starting the tournament code

This commit is contained in:
CHIBOUB Chakib 2024-08-27 18:46:56 +02:00
parent 6ac9629f6a
commit 697d8b5d0f
9 changed files with 116 additions and 53 deletions

View File

@ -5,6 +5,7 @@ from channels.generic.websocket import AsyncWebsocketConsumer
from django.contrib.auth.models import User
from channels.db import database_sync_to_async
from .matchmaking import match_maker
from .tournament import tournament_match_maker
class GameConsumer(AsyncWebsocketConsumer):
async def connect(self):
@ -18,6 +19,8 @@ class GameConsumer(AsyncWebsocketConsumer):
await self.authenticate(data['token'])
elif data['type'] == 'authenticate2':
await self.authenticate2(data['token_1'], data['token_2'])
elif data['type'] == 'authenticate3':
await self.authenticate3(data['token'])
elif data['type'] == 'key_press':
if self.game:
await self.game.handle_key_press(self, data['key'])
@ -74,10 +77,25 @@ class GameConsumer(AsyncWebsocketConsumer):
except User.DoesNotExist:
return None
async def authenticate3(self, token):
user = await self.get_user_from_token(token)
if user:
self.user = user
await self.send(text_data=json.dumps({'type': 'authenticated'}))
print(f"User {self.user} authenticated")
await self.join_tournament_waiting_room()
else:
await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
print("Authentication failed")
async def join_tournament_waiting_room(self):
await tournament_match_maker.add_player(self)
async def disconnect(self, close_code):
if self.game:
await self.game.end_game(disconnected_player=self)
await match_maker.remove_player(self)
await tournament_match_maker.remove_player(self)
print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
async def set_game(self, game):

View File

@ -22,7 +22,8 @@ class Game:
'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
'player2_score': 0,
'game_text': ''
}
else:
self.botgame = player2 is None
@ -34,7 +35,8 @@ class Game:
'ball_position': {'x': 390, 'y': 190},
'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
'player1_score': 0,
'player2_score': 0
'player2_score': 0,
'game-text': ''
}
self.speed = 1
self.game_loop_task = None
@ -53,9 +55,13 @@ class Game:
async def game_loop(self):
print(" In the game loop..")
x = 0
while not self.ended:
if self.botgame:
x += 1
if x == 60:
await self.update_bot_position()
x = 0
await self.handle_pad_movement()
await self.update_game_state()
await self.send_game_state()
@ -66,9 +72,9 @@ class Game:
if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
pass
elif self.game_state['player2_position'] < target_y:
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300)
self.game_state['player2_position'] = min(self.game_state['player2_position'] + (50 * self.speed), 300)
elif self.game_state['player2_position'] + 80 > target_y:
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
self.game_state['player2_position'] = max(self.game_state['player2_position'] - (50 * self.speed), 0)
async def update_game_state(self):
if self.ended:
@ -92,21 +98,18 @@ class Game:
self.game_state['ball_velocity']['x'] *= -1
self.bt2 += 1
self.update_ball_velocity()
# Check for scoring
#print(f"########### score user 1 {self.game_state['player1_score']} ###########")
#print(f"§§§§§§§§§§§ score user 2 {self.game_state['player2_score']} §§§§§§§§§§§")
# Check if some player won the game
if self.game_state['ball_position']['x'] <= 10:
self.game_state['player2_score'] += 1
if self.game_state['player2_score'] > 2:
print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
self.game_state['game_text'] = f"{self.game_state['player2_name']} WINS!"
await self.send_game_state()
await self.end_game()
self.reset_ball()
elif self.game_state['ball_position']['x'] >= 790:
self.game_state['player1_score'] += 1
if self.game_state['player1_score'] > 2:
print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
self.game_state['game_text'] = f"{self.game_state['player1_name']} WINS!"
await self.send_game_state()
await self.end_game()
self.reset_ball()

View File

@ -110,6 +110,3 @@ class MatchMaker:
# Instance of the class
match_maker = MatchMaker()
# to get what you want use get_player_p_win(player_name) !! (voir utils.py)
#

View File

@ -0,0 +1,10 @@
<!-- templates/tournament_waiting_room.html -->
<div class="tournament-waiting-room">
<h2>Tournament Waiting Room</h2>
<p>Players currently waiting: {{ players|length }}</p>
<ul>
{% for player in players %}
<li>{{ player }}</li>
{% endfor %}
</ul>
</div>

36
pong/game/tournament.py Normal file
View File

@ -0,0 +1,36 @@
# /pong/game/tournament.py
import json
from django.template.loader import render_to_string
class TournamentMatchMaker:
def __init__(self):
self.waiting_players = []
async def add_player(self, player):
if player not in self.waiting_players:
self.waiting_players.append(player)
print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
await self.update_waiting_room()
async def remove_player(self, player):
if player in self.waiting_players:
self.waiting_players.remove(player)
await self.update_waiting_room()
async def update_waiting_room(self):
html = self.generate_waiting_room_html()
for player in self.waiting_players:
await player.send(json.dumps({
'type': 'update_waiting_room',
'html': html
}))
def generate_waiting_room_html(self):
context = {
'players': [player.user.username for player in self.waiting_players]
}
return render_to_string('pong/tournament_waiting_room.html', context)
# Instance of the class
tournament_match_maker = TournamentMatchMaker()

View File

@ -28,6 +28,7 @@ document.addEventListener('DOMContentLoaded', () => {
const loginButton2 = document.getElementById('login2');
const gameContainer = document.getElementById('game1');
const tournamentContainer = document.getElementById('tournament-bracket');
const menuButton = document.querySelector('.burger-menu');
const dropdownMenu = document.getElementById('dropdown-menu');
@ -351,7 +352,12 @@ document.addEventListener('DOMContentLoaded', () => {
}
function startTournament() {
console.log("For now, do nothing, hurry up and work Senor chaku !!!!")
tournamentContainer.style.display = 'flex';
logo.style.display = 'none';
pongElements.style.display = 'none';
//menuButton.style.display = 'none';
formBlock.style.display = 'none';
startWebSocketConnection(token, 42);
}
function startWebSocketConnection(token, players) {
@ -360,11 +366,14 @@ document.addEventListener('DOMContentLoaded', () => {
socket.onopen = function (event) {
console.log('WebSocket connection established');
if (players === 1) {
console.log("Sending token for 1 player game");
console.log("Sending token for a quick match game");
socket.send(JSON.stringify({ type: 'authenticate', token: token }));
} else {
console.log("Sending tokens for 2 player game");
} else if (players === 2) {
console.log("Sending tokens for a local game");
socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
} else {
console.log("Sending token for a tournament game")
socket.send(JSON.stringify({ type: 'authenticate3', token: token }));
}
};
@ -376,7 +385,7 @@ document.addEventListener('DOMContentLoaded', () => {
console.log('Entered the WAITING ROOM');
} else if (data.type === 'game_start') {
console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
startGame(data.game_id, data.player1, data.player2);
document.addEventListener('keydown', handleKeyDown);
} else if (data.type === 'game_state_update') {
updateGameState(data.game_state);
} else if (data.type === 'player_disconnected') {
@ -385,6 +394,8 @@ document.addEventListener('DOMContentLoaded', () => {
console.log("Game ended:", data.game_id);
} else if (data.type === 'error') {
console.error(data.message);
} else if (data.type === 'update_waiting_room') {
document.getElementById('tournament-bracket').innerHTML = data.html;
} else {
console.log('Message from server:', data.type, data.message);
}
@ -399,14 +410,6 @@ document.addEventListener('DOMContentLoaded', () => {
};
}
function startGame(gameCode, player1_name, player2_name) {
document.getElementById('gameCode').textContent = `Game Code: ${gameCode}`;
document.getElementById('player1-name').textContent = `${player1_name}`;
document.getElementById('player2-name').textContent = `${player2_name}`;
document.addEventListener('keydown', handleKeyDown);
}
function handleKeyDown(event) {
if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
//console.log('Key press: ', event.key);
@ -427,24 +430,21 @@ document.addEventListener('DOMContentLoaded', () => {
}
function renderGame() {
const player1Pad = document.getElementById('player1-pad');
player1Pad.style.top = `${gameState.player1_position}px`;
document.getElementById('player1-name').textContent = `${gameState.player1_name}`;
document.getElementById('player2-name').textContent = `${gameState.player2_name}`;
const player2Pad = document.getElementById('player2-pad');
player2Pad.style.top = `${gameState.player2_position}px`;
document.getElementById('player1-pad').style.top = `${gameState.player1_position}px`;
document.getElementById('player2-pad').style.top = `${gameState.player2_position}px`;
const ball = document.getElementById('ball');
ball.style.left = `${gameState.ball_position.x}px`;
ball.style.top = `${gameState.ball_position.y}px`;
document.getElementById('ball').style.left = `${gameState.ball_position.x}px`;
document.getElementById('ball').style.top = `${gameState.ball_position.y}px`;
const player1Score = document.getElementById('player1-score');
player1Score.textContent = gameState.player1_score;
document.getElementById('player1-score').textContent = gameState.player1_score;
document.getElementById('player2-score').textContent = gameState.player2_score;
const player2Score = document.getElementById('player2-score');
player2Score.textContent = gameState.player2_score;
document.getElementById('game-text').textContent = gameState.game_text;
}
////////////////////////////// BEG BURGER BUTTON ////////////////////////////////
menuButton.addEventListener('click', toggleMenu);

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@ -111,8 +111,9 @@
</div>
</div>
<div id="tournament-bracket" style="display: none;"></div>
<div id="game1" style="display: none;">
<div id="gameCode" class="game-code">Game Code : </div>
<div id="player1-name" class="name">Player 1</div>
<div id="player2-name" class="name">Player 2</div>
<div id="game2">
@ -121,6 +122,7 @@
<div id="player1-pad" class="pad"></div>
<div id="player2-pad" class="pad"></div>
<div id="ball"></div>
<div id="game-text" class="gameText"></div>
</div>
</div>

View File

@ -59,20 +59,10 @@ button:hover {
align-items: center;
}
.game-code {
font-size: 24px;
position: absolute;
top: 10px;
}
#gameCode {
left: 10px;
}
.name {
font-size: 24px;
position: absolute;
top: 30px;
top: 20px;
}
#player1-name {
@ -144,6 +134,13 @@ button:hover {
position: absolute;
}
#game-text {
font-size: 64px;
color: #00ffff;
position: absolute;
top: 150px;
}
.logo {
position: absolute;
top: 20px;

View File

@ -1,4 +1,4 @@
Django
django
psycopg2
python-dotenv
channels