mirror of
https://github.com/AudebertAdrien/ft_transcendence.git
synced 2025-12-16 14:07:49 +01:00
starting the tournament code
This commit is contained in:
parent
6ac9629f6a
commit
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@ -5,6 +5,7 @@ from channels.generic.websocket import AsyncWebsocketConsumer
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from django.contrib.auth.models import User
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from django.contrib.auth.models import User
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from channels.db import database_sync_to_async
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from channels.db import database_sync_to_async
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from .matchmaking import match_maker
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from .matchmaking import match_maker
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from .tournament import tournament_match_maker
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class GameConsumer(AsyncWebsocketConsumer):
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class GameConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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async def connect(self):
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@ -18,6 +19,8 @@ class GameConsumer(AsyncWebsocketConsumer):
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await self.authenticate(data['token'])
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await self.authenticate(data['token'])
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elif data['type'] == 'authenticate2':
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elif data['type'] == 'authenticate2':
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await self.authenticate2(data['token_1'], data['token_2'])
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await self.authenticate2(data['token_1'], data['token_2'])
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elif data['type'] == 'authenticate3':
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await self.authenticate3(data['token'])
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elif data['type'] == 'key_press':
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elif data['type'] == 'key_press':
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if self.game:
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if self.game:
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await self.game.handle_key_press(self, data['key'])
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await self.game.handle_key_press(self, data['key'])
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@ -74,10 +77,25 @@ class GameConsumer(AsyncWebsocketConsumer):
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except User.DoesNotExist:
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except User.DoesNotExist:
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return None
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return None
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async def authenticate3(self, token):
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user = await self.get_user_from_token(token)
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if user:
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self.user = user
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await self.send(text_data=json.dumps({'type': 'authenticated'}))
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print(f"User {self.user} authenticated")
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await self.join_tournament_waiting_room()
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else:
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await self.send(text_data=json.dumps({'type': 'error', 'message': 'Authentication failed'}))
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print("Authentication failed")
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async def join_tournament_waiting_room(self):
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await tournament_match_maker.add_player(self)
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async def disconnect(self, close_code):
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async def disconnect(self, close_code):
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if self.game:
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if self.game:
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await self.game.end_game(disconnected_player=self)
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await self.game.end_game(disconnected_player=self)
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await match_maker.remove_player(self)
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await match_maker.remove_player(self)
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await tournament_match_maker.remove_player(self)
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print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
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print(f"User {self.user.username if hasattr(self, 'user') else 'Unknown'} disconnected")
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async def set_game(self, game):
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async def set_game(self, game):
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@ -22,7 +22,8 @@ class Game:
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'ball_position': {'x': 390, 'y': 190},
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'ball_position': {'x': 390, 'y': 190},
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'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
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'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
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'player1_score': 0,
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'player1_score': 0,
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'player2_score': 0
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'player2_score': 0,
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'game_text': ''
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}
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}
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else:
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else:
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self.botgame = player2 is None
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self.botgame = player2 is None
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@ -34,7 +35,8 @@ class Game:
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'ball_position': {'x': 390, 'y': 190},
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'ball_position': {'x': 390, 'y': 190},
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'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
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'ball_velocity': {'x': random.choice([-5, 5]), 'y': random.choice([-5, 5])},
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'player1_score': 0,
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'player1_score': 0,
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'player2_score': 0
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'player2_score': 0,
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'game-text': ''
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}
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}
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self.speed = 1
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self.speed = 1
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self.game_loop_task = None
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self.game_loop_task = None
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@ -53,9 +55,13 @@ class Game:
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async def game_loop(self):
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async def game_loop(self):
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print(" In the game loop..")
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print(" In the game loop..")
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x = 0
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while not self.ended:
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while not self.ended:
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if self.botgame:
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if self.botgame:
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await self.update_bot_position()
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x += 1
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if x == 60:
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await self.update_bot_position()
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x = 0
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await self.handle_pad_movement()
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await self.handle_pad_movement()
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await self.update_game_state()
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await self.update_game_state()
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await self.send_game_state()
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await self.send_game_state()
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@ -66,9 +72,9 @@ class Game:
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if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
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if self.game_state['player2_position'] < target_y < self.game_state['player2_position'] + 80:
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pass
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pass
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elif self.game_state['player2_position'] < target_y:
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elif self.game_state['player2_position'] < target_y:
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self.game_state['player2_position'] = min(self.game_state['player2_position'] + (5 * self.speed), 300)
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self.game_state['player2_position'] = min(self.game_state['player2_position'] + (50 * self.speed), 300)
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elif self.game_state['player2_position'] + 80 > target_y:
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elif self.game_state['player2_position'] + 80 > target_y:
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self.game_state['player2_position'] = max(self.game_state['player2_position'] - (5 * self.speed), 0)
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self.game_state['player2_position'] = max(self.game_state['player2_position'] - (50 * self.speed), 0)
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async def update_game_state(self):
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async def update_game_state(self):
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if self.ended:
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if self.ended:
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@ -92,21 +98,18 @@ class Game:
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self.game_state['ball_velocity']['x'] *= -1
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self.game_state['ball_velocity']['x'] *= -1
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self.bt2 += 1
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self.bt2 += 1
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self.update_ball_velocity()
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self.update_ball_velocity()
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# Check for scoring
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# Check if some player won the game
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#print(f"########### score user 1 {self.game_state['player1_score']} ###########")
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#print(f"§§§§§§§§§§§ score user 2 {self.game_state['player2_score']} §§§§§§§§§§§")
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if self.game_state['ball_position']['x'] <= 10:
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if self.game_state['ball_position']['x'] <= 10:
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self.game_state['player2_score'] += 1
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self.game_state['player2_score'] += 1
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if self.game_state['player2_score'] > 2:
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if self.game_state['player2_score'] > 2:
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print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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self.game_state['game_text'] = f"{self.game_state['player2_name']} WINS!"
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await self.send_game_state()
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await self.send_game_state()
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await self.end_game()
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await self.end_game()
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self.reset_ball()
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self.reset_ball()
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elif self.game_state['ball_position']['x'] >= 790:
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elif self.game_state['ball_position']['x'] >= 790:
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self.game_state['player1_score'] += 1
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self.game_state['player1_score'] += 1
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if self.game_state['player1_score'] > 2:
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if self.game_state['player1_score'] > 2:
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print("Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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self.game_state['game_text'] = f"{self.game_state['player1_name']} WINS!"
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await self.send_game_state()
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await self.send_game_state()
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await self.end_game()
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await self.end_game()
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self.reset_ball()
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self.reset_ball()
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@ -110,6 +110,3 @@ class MatchMaker:
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# Instance of the class
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# Instance of the class
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match_maker = MatchMaker()
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match_maker = MatchMaker()
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# to get what you want use get_player_p_win(player_name) !! (voir utils.py)
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#
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10
pong/game/templates/pong/tournament_waiting_room.html
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10
pong/game/templates/pong/tournament_waiting_room.html
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@ -0,0 +1,10 @@
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<!-- templates/tournament_waiting_room.html -->
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<div class="tournament-waiting-room">
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<h2>Tournament Waiting Room</h2>
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<p>Players currently waiting: {{ players|length }}</p>
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<ul>
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{% for player in players %}
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<li>{{ player }}</li>
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{% endfor %}
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</ul>
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</div>
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36
pong/game/tournament.py
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36
pong/game/tournament.py
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@ -0,0 +1,36 @@
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# /pong/game/tournament.py
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import json
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from django.template.loader import render_to_string
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class TournamentMatchMaker:
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def __init__(self):
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self.waiting_players = []
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async def add_player(self, player):
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if player not in self.waiting_players:
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self.waiting_players.append(player)
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print(f"User {player.user.username} joins the TOURNAMENT WAITING ROOM")
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await self.update_waiting_room()
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async def remove_player(self, player):
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if player in self.waiting_players:
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self.waiting_players.remove(player)
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await self.update_waiting_room()
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async def update_waiting_room(self):
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html = self.generate_waiting_room_html()
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for player in self.waiting_players:
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await player.send(json.dumps({
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'type': 'update_waiting_room',
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'html': html
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}))
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def generate_waiting_room_html(self):
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context = {
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'players': [player.user.username for player in self.waiting_players]
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}
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return render_to_string('pong/tournament_waiting_room.html', context)
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# Instance of the class
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tournament_match_maker = TournamentMatchMaker()
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@ -28,6 +28,7 @@ document.addEventListener('DOMContentLoaded', () => {
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const loginButton2 = document.getElementById('login2');
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const loginButton2 = document.getElementById('login2');
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const gameContainer = document.getElementById('game1');
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const gameContainer = document.getElementById('game1');
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const tournamentContainer = document.getElementById('tournament-bracket');
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const menuButton = document.querySelector('.burger-menu');
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const menuButton = document.querySelector('.burger-menu');
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const dropdownMenu = document.getElementById('dropdown-menu');
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const dropdownMenu = document.getElementById('dropdown-menu');
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@ -351,7 +352,12 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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}
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function startTournament() {
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function startTournament() {
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console.log("For now, do nothing, hurry up and work Senor chaku !!!!")
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tournamentContainer.style.display = 'flex';
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logo.style.display = 'none';
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pongElements.style.display = 'none';
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//menuButton.style.display = 'none';
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formBlock.style.display = 'none';
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startWebSocketConnection(token, 42);
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}
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}
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function startWebSocketConnection(token, players) {
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function startWebSocketConnection(token, players) {
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@ -360,11 +366,14 @@ document.addEventListener('DOMContentLoaded', () => {
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socket.onopen = function (event) {
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socket.onopen = function (event) {
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console.log('WebSocket connection established');
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console.log('WebSocket connection established');
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if (players === 1) {
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if (players === 1) {
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console.log("Sending token for 1 player game");
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console.log("Sending token for a quick match game");
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socket.send(JSON.stringify({ type: 'authenticate', token: token }));
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socket.send(JSON.stringify({ type: 'authenticate', token: token }));
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} else {
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} else if (players === 2) {
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console.log("Sending tokens for 2 player game");
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console.log("Sending tokens for a local game");
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socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
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socket.send(JSON.stringify({ type: 'authenticate2', token_1: token, token_2: token2 }));
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} else {
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console.log("Sending token for a tournament game")
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socket.send(JSON.stringify({ type: 'authenticate3', token: token }));
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}
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}
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};
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};
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@ -376,7 +385,7 @@ document.addEventListener('DOMContentLoaded', () => {
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console.log('Entered the WAITING ROOM');
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console.log('Entered the WAITING ROOM');
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} else if (data.type === 'game_start') {
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} else if (data.type === 'game_start') {
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console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
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console.log('Game started:', data.game_id, '(', data.player1, 'vs', data.player2, ')');
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startGame(data.game_id, data.player1, data.player2);
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document.addEventListener('keydown', handleKeyDown);
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} else if (data.type === 'game_state_update') {
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} else if (data.type === 'game_state_update') {
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updateGameState(data.game_state);
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updateGameState(data.game_state);
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} else if (data.type === 'player_disconnected') {
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} else if (data.type === 'player_disconnected') {
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@ -385,6 +394,8 @@ document.addEventListener('DOMContentLoaded', () => {
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console.log("Game ended:", data.game_id);
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console.log("Game ended:", data.game_id);
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} else if (data.type === 'error') {
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} else if (data.type === 'error') {
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console.error(data.message);
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console.error(data.message);
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} else if (data.type === 'update_waiting_room') {
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document.getElementById('tournament-bracket').innerHTML = data.html;
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} else {
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} else {
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console.log('Message from server:', data.type, data.message);
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console.log('Message from server:', data.type, data.message);
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}
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}
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@ -399,14 +410,6 @@ document.addEventListener('DOMContentLoaded', () => {
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};
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};
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}
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}
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function startGame(gameCode, player1_name, player2_name) {
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document.getElementById('gameCode').textContent = `Game Code: ${gameCode}`;
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document.getElementById('player1-name').textContent = `${player1_name}`;
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document.getElementById('player2-name').textContent = `${player2_name}`;
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document.addEventListener('keydown', handleKeyDown);
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}
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function handleKeyDown(event) {
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function handleKeyDown(event) {
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if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
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if (event.key === 'ArrowUp' || event.key === 'ArrowDown' || event.key === 'w' || event.key === 's') {
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//console.log('Key press: ', event.key);
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//console.log('Key press: ', event.key);
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@ -427,24 +430,21 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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}
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function renderGame() {
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function renderGame() {
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const player1Pad = document.getElementById('player1-pad');
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document.getElementById('player1-name').textContent = `${gameState.player1_name}`;
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player1Pad.style.top = `${gameState.player1_position}px`;
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document.getElementById('player2-name').textContent = `${gameState.player2_name}`;
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const player2Pad = document.getElementById('player2-pad');
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document.getElementById('player1-pad').style.top = `${gameState.player1_position}px`;
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player2Pad.style.top = `${gameState.player2_position}px`;
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document.getElementById('player2-pad').style.top = `${gameState.player2_position}px`;
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const ball = document.getElementById('ball');
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document.getElementById('ball').style.left = `${gameState.ball_position.x}px`;
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ball.style.left = `${gameState.ball_position.x}px`;
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document.getElementById('ball').style.top = `${gameState.ball_position.y}px`;
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ball.style.top = `${gameState.ball_position.y}px`;
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const player1Score = document.getElementById('player1-score');
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document.getElementById('player1-score').textContent = gameState.player1_score;
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player1Score.textContent = gameState.player1_score;
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document.getElementById('player2-score').textContent = gameState.player2_score;
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const player2Score = document.getElementById('player2-score');
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document.getElementById('game-text').textContent = gameState.game_text;
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player2Score.textContent = gameState.player2_score;
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}
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}
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////////////////////////////// BEG BURGER BUTTON ////////////////////////////////
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////////////////////////////// BEG BURGER BUTTON ////////////////////////////////
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menuButton.addEventListener('click', toggleMenu);
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menuButton.addEventListener('click', toggleMenu);
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@ -111,8 +111,9 @@
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</div>
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</div>
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</div>
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</div>
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<div id="tournament-bracket" style="display: none;"></div>
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<div id="game1" style="display: none;">
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<div id="game1" style="display: none;">
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<div id="gameCode" class="game-code">Game Code : </div>
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<div id="player1-name" class="name">Player 1</div>
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<div id="player1-name" class="name">Player 1</div>
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<div id="player2-name" class="name">Player 2</div>
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<div id="player2-name" class="name">Player 2</div>
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<div id="game2">
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<div id="game2">
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@ -121,6 +122,7 @@
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<div id="player1-pad" class="pad"></div>
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<div id="player1-pad" class="pad"></div>
|
||||||
<div id="player2-pad" class="pad"></div>
|
<div id="player2-pad" class="pad"></div>
|
||||||
<div id="ball"></div>
|
<div id="ball"></div>
|
||||||
|
<div id="game-text" class="gameText"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|||||||
@ -59,20 +59,10 @@ button:hover {
|
|||||||
align-items: center;
|
align-items: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
.game-code {
|
|
||||||
font-size: 24px;
|
|
||||||
position: absolute;
|
|
||||||
top: 10px;
|
|
||||||
}
|
|
||||||
|
|
||||||
#gameCode {
|
|
||||||
left: 10px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.name {
|
.name {
|
||||||
font-size: 24px;
|
font-size: 24px;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 30px;
|
top: 20px;
|
||||||
}
|
}
|
||||||
|
|
||||||
#player1-name {
|
#player1-name {
|
||||||
@ -144,6 +134,13 @@ button:hover {
|
|||||||
position: absolute;
|
position: absolute;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#game-text {
|
||||||
|
font-size: 64px;
|
||||||
|
color: #00ffff;
|
||||||
|
position: absolute;
|
||||||
|
top: 150px;
|
||||||
|
}
|
||||||
|
|
||||||
.logo {
|
.logo {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 20px;
|
top: 20px;
|
||||||
|
|||||||
@ -1,8 +1,8 @@
|
|||||||
Django
|
django
|
||||||
psycopg2
|
psycopg2
|
||||||
python-dotenv
|
python-dotenv
|
||||||
channels
|
channels
|
||||||
daphne
|
daphne
|
||||||
djangorestframework
|
djangorestframework
|
||||||
web3
|
web3
|
||||||
asyncpg
|
asyncpg
|
||||||
Loading…
x
Reference in New Issue
Block a user