merge avec chakib, pb duration

This commit is contained in:
Theouche 2024-07-31 15:19:15 +02:00
parent eedf17ddc0
commit 53dc8464e9

View File

@ -4,6 +4,51 @@ import json
import asyncio
import random
class BotPlayer:
def __init__(self, game_state, speed):
self.game_state = game_state
self.speed = speed
async def update_bot_position(self):
print("Update bot position started")
try:
target_y = self.predict_ball_position()
#print(f"Target Y: {target_y}")
player2_position = self.game_state['player2_position']
#print(f"Player2 Position: {player2_position}")
if player2_position < target_y < player2_position + 80:
print("Bot is already aligned with the ball, no move needed.")
elif player2_position < target_y:
new_position = min(player2_position + (5 * self.speed), 300)
print(f"Moving bot down to {new_position}")
self.game_state['player2_position'] = new_position
elif player2_position + 80 > target_y:
new_position = max(player2_position - (5 * self.speed), 0)
print(f"Moving bot up to {new_position}")
self.game_state['player2_position'] = new_position
#await asyncio.sleep(1) # Rafraîchir toutes les secondes
except Exception as e:
print(f"Error in BotPlayer.update_bot_position: {e}")
def predict_ball_position(self):
# Prédire la future position de la balle en tenant compte de sa vitesse
ball_y = self.game_state['ball_position']['y']
ball_speed_y = self.game_state['ball_velocity']['y']
# Prédiction simple, peut être améliorée pour plus de précision
future_ball_y = ball_y + ball_speed_y * 1 # prédire pour la prochaine seconde
# Gérer les rebonds sur les limites
if future_ball_y < 0:
future_ball_y = -future_ball_y
elif future_ball_y > 300:
future_ball_y = 600 - future_ball_y
return future_ball_y
class Game:
def __init__(self, game_id, player1, player2):
self.game_id = game_id
@ -24,14 +69,21 @@ class Game:
self.game_loop_task = None
self.ended = False
if self.botgame:
self.bot_player = BotPlayer(self.game_state, self.speed)
async def start_game(self):
print(f"- Game #{self.game_id} STARTED")
self.game_loop_task = asyncio.create_task(self.game_loop())
async def game_loop(self):
#print("Here, ok")
while True:
if self.botgame:
await self.update_bot_position()
#print('still ok')
await self.bot_player.update_bot_position()
#await self.update_bot_position()
#print('is it ok ?? ')
self.update_game_state()
await self.send_game_state()
await asyncio.sleep(1/60) # Around 60 FPS