getElementById('login2');
const gameContainer = document.getElementById('game1');
const tournamentContainer = document.getElementById('tournament-bracket');
const menuButton = document.querySelector('.burger-menu');
const dropdownMenu = document.getElementById('dropdown-menu');
@ -351,7 +352,12 @@ document.addEventListener('DOMContentLoaded', () => {
}
function startTournament() {
console.log("For now, do nothing, hurry up and work Senor chaku !!!!")
tournamentContainer.style.display = 'flex';
logo.style.display = 'none';
pongElements.style.display = 'none';
//menuButton.style.display = 'none';
formBlock.style.display = 'none';
startWebSocketConnection(token, 42);
}
function startWebSocketConnection(token, players) {
@ -360,11 +366,14 @@ document.addEventListener('DOMContentLoaded', () => {
socket.onopen = function (event) {
console.log('WebSocket connection established');
if (players === 1) {
console.log("Sending token for 1 player game");
console.log("Sending token for a quick match game");
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
} else {
console.log("Sending tokens for 2 player game");
} else if (players === 2) {
console.log("Sending tokens for a local game");
socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
} else {
console.log("Sending token for a tournament game")
socket.send(JSON.stringify({ type: 'authenticate3', token: token }));
}
};
@ -376,7 +385,7 @@ document.addEventListener('DOMContentLoaded', () => {
console.log('Entered the WAITING ROOM');
} else if (data.type === 'game_start') {
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
startGame(data.game_id, data.player1, data.player2);
document.addEventListener('keydown', handleKeyDown);
} else if (data.type === 'game_state_update') {
updateGameState(data.game_state);
} else if (data.type === 'player_disconnected') {
@ -385,6 +394,8 @@ document.addEventListener('DOMContentLoaded', () => {
console.log("Game ended:", data.game_id);
} else if (data.type === 'error') {
console.error(data.message);
} else if (data.type === 'update_waiting_room') {
document.getElementById('tournament-bracket').innerHTML = data.html;
} else {
console.log('Message from server:', data.type, data.message);
}
@ -399,14 +410,6 @@ document.addEventListener('DOMContentLoaded', () => {
};
}
function startGame(gameCode, player1_name, player2_name) {
document.getElementById('gameCode').textContent = `Game Code: ${gameCode}`;
document.getElementById('player1-name').textContent = `${player1_name}`;
document.getElementById('player2-name').textContent = `${player2_name}`;
document.addEventListener('keydown', handleKeyDown);
}
function handleKeyDown(event) {
if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
//console.log('Key press: ', event.key);
@ -427,24 +430,21 @@ document.addEventListener('DOMContentLoaded', () => {
}
function renderGame() {
const player1Pad = document.getElementById('player1-pad');
player1Pad.style.top = `${gameState.player1_position}px`;
document.getElementById('player1-name').textContent = `${gameState.player1_name}`;
document.getElementById('player2-name').textContent = `${gameState.player2_name}`;
const player2Pad = document.getElementById('player2-pad');
player2Pad.style.top = `${gameState.player2_position}px`;
document.getElementById('player1-pad').style.top = `${gameState.player1_position}px`;
document.getElementById('player2-pad').style.top = `${gameState.player2_position}px`;
const ball = document.getElementById('ball');
ball.style.left = `${gameState.ball_position.x}px`;
ball.style.top = `${gameState.ball_position.y}px`;
document.getElementById('ball').style.left = `${gameState.ball_position.x}px`;
document.getElementById('ball').style.top = `${gameState.ball_position.y}px`;
const player1Score = document.getElementById('player1-score');
player1Score.textContent = gameState.player1_score;
document.getElementById('player1-score').textContent = gameState.player1_score;
document.getElementById('player2-score').textContent = gameState.player2_score;
const player2Score = document.getElementById('player2-score');
player2Score.textContent = gameState.player2_score;
document.getElementById('game-text').textContent = gameState.game_text;
}
////////////////////////////// BEG BURGER BUTTON ////////////////////////////////
menuButton.addEventListener('click', toggleMenu);
@ -557,28 +557,31 @@ document.addEventListener('DOMContentLoaded', () => {
const matchListBody = document.querySelector('#match-list tbody');
matchListBody.innerHTML = '';
if (matches.length === 0) {
console.log('No matches to display');
}
matches.forEach(match => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${match.id}</td>
<td>${match.player1__name}</td>
<td>${match.player2__name}</td>
<td>${match.score_player1}</td>
<td>${match.score_player2}</td>
<td>${match.winner__name}</td>
<td>${match.nbr_ball_touch_p1}</td>
<td>${match.nbr_ball_touch_p2}</td>
<td>${match.duration}</td>
<td>${match.date}</td>
<td>${match.is_tournoi}</td>
<td>${match.tournoi__name}</td>
`;
matchListBody.appendChild(row);
});
if (matches.length != 0) {
matches.forEach(match => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${match.id}</td>
<td>${match.player1__name}</td>
<td>${match.player2__name}</td>
<td>${match.score_player1}</td>
<td>${match.score_player2}</td>
<td>${match.winner__name}</td>
<td>${match.nbr_ball_touch_p1}</td>
<td>${match.nbr_ball_touch_p2}</td>
<td>${match.duration}</td>
<td>${match.date}</td>
<td>${match.is_tournoi}</td>
<td>${match.tournoi__name}</td>
`;
matchListBody.appendChild(row);
});
} else {
row.innerHTML = `
<td colspan="12">No matches found.</td>
`;
matchListBody.appendChild(row);
}
}
function displayPlayers(players) {
@ -586,51 +589,58 @@ document.addEventListener('DOMContentLoaded', () => {
const playersListBody = document.querySelector('#player-list tbody');
playersListBody.innerHTML = '';
if (players.length === 0) {
console.log('No players to display');
}
if (players.length != 0) {
players.forEach(player => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${player.id}</td>
<td>${player.name}</td>
<td>${player.total_match}</td>
<td>${player.total_win}</td>
<td>${player.p_win}</td>
<td>${player.m_score_match}</td>
<td>${player.m_score_adv_match}</td>
<td>${player.best_score}</td>
<td>${player.m_nbr_ball_touch}</td>
<td>${player.total_duration}</td>
<td>${player.m_duration}</td>
<td>${player.num_participated_tournaments}</td>
<td>${player.num_won_tournaments}</td>
`;
playersListBody.appendChild(row);
});
} else {
row.innerHTML = `
<td colspan="12">No matches found.</td>
`
playersListBody.appendChild(row);
}
}
players.forEach(player => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${player.id}</td>
<td>${player.name}</td>
<td>${player.total_match}</td>
<td>${player.total_win}</td>
<td>${player.p_win}</td>
<td>${player.m_score_match}</td>
<td>${player.m_score_adv_match}</td>
<td>${player.best_score}</td>
<td>${player.m_nbr_ball_touch}</td>
<td>${player.total_duration}</td>
<td>${player.m_duration}</td>
<td>${player.num_participated_tournaments}</td>
<td>${player.num_won_tournaments}</td>
`;
playersListBody.appendChild(row);
});
}
function displayTournois(tournois) {
console.log('Displaying tournois:');
const tournoisListBody = document.querySelector('#tournoi-list tbody');
tournoisListBody.innerHTML = '';
function displayTournois(tournois) {
console.log('Displaying tournois:');
const tournoisListBody = document.querySelector('#tournoi-list tbody');
tournoisListBody.innerHTML = '';
if (tournois.length != 0) {
tournois.forEach(tournoi => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${tournoi.id}</td>
<td>${tournoi.name}</td>
<td>${tournoi.nbr_player}</td>
<td>${tournoi.date}</td>
<td>${tournoi.winner.name}</td>
`;
tournoisListBody.appendChild(row);
});
} else {
row.innerHTML = `
<td colspan="12">No matches found.</td>
`
tournoisListBody.appendChild(row);
}
if (tournois.length === 0) {
console.log('No tournois to display');
}
tournois.forEach(tournoi => {
const row = document.createElement('tr');
row.innerHTML = `
<td>${tournoi.id}</td>
<td>${tournoi.name}</td>
<td>${tournoi.nbr_player}</td>
<td>${tournoi.date}</td>
<td>${tournoi.winner.name}</td>
`;
tournoisListBody.appendChild(row);
});
}
////////////////////////////// END BURGER BUTTON ////////////////////////////////

View File

@ -111,8 +111,9 @@
</div>
</div>
<div id="tournament-bracket" style="display: none;"></div>
<div id="game1" style="display: none;">
<div id="gameCode" class="game-code">Game Code : </div>
<div id="player1-name" class="name">Player 1</div>
<div id="player2-name" class="name">Player 2</div>
<div id="game2">
@ -121,6 +122,7 @@
<div id="player1-pad" class="pad"></div>
<div id="player2-pad" class="pad"></div>
<div id="ball"></div>
<div id="game-text" class="gameText"></div>
</div>
</div>
@ -144,27 +146,7 @@
</tr>
</thead>
<tbody>
{% for match in matches %}
<tr>
<td>{{ match.id }}</td>
<td>{{ match.player1.name }}</td>
<td>{{ match.player2.name }}</td>
<td>{{ match.score_player1 }}</td>
<td>{{ match.score_player2 }}</td>
<td>{{ match.winner.name }}</td>
<td>{{ match.nbr_ball_touch_p1 }}</td>
<td>{{ match.nbr_ball_touch_p2 }}</td>
<td>{{ match.duration }}</td>
<td>{{ match.date }}</td>
<td>{{ match.is_tournoi }}</td>
<td>{{ match.tournoi.name }}</td>
</tr>
{% empty %}
<tr>
<td colspan="12">No matches found.</td>
</tr>
{% endfor %}
</tbody>
</tbody>
</table>
</div>
@ -189,28 +171,7 @@
</tr>
</thead>
<tbody>
{% for player in players %}
<tr>
<td>{{ player.id }}</td>
<td>{{ player.name }}</td>
<td>{{ player.total_match }}</td>
<td>{{ player.total_win }}</td>
<td>{{ player.p_win }}</td>
<td>{{ player.m_score_match }}</td>
<td>{{ player.m_score_adv_match }}</td>
<td>{{ player.best_score }}</td>
<td>{{ player.m_nbr_ball_touch }}</td>
<td>{{ player.total_duration }}</td>
<td>{{ player.m_duration }}</td>
<td>{{ player.num_participated_tournaments }}</td>
<td>{{ player.num_won_tournaments }}</td>
</tr>
{% empty %}
<tr>
<td colspan="13">No players found.</td>
</tr>
{% endfor %}
</tbody>
</tbody>
</table>
</div>
@ -226,21 +187,8 @@
<th>Winner</th>
</tr>
</thead>
<tbody>
{% for tournoi in tournois %}
<tr>
<td>{{ tournoi.id }}</td>
<td>{{ tournoi.name }}</td>
<td>{{ tournoi.nbr_player }}</td>
<td>{{ tournoi.date }}</td>
<td>{{ tournoi.winner.name }}</td>
</tr>
{% empty %}
<tr>
<td colspan="14">No tournois found.</td>
</tr>
{% endfor %}
</tbody>
<tbody>
</tbody>
</table>
</div>

View File

@ -59,20 +59,10 @@ button:hover {
align-items: center;
}
.game-code {
font-size: 24px;
position: absolute;
top: 10px;
}
#gameCode {
left: 10px;
}
.name {
font-size: 24px;
position: absolute;
top: 30px;
top: 20px;
}
#player1-name {
@ -144,6 +134,13 @@ button:hover {
position: absolute;
}
#game-text {
font-size: 64px;
color: #00ffff;
position: absolute;
top: 150px;
}
.logo {
position: absolute;
top: 20px;

View File

@ -1,7 +1,8 @@
Django
django
psycopg2
python-dotenv
channels
daphne
djangorestframework
web3
python-json-logger==2.0.7